Anti_Proton

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  1. Quote:
    Originally Posted by Devlin_Quaid View Post
    Pretty sure the term "Superhero" is actually trademarked or something, which is why we have "Hero" enemies, instead of Superhero or anything...I may be wrong.
    No problem. The identifiers are not set in stone.
  2. Next are the damage types. Again, a little more summarized to give players more flexibility in customising.


    Energy
    Any form of positive emission that can be manipulated and /or projected. Energy will do equal damage to defense and resistance.

    Nega-Energy
    Dark force or anti-matter, nega-energy will cause somewhat less damage to defense and resistance, but can draw health and endurance from the target back to the wielder.

    Psionic
    The weakest damage of all, but will bypass any other defense or resistance. Psionic force can only be countered by equal or greater psionic defense or resistance.

    Smashing
    Any crushing force will smash. Smashing does more damage to resistance and less to defense; you have to connect to smash.

    Cutting/Piercing
    Swift and penetrating, cutting/piercing does more damage to defenses and less to resistance.

    Attacks and defense/resistance can come in any combination of these damage types, giving the player the ability to customize not only the look of a power, but how that powers works.
  3. Next we have Origins. In my concept, they have an impact on your character.



    Origins determine a character's natural affinity. Your origin will determine the type of missions you will receive at lower levels, the type of enemy that will actively seek you out and the types of salvage you can craft to create origin-based temporary powers. Throughout the game world there will be opportunities to either temporarily or permanently combine your origin to advance to higher levels. Some origins combine more fluidly giving a more significant boost in stats, while others less so. Below is a list of the Origin Affinities:
    Natural: Science, Tech, Mutation, Magic
    Science: Tech, Natural, Mutation
    Tech: Science, Natural
    Mutation: Natural, Magic, Science
    Magic: Natural, Mutation

    Any origin except for Natural can advance to the level of Paragon without combining origins. To compensate, Naturals are able to combine with any other origin to increase a hero’s effectiveness. An example of this would be Batman trying to stop a meteor from hitting the earth. His fighting and detective skills would be useless, but some form of tech or science would allow him to get the job done.


    Natural
    Whether of Earth, alien planet, or alternate dimension your inherent abilities began at baseline human. With training and experience, you can perform at peak human levels.

    Science
    An exposure to some chemical, biological, or radiological agent has changed your physical structure in some strange way.

    Technology
    You wield some form of device either as a tool or as part of your body. It is this technology that cannot be recreated and specific to the user.

    Mutation
    Your DNA was different from baseline human from birth giving you special abilities. These abilities are as much a part of you as your arms or legs, making you a specialist with them.

    Magic
    You are a magical being, student of the arts, or a wielder of a magical object; you have tapped into the forces of the unknown.
  4. Quote:
    Originally Posted by Jade Ivy View Post
    Imho, it is easy to create a fighting game, but more difficult to create reasons to fight. I think the types of content should be created 1st and then make sure the powers can handle the content.
    Well the presumption on my part is that the content is similar to what we had here, but with a more "Dynamic" and "Persistent" feel.
  5. Decided to put some personal ideas for a superhero MMO on paper and I want to bounce it off the experts here. I will post it in parts and is based off of the structure we have here, but with some tweeks. First we have the Level Types.


    Hero
    As a hero, your ability allows you to easily overcome 5 non-powered minions or three powered minions. It would take two fully powered and trained heroes to defeat a fully powered and trained super villain. A hero takes it to the streets protecting citizens neighborhood by neighborhood.

    Superhero
    As a superhero, you can easily defeat 12 non-powered minions or 5 powered minions. It would take three fully powered and trained superheroes to defeat a single, fully powered and trained scourge. You are the defender of the city and an icon of the people.

    Paragon
    As a paragon, you can easily defeat 20 non-powered minions (usually the entire room) and 10 powered minions. It would take 8 fully powered and trained paragons to stand against a single Cosmic. You are a paragon, called upon to stop a hurtling asteroid or invading alien force. The world depends on you.

