-
Posts
10412 -
Joined
-
[ QUOTE ]
[ QUOTE ]
They do now!
Ex
[/ QUOTE ]
Still not seeing them
Ironically, this post by you is also not in the digest, nor the post you made in the same time frame to bump the i14 badge thread
[/ QUOTE ]
These two threads by Mod 8 in this forum must be corrupted in some way. The OPs show a posting date of three weeks ago. The badge thread in this forum had the OP deleted and now it doesn't even show up in the forum even though a direct link to it allows it to pop up. -
From the OP:
[ QUOTE ]
Dev's Choice: Becoming the Chosen One!
#13210642 - 03/19/09 06:56 PM
[/ QUOTE ]
March 19? Can I ride in your time machine? -
The best place to find everything MA related on the Wiki is to go to:
http://wiki.cohtitan.com/wiki/Catego...sion_Architect
And you'll see every page flagged with the "Mission Architect" tag.
There are already some guides there: Memphis_Bill's Tutorial; Dispari's Guide on Custom Units; and Hero 1's walkthrough which is the in-game text of the Mission Architect Instructor. -
I knew this, and yet, I was stymied as to why I was getting an error message that one of the critters in a group was invalid. The group was a mix of standard NPC factions in the game. So, by process of elimination, I narrowed the culprit down to Longbow Wardens and said, "Well that's bug."
I totally forgot that the Longbow Wardens come in the unlockable packs! -
And another thing to add:
New system channel has been added: Architect Entertainment which gives system messages to players regarding their work in the Mission Architect. -
[ QUOTE ]
This specifically states that purple recipes are excluded from bronze rolls. Are they possible in the silver or gold or will I still have to resort to "official" content for a chance at these.
[/ QUOTE ]
Purples don't drop in MA missions that give Tickets since all drops are replaced by tickets. Purples can't be bought at the Ticket Vendor since they don't want people buying Purples (at this time). I suggested in Beta that Purples have a very rare chance to drop when buying a Gold Roll, but, that didn't come about.
However, when an MA arc becomes Dev's Choice, it stops dropping Tickets and goes back to regular drops, which includes Purples. So, if you want the chance for Purple drops in the MA, play level 47+ Dev's Choice arcs. -
[ QUOTE ]
How come there's no mention of the SG base portal in Talos getting moved?
[/ QUOTE ]
People were using it for double Day Job earnings, which is an exploit (albeit minor one). Exploits don't get advertised immediately in case there needs to be a roll back and then you have everyone knowing about the exploit. So, exploit fixes get delayed announcement... if they remember to announce. It sometimes slips through the cracks.
So, not being in the original notes: on purpose.
Not getting around to announcing it: a mistake. -
[ QUOTE ]
These random reward tables are "weighted" differently than tables from defeating enemies and completing missions.
[/ QUOTE ]
Not necessarily, the newly combined Pool C+D is also now weighted for drops from Bosses/EBs/AVs and for the Merit Vendor.
Missing from I14 Release notes (presuming it made it to Live - check with Synapse):
Pools C (Task/Strike Force) and D (Trials) have been combined into one pool with drops weighted for usefulness. Recipes in IO Sets that are used by more powersets have a proportionally higher chance to drop than others. The Merit Vendor no longer has separate rolls for Pool C and D. They are combined and weighted. Additionally, Boss, Elite Boss, and Arch Villain ranked critters now have a very rare chance to drop a recipe from this combined and weighed C+D Pool.
[ QUOTE ]
Number of overflow tickets a player must earn to obtain the Virtual Ticket Taker line of badges: 10, 50, 100, 250 and 1000.
[/ QUOTE ]
The overflow Tickets is the Windfall line of badges. I've already posted that in the previous patch notes.
[ QUOTE ]
Badges
* Badges earned through Mission Architect that are granted to all characters on the same account will state this in their badge description.
* Number of required kills for the final badge in the Virtual Victor line of badges while in test mode: 50000.
* Number of story arcs a player must play in order to earn the Gamer line of badges: 1, 10, 25, 50 and 100.
* Number of tickets a player must earn to obtain the Ticket Taker line of badges: 100, 500, 1,000, 5,000 and 25000.
* Number of times a player must play an author's content in order to earn the Author line of badges: 10, 25, 50, 100 and 250.
* Number of clickable mission objectives a player must interact with to earn the Poor Impulse Control badge: 10, 25, 50, 100 and 250.
* Number of overflow tickets a player must earn to obtain the Virtual Ticket Taker line of badges: 10, 50, 100, 250 and 1000.
* Number of non-required mission objectives required to earn the Workaholic line of badges: 5, 10, 25, 50 and 100.
* Number of rescue/kidnappings required for the Extractor/Kidnapper line of badges: 1, 5, 10, 25 and 50.
