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Posts
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Joined
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I am wondering if upgrading my memory is worth it.
I am running Win 7 64bit Home Premium
Motherboard is Gigabyte EP35-DS3L
I am currently running 4 gigs, and was wondering if going to 8 would be worth it.
I 2 box the game sometimes and with Ultra mode it slows down to a crawl....
My video card is Nvidia Geforce 9600GT 512
Not sure if this is enough info or not.....
I guess my 3 options are
1. leave alone and run minimal settings when I 2 box
2. Upgrade memory?
3. Upgrade Card
Not sure
Thanks
Anaku -
How does mine look..... never posted this before..... Im still running pretty good... but do tend to get lag spikes tho. I do run in Ultra mode under recommended usually
---System information gathered by CoH Helper version 0.2.0.2---
DxDiag gathered at May 12, 2010 18:06 (-04:00)
Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7600) (7600.win7_gdr.100226-1909)
System Manufacturer: Gigabyte Technology Co., Ltd.
System Model: EP35-DS3L
BIOS: Award Modular BIOS v6.00PG
Central Processor: Intel(R) Core(TM)2 Duo CPU E7200 @ 2.53GHz (2 CPUs), ~2.4GHz
Memory: 4096MB
.Net Memory Report: 2982MB out of 4094MB available
Page File: 6430MB (1758MB currently in use)
C Drive: (WDC WD6400AAKS-65A7B0 ATA Device) 448666MB out of 610477MB (73%) free
D Drive: (HP DVD Writer 640b ATA Device) zero-size drive
Windows directory location: C:\Windows
DirectX: DirectX 11
DirectX Diag version: 6.01.7600.16385 (64-bit version)
Display Notes: No problems found.
Sound Notes: No problems found.
No problems found.
Input Notes: No problems found.
Monitor:
Monitor's Max Resolution: (blank)
Video Device Name: NVIDIA GeForce 9600 GT
Manufacturer / Chip: NVIDIA / GeForce 9600 GT
Video Memory: 2286 MB
Driver Version: 8.17.11.9745
Driver Date: 4/3/2010 10:55:32 PM
Driver Language: English
Sound Device Description: Speakers (Realtek High Definition Audio)
Driver File: RTKVHD64.sys
Driver Version: 6.00.0001.5567
Driver Date: 2/14/2008 5:03:10 AM
Sound Device Description: Realtek Digital Output (Realtek High Definition Audio)
Driver File: RTKVHD64.sys
Driver Version: 6.00.0001.5567
Driver Date: 2/14/2008 5:03:10 AM
WMI Information
Motherboard Manufacturer: Gigabyte Technology Co., Ltd.
Motherboard Model: (empty)
Motherboard Product: EP35-DS3L
Motherboard Version: x.x
BIOS Manufacturer: Award Software International, Inc.
BIOS Name: Award Modular BIOS v6.00PG
BIOS Version: GBT - 42302e31
BIOS Release: 20080402000000.000000+000
Registry Information for Current User
Resolution: 1360x716
3D Resolution: 1360x716 (Not using renderscale)
Full Screen: No
Maximized: Yes
Screen Position: 0, 0
Refresh Rate: 0Hz
Vertical Sync Enabled: No
Physics Quality: None
Maximum Particles: 100
Max Particle Fill? 10.000
Physics Card Enabled: No
Anti-aliasing: 16x
Anisotropic Filtering: None
Texture LOD Bias: Crisp
Water Effects: None
Bloom: 1.000 (turned off)
Depth of Field Enabled: No
Desaturation Effects (Sepia) Enabled: No
Shader Detail: Unknown (4)
World Texture Level: Low
Character Texture Level: Medium
World Detail Level (Vis_Scale): 0.500
Entity Detail Level: 0.300
Shadows Enabled: No
Shadow Mode: Disabled
Shadow Map Shader: Unknown (0)
Environmental Reflections: Disabled
Advanced Occlusion Settings: No
Ambient Occlusion: Off
Occlusion Strength: Off
Blur: Bilateral
Ambient Resolution: Performance
Gamma Correction: 0.655
Geometry Buffers (VBOs) Enabled: Yes
Suppression of FX When Camera Close Enabled: Yes
Close Suppression Range: 3.000
Show Advertisements: Yes
Audio Mode: Performance
3D Audio: Yes
FX Sound Volume: 0.954
Music Sound Volume: 0.238
Show Advanced Graphics Options: No
Overall Graphics Quality: 0.000
Reverse Mouse Buttons: No
Save Login Username: Yes
Transfer Rate: 764464 bytes/second
Current Game Version: 1800.201003300904.20T5r
Installation Directory: C:\Program Files (x86)\City of Heroes
Mod files in the Data directory
.\texture_library\GUI\Icons\Powers has 108 files
.\texture_library\MAPS\city has 1 file
.\texture_library\MAPS\Midnight_Squad has 1 file
.\texture_library\MAPS\Safeguard has 9 files
.\texture_library\MAPS\sewers has 44 files
.\texture_library\MAPS\static has 34 files
.\texture_library\V_MAPS\Outdoor_Missions has 9 files
.\texture_library\V_MAPS\Static has 16 files -
Quote:We beat the Hami Mish on Infinity tonight..... wasnt easy... Saved the Greens for lastI just looked at the powers for this entity and I *did* find a bug...but nothing that would cause the increased difficulty you are describing.
