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About the blank map, I don't know what's happening with you, but the Hive most deffinately does NOT black out for me, it behaves just like any other hazard zone, it's black where you've never been but it's revealed anywhere you've been to on that character. Maping the place works just fine. Like any map, if you go in with a different character who's never been there then sure, it's black. Any character who's been there before has the map revealed.
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Maybe it's different among servers. Obviously I know that maps are revlealed based on a character exploring in them, but that particular map blanks out each time I enter. Maybe this is a bug on the server I'm using.
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The problem is attached to specific toons. My original 50 scrapper always gets a full black map when entering the hive. My tanker has it remember which parts have been seen before; both are on the same server.
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This used to happen to me on both my "hami level" characters. But, ever since the Hammi-O patch the zone no longer blacks out. I can finally map it and keep it mapped. -
I just learned something new this morning. the mito's have a range sufficient enough to hit you on the safe rock if they wanted to.
I went into the hive to see if there was a SG beacon I could get, lol. I turned on Quantum Flight and went down to the heart of Hami spot. Of course every single Mito and Hami himself we're pelting me with attacks, then I flew back up to the safe rock and I was still taking yellow hits one after another until I backed off much further, then they stopped. -
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There is a portion of the Kheldian story arcs that has you dealing with "shadow" enemies - Shadow freaks, Shadow vampyrii and the like. These are Freaks and Vampyrii that have been infused with Nictus fragments. Nosferatu himself was considering it. But the fragments have NOTHING to do with the original creation of Vampyrii.
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I'm not sure how this was missed but Nosferatu experimented on himself and became the first vampirii. Since he was successful he started also creating more vampirii and the Galaxy's. Thsi is pretty clearly written into the mission arcs.
Whether or not it had to do with fragments, Nosferatu is the first Vampirii according to the arc. -
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Heroes can street sweep and save civilians. Civilians give a nice Inf bonus to whoever defeats the last mob in the group. It's actually a pretty big bonus.
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Oooh yes. Saving citizens by defeating level appropriate mobs gives amazing inf (but lousy prestige btw). I learned this in founders falls by saving the poor idiots from having their soul [censored] by the CoT. the citizens are stupid but extremely wealthy.
The best times to do it is when the area does not have a lot of players, thus the spawn sizes will be small. You kill 2 yellow cons saving the soccer mom and she unloads a huge reward. -
The guide could use some updating in reference to slotting post-ED. I would never recommend using more than 3 slots on any one type of enhancement. Also when the powers are explained they sure reference the dark sets a LOT, and without prior knowledge of those sets the descriptions are useless. Very good guide though, I can see a lot of work was put into it.
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But in this case, it was the people who complained about seeing oddities that were right, and the people who thought they were working correctly that were wrong. Including me: sorry guys and gals, it took me a while to eventually come around and devote testing time to this.
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I hope this little nugget will be a lesson to the Doubting Thomases who arise to shout down anyone without a 5 MB file of 10,000 hits and misses to back him up. The people who were correct in this case were, not the statistical gurus (sorry Arcana, but then I am in this group most of the time too), and not even the devs themselves, but rather, the people who KNOW the game inside out from many hours of playing it, and could tell just by feel, that something odd was going on with inspirations. So maybe from now on people will be a little more open-minded when the more intuitive, but experienced, gamers have something to say about these things.
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Yes this is very very true. I know when I'm missing more and I can't tell you by how many shots or how I know. But I had posts in here a long time ago that referenced my missing habits and how yellows "seemed" to make it worse at times.
Anarchy Online had a problem like this and I think it was attributed to crunching certain numbers, or using them as seeds in the random number generator. When some of my skills were raised a couple points, the skill seemed to get worse. Then raise it one more and it got extremely better. SWG had this too in their crafting system. thats what made certain phenomenal recipes have high failures.
"Certain numbers always favor certain other numbers", especially when it comes to computers. -
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Because MoG is broken and Revive is not useful enough for a tier 8 power. SR is broken. It won't be fixed until the devs add a self heal to it and stop making SRs take seven powers that all buff the same stat. Invul won't be fixed until they roll back some of its nerfs. I support doing that AND fixing Revive and MoG.
