Anaku

Apprentice
  • Posts

    79
  • Joined

  1. I am wondering if upgrading my memory is worth it.

    I am running Win 7 64bit Home Premium

    Motherboard is Gigabyte EP35-DS3L

    I am currently running 4 gigs, and was wondering if going to 8 would be worth it.

    I 2 box the game sometimes and with Ultra mode it slows down to a crawl....

    My video card is Nvidia Geforce 9600GT 512

    Not sure if this is enough info or not.....

    I guess my 3 options are

    1. leave alone and run minimal settings when I 2 box

    2. Upgrade memory?

    3. Upgrade Card

    Not sure

    Thanks

    Anaku
  2. Anaku

    Server Crash?

    Did everyone just Map and DC a minute ago?
  3. How does mine look..... never posted this before..... Im still running pretty good... but do tend to get lag spikes tho. I do run in Ultra mode under recommended usually

    ---System information gathered by CoH Helper version 0.2.0.2---

    DxDiag gathered at May 12, 2010 18:06 (-04:00)
    Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7600) (7600.win7_gdr.100226-1909)
    System Manufacturer: Gigabyte Technology Co., Ltd.
    System Model: EP35-DS3L
    BIOS: Award Modular BIOS v6.00PG
    Central Processor: Intel(R) Core(TM)2 Duo CPU E7200 @ 2.53GHz (2 CPUs), ~2.4GHz
    Memory: 4096MB
    .Net Memory Report: 2982MB out of 4094MB available
    Page File: 6430MB (1758MB currently in use)
    C Drive: (WDC WD6400AAKS-65A7B0 ATA Device) 448666MB out of 610477MB (73%) free
    D Drive: (HP DVD Writer 640b ATA Device) zero-size drive
    Windows directory location: C:\Windows
    DirectX: DirectX 11
    DirectX Diag version: 6.01.7600.16385 (64-bit version)

    Display Notes: No problems found.
    Sound Notes: No problems found.

    No problems found.
    Input Notes: No problems found.

    Monitor:
    Monitor's Max Resolution: (blank)
    Video Device Name: NVIDIA GeForce 9600 GT
    Manufacturer / Chip: NVIDIA / GeForce 9600 GT
    Video Memory: 2286 MB
    Driver Version: 8.17.11.9745
    Driver Date: 4/3/2010 10:55:32 PM
    Driver Language: English

    Sound Device Description: Speakers (Realtek High Definition Audio)
    Driver File: RTKVHD64.sys
    Driver Version: 6.00.0001.5567
    Driver Date: 2/14/2008 5:03:10 AM

    Sound Device Description: Realtek Digital Output (Realtek High Definition Audio)
    Driver File: RTKVHD64.sys
    Driver Version: 6.00.0001.5567
    Driver Date: 2/14/2008 5:03:10 AM


    WMI Information
    Motherboard Manufacturer: Gigabyte Technology Co., Ltd.
    Motherboard Model: (empty)
    Motherboard Product: EP35-DS3L
    Motherboard Version: x.x
    BIOS Manufacturer: Award Software International, Inc.
    BIOS Name: Award Modular BIOS v6.00PG
    BIOS Version: GBT - 42302e31
    BIOS Release: 20080402000000.000000+000


    Registry Information for Current User
    Resolution: 1360x716
    3D Resolution: 1360x716 (Not using renderscale)
    Full Screen: No
    Maximized: Yes
    Screen Position: 0, 0
    Refresh Rate: 0Hz
    Vertical Sync Enabled: No


    Physics Quality: None
    Maximum Particles: 100
    Max Particle Fill? 10.000
    Physics Card Enabled: No


    Anti-aliasing: 16x
    Anisotropic Filtering: None
    Texture LOD Bias: Crisp
    Water Effects: None
    Bloom: 1.000 (turned off)
    Depth of Field Enabled: No
    Desaturation Effects (Sepia) Enabled: No
    Shader Detail: Unknown (4)


    World Texture Level: Low
    Character Texture Level: Medium
    World Detail Level (Vis_Scale): 0.500
    Entity Detail Level: 0.300
    Shadows Enabled: No
    Shadow Mode: Disabled
    Shadow Map Shader: Unknown (0)
    Environmental Reflections: Disabled
    Advanced Occlusion Settings: No
    Ambient Occlusion: Off
    Occlusion Strength: Off
    Blur: Bilateral
    Ambient Resolution: Performance


    Gamma Correction: 0.655
    Geometry Buffers (VBOs) Enabled: Yes
    Suppression of FX When Camera Close Enabled: Yes
    Close Suppression Range: 3.000
    Show Advertisements: Yes

    Audio Mode: Performance
    3D Audio: Yes
    FX Sound Volume: 0.954
    Music Sound Volume: 0.238

    Show Advanced Graphics Options: No
    Overall Graphics Quality: 0.000
    Reverse Mouse Buttons: No
    Save Login Username: Yes
    Transfer Rate: 764464 bytes/second
    Current Game Version: 1800.201003300904.20T5r
    Installation Directory: C:\Program Files (x86)\City of Heroes

    Mod files in the Data directory
    .\texture_library\GUI\Icons\Powers has 108 files
    .\texture_library\MAPS\city has 1 file
    .\texture_library\MAPS\Midnight_Squad has 1 file
    .\texture_library\MAPS\Safeguard has 9 files
    .\texture_library\MAPS\sewers has 44 files
    .\texture_library\MAPS\static has 34 files
    .\texture_library\V_MAPS\Outdoor_Missions has 9 files
    .\texture_library\V_MAPS\Static has 16 files
  4. Quote:
    Originally Posted by Castle View Post
    I just looked at the powers for this entity and I *did* find a bug...but nothing that would cause the increased difficulty you are describing.

    The only change the powers of this entity has undergone was in issue 16, when I made a change to the way it's auto and toggle powers work to alleviate server stress.

    As for the bug I did find, apparently instead of having 50 points of hold Protection, the green mito has 50 points of hold mag preapplied, meaning it is permaheld already. That is causing it to not use it's 2 click powers.