The only change the powers of this entity has undergone was in issue 16, when I made a change to the way it's auto and toggle powers work to alleviate server stress.
As for the bug I did find, apparently instead of having 50 points of hold Protection, the green mito has 50 points of hold mag preapplied, meaning it is permaheld already. That is causing it to not use it's 2 click powers.
EDIT: Note the that zone version of the Healer works properly, only the mission version had the hold issue. -
Well Hedge......Sir could just be sitting on his butt and not even started the super team as well... You better be part of it....
Ana -
My 2 week vacation in Egypt is coming to an end in a few days and I'll be back. So Sir, hopefully you have filled the super team and are just waiting on me.
So see you all Monday night-ish.....
Anaku -
Nice feedback guys.... thanks..... and to be honest....Not sure why I missed RI... Maybe Ill take a dual build approach.... Solo vs TF...
-
Thanks in advance..
I am going to a useful team toon.... I borrowed this build from someone on the forums and made some personal tweeks to it....
1. Not looking to use purples
2. I feel range Def is important whether teamed or solo
3. Im aware of the BOTZ nerf... but still helps and only 2 slots
4. The only power that I am missing IMO is Mutation....I could just skip SS and lose the BOTZ bonus
Feedback....Ideas...suggestions...or other outside the Box looks are appreciated.
[color:#489AFF]Hero Plan by Mids' Hero Designer 1.621[/color]
[color:#489AFF]http://www.cohplanner.com/[/color]
[color:#B1C9F5]Click this DataLink to open the build![/color]
[color:#489AFF]Isotope Smash:[/color][color:#B3CAF7] Level 50 Mutation Controller[/color]
[color:#489AFF]Primary Power Set: [/color][color:#B3CAF7]Gravity Control[/color]
[color:#489AFF]Secondary Power Set: [/color][color:#B3CAF7]Radiation Emission[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Flight[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Speed[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Fitness[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Leadership[/color]
[color:#489AFF]Ancillary Pool: [/color][color:#B3CAF7]Primal Forces Mastery[/color]
[color:#489AFF]Hero Profile:[/color]
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Crush[/color]- (A) [color:#7AA4EF]Trap of the Hunter - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
- (3) [color:#7AA4EF]Trap of the Hunter - [/color][color:#7AA4EF]Endurance/Immobilize[/color]
- (7) [color:#7AA4EF]Trap of the Hunter - [/color][color:#7AA4EF]Accuracy/Endurance[/color]
- (34) [color:#7AA4EF]Trap of the Hunter - [/color][color:#7AA4EF]Immobilize/Accuracy[/color]
- (37) [color:#7AA4EF]Trap of the Hunter - [/color][color:#7AA4EF]Accuracy/Immobilize/Recharge[/color]
- (42) [color:#7AA4EF]Trap of the Hunter - [/color][color:#7AA4EF]Chance of Damage(Lethal)[/color]
- (A) [color:#4AA5FF]HamiO:Golgi Exposure[/color]
- (5) [color:#7AA4EF]Numina's Convalescence - [/color][color:#7AA4EF]Heal[/color]
- (13) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color]
- (A) [color:#7AA4EF]Lockdown - [/color][color:#7AA4EF]Accuracy/Hold[/color]
- (3) [color:#7AA4EF]Lockdown - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
- (7) [color:#7AA4EF]Lockdown - [/color][color:#7AA4EF]Recharge/Hold[/color]
- (34) [color:#7AA4EF]Lockdown - [/color][color:#7AA4EF]Endurance/Recharge/Hold[/color]
- (37) [color:#7AA4EF]Lockdown - [/color][color:#7AA4EF]Accuracy/Endurance/Recharge/Hold[/color]
- (45) [color:#7AA4EF]Lockdown - [/color][color:#7AA4EF]Chance for +2 Mag Hold[/color]