Does Regen need the buff? No. But MoG is stupid the way it is. A panic button power should provide more mitigation that the powers that precede it.
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You see MoG as a panic button? I knew it, you've defined internally what it should be and are bitter because it doesn't fit your specs instead of using it for what it is and knowing how and when to make it work for you. Yes Geko, I'm baaAAaack. Hiya! I'm your thought police. Don't ya love me? -
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I can't believe how much LESS fun I'm having now with my regen scrapper. I miss IH as a toggle so much I nearly cry everytime I think about how much fun my old regen scrapper was. Did nerfing IH do anything but make me quit for a year? No...and even now that I'm back, the IH nerf makes me want to quit again.
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I've never had IH as a toggle and I've had bundles of joy with my regen. So maybe the problem isn't regen, it's your nostalgia for the past. The biggest complainers of nerfs seem to be those that say "well back in I2 or I4 I used to...". Well we don't care what it WAS like, we care what it is now. All the history in the whole game that has been changed really has no more relevance now. Except for those that live in the past and still torment themselves. -
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Another nice benefit of this system I have shared with you is that you are not “forced” to take a travel power at level 14. Some ATs get some great powers at 14 and require you to either put them off or accept some “peer pressure”.
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While I agree with your main point about helping low levels get around quicker, you should know that no AT gets any new powers opened up at lvl 14. The devs made lvl 14 a level where no "new" powers from a primary or secondary are made available to players. This is just like at lvl 22, 24 and 30. I can only assume that the devs did it that way to make it slightly easier to accept the idea of getting a travel power at lvl 14. In your plan you can pick up SJ at lvl 14 since you already have combat jumping. Your idea should make the lvls from 8 till 14 much more pleasant.
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Well, I think what he was more likely referring to was the level 12 powers. Since getting travel at 14 and knowing you need to choose a prerequisite power, many people choose those at 12 instead of getting their totally nifty cool lvl 12 power. even if the dev's made 14 "no new powers" level, they screwed up by having prerequisites to them. If you KNOW you want to travel by 14, your last chance to prepare for it really is 12. Many folks just gotta have them lvl 12 powers and forego travel for it, opting instead to travel at 16. But wait, 16 is integration for scrappers and stalkers, gotta have that too.
I'm thinking travel powers should not be a main part of the power selections. they should be in addition to them.
In CoV, I got to level 10 on many toons but really got tired of the distances you have to go constantly. But I finally got a travel power on one and man the whole CoV world opened up and I saw content that was new and drew me back into the game. -
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Or... If "It" you have to run with the ball and everyone has to try to take it from you.
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Or if it landed in the hands of an AV and you have to take it from HIM.
"yeah it landed in my yard, what are YOU gonna do about it little hero?" -
I'd love to play with the big red ball in Steel Canyon. I'd want it to go a long distance if I kicked it though...
"ok, off that building, over the parkway, off the billboard, under that overhang, off the fence... nothing but net"
And if no one comes in contact with it in more than 15 minutes, it respawns in public somewhere so no one can hide it.
I would think that using a power on it would knock it a fair but close distance but picking it up and throwing it or kicking it would make it go a long way so you can bounce it off a group of buildings, or play catch with someone from a few blocks away. And simply running into it would just make it roll along in front of you. -
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Meh, today I stopped Nemesis from holding Earth hostage with a weather control device, then I broke into one of his labs and stole a "doomsday" device that was used to kill 70% of an alternate worlds population. After that, I traveled to this dead world and set up blockers preventing Nemesis from using it as a base of operations.
Afterwards, I took to the streets and arrested 45 Nemesis, the likes of which included a variety of robots, mechs, and armed paramilitary, all which fired upon me first. They all possessed illegal weapons, which included fully automatic weapons and chemical weapons. They also fired these weapons within 100 yards of a residence, and with civilian foot traffic nearby.