    EDIT: Note the that zone version of the Healer works properly, only the mission version had the hold issue.
    We beat the Hami Mish on Infinity tonight..... wasnt easy... Saved the Greens for last
  5. Get the badge on Saturday.... Annv date
  6. Well Hedge......Sir could just be sitting on his butt and not even started the super team as well... You better be part of it....

    Ana
  7. My 2 week vacation in Egypt is coming to an end in a few days and I'll be back. So Sir, hopefully you have filled the super team and are just waiting on me.

    So see you all Monday night-ish.....

    Anaku
  8. Nice feedback guys.... thanks..... and to be honest....Not sure why I missed RI... Maybe Ill take a dual build approach.... Solo vs TF...
  9. Thanks in advance..

    I am going to a useful team toon.... I borrowed this build from someone on the forums and made some personal tweeks to it....

    1. Not looking to use purples
    2. I feel range Def is important whether teamed or solo
    3. Im aware of the BOTZ nerf... but still helps and only 2 slots
    4. The only power that I am missing IMO is Mutation....I could just skip SS and lose the BOTZ bonus
    Feedback....Ideas...suggestions...or other outside the Box looks are appreciated.

    [color:#489AFF]Hero Plan by Mids' Hero Designer 1.621[/color]
    [color:#489AFF]http://www.cohplanner.com/[/color]

    [color:#B1C9F5]Click this DataLink to open the build![/color]

    [color:#489AFF]Isotope Smash:[/color][color:#B3CAF7] Level 50 Mutation Controller[/color]
    [color:#489AFF]Primary Power Set: [/color][color:#B3CAF7]Gravity Control[/color]
    [color:#489AFF]Secondary Power Set: [/color][color:#B3CAF7]Radiation Emission[/color]
    [color:#489AFF]Power Pool: [/color][color:#B3CAF7]Flight[/color]
    [color:#489AFF]Power Pool: [/color][color:#B3CAF7]Speed[/color]
    [color:#489AFF]Power Pool: [/color][color:#B3CAF7]Fitness[/color]
    [color:#489AFF]Power Pool: [/color][color:#B3CAF7]Leadership[/color]
    [color:#489AFF]Ancillary Pool: [/color][color:#B3CAF7]Primal Forces Mastery[/color]