- (A) [color:#7AA4EF]Efficacy Adaptor - [/color][color:#7AA4EF]EndMod/Endurance[/color]
- (5) [color:#7AA4EF]Efficacy Adaptor - [/color][color:#7AA4EF]EndMod/Accuracy/Recharge[/color]
- (17) [color:#7AA4EF]Efficacy Adaptor - [/color][color:#7AA4EF]EndMod/Accuracy[/color]
- (17) [color:#7AA4EF]Efficacy Adaptor - [/color][color:#7AA4EF]EndMod/Recharge[/color]
- (21) [color:#7AA4EF]Efficacy Adaptor - [/color][color:#7AA4EF]EndMod[/color]
- (31) [color:#7AA4EF]Efficacy Adaptor - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
- (A) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Defense/Endurance[/color]
- (15) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Recharge Speed[/color]
- (A) [color:#7AA4EF]Trap of the Hunter - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
- (9) [color:#7AA4EF]Trap of the Hunter - [/color][color:#7AA4EF]Endurance/Immobilize[/color]
- (9) [color:#7AA4EF]Trap of the Hunter - [/color][color:#7AA4EF]Accuracy/Endurance[/color]
- (34) [color:#7AA4EF]Trap of the Hunter - [/color][color:#7AA4EF]Immobilize/Accuracy[/color]
- (39) [color:#7AA4EF]Trap of the Hunter - [/color][color:#7AA4EF]Accuracy/Immobilize/Recharge[/color]
- (43) [color:#7AA4EF]Trap of the Hunter - [/color][color:#7AA4EF]Chance of Damage(Lethal)[/color]
- (A) [color:#7AA4EF]Thunderstrike - [/color][color:#7AA4EF]Accuracy/Damage[/color]
- (11) [color:#7AA4EF]Thunderstrike - [/color][color:#7AA4EF]Damage/Endurance[/color]
- (11) [color:#7AA4EF]Thunderstrike - [/color][color:#7AA4EF]Damage/Recharge[/color]
- (29) [color:#7AA4EF]Thunderstrike - [/color][color:#7AA4EF]Accuracy/Damage/Recharge[/color]
- (37) [color:#7AA4EF]Thunderstrike - [/color][color:#7AA4EF]Accuracy/Damage/Endurance[/color]
- (40) [color:#7AA4EF]Thunderstrike - [/color][color:#7AA4EF]Damage/Endurance/Recharge[/color]
- (A) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color]
- (13) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color]
- (A) [color:#7AA4EF]Freebird - [/color][color:#7AA4EF]FlySpeed[/color]
- (15) [color:#7AA4EF]Freebird - [/color][color:#7AA4EF]Endurance[/color]
- (A) [color:#8BAFF1]Endurance Reduction[/color][color:#8BAFF1] IO[/color]
- (21) [color:#8BAFF1]Endurance Reduction[/color][color:#8BAFF1] IO[/color]
- (A) [color:#7AA4EF]Lockdown - [/color][color:#7AA4EF]Accuracy/Hold[/color]
- (19) [color:#7AA4EF]Lockdown - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
- (19) [color:#7AA4EF]Lockdown - [/color][color:#7AA4EF]Recharge/Hold[/color]
- (31) [color:#7AA4EF]Lockdown - [/color][color:#7AA4EF]Endurance/Recharge/Hold[/color]
- (40) [color:#7AA4EF]Lockdown - [/color][color:#7AA4EF]Accuracy/Endurance/Recharge/Hold[/color]
- (50) [color:#7AA4EF]Lockdown - [/color][color:#7AA4EF]Chance for +2 Mag Hold[/color]
- (A) [color:#8BAFF1]Jumping[/color][color:#8BAFF1] IO[/color]
- (A) [color:#7AA4EF]Numina's Convalescence - [/color][color:#7AA4EF]+Regeneration/+Recovery[/color]
- (23) [color:#7AA4EF]Miracle - [/color][color:#7AA4EF]+Recovery[/color]
- (23) [color:#7AA4EF]Regenerative Tissue - [/color][color:#7AA4EF]+Regeneration[/color]
- (A) [color:#7AA4EF]Efficacy Adaptor - [/color][color:#7AA4EF]EndMod[/color]
- (25) [color:#7AA4EF]Efficacy Adaptor - [/color][color:#7AA4EF]EndMod/Recharge[/color]
- (25) [color:#7AA4EF]Efficacy Adaptor - [/color][color:#7AA4EF]EndMod/Endurance[/color]
- (48) [color:#7AA4EF]Performance Shifter - [/color][color:#7AA4EF]Chance for +End[/color]
- (A) [color:#7AA4EF]Stupefy - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
- (27) [color:#7AA4EF]Stupefy - [/color][color:#7AA4EF]Endurance/Stun[/color]
- (27) [color:#7AA4EF]Stupefy - [/color][color:#7AA4EF]Accuracy/Endurance[/color]