Then, my contact informed me that Nemesis had created automatons to infiltrate the Council (another illegal paramilitary group). I broke into that base as well, and took into custody all persons on the premise.
I fail to see where I did anything that is morally or legally a poor choice.
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That was my point too. The OP wasn't reading the mission guidelines and briefings. Most of them explain in good detail why you have been assigned to each case and why conventional means have been exhausted or otherwise will not suffice. There are cases when brute force is required and the best solution, thus the premise of the entire game.
"Stop!...... Or I'll say stop again!"
BTW: I took this picture in order to bring a bit of reality back into a game. "who's side are they on?" -
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There are good people; and there are bad people; and CoH lets you easily see who the bad guys are; so you don't have to feel guilty when you smack them around.
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This is far less clear. The player's **assume** they are "the good guys", and thus *assume** anyone they are put against are "the bad guys" but there is no mission statement from the devs that this is so. Such comforting assumptions in the real world often lead to wars. This was my point about "adopting labels" in the original post.
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You're still not reading my friend. Most of the missions you get carefully explain why the bad guys are bad guys and why conventional methods have not worked and why a superhero has been assigned to the case. You can call this your "mission statement from the dev's" if you like but I don't see why you require it in order to rationalize a silly game. -
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(1) Is it right to kill someone for a loaf of bread?
(2) Is it right for a mn who is starving to death to steal a loaf of bread?
Ethics is mostly connundrums, Tovarisch
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This is very simple for me, at least. I believe "thou shalt not kill" and "thou shalt not steal". I don't bend those rules based on survival or comfort. To me they certainly are not conundrums. Right and wrong is very simple I think.
But still, you seemed to have a problem with your hero's feeling guilty or something for being vigilante's and taking away the freedoms of whoever they persecute. I mean, that looked like the entire premise of your first post. And then you reply to me telling me your hero's are content in what they do and 100% committed to their own cause. So I ask, was your thesis based on your own feelings or your characters' feelings? If the latter, then my original statement about you was correct and I am not 100% wrong. If the former, then you contradict yourself by writing statements you characters do not believe. -
I think you're unable to make an impartial judgement as to what goes on because I think you harbor personal thoughts about war and freedom and have taken a side already, then based your in-game opinion on that.
Freedom simply means no rules, nothing holding you back, free. Absolute freedom is absolute chaos, more or less proved in CoV. Freedom needs boundaries, and they get defined daily by lawmakers. If you have just one law, you have lost total freedom. Ok so you need some laws, freedom is sacrificed for that. Thats pretty simple to understand.
Also, the need for registration of certain nationals is based on that country waging war against our own. Japan and Afghanistan (or representatives from that country) have waged a war on your country. We decided that the nationals already residing here will be tolerated but must register. I don't think that's asking too much. Your comparison with Germany and the Jews is not the same situation or for the same reason. Hitler declared war on a people and not a country. the Jews did not declare war on Hitler, thus prompting Germany to make Jews register.
Also, if you had paid a bit more attention to your contacts when they give you missions you would understand that you are not a vigilante out beating up "a people" or faction that is merely associated with a terror group, but each has its specific reasoning for putting you on the case. But I digress for the moments you need to "shake them down" with street hunting missions. But then again, I believe that some situations will require non law abiding means of confrontation. In other words, "use of force". Freedom does not mean the Hellions have a right to set a building on fire. With absolute freedom, yes, they would have a right to do that.
You've gone overboard, like many people do when they don't know how to control their own behavior and must rely on definitions and textbook laws in order to know the simplest thing... What is right and wrong? -
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I don't know if it's just me, but lately it seems to me that a lot of other players just don't seem to understand the purpose of pulling or how to use it properly.
[*]The purpose of pulling is to get just one enemy to come after you while his friends just sit back and wonder where he's going. It's also very helpful when you have several spawns close together and don't think you can handle them all at once.