* Number of destructible objects required for the Destructive line of badges: 1, 5, 10, 25 and 50.
* Number of custom enemy defeats required for the Eliminator line of badges: 50, 100, 500, 1000 and 5000.
* The Energized badge now requires 500 inspirations.
[/ QUOTE ]
These were included in a previous patch because requirements changed. Since this is a fresh start patch notes for I14, these should have been omitted. They certainly aren't a complete list of badges in I14 or the MA.
[ QUOTE ]
Day Jobs
* The Architect and Experienced Architect Day Job powers should be granting additional time by logging out in an Architect Entertainment building.
[/ QUOTE ]
It's Architect and Master Architect.
[ QUOTE ]
Additional PVP IO Notes:
* Gladiator's Armor: +Defense and Teleport Resist now has a 20% chance to grant immunity to teleportation for 10 seconds instead of always on total immunity.
* Shield Wall: +Resistance and Teleport Resist now has a 20% chance to grant immunity to teleportation for 10 seconds instead of always on total immunity.
[/ QUOTE ]
These were changes made during beta and the history of their changes shouldn't be in the I14 Release Notes. -
So it seems. HoF does not drop regular loot.
Changing the Wiki... -
[ QUOTE ]
Is there an easier guide for math noobs like me?
[/ QUOTE ]
Yes, here it is:
Don't bother stacking buffs unless your foe is stacking debuffs. -
[ QUOTE ]
I would love to find the mission map of Portal Corp, where you fight outside in their courtyard, and can go inside to where the two portal rooms are.
[/ QUOTE ]
It was removed in Closed Beta to be fixed and hopefully brought back. Posi said that all the maps there were removed for fixin' were unlikely to be ready for Live, but after Live, they'll try to get them in ASAP. -
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Can we at least get "nom" added in the mean time?
[/ QUOTE ]
I hate you.
Every time I see your avatar, my mind already instantly goes "Om nom nom nom nom".
And you post a lot. Now it will only get worse...
[/ QUOTE ]
It's mean comments like these that drove me to a life of cookie addiction...
[/ QUOTE ]
You're just a victim! -
Mike remained at Cryptic. Got Dev confirmation on that.
He was an environmental artist for CoV, that's why his name is hidden on a plaque and there is a cartographer's shop called Mapolis.
The cubicle light probably comes on at night. Many lights are synced with the day/night cycle. -
[ QUOTE ]
[ QUOTE ]
Is there someone we can PM about the possibilities unblocking certain terms? Just curious, the filter is blocking a fairly common Latin word and this is troublesome for writing in Latin.
[/ QUOTE ]
As Ex announced, they are already lookin into it a little.
But I'll bite.
What is the word?
[/ QUOTE ]
I don't know either even though I graduated summa *** laude. -
[ QUOTE ]
[ QUOTE ]
But be warned: every custom critter takes about 6.5% of your *total* mission file space. You're not going to be able to get more than about 14 custom critters into a single mission arc - 15 if they all stand in a phonebooth and don't speak.
[/ QUOTE ]
Please clarify; 14 per mission? or 14 per arc (14x5=70 total)?
[/ QUOTE ]
14 per arc.
That is why some people have split their story up between two or three mini-arcs.
Hey, movie makers only get 2-3 hours to tell a story, and, if the story doesn't fit, they make sequels or trilogies. -
[ QUOTE ]
[ QUOTE ]
You'll be able to see by the placement of the glowies and their labels what that map thinks is front, middle, and back. It's rather simple to change to a different map and Test the same mission to determine the placement parameters for that map.
[/ QUOTE ]
Note, this does not work for all maps. There are a few indoor maps that seem to define front, middle, and back differently for objects than they do for critter spawns.
[/ QUOTE ]
Hmmm, time to create three sets of three patrol groups each of different factions and see where they land. -
[ QUOTE ]
Section Two: Maps
Q2.1: I'm having trouble placing things in my mission map. I told it to place "Middle" but it keeps showing up at the end of the mission.
A2.1: Two possibilities. First, many maps are unfortunately buggy, and most of the "Middle" spawn points are designated "Back" and vice versa. Don't be surprised if Back = Middle and Middle = Back for some maps (but not all).
[/ QUOTE ]
TIP2.1: Here's how you can tell what is considered front, middle, or back for maps -- Create a simple mission with three objectives and make each objective a collect object (click the glowie). And make each collect object have 3 objects in them. Name the three collection objectives under navigation text, 'front', 'middle', and 'back'. Choose a different item for the three objectives. So, for example, you might have Ancient Pitchers for front; Bookcases for middle; and Crates for back (A, B, C).
Since this is just a test mission, quickly fill out required text with any old throw-away text so that there are no more errors. Chose a base group that can't see through stealth, because, you'll probably want to use a character with stealth to run through the map to find where the objects are placed. Or use a the tricks mentioned in this guide or elsewhere to create an empty map.