- (36) [color:#7AA4EF]Stupefy - [/color][color:#7AA4EF]Stun/Range[/color]
- (40) [color:#7AA4EF]Stupefy - [/color][color:#7AA4EF]Accuracy/Stun/Recharge[/color]
- (43) [color:#7AA4EF]Stupefy - [/color][color:#7AA4EF]Chance of Knockback[/color]
- (A) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color]
- (29) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color]
- (A) [color:#7AA4EF]Blessing of the Zephyr - [/color][color:#7AA4EF]Run Speed, Jump, Flight Speed, Range[/color]
- (31) [color:#7AA4EF]Blessing of the Zephyr - [/color][color:#7AA4EF]Knockback Reduction (4 points)[/color]
- (A) [color:#7AA4EF]Expedient Reinforcement - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
- (33) [color:#7AA4EF]Expedient Reinforcement - [/color][color:#7AA4EF]Accuracy/Damage[/color]
- (33) [color:#7AA4EF]Expedient Reinforcement - [/color][color:#7AA4EF]Damage/Endurance[/color]
- (33) [color:#7AA4EF]Expedient Reinforcement - [/color][color:#7AA4EF]Accuracy/Damage/Recharge[/color]
- (42) [color:#7AA4EF]Expedient Reinforcement - [/color][color:#7AA4EF]Endurance/Damage/Recharge[/color]
- (43) [color:#7AA4EF]Expedient Reinforcement - [/color][color:#7AA4EF]Resist Bonus Aura for Pets[/color]
- (A) [color:#7AA4EF]Shield Breaker - [/color][color:#7AA4EF]Accuracy/Defense Debuff[/color]
- (36) [color:#7AA4EF]Shield Breaker - [/color][color:#7AA4EF]Defense Debuff/Endurance/Recharge[/color]
- (36) [color:#7AA4EF]Shield Breaker - [/color][color:#7AA4EF]Defense Debuff[/color]
- (A) [color:#7AA4EF]Lockdown - [/color][color:#7AA4EF]Endurance/Recharge/Hold[/color]
- (39) [color:#7AA4EF]Lockdown - [/color][color:#7AA4EF]Accuracy/Endurance/Recharge/Hold[/color]
- (39) [color:#7AA4EF]Lockdown - [/color][color:#7AA4EF]Accuracy/Hold[/color]
- (46) [color:#7AA4EF]Lockdown - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
- (46) [color:#7AA4EF]Lockdown - [/color][color:#7AA4EF]Recharge/Hold[/color]
- (50) [color:#7AA4EF]Lockdown - [/color][color:#7AA4EF]Chance for +2 Mag Hold[/color]
- (A) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color]
- (42) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color]
- (A) [color:#7AA4EF]Impervious Skin - [/color][color:#7AA4EF]Resistance/Endurance[/color]
- (45) [color:#7AA4EF]Impervious Skin - [/color][color:#7AA4EF]Resistance/Recharge[/color]
- (45) [color:#7AA4EF]Impervious Skin - [/color][color:#7AA4EF]Endurance/Recharge[/color]
- (46) [color:#7AA4EF]Impervious Skin - [/color][color:#7AA4EF]Resistance/Endurance/Recharge[/color]
- (48) [color:#7AA4EF]Impervious Skin - [/color][color:#7AA4EF]Status Resistance[/color]
- (A) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color]
- (48) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color]
- (A) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Defense[/color]
- (50) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Recharge Speed[/color]
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Brawl[/color]- (A) [color:#5EAEFF]Empty[/color]
- (A) [color:#7AA4EF]Celerity - [/color][color:#7AA4EF]+Stealth[/color]
- (A) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color]
[color:#4FA7FF]Level 0:[/color] [color:#B3CAF7]Ninja Run[/color]
[color:#489AFF]------------[/color]
[color:#489AFF]Set Bonus Totals:[/color]- 14.5% DamageBuff(Smashing)
- 14.5% DamageBuff(Lethal)
- 14.5% DamageBuff(Fire)
- 14.5% DamageBuff(Cold)
- 14.5% DamageBuff(Energy)
- 14.5% DamageBuff(Negative)
- 14.5% DamageBuff(Toxic)
- 14.5% DamageBuff(Psionic)
- 3.75% Defense(Fire)
- 3.75% Defense(Cold)
- 17.2% Defense(Energy)
- 17.2% Defense(Negative)
- 30.6% Defense(Ranged)
- 7.5% Defense(AoE)
- 3% Enhancement(Stun)