[*]HOW TO PULL!<ul type="square">[*]Have everyone in the team except the person attacking stand back around a corner where they can't see you. 2 corners are better since that way the enemies that don't come can't see you attacking their friend or wander into viewing range. And corners force them to get closer for the Melee characters to attack rather than the Melees running into the enemies.[*]The person shooting picks one target (preferably a minion that's away from the main group - a Lt will probably pull the whole group, and a Boss+ will get everyone). After attacking, run back behind the other players and wait.[*]Rinse and repeat as necessary.[/list]Simple and effective.
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Well thats pulling in a nutshell but it gets more complex than that. Many other factors weigh in also.
People have to keep in mind the enemy abilities and the range the enemy has. In order for it to come after you, you have to immediately get out of it's range. I assume thats why you said to run past your group. Mostly because if you move back 25ft from the point you shot, the minion will only run towards you 25 ft and stop and use his ranged shots. Thats why corners are good. If they lose line of sight, they will need to come around that corner to restore line of sight.
Some minions in groups are good candidates for a pull but it may not be the one furthest from the group or closest to you. You can safely pull one from the other side or middle of the group without the rest of them noticing if you pay attention to what they are doing. Some of them are screwing off and not paying attention. Some of them are looking around anxiously (those are VERY attentive and will alarm the group). Some have their backs turned and will not "see" the pull. Paragon Protectors and crey guardians will notice pulls because its their job to watch the group. The best way to pull a PP is to pull a minion near it. If you target the PP directly he/she will bring the whole group but it will be the first to arrive.
Also, TP foe works exactly like a ranged shot, if one of the mobs witnesses the TP it will come following as well.
The amount of damage done to the pulled target is non-consequential. What does help is a shot that is thrown and not a beam type. If you can throw a shot then back up before it hits, you will have a good chance of only aggro'ing the one you shot. Snipes work so well because of the distance. Only the one you shot sees you because the aggro increased his range. the others won't see it unless they were watching the one you shot. -
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Yes. It's coming. Safeguard missions. Being worked on right now (outside my office, in fact).
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Woah! You have a smoking area right outside your office? I already know that's where the most ideas and discussions take place.
Waaaaaait. Safeguard? You sure they're not just talking about the last time they went home and showered? -
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Hah. The 'Hero equivalant' to a mayhem mission is preventing villains from doing damage in the area. While something new would always interest me, I believe the unique Croatoa missions (like say... the infamous Firbolg portal one or preventing Red Cap hordes from destroying the Stonehenge contruct) were more or less loathed by the general populace.
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Lol, ya know I actually did complete that "stop 30 fir bolg" thing. I had to do it solo to keep the mob numbers down. The reward/bonus was really crappy and not any higher than any other mission. Everyone's better off letting it fail and moving on. -
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An Example of Leetspeak from an Everquest cartoon
Leetspeek is real real old.
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Ok, I'm hoping you're not trying to say that because it was around during EQ time that its old. Sheesh, I have clothes hangers and ashtrays older than L33tspeak... I had several years of online gaming behind me even when SOE had Meridian59 and were just testing things before coming out with EQ. Many years before the invention of Mozilla, Mosaic, Netscape, Cello, Opera, and certainly Internet Explorer the latecomer. Before Archie, Veronica and Gopher... Sheesh, where's my cane. You kids get outta my yard! -
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Does anyone know what this means "leet" or "1337"?
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It describes a pseudo-language that substitutes random characters for proper English, and is used predominantly by drooling morons.
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Are they the new words for teenagers saying "haha I beat you!"?
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Ok this one comes from the old days when there were normal computer users and then there were the "Elite" users who were more adept at everything the computer offered (programming, hacking, pirating, couriers). Mainly the Elite had more knowledge than anyone else and knew how to use it. Then came the days of mom and pop internet and everyone and their left gonad considered themselves the ultimate computer god just because they learned how to edit a config.sys file for their first time. The idiots categorized themselves incorrectly as "Elite" but we called them "l33t's because they had one thing in common... they were too lazy to type or spell correctly. they shortened phrases and words and substituted numbers for letters. the actual "elite" folks did not commonly misspell or abbreviate because most were programmers and had learned hard lessons about syntax errors, prompting them to better their english, punctuation and spelling.
