Zikar

Forum Cartel
  • Posts

    1505
  • Joined

  1. By the way, I dunno if this is the same with anyone else...

    but did anyone else laugh whenever Ben got beaten up? My family always chuckled when that happened.

    It's not that we have it in for the character, it just seemed like every episode someone was punching him in the face, it was almost like a running joke
  2. I'm glad someone commented on it

    Also, I do like your idea, and if the show still had a season or two to go I'd file it under "possible explanation". It's just that the show has ended that makes me think it's as simple as we were shown.
    The real question in my mind is WHY he turned into Smokey, rather than; did he turn into Smokey at all.
  3. I honestly think my TARDIS idea is more likely...

    It seems pretty clear cut that MiB and Smokey are one and the same, simply because of motivation.
    And the fact that both he and the show keeps telling us this.
    Sure they could be different and Smokey is just taking on MiBs personality, but that isn't hinted at... and with the series ending, it'd be a silly idea to have a false explanation, knowing the show will be ending. I think they would have rather just not explained it at all, rather than lying to fans knowing they'll never be able to give the actual explanation within the show.
  4. Eh, nah. Doesn't seem likely. Such a thing wasn't even hinted at.
  5. Quote:
    Originally Posted by BafflingBeerMan View Post
    The only thing with that is from Jacob's speech to the Losties at the end of "What They Died For," Jacob at least thought that Smokey was actually his brother.
    The other problem is that they both had the same goal, the leave the island. He was also bound by the same rules, like not hurting Jacob.

    Not to mention all the other consistent things.
  6. Quote:
    Originally Posted by Rylas View Post
    Quick question: In reviews and talks of "Across the Sea," I notice a lot of people placing the time of the story as roughly 2000 years ago. Where is this info coming from? Because I didn't notice it in the show.
    I believe the script or show notes stated that it takes place in 44AD or something, but didn't actually make it into the show.
  7. Time for some Wild Mass Guessing!

    The Island is actually an old lost TARDIS!

    The heart of the island is also the heart of the TARDIS!

    This is why it can't be found unless you know what you're looking for, because of it's perception filter. A perception filter is also why you can't find it's entrance unless you know where to look.

    And of course why it can travel in time and move from place to place.

    And now you're thinking "That makes a disturbing amount of sense."
  8. Quote:
    Originally Posted by BafflingBeerMan View Post
    He has said that he wanted to avoid a "Midichlorian" answer for some of the mysteries, fearing that a weak answer is worse than no answer at all.
    He is correct.
  9. Quote:
    Originally Posted by Blondeshell View Post
    If I had to make a guess, this is also what I'd say happened.
    There were also shown getting branches to use as leverage.
  10. Quote:
    Originally Posted by Knowmad View Post
    Why do people think LOST was so complicated?
    Because you just gave an entirely different explanation to what most of us got?
  11. Just watched it. Like it, bitter sweet.

    Wish we'd learnt more about the island though...

    Maybe they should make a prequel
  12. I can't wait. It's simulcast here in the UK with the US but I won't be able to stay up that late, so I hope our recorder works, or I'll have to wait until Friday!
  13. No Energy Manipulation, so I went with telekinesis for my Energy/Energy blaster.

    OXFTk
  14. A lot of the old building, especially sky scrapers, look rather generic with a lot of obvious copy/pasting. It'd be nice to see some of the older buildings get redone.

    Additionally, although probably not your department, the "ceiling" of zones really should be above said sky scrapers, nothing take you out of the awesomeness of flying like trying to go to the tallest building in a zone for an invisible barrier to block the way.

    This might be your department, there's an area on Cap Au Diable, I believe called Haven. It's a slum, unfortunately it causes HUGE graphics lag when looking at it. Would be nice if you could do something about that
  15. Okay, I'm not going to argue with you any more, I see you can't be reasoned with and you can't distinguish between what the servers do and what the clients do.

    The server does not care how things are rendered, have you ever seen someone with an overheating graphics card?
  16. Quote:
    Originally Posted by Luminara View Post
    Then they wouldn't be done at all, because they wouldn't be persistent from player to player. That was the same reason given why the Big Red Ball wasn't feasible. If they're going to do things which affect or can be affected by everyone in a zone, they want them to react and display the same way for everyone. Without server interaction, there would be nothing to tell the clients to display the same weather effects, so you could have ten people standing next to each other and experiencing ten different types of weather, which you know as well as I do that the developers aren't going to consider acceptable.

    Ergo, any weather added to the game would require server resources to make them zone-wide and persistent from player to player.
    The resources would be minor however, the sever would keep track of the weather, but it would only need to send data to a client when you enter the zone and when the whether changes, once zoned in, the server won't need to keep sending or receiving data. Unlike the big red ball that will require the server to keep track of it every time it moves and tie that in with the physics system.
    Weather is just like shadows or reflections, something the client does, the only thing the server would do is tell the client whether to activate those effects.