    [color:#489AFF]Hero Profile:[/color]
    [color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Crush[/color]
    • (A) [color:#7AA4EF]Trap of the Hunter - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
    • (3) [color:#7AA4EF]Trap of the Hunter - [/color][color:#7AA4EF]Endurance/Immobilize[/color]
    • (7) [color:#7AA4EF]Trap of the Hunter - [/color][color:#7AA4EF]Accuracy/Endurance[/color]
    • (34) [color:#7AA4EF]Trap of the Hunter - [/color][color:#7AA4EF]Immobilize/Accuracy[/color]
    • (37) [color:#7AA4EF]Trap of the Hunter - [/color][color:#7AA4EF]Accuracy/Immobilize/Recharge[/color]
    • (42) [color:#7AA4EF]Trap of the Hunter - [/color][color:#7AA4EF]Chance of Damage(Lethal)[/color]
    [color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Radiant Aura[/color]
    • (A) [color:#4AA5FF]HamiO:Golgi Exposure[/color]
    • (5) [color:#7AA4EF]Numina's Convalescence - [/color][color:#7AA4EF]Heal[/color]
    • (13) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color]
    [color:#4FA7FF]Level 2:[/color] [color:#B3CAF7]Gravity Distortion[/color]
    • (A) [color:#7AA4EF]Lockdown - [/color][color:#7AA4EF]Accuracy/Hold[/color]
    • (3) [color:#7AA4EF]Lockdown - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
    • (7) [color:#7AA4EF]Lockdown - [/color][color:#7AA4EF]Recharge/Hold[/color]
    • (34) [color:#7AA4EF]Lockdown - [/color][color:#7AA4EF]Endurance/Recharge/Hold[/color]
    • (37) [color:#7AA4EF]Lockdown - [/color][color:#7AA4EF]Accuracy/Endurance/Recharge/Hold[/color]
    • (45) [color:#7AA4EF]Lockdown - [/color][color:#7AA4EF]Chance for +2 Mag Hold[/color]
    [color:#4FA7FF]Level 4:[/color] [color:#B3CAF7]Accelerate Metabolism[/color]
    • (A) [color:#7AA4EF]Efficacy Adaptor - [/color][color:#7AA4EF]EndMod/Endurance[/color]
    • (5) [color:#7AA4EF]Efficacy Adaptor - [/color][color:#7AA4EF]EndMod/Accuracy/Recharge[/color]
    • (17) [color:#7AA4EF]Efficacy Adaptor - [/color][color:#7AA4EF]EndMod/Accuracy[/color]
    • (17) [color:#7AA4EF]Efficacy Adaptor - [/color][color:#7AA4EF]EndMod/Recharge[/color]
    • (21) [color:#7AA4EF]Efficacy Adaptor - [/color][color:#7AA4EF]EndMod[/color]
    • (31) [color:#7AA4EF]Efficacy Adaptor - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
    [color:#4FA7FF]Level 6:[/color] [color:#B3CAF7]Hover[/color]
    • (A) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Defense/Endurance[/color]
    • (15) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Recharge Speed[/color]
    [color:#4FA7FF]Level 8:[/color] [color:#B3CAF7]Crushing Field[/color]
    • (A) [color:#7AA4EF]Trap of the Hunter - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
    • (9) [color:#7AA4EF]Trap of the Hunter - [/color][color:#7AA4EF]Endurance/Immobilize[/color]
    • (9) [color:#7AA4EF]Trap of the Hunter - [/color][color:#7AA4EF]Accuracy/Endurance[/color]
    • (34) [color:#7AA4EF]Trap of the Hunter - [/color][color:#7AA4EF]Immobilize/Accuracy[/color]
    • (39) [color:#7AA4EF]Trap of the Hunter - [/color][color:#7AA4EF]Accuracy/Immobilize/Recharge[/color]
    • (43) [color:#7AA4EF]Trap of the Hunter - [/color][color:#7AA4EF]Chance of Damage(Lethal)[/color]
    [color:#4FA7FF]Level 10:[/color] [color:#B3CAF7]Propel[/color]
    • (A) [color:#7AA4EF]Thunderstrike - [/color][color:#7AA4EF]Accuracy/Damage[/color]
    • (11) [color:#7AA4EF]Thunderstrike - [/color][color:#7AA4EF]Damage/Endurance[/color]
    • (11) [color:#7AA4EF]Thunderstrike - [/color][color:#7AA4EF]Damage/Recharge[/color]
    • (29) [color:#7AA4EF]Thunderstrike - [/color][color:#7AA4EF]Accuracy/Damage/Recharge[/color]
    • (37) [color:#7AA4EF]Thunderstrike - [/color][color:#7AA4EF]Accuracy/Damage/Endurance[/color]
    • (40) [color:#7AA4EF]Thunderstrike - [/color][color:#7AA4EF]Damage/Endurance/Recharge[/color]
    [color:#4FA7FF]Level 12:[/color] [color:#B3CAF7]Hasten[/color]
    • (A) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color]
    • (13) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color]
    [color:#4FA7FF]Level 14:[/color] [color:#B3CAF7]Fly[/color]
    • (A) [color:#7AA4EF]Freebird - [/color][color:#7AA4EF]FlySpeed[/color]
    • (15) [color:#7AA4EF]Freebird - [/color][color:#7AA4EF]Endurance[/color]
    [color:#4FA7FF]Level 16:[/color] [color:#B3CAF7]Enervating Field[/color]
    • (A) [color:#8BAFF1]Endurance Reduction[/color][color:#8BAFF1] IO[/color]
    • (21) [color:#8BAFF1]Endurance Reduction[/color][color:#8BAFF1] IO[/color]
    [color:#4FA7FF]Level 18:[/color] [color:#B3CAF7]Gravity Distortion Field[/color]
    • (A) [color:#7AA4EF]Lockdown - [/color][color:#7AA4EF]Accuracy/Hold[/color]
    • (19) [color:#7AA4EF]Lockdown - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
    • (19) [color:#7AA4EF]Lockdown - [/color][color:#7AA4EF]Recharge/Hold[/color]
    • (31) [color:#7AA4EF]Lockdown - [/color][color:#7AA4EF]Endurance/Recharge/Hold[/color]
    • (40) [color:#7AA4EF]Lockdown - [/color][color:#7AA4EF]Accuracy/Endurance/Recharge/Hold[/color]
    • (50) [color:#7AA4EF]Lockdown - [/color][color:#7AA4EF]Chance for +2 Mag Hold[/color]
    [color:#4FA7FF]Level 20:[/color] [color:#B3CAF7]Hurdle[/color]
    • (A) [color:#8BAFF1]Jumping[/color][color:#8BAFF1] IO[/color]
    [color:#4FA7FF]Level 22:[/color] [color:#B3CAF7]Health[/color]
    • (A) [color:#7AA4EF]Numina's Convalescence - [/color][color:#7AA4EF]+Regeneration/+Recovery[/color]
    • (23) [color:#7AA4EF]Miracle - [/color][color:#7AA4EF]+Recovery[/color]
    • (23) [color:#7AA4EF]Regenerative Tissue - [/color][color:#7AA4EF]+Regeneration[/color]
    [color:#4FA7FF]Level 24:[/color] [color:#B3CAF7]Stamina[/color]
    • (A) [color:#7AA4EF]Efficacy Adaptor - [/color][color:#7AA4EF]EndMod[/color]
    • (25) [color:#7AA4EF]Efficacy Adaptor - [/color][color:#7AA4EF]EndMod/Recharge[/color]
    • (25) [color:#7AA4EF]Efficacy Adaptor - [/color][color:#7AA4EF]EndMod/Endurance[/color]