So in short, L33t's are NOT so 'leet. -
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DO NOT assume the Kheldian is a paragon of heroic knowledge, just because they're a Kheldian.
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But also DO NOT assume that a Kheld is automatically a n00b, a jerk, an arrogant know-it-all, or otherwise a bad player just because they're a Kheld. As with ANY AT, or better yet, ANY player... give them a chance to show whether they are a good fit for your team.
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Thats right. I was blind invited to a team yesterday. 8 people. they were talking about regrouping so I know they just underwent a team wipe. I was thinking "omg what did I just get into?" Still, as a PB I knew I was bringing a lot to the table, I could make a difference to the team. When I got there I noticed the mobs were Tsoo and only about 10-15 in each group in the mission. (thats not very many for a full team to handle). I knew there was somethign wrong. There are 3 tanks, 2 defenders, a troller and a blaster. When we got the the next group everyone just stood there. the defender and the entire team slowly inched toward the mob and when it aggro'd they all started fighting! Well, we made it through that fight pretty well although it was chaos. On the next mob buffs were passed around and again they just stood there saying "Ready!" yet no one moved. So jokingly I said "do you want ME to start?" and they all said YES! So I did what any stupid PB would do, I used both area nukes I had then switched to Dwarf and pummeled them. None of their 3 tanks were taunting. I ended up being the tank and then switching to squid to damage. The mission finished after a few rooms and I politely bowed out of the team. -
Another one, I'm on a roll...
DO NOT make your costume look like the same mobs you are fighting. It's not funny, it confuses your team, and you may not get healed because you look like the enemy.
DO NOT use invis, or invis the whole team on a mission that has ghosts or other invis looking enemies. Again, its confusing to the team.
It makes a big difference if it is easy to tell who is friendly and who is not when you're in a heated fight. I've seen people die while we just stood there thinking the fight was over and more than one invis ghost or Knives of Artemis was just standing among us getting their next shot ready. -
Oooh made me think of another one.
Do NOT assume everyone likes Speed Boost. It might be fine for a squishy but to melee types it causes their moving accuracy to be greatly changed. Scrappers know exactly where to place themselves to kill things. If you speed boost them you have effectively debuffed their accuracy.
I think this is a throwback to EQ and Spirit of the Wolf. Everyone thought it was the coolest buff in the game and assumed everyone wanted it.
In CoH, running faster means you are traveling or running away from something. Scrappers do not run away, and shouldn't EVER. Even if the situation is bad and everyone shouts RUN! I will stay and fight to the death.
This could be solved easily. "Do you want Speed Boost?" -
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Good for you.
I have a female controller that gets that sort of thing occasionally. The worst was the guy that offered to "cyber" me. When I said "um I'm a guy"
He said "that's ok"
EEEEEEEEEEEWWWWWWWWWWWWWW.
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I had a funny exchange. I'm a Kheld in squid form. Another one comes squiggling up to me and stops right in my face and says "you're cute!" I said "you're cute too!" I thought that was a rather cute moment, and I went into my mission. then I get this tell "do you have a b/f in RL.?"
I said, "no I have a g/f, I like girls".
He said "oh! sorry then". I'm glad it stopped there. -
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To me and my friends if the comment says "no blind invites" what it really means is "I don't want to team with anyone". I also noticed something else strange... if you say "no blind invites" you tend to get spammed with team invites a lot, lol. That should tell you something...
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It does tell me something. Since I started using the "Please send tell first" message, I've gotten far fewer blind invites.
I guess that tells me that most players are a lot more polite than you and your friends, eh?
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I wouldn't think you need your friends to read your comments before inviting you, lol. The comment field should only apply to strangers.
I also don't waste my time with tells because there's already enough people who DO accept blind invites. And when someone wants a rundown of our plans first, I tell them "we're all gonna play this game called City Of Hero's, wanna team with us?" Many people laugh and join up and we have an incredible experience together. Those that do not join or get all prissy about getting details are no longer considered and miss out. This seems to work for me rather well because I no longer have bad teams.