Now, chose the map you you're interested in and then Test the mission.
You'll be able to see by the placement of the glowies and their labels what that map thinks is front, middle, and back. It's rather simple to change to a different map and Test the same mission to determine the placement parameters for that map. -
[ QUOTE ]
While I did like the videos. I gotta ask, did they really have much to do with I14?
[/ QUOTE ]
This third video was all about creating your own archnemesis missions.
CO is touting that it has an archnemesis system which CoH doesn't... urm... didn't used to have. -
[ QUOTE ]
Quick question... I know they said we are getting access to all maps (even if some are unlockable).. but can we use say.. the lobby and upper floor of zone hospitals? I have a couple ideas for those locales...
[/ QUOTE ]
It sounds like they're letting us have access to *mission maps*. Especially ones that are already marked up with spawn point instructions.
So, can you think of a mission where one of the maps was the hospital that had enemy spawn points?
If the answer is no (I can't think of any), then it's unlikely to be a usable map.
At that point, we'll have to suggest one. Which is a good thing for the Devs, because I'm sure their writers would like to have access to more maps for the stories they write. So, I can see suggested maps being like the suggested costume threads.
But first, let's see what maps we actually get. We'll certainly know by Open Beta. -
MA gets a mention in the MMO Report, Thursday, Mar 5, 3min:38sec.
-
[ QUOTE ]
[ QUOTE ]
<em>"NCsoft is handing over creative control to the player"</em>-<a href="http://pc.ign.com/articles/957/957168p1.html">IGN </a>(Feb. 2009)
[/ QUOTE ]
This one doesn't sound like a positive.
[/ QUOTE ]
More like a neutral:
[ QUOTE ]
From what we saw and played the architect feature is certainly quite interesting, especially when considering the idea could be developed and built upon in the future. Considering NCsoft is allowing players to gain experience and rewards by playing the generated content, there appears to be plenty of incentive to dive in. At the very least, NCsoft now has a response for players unhappy with the content already in City of Heroes: go make your own.
[/ QUOTE ]
The others, under the veneer of fansite journalistic professionalism, can barely contain themselves from squeeing.
More importantly: Why wasn't I flown out to San Fran for a preview? -
On 'Exploits':
Imagine a very efficient way for you to play the game doing regular missions, a TF here or there, and occasional street-sweeping that garners you a very good XP/minute reward. A rate that may even be better than the average player. That's fine.
Now, let's say you suddenly find a way to manipulate the mechanics of the game, perhaps by running across a bug, that enables you to triple your XP/minute reward. That's not fine.
That is a broken gaming mechanic. Perhaps an out-and-out bug. But it's not an exploit until you exploit it for an obvious and unusually large extra reward.
If your ATM gave you an extra $20 ever time you withdrew, you know that's not what it's supposed to do. If you then withdraw from it 20 times a day for a 'free' $400 per day, then that is an exploit. And criminal. And punishable by law. And all those who got large sums of 'free' money because of bank error were forced to repay it and, in many cases, charged with theft because they knew they were taking money that was not theirs. The argument that the bank was in error didn't hold water in a court of law (and I'm talking about cases where people hid and did not report the error and spent the money on themselves).
An exploit is not finding the arc that gives you the best Merit/hour and farming it; though, that's a sign of unbalanced mechanics that needs some balancing. An exploit is finding an arc that gives you ten times the reward because you found a way to bypass a required objective and exploiting that bug for personal gain.
Like art and lewdness, you know it when you see it. -
[ QUOTE ]
Didn't see his answered by Pohsyb yet so I'll ask:
Are all zones fair game to set missions in (i.e. can I have missions set in an instance of The Abyss or even The Abyss itself?)
[/ QUOTE ]
Every indication is that you use instanced maps and there are no missions out in the zones.
If there is an outdoor instanced map of the zone, then you can use it.
Now, there is the instanced map of the Abyss for the LGTF, so it *may* be possible that's available, or available as an unlockable. -
WRT Maps:
Two questions on maps asked above have already been sort of answered in official statements so far, to summarize:
Players have access to virtually all maps that are available to the devs (which number about 1,000). There may be a few that would be designated as unusable for the players (perhaps, maybe, the Eden TF map, e.g.). There will definitely be some that will be unlocked by tickets. Tickets are earned not only for creating arcs and having your created arcs rated, they are earned as rewards for playing your own or other players' published arcs. So, if you want to unlock a unique map, you can simply play other people's arcs until you get enough ticket to unlock it. Whether that's easy or hard... <shrug> -
[ QUOTE ]
Sorry guys I could care less about the MA so this issue so far holds no interest for me.
[/ QUOTE ]
Could you care less about proper phrasing?