    • (48) [color:#7AA4EF]Performance Shifter - [/color][color:#7AA4EF]Chance for +End[/color]
    [color:#4FA7FF]Level 26:[/color] [color:#B3CAF7]Wormhole[/color]
    • (A) [color:#7AA4EF]Stupefy - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
    • (27) [color:#7AA4EF]Stupefy - [/color][color:#7AA4EF]Endurance/Stun[/color]
    • (27) [color:#7AA4EF]Stupefy - [/color][color:#7AA4EF]Accuracy/Endurance[/color]
    • (36) [color:#7AA4EF]Stupefy - [/color][color:#7AA4EF]Stun/Range[/color]
    • (40) [color:#7AA4EF]Stupefy - [/color][color:#7AA4EF]Accuracy/Stun/Recharge[/color]
    • (43) [color:#7AA4EF]Stupefy - [/color][color:#7AA4EF]Chance of Knockback[/color]
    [color:#4FA7FF]Level 28:[/color] [color:#B3CAF7]Lingering Radiation[/color]
    • (A) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color]
    • (29) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color]
    [color:#4FA7FF]Level 30:[/color] [color:#B3CAF7]Super Speed[/color]
    • (A) [color:#7AA4EF]Blessing of the Zephyr - [/color][color:#7AA4EF]Run Speed, Jump, Flight Speed, Range[/color]
    • (31) [color:#7AA4EF]Blessing of the Zephyr - [/color][color:#7AA4EF]Knockback Reduction (4 points)[/color]
    [color:#4FA7FF]Level 32:[/color] [color:#B3CAF7]Singularity[/color]
    • (A) [color:#7AA4EF]Expedient Reinforcement - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
    • (33) [color:#7AA4EF]Expedient Reinforcement - [/color][color:#7AA4EF]Accuracy/Damage[/color]
    • (33) [color:#7AA4EF]Expedient Reinforcement - [/color][color:#7AA4EF]Damage/Endurance[/color]
    • (33) [color:#7AA4EF]Expedient Reinforcement - [/color][color:#7AA4EF]Accuracy/Damage/Recharge[/color]
    • (42) [color:#7AA4EF]Expedient Reinforcement - [/color][color:#7AA4EF]Endurance/Damage/Recharge[/color]
    • (43) [color:#7AA4EF]Expedient Reinforcement - [/color][color:#7AA4EF]Resist Bonus Aura for Pets[/color]
    [color:#4FA7FF]Level 35:[/color] [color:#B3CAF7]Fallout[/color]
    • (A) [color:#7AA4EF]Shield Breaker - [/color][color:#7AA4EF]Accuracy/Defense Debuff[/color]
    • (36) [color:#7AA4EF]Shield Breaker - [/color][color:#7AA4EF]Defense Debuff/Endurance/Recharge[/color]
    • (36) [color:#7AA4EF]Shield Breaker - [/color][color:#7AA4EF]Defense Debuff[/color]
    [color:#4FA7FF]Level 38:[/color] [color:#B3CAF7]Choking Cloud[/color]
    • (A) [color:#7AA4EF]Lockdown - [/color][color:#7AA4EF]Endurance/Recharge/Hold[/color]
    • (39) [color:#7AA4EF]Lockdown - [/color][color:#7AA4EF]Accuracy/Endurance/Recharge/Hold[/color]
    • (39) [color:#7AA4EF]Lockdown - [/color][color:#7AA4EF]Accuracy/Hold[/color]
    • (46) [color:#7AA4EF]Lockdown - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
    • (46) [color:#7AA4EF]Lockdown - [/color][color:#7AA4EF]Recharge/Hold[/color]
    • (50) [color:#7AA4EF]Lockdown - [/color][color:#7AA4EF]Chance for +2 Mag Hold[/color]
    [color:#4FA7FF]Level 41:[/color] [color:#B3CAF7]Conserve Power[/color]
    • (A) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color]
    • (42) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color]
    [color:#4FA7FF]Level 44:[/color] [color:#B3CAF7]Temp Invulnerability[/color]
    • (A) [color:#7AA4EF]Impervious Skin - [/color][color:#7AA4EF]Resistance/Endurance[/color]
    • (45) [color:#7AA4EF]Impervious Skin - [/color][color:#7AA4EF]Resistance/Recharge[/color]
    • (45) [color:#7AA4EF]Impervious Skin - [/color][color:#7AA4EF]Endurance/Recharge[/color]
    • (46) [color:#7AA4EF]Impervious Skin - [/color][color:#7AA4EF]Resistance/Endurance/Recharge[/color]
    • (48) [color:#7AA4EF]Impervious Skin - [/color][color:#7AA4EF]Status Resistance[/color]
    [color:#4FA7FF]Level 47:[/color] [color:#B3CAF7]Power Boost[/color]
    • (A) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color]
    • (48) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color]
    [color:#4FA7FF]Level 49:[/color] [color:#B3CAF7]Maneuvers[/color]
    • (A) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Defense[/color]
    • (50) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Recharge Speed[/color]
    [color:#489AFF]------------[/color]
    [color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Brawl[/color]
    • (A) [color:#5EAEFF]Empty[/color]
    [color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Sprint[/color]
    • (A) [color:#7AA4EF]Celerity - [/color][color:#7AA4EF]+Stealth[/color]
    [color:#4FA7FF]Level 2:[/color] [color:#B3CAF7]Rest[/color]
    • (A) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color]
    [color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Containment[/color]
    [color:#4FA7FF]Level 0:[/color] [color:#B3CAF7]Ninja Run[/color]
    [color:#489AFF]------------[/color]
    [color:#489AFF]Set Bonus Totals:[/color]
    • 14.5% DamageBuff(Smashing)
    • 14.5% DamageBuff(Lethal)
    • 14.5% DamageBuff(Fire)
    • 14.5% DamageBuff(Cold)
    • 14.5% DamageBuff(Energy)
    • 14.5% DamageBuff(Negative)
    • 14.5% DamageBuff(Toxic)
    • 14.5% DamageBuff(Psionic)
    • 3.75% Defense(Fire)
    • 3.75% Defense(Cold)
    • 17.2% Defense(Energy)
    • 17.2% Defense(Negative)
    • 30.6% Defense(Ranged)
    • 7.5% Defense(AoE)
    • 3% Enhancement(Stun)
    • 7.5% Enhancement(Held)
    • 10% Enhancement(Immobilize)
    • 37.5% Enhancement(RechargeTime)
    • 25% Enhancement(Accuracy)
    • 4% FlySpeed
    • 95.4 HP (9.38%) HitPoints
    • 4% JumpHeight
    • 4% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 12.5%
    • MezResist(Held) 24.6%
    • MezResist(Immobilize) 12.5%
    • MezResist(Sleep) 14.7%
    • MezResist(Stun) 12.5%
    • MezResist(Terrorized) 12.5%
    • 10% (0.17 End/sec) Recovery
    • 48% (2.04 HP/sec) Regeneration
    • 10% Resistance(Smashing)
    • 10% Resistance(Lethal)
    • 10% Resistance(Fire)
    • 10% Resistance(Cold)
    • 10% Resistance(Energy)
    • 10% Resistance(Negative)
    • 10% Resistance(Toxic)
    • 10% Resistance(Psionic)
    • 4% RunSpeed
    • 2% XPDebtProtection