    Quote:
    Furthermore, in an MMORPG, there simply is no such thing as "have no effect on the servers at all". Everything is ultimately controlled by the server, even client-side calculations. The server checks and verifies everything the client does, and if it doesn't match, the server overrides the client. You can't even move without the server's consent, which it only gives after checking where you were when the movement command was issued, checking where you're moving to, checking your speed and ensuring that all of them match what it says is right. And if the client is wrong, you get "rubberbanded" when the server corrects the client and forces it to reset your location to where it said you should be.
    Moving however is something very different from weather. The server will not track every rain drop, in basic terms, it would come down to the servers just telling the client to start the rain effects because the server says it's raining. Server wise, I'd doubt rain would be any more server intensive than the fog in Astoria.

    Quote:
    So yes, even client-side weather would require server resources. When you moved, the server would have to ensure that the client was adjusting the visual effects correctly.
    No it wouldn't, the client would work that out.

    Quote:
    When you zoned, the server would have to send the client the updated weather for the new destination. Et cetera, multiplied by the number of players accessing any given server at any given time. It may not have a tremendous or catastrophic impact, but it will have an impact.
    If power customisation didn't have an effect, what with every power of a character having to be received and sent any time they zoned in or out, I doubt weather would. Additionally, the sever wouldn't have to receive any date from the player, just send it.

    Quote:
    Here we have Castle unilaterally vetoing a suggestion on how to change Vigilance because of the performance impact it would have on the servers. Should we ask him what the result would be of having the server perform checks on every server tick to verify player location in relation to the weather, weather pattern, weather location, wind direction, type of weather, where puddles are on streets, where snow is or isn't, timing on weather and residual effects, and so forth? I know his response wouldn't be "No effect on the servers at all". Sure, some of that information is already available, like player location in the game world, but it would have to be run through another filter, which would add to the server's load, and other information would be new, adding additional load, and it would affect performance to some degree.
    Except that you wouldn't need to update every server tick, only when entering a zone or when the weather changed.

    Quote:
    Graphical limitations weren't the sole source of lag, but they were a very significant source. If that weren't true, BAB wouldn't be posting things like this (a good costume contest can pack two or three times the Hive's current limitation into an even smaller area, without performance degradation like what was seen in pre-I9 Hamidon raids. it's not simply having that many players in a confined location that reduces performance, it's having that many players activating powers and taxing the graphics engine and server that causes problems) or this.
    Again, you're confusing lag with system load. Capes do NOT have an effect on the servers, they DO have an effect on system performance however.
    In the second example there, the only difference to the server is that instead of saying
    Cape = No
    Colour = No
    Pattern = No

    etc it would say
    Cape = Yes
    Colour = 15
    Pattern = 8

    Or something similar.

    Rain WOULD have an impact on system performance (how much would depends on how well it was coded).

    Quote:
    There was a reason people were asked to show up at old Hamidon raids "naked", meaning with minimal costumes, no capes and no auras, and it wasn't because the raid leaders were horny.
    It caused system load yes, but not server load, what caused server lag was hundreds of players moving around all activating powers, what caused client lag was having to render and calculate all of that.
  17. Luminara, rain, sun, snow etc would have no effect on the servers at all, since it would all be handled client side.

    Edit: Additionally, that's not why Hami raids lagged at all.
  18. It also assumes that only a 3rd of that is from Monthly play... which would be a little bit odd if you ask me.
  19. This reminded me of something, years back a Dev, could have been BaBs, listed a few reasons why they wouldn't do weather, specifically rain.

    One of the reasons (but not the only) was that without it effecting the envorement, it would just look fake, he specifically mentioned that reflections on streets and things would be needed to make it look like the streets had actually gotten wet.
    Of course, back then, the closest thing to reflections were flipping building interiors upside down.
    Now of course, we have actual reflection tech... so... who knows?

    Personally, I doubt they will add weather... I'd prefer it if the sky was more detailed though.
  20. Quote:
    Originally Posted by Camper View Post
    I assume this patch is the last update from test, so it should include the Hamidon/LGTF green mito fix.

    EDIT: Or not. The patch notes are up now, and no mention of the Green Mitos.
    Dude, it's the first thing on the list.
  21. Blasters, totally destroying a foe while being vulnerable yourself is rather fun.
  22. Quote:
    Originally Posted by Dr_Mechano View Post
    I'll be honest and say ignore the SomethingAwful forums. A wretched hive of scum and villainy pretty much sums them up.
    I prefer this version.
    (Warning: NSFW Audio)
  23. What card do you have? It's possible that your card might not support both at the same time.
    Much older cards for instance couldn't support both AA and HDR, it could be possible that this is similar.

    What resolution do you play the game at? At higher resolutions having AA off shouldn't be too much of a problem.
  24. Quote:
    Originally Posted by Ironik View Post
    Yeah, ask a Welshman that.
    I think the Welsh would only get really angry if you called them English.

    Conversely, differentiating between The Welsh and Scots but calling the English just "British" can annoy them (not me though).