    Cosmic
    A fleeting level of power, cosmic is the pinnacle of power, but no mortal man, alien, or demigod can hold it for long. Cosmic power gives you the ability accesses all the possible combinations of powers within your origins as well as powers specified by the mission or object of empowerment that granted you cosmic-level abilities. Reaching cosmic level will be temporary, but may leave the character with residual boosts to stats that fade over time.



    The levels we are familiar with are summarized into blocks to allow players more options in teaming with others as well as reducing the need for incremental min-maxing. These are not "hard numbers" as mileage will vary with the type of build, but the mindset is still that all builds remain effective.
  6. Quote:
    Originally Posted by Darth_Khasei View Post
    The MMO market is huge and filled principally with fantasy games. Superhero games occupy a smaller subset of MMO gamers. Niche as in a distinct segment of a market, which is superhero MMO's.

    The MMO publications view these superhero games as such and I tend to agree with them since they don't occupy a large portion of the gamers that play MMO's.

    You are more than welcomed to consider it whatever you want, but that still will not change what it actually is.
    Every genre has a starting point. Calling it "niche" is being dismissive based on the fact that fantasy and sci-fi simply have more games. Big companies are betting big money on the superhero "niche" MMOs, none that I support, but they are there. To say that superhero MMOs have limited market share is a truth, but to suggest that that is because the genre isn't popular enough is simply not supported by what we are seeing in print and movie mediums.
  7. Personal opinion, cell-shading sucks for immersion. It's dulls the perception of being part of the game.
  8. Anti_Proton

    For teh future

    This is my problem. The other two Superhero games can't beat an 8-year-old game with an old engine. One would think that there is a perfect opportunity for someone to come in and collect a built in player base by simply giving players what they like in this game and avoiding the things that are keeping folks from moving to the other two.
  9. Quote:
    Originally Posted by BellaStrega View Post
    The proposal introduced here is the Alcubierre warp drive with a modification that means significantly less energy is required to achieve FTL travel.
    Exactly. And that should also significantly reduces the build up of forward-facing particles. What is also interesting is that that energy could be harness to perpetuate the process.
  10. Quote:
    Originally Posted by BellaStrega View Post
    Technically, the ship's velocity would be zero, thus collisions of this nature would not be an issue.

    What surprises me is that no one has mentioned this.
    The proposal introduced here isn't exactly the same as the Alcubierre Warp Drive.
  11. I think this will be my last MMO as well. Until the day a true successor to City of Heroes comes along, my MMO days are over.
  12. Quote:
    Originally Posted by Feycat View Post
    Quote the whole sentence why don't you.

    NCSoft gave PS money to develop this game for the last 5 years, and saved it from closure.

    I'm not pro-NCSoft, but your argument is pants-on-head.
    But you said it already. We never got the advertising that promoted new subscriptions. Even after F2P, NCSoft never treated CoH as well as this.
  13. Quote:
    Originally Posted by Feycat View Post
    Sure, NCsoft gave them money to develop,

    And that's the point. We never had a shortage of talent, but a major shortage of resources.
  14. Honestly, as much as I would love the idea, the human race as it is (socio-economic) would frighten me to have this kind of power.
  15. Perhaps I am just venting. I simply thing A CoH-esque Marvel game would have been great.
  16. " Both are "great" in their own ways"

    So if I squint, they might be appealing.
  17. Quote:
    Originally Posted by Father Xmas View Post
    I wish the people realize that no game company on Earth honestly believes they can make a "WoW killer" anymore. WoW is an outlier, a fluke, the exception to the rule. Companies are now hoping for maybe a 10th of WoW's numbers.
    Make you wonder then why they dropped Cryptic and went with Ultimate Alliance online?
  18. This is slowly making the blog rounds. Surprised the major networks haven't pick it up yet.
  19. Quote:
    Originally Posted by Feycat View Post
    They who? What?
    NCSoft
  20. ...where I can be the hero! Is that too much to ask?
  21. The point is this is the game that Marvel dropped Cryptic for and I ask myself why?
  22. Too bad they didn't put that much love into CoH.
  23. And Marvel actually thinks this is going to be a success! This is their superhero version of a WoW killer? ...seriously!