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    |-------------------------------------------------------------------|
  10. Thanks for the input.... It helps alot..... Influence not a big prob.....plus I have a stash of stuff in my base.... and I think I have some of that already slotted.... Erad/Cleave

    But again,.... ty for the feedback....

    Also....Scrapper Epics use to really sux....any suggestions?

    Anaku
  11. Quote:
    Originally Posted by Telperion View Post
    what are your build goals?
    Endurance === Decent...dont want to eat Blues like candy

    Defense/Resist ---Very important

    Toon Usage == Teams/TF's. Not looking for a farmer

    Balance between Damage and Recharge....

    Mainly want to see ideas and I can kinda piece things together..... I get bored with Mids fast
  12. I have searched this forum and can't seem to find slotting/builds for a spine/inv.... I have had this toon a very long time and would like to re-kindle it. I have been through many nerfs with it.

    I don't really want to use purples but most all other IOs are open.


    Thanks in advance.

    Anaku
  13. With I-16 you get to keep powers that are +5 when exempting.... My question to you get credit for set bonuses as well

    Example -- doing Ouro arc that exempts you to lvl 39 --- you have a set of oblits in a power you got at 30 .... The Oblit IOs range 33,35,37,40,44,44..... Will I only get the Set bonus for 3 IOs or all 6?

    Thanks
  14. Thank you.... I must of had the other one...

    Appreciate it.
  15. Is there an updated merit guide for Ouro arcs anywhere..... The Wiki is not up to date. I seem to remember the Devs giving us something but I think that was before the FOrum upgrade..... Or my Search-Fu is weak...

    Thanks
  16. I do alot of crafting and I have found these 2 items would make life much easier.

    1. When going to WW and clicking on a clerk -- It would be nice to have an option screen or filter to show the salvage needed for the recipes that you are currently holding. This would make crafting multiple recipes much easier.

    2. The enhancment tables in the base -- Can you make a filter to list the enhancments. ie - type, alphab, level, ect. It would make things easier.


    ok.... I know I said 2 but

    3. I just find it strange that if we can hold 20 recipes shouldn't we be able to hold all the salvage for those 20?

    Thank you for your time

    Anaku
    63 Month Vet
  17. Hello,
    I am looking to soft cap or come close to it on my Fire blaster. I believe in dual builds so this will only be one of them. This gets me to 39% ranged and 13-14% melee/s/l defense along with almost 40% s/l resist.

    I prefer to blast over melee and I also don't really care for Fire Breath (personal Pref). I am a TF ***** but like I said I can dual build if needed for solo.

    Critic if you will..... End management and balancing of rech vs Def and Dam.

    Thanks

    Anaku





    [color:#489AFF]Hero Plan by Mids' Hero Designer 1.601[/color]
    [color:#489AFF]http://www.cohplanner.com/[/color]

    [color:#B1C9F5]Click this DataLink to open the build![/color]

    [color:#489AFF]Cinders Ella:[/color][color:#B3CAF7] Level 50 Natural Blaster[/color]
    [color:#489AFF]Primary Power Set: [/color][color:#B3CAF7]Fire Blast[/color]
    [color:#489AFF]Secondary Power Set: [/color][color:#B3CAF7]Fire Manipulation[/color]
    [color:#489AFF]Power Pool: [/color][color:#B3CAF7]Fitness[/color]
    [color:#489AFF]Power Pool: [/color][color:#B3CAF7]Flight[/color]
    [color:#489AFF]Power Pool: [/color][color:#B3CAF7]Speed[/color]
    [color:#489AFF]Power Pool: [/color][color:#B3CAF7]Fighting[/color]
    [color:#489AFF]Ancillary Pool: [/color][color:#B3CAF7]Flame Mastery[/color]

    [color:#489AFF]Hero Profile:[/color]
    [color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Flares[/color]
    • (A) [color:#7AA4EF]Thunderstrike - [/color][color:#7AA4EF]Accuracy/Damage[/color]
    • (3) [color:#7AA4EF]Thunderstrike - [/color][color:#7AA4EF]Damage/Endurance[/color]
    • (3) [color:#7AA4EF]Thunderstrike - [/color][color:#7AA4EF]Damage/Recharge[/color]
    • (11) [color:#7AA4EF]Thunderstrike - [/color][color:#7AA4EF]Accuracy/Damage/Recharge[/color]
    • (13) [color:#7AA4EF]Thunderstrike - [/color][color:#7AA4EF]Accuracy/Damage/Endurance[/color]
    • (13) [color:#7AA4EF]Thunderstrike - [/color][color:#7AA4EF]Damage/Endurance/Recharge[/color]
    [color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Ring of Fire[/color]
    • (A) [color:#7AA4EF]Trap of the Hunter - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
    • (5) [color:#7AA4EF]Trap of the Hunter - [/color][color:#7AA4EF]Endurance/Immobilize[/color]
    • (5) [color:#7AA4EF]Trap of the Hunter - [/color][color:#7AA4EF]Accuracy/Endurance[/color]
    • (9) [color:#7AA4EF]Trap of the Hunter - [/color][color:#7AA4EF]Immobilize/Accuracy[/color]
    • (9) [color:#7AA4EF]Trap of the Hunter - [/color][color:#7AA4EF]Accuracy/Immobilize/Recharge[/color]
    • (11) [color:#7AA4EF]Trap of the Hunter - [/color][color:#7AA4EF]Chance of Damage(Lethal)[/color]
    [color:#4FA7FF]Level 2:[/color] [color:#B3CAF7]Fire Blast[/color]
    • (A) [color:#7AA4EF]Thunderstrike - [/color][color:#7AA4EF]Accuracy/Damage[/color]
    • (7) [color:#7AA4EF]Thunderstrike - [/color][color:#7AA4EF]Damage/Endurance[/color]
    • (7) [color:#7AA4EF]Thunderstrike - [/color][color:#7AA4EF]Damage/Recharge[/color]
    • (15) [color:#7AA4EF]Thunderstrike - [/color][color:#7AA4EF]Accuracy/Damage/Recharge[/color]
    • (15) [color:#7AA4EF]Thunderstrike - [/color][color:#7AA4EF]Accuracy/Damage/Endurance[/color]
    • (17) [color:#7AA4EF]Thunderstrike - [/color][color:#7AA4EF]Damage/Endurance/Recharge[/color]
    [color:#4FA7FF]Level 4:[/color] [color:#B3CAF7]Fire Ball[/color]
    • (A) [color:#7AA4EF]Positron's Blast - [/color][color:#7AA4EF]Accuracy/Damage[/color]
    • (17) [color:#7AA4EF]Positron's Blast - [/color][color:#7AA4EF]Damage/Endurance[/color]
    • (19) [color:#7AA4EF]Positron's Blast - [/color][color:#7AA4EF]Damage/Recharge[/color]
    • (19) [color:#7AA4EF]Positron's Blast - [/color][color:#7AA4EF]Damage/Range[/color]
    • (21) [color:#7AA4EF]Positron's Blast - [/color][color:#7AA4EF]Accuracy/Damage/Endurance[/color]
    • (21) [color:#7AA4EF]Positron's Blast - [/color][color:#7AA4EF]Chance of Damage(Energy)[/color]
    [color:#4FA7FF]Level 6:[/color] [color:#B3CAF7]Hurdle[/color]
    • (A) [color:#8BAFF1]Jumping[/color][color:#8BAFF1] IO[/color]
    [color:#4FA7FF]Level 8:[/color] [color:#B3CAF7]Hover[/color]
    • (A) [color:#7AA4EF]Blessing of the Zephyr - [/color][color:#7AA4EF]Run Speed, Jump, Flight Speed, Range/Endurance[/color]
    • (23) [color:#7AA4EF]Blessing of the Zephyr - [/color][color:#7AA4EF]Knockback Reduction (4 points)[/color]
    [color:#4FA7FF]Level 10:[/color] [color:#B3CAF7]Fire Sword Circle[/color]
    • (A) [color:#7AA4EF]Obliteration - [/color][color:#7AA4EF]Damage[/color]
    • (23) [color:#7AA4EF]Obliteration - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
    • (25) [color:#7AA4EF]Obliteration - [/color][color:#7AA4EF]Damage/Recharge[/color]
    • (25) [color:#7AA4EF]Obliteration - [/color][color:#7AA4EF]Accuracy/Damage/Recharge[/color]
    • (27) [color:#7AA4EF]Obliteration - [/color][color:#7AA4EF]Accuracy/Damage/Endurance/Recharge[/color]
    • (27) [color:#7AA4EF]Obliteration - [/color][color:#7AA4EF]Chance for Smashing Damage[/color]
    [color:#4FA7FF]Level 12:[/color] [color:#B3CAF7]Fly[/color]
    • (A) [color:#7AA4EF]Blessing of the Zephyr - [/color][color:#7AA4EF]Run Speed, Jump, Flight Speed, Range/Endurance[/color]
    • (29) [color:#7AA4EF]Blessing of the Zephyr - [/color][color:#7AA4EF]Knockback Reduction (4 points)[/color]
    [color:#4FA7FF]Level 14:[/color] [color:#B3CAF7]Hasten[/color]
    • (A) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color]
    • (29) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color]
    [color:#4FA7FF]Level 16:[/color] [color:#B3CAF7]Aim[/color]
    • (A) [color:#7AA4EF]Gaussian's Synchronized Fire-Control - [/color][color:#7AA4EF]To Hit Buff[/color]
    • (31) [color:#7AA4EF]Gaussian's Synchronized Fire-Control - [/color][color:#7AA4EF]To Hit Buff/Recharge[/color]
    • (31) [color:#7AA4EF]Gaussian's Synchronized Fire-Control - [/color][color:#7AA4EF]To Hit Buff/Recharge/Endurance[/color]
    • (31) [color:#7AA4EF]Gaussian's Synchronized Fire-Control - [/color][color:#7AA4EF]Recharge/Endurance[/color]
    • (33) [color:#7AA4EF]Gaussian's Synchronized Fire-Control - [/color][color:#7AA4EF]To Hit Buff/Endurance[/color]
    • (33) [color:#7AA4EF]Gaussian's Synchronized Fire-Control - [/color][color:#7AA4EF]Chance for Build Up[/color]
    [color:#4FA7FF]Level 18:[/color] [color:#B3CAF7]Build Up[/color]
    • (A) [color:#7AA4EF]Adjusted Targeting - [/color][color:#7AA4EF]To Hit Buff[/color]
    • (33) [color:#7AA4EF]Adjusted Targeting - [/color][color:#7AA4EF]To Hit Buff/Recharge[/color]
    • (34) [color:#7AA4EF]Adjusted Targeting - [/color][color:#7AA4EF]To Hit Buff/Endurance/Recharge[/color]
    • (34) [color:#7AA4EF]Adjusted Targeting - [/color][color:#7AA4EF]To Hit Buff/Endurance[/color]
    • (34) [color:#7AA4EF]Adjusted Targeting - [/color][color:#7AA4EF]Recharge[/color]
    [color:#4FA7FF]Level 20:[/color] [color:#B3CAF7]Blaze[/color]
    • (A) [color:#7AA4EF]Thunderstrike - [/color][color:#7AA4EF]Accuracy/Damage[/color]
    • (36) [color:#7AA4EF]Thunderstrike - [/color][color:#7AA4EF]Damage/Endurance[/color]
    • (36) [color:#7AA4EF]Thunderstrike - [/color][color:#7AA4EF]Damage/Recharge[/color]
    • (37) [color:#7AA4EF]Thunderstrike - [/color][color:#7AA4EF]Accuracy/Damage/Recharge[/color]
    • (37) [color:#7AA4EF]Thunderstrike - [/color][color:#7AA4EF]Accuracy/Damage/Endurance[/color]
    • (37) [color:#7AA4EF]Thunderstrike - [/color][color:#7AA4EF]Damage/Endurance/Recharge[/color]
    [color:#4FA7FF]Level 22:[/color] [color:#B3CAF7]Health[/color]
    • (A) [color:#7AA4EF]Miracle - [/color][color:#7AA4EF]+Recovery[/color]
    • (36) [color:#7AA4EF]Numina's Convalescence - [/color][color:#7AA4EF]+Regeneration/+Recovery[/color]
    • (50) [color:#8BAFF1]Healing[/color][color:#8BAFF1] IO[/color]
    [color:#4FA7FF]Level 24:[/color] [color:#B3CAF7]Stamina[/color]
    • (A) [color:#7AA4EF]Performance Shifter - [/color][color:#7AA4EF]EndMod[/color]
    • (39) [color:#7AA4EF]Performance Shifter - [/color][color:#7AA4EF]EndMod/Recharge[/color]
    • (39) [color:#7AA4EF]Performance Shifter - [/color][color:#7AA4EF]EndMod/Accuracy/Recharge[/color]
    • (39) [color:#7AA4EF]Performance Shifter - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
    • (40) [color:#7AA4EF]Performance Shifter - [/color][color:#7AA4EF]EndMod/Accuracy[/color]
    • (40) [color:#7AA4EF]Performance Shifter - [/color][color:#7AA4EF]Chance for +End[/color]
    [color:#4FA7FF]Level 26:[/color] [color:#B3CAF7]Kick[/color]
    • (A) [color:#5EAEFF]Empty[/color]
    [color:#4FA7FF]Level 28:[/color] [color:#B3CAF7]Tough[/color]
    • (A) [color:#7AA4EF]Steadfast Protection - [/color][color:#7AA4EF]Resistance/+Def 3%[/color]
    • (45) [color:#7AA4EF]Steadfast Protection - [/color][color:#7AA4EF]Resistance/Endurance[/color]
    [color:#4FA7FF]Level 30:[/color] [color:#B3CAF7]Consume[/color]
    • (A) [color:#7AA4EF]Efficacy Adaptor - [/color][color:#7AA4EF]EndMod[/color]
    • (40) [color:#7AA4EF]Efficacy Adaptor - [/color][color:#7AA4EF]EndMod/Recharge[/color]
    • (42) [color:#7AA4EF]Efficacy Adaptor - [/color][color:#7AA4EF]EndMod/Accuracy/Recharge[/color]
    • (42) [color:#7AA4EF]Efficacy Adaptor - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
    • (42) [color:#7AA4EF]Efficacy Adaptor - [/color][color:#7AA4EF]EndMod/Accuracy[/color]
    • (43) [color:#7AA4EF]Efficacy Adaptor - [/color][color:#7AA4EF]EndMod/Endurance[/color]
    [color:#4FA7FF]Level 32:[/color] [color:#B3CAF7]Weave[/color]
    • (A) [color:#7AA4EF]Red Fortune - [/color][color:#7AA4EF]Defense/Endurance[/color]
    • (43) [color:#7AA4EF]Red Fortune - [/color][color:#7AA4EF]Defense/Recharge[/color]
    • (43) [color:#7AA4EF]Red Fortune - [/color][color:#7AA4EF]Endurance/Recharge[/color]
    • (45) [color:#7AA4EF]Red Fortune - [/color][color:#7AA4EF]Defense/Endurance/Recharge[/color]
    • (45) [color:#7AA4EF]Red Fortune - [/color][color:#7AA4EF]Defense[/color]
    • (46) [color:#7AA4EF]Red Fortune - [/color][color:#7AA4EF]Endurance[/color]
    [color:#4FA7FF]Level 35:[/color] [color:#B3CAF7]Inferno[/color]
    • (A) [color:#5EAEFF]Empty[/color]
    [color:#4FA7FF]Level 38:[/color] [color:#B3CAF7]Fire Breath[/color]
    • (A) [color:#5EAEFF]Empty[/color]
    [color:#4FA7FF]Level 41:[/color] [color:#B3CAF7]Char[/color]
    • (A) [color:#7AA4EF]Lockdown - [/color][color:#7AA4EF]Accuracy/Hold[/color]
    • (46) [color:#7AA4EF]Lockdown - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
    • (48) [color:#7AA4EF]Lockdown - [/color][color:#7AA4EF]Recharge/Hold[/color]
    • (48) [color:#7AA4EF]Lockdown - [/color][color:#7AA4EF]Endurance/Recharge/Hold[/color]
    • (50) [color:#7AA4EF]Lockdown - [/color][color:#7AA4EF]Accuracy/Endurance/Recharge/Hold[/color]
    • (50) [color:#7AA4EF]Lockdown - [/color][color:#7AA4EF]Chance for +2 Mag Hold[/color]
    [color:#4FA7FF]Level 44:[/color] [color:#B3CAF7]Fire Shield[/color]
    • (A) [color:#7AA4EF]Gladiator's Armor - [/color][color:#7AA4EF]Resistance/Rech/End[/color]
    • (46) [color:#7AA4EF]Gladiator's Armor - [/color][color:#7AA4EF]Resistance[/color]
    [color:#4FA7FF]Level 47:[/color] [color:#B3CAF7]Melt Armor[/color]
    • (A) [color:#7AA4EF]Undermined Defenses - [/color][color:#7AA4EF]Defense Debuff/Recharge[/color]
    • (48) [color:#7AA4EF]Undermined Defenses - [/color][color:#7AA4EF]Defense Debuff/Recharge/Endurance[/color]
    [color:#4FA7FF]Level 49:[/color] [color:#B3CAF7]Rise of the Phoenix[/color]
    • (A) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color]
    [color:#489AFF]------------[/color]
    [color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Brawl[/color]
    • (A) [color:#5EAEFF]Empty[/color]
    [color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Sprint[/color]
    • (A) [color:#5EAEFF]Empty[/color]
    [color:#4FA7FF]Level 2:[/color] [color:#B3CAF7]Rest[/color]
    • (A) [color:#5EAEFF]Empty[/color]
    [color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Defiance[/color]
    [color:#489AFF]------------[/color]
    [color:#489AFF]Set Bonus Totals:[/color]
    • 19.5% DamageBuff(Smashing)
    • 19.5% DamageBuff(Lethal)
    • 19.5% DamageBuff(Fire)
    • 19.5% DamageBuff(Cold)
    • 19.5% DamageBuff(Energy)
    • 19.5% DamageBuff(Negative)
    • 19.5% DamageBuff(Toxic)
    • 19.5% DamageBuff(Psionic)
    • 6.13% Defense(Smashing)
    • 6.13% Defense(Lethal)
    • 7.06% Defense(Fire)
    • 7.06% Defense(Cold)
    • 23.3% Defense(Energy)
    • 23.3% Defense(Negative)
    • 3% Defense(Psionic)
    • 9.25% Defense(Melee)
    • 32.4% Defense(Ranged)
    • 11.1% Defense(AoE)
    • 2.5% Enhancement(Held)
    • 26.3% Enhancement(RechargeTime)
    • 5% Enhancement(Immobilize)
    • 57% Enhancement(Accuracy)
    • 22% FlySpeed
    • 81.3 HP (6.75%) HitPoints
    • 22% JumpHeight
    • 22% JumpSpeed
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Held) 4.95%
    • MezResist(Immobilize) 2.2%
    • MezResist(Stun) 2.2%
    • 21.5% (0.36 End/sec) Recovery
    • 10% (0.5 HP/sec) Regeneration
    • 2.84% Resistance(Fire)
    • 2.84% Resistance(Cold)
    • 1.26% Resistance(Energy)
    • 1.26% Resistance(Negative)
    • 3.13% Resistance(Toxic)
    • 22% RunSpeed
    [color:#489AFF]------------[/color]
    [color:#489AFF]Set Bonuses:[/color]
    [color:#8BAFF1]Thunderstrike[/color]
    [color:#B3CAF7](Flares)[/color]
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    [color:#8BAFF1]Trap of the Hunter[/color]
    [color:#B3CAF7](Ring of Fire)[/color]
    • 5% Enhancement(Immobilize)
    • 22.6 HP (1.87%) HitPoints
    • 9% Enhancement(Accuracy)
    • MezResist(Held) 2.75%
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    [color:#8BAFF1]Thunderstrike[/color]
    [color:#B3CAF7](Fire Blast)[/color]
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    [color:#8BAFF1]Positron's Blast[/color]
    [color:#B3CAF7](Fire Ball)[/color]
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    • 3.13% Resistance(Toxic)
    [color:#8BAFF1]Blessing of the Zephyr[/color]
    [color:#B3CAF7](Hover)[/color]
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    • [color:#B3CAF7] Knockback Protection (Mag -4)[/color]
    [color:#8BAFF1]Obliteration[/color]
    [color:#B3CAF7](Fire Sword Circle)[/color]
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    [color:#8BAFF1]Blessing of the Zephyr[/color]
    [color:#B3CAF7](Fly)[/color]
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    • [color:#B3CAF7] Knockback Protection (Mag -4)[/color]
    [color:#8BAFF1]Gaussian's Synchronized Fire-Control[/color]
    [color:#B3CAF7](Aim)[/color]
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 22.6 HP (1.87%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    [color:#8BAFF1]Adjusted Targeting[/color]
    [color:#B3CAF7](Build Up)[/color]
    • 2% DamageBuff(All)
    • 1.26% Resistance(Energy,Negative)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    [color:#8BAFF1]Thunderstrike[/color]
    [color:#B3CAF7](Blaze)[/color]
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    [color:#8BAFF1]Performance Shifter[/color]
    [color:#B3CAF7](Stamina)[/color]
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 22.6 HP (1.87%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    [color:#8BAFF1]Steadfast Protection[/color]
    [color:#B3CAF7](Tough)[/color]
    • 1.5% (0.03 End/sec) Recovery
    • [color:#B3CAF7] 3% Defense(All)[/color]
    [color:#8BAFF1]Efficacy Adaptor[/color]
    [color:#B3CAF7](Consume)[/color]
    • 13.6 HP (1.12%) HitPoints
    • 1.5% (0.03 End/sec) Recovery
    • 10% (0.5 HP/sec) Regeneration
    • 2.5% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    [color:#8BAFF1]Red Fortune[/color]
    [color:#B3CAF7](Weave)[/color]
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    [color:#8BAFF1]Lockdown[/color]
    [color:#B3CAF7](Char)[/color]
    • 3% DamageBuff(All)
    • 2.5% Enhancement(Held)
    • MezResist(Held) 2.2%
    • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    [color:#8BAFF1]Gladiator's Armor[/color]
    [color:#B3CAF7](Fire Shield)[/color]
    • 2.5% (0.04 End/sec) Recovery, 2.5% (0.04 End/sec) Recovery (in PvP)
    [color:#8BAFF1]Undermined Defenses[/color]
    [color:#B3CAF7](Melt Armor)[/color]
    • 2% DamageBuff(All)



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  18. I was thinking about a comment made earlier in this thread about GR hitting the test servers. Would you think it would probably be on a stand alone server seperate from test? I was thinking they might need to run the Beta seperate since it kinda seperate from COH to a degree.
    Just a thought.....

    Anaku
  19. Thank you.... much better..........You rock
  20. I to do not care for the new Forums........ I'm not complaining.... just voicing my opinion. I liked the others because they seemed much more open in the navagation.... and do I really need to see all the different languages? < Retorical question BTW>
  21. [ QUOTE ]
    Release Notes for Build 19.20090716.0

    Monday, July 20th, 2009


    Task Force
    <ul type="square">[*]Manticore Task Force: 1st Mission no longer spawns level 40 Paragon Protector Elites (This is a level 30-35 Task Force)[/list]

    This states that it only occurs in the first mission. Last week when I did a Manti, The Lvl 40 PP Elites spawned through out the TF, not just the FIrst Mish.

    Anaku
  22. Another draw back to the Ops suggestion is they can change the difficulty several times through out the TF. I remember when I-9 first came out we would run Katies at level 1 until the last mish and up it to level 5 to get the 50 IO.
  23. Anaku

    Expired accounts

    I remember a while ago (A few years) that if an account was idle (I believe) for a period of time their toon names would become available again.
    I am sure there are alot of people that have up and left the game that are still holding (maybe) some good toon names. Would it be possible to make them available if say the account is unpaid for like 6 months or 12 months no matter the level of the toon?
    I know there are probably some road blocks to this.... maybe some are just taking a break.... waiting for reactivation weekend.....
    Or maybe there is already something in place that I am unaware of.

    Just a thought.

    Thanks

    Anaku
  24. I was on last night and it was freaking wonderful..... This evening wow.... lag city.
    I downloaded that Ping Plotter. Neither of the (east or West) are reachable. It goes Red at the 9th Hop..... Not sure what else to gather from that....