- 7.5% Enhancement(Held)
- 10% Enhancement(Immobilize)
- 37.5% Enhancement(RechargeTime)
- 25% Enhancement(Accuracy)
- 4% FlySpeed
- 95.4 HP (9.38%) HitPoints
- 4% JumpHeight
- 4% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 12.5%
- MezResist(Held) 24.6%
- MezResist(Immobilize) 12.5%
- MezResist(Sleep) 14.7%
- MezResist(Stun) 12.5%
- MezResist(Terrorized) 12.5%
- 10% (0.17 End/sec) Recovery
- 48% (2.04 HP/sec) Regeneration
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 10% Resistance(Fire)
- 10% Resistance(Cold)
- 10% Resistance(Energy)
- 10% Resistance(Negative)
- 10% Resistance(Toxic)
- 10% Resistance(Psionic)
- 4% RunSpeed
- 2% XPDebtProtection
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-
Thanks for the input.... It helps alot..... Influence not a big prob.....plus I have a stash of stuff in my base.... and I think I have some of that already slotted.... Erad/Cleave
But again,.... ty for the feedback....
Also....Scrapper Epics use to really sux....any suggestions?
Anaku -
Endurance === Decent...dont want to eat Blues like candy
Defense/Resist ---Very important
Toon Usage == Teams/TF's. Not looking for a farmer
Balance between Damage and Recharge....
Mainly want to see ideas and I can kinda piece things together..... I get bored with Mids fast -
I have searched this forum and can't seem to find slotting/builds for a spine/inv.... I have had this toon a very long time and would like to re-kindle it. I have been through many nerfs with it.
I don't really want to use purples but most all other IOs are open.
Thanks in advance.
Anaku -
With I-16 you get to keep powers that are +5 when exempting.... My question to you get credit for set bonuses as well
Example -- doing Ouro arc that exempts you to lvl 39 --- you have a set of oblits in a power you got at 30 .... The Oblit IOs range 33,35,37,40,44,44..... Will I only get the Set bonus for 3 IOs or all 6?
Thanks -
Thank you.... I must of had the other one...
Appreciate it. -
Is there an updated merit guide for Ouro arcs anywhere..... The Wiki is not up to date. I seem to remember the Devs giving us something but I think that was before the FOrum upgrade..... Or my Search-Fu is weak...
Thanks -
I do alot of crafting and I have found these 2 items would make life much easier.
1. When going to WW and clicking on a clerk -- It would be nice to have an option screen or filter to show the salvage needed for the recipes that you are currently holding. This would make crafting multiple recipes much easier.
2. The enhancment tables in the base -- Can you make a filter to list the enhancments. ie - type, alphab, level, ect. It would make things easier.
ok.... I know I said 2 but
3. I just find it strange that if we can hold 20 recipes shouldn't we be able to hold all the salvage for those 20?
Thank you for your time
Anaku
63 Month Vet -
Hello,
I am looking to soft cap or come close to it on my Fire blaster. I believe in dual builds so this will only be one of them. This gets me to 39% ranged and 13-14% melee/s/l defense along with almost 40% s/l resist.
I prefer to blast over melee and I also don't really care for Fire Breath (personal Pref). I am a TF ***** but like I said I can dual build if needed for solo.
Critic if you will..... End management and balancing of rech vs Def and Dam.
Thanks
Anaku
[color:#489AFF]Hero Plan by Mids' Hero Designer 1.601[/color]
[color:#489AFF]http://www.cohplanner.com/[/color]
[color:#B1C9F5]Click this DataLink to open the build![/color]
[color:#489AFF]Cinders Ella:[/color][color:#B3CAF7] Level 50 Natural Blaster[/color]
[color:#489AFF]Primary Power Set: [/color][color:#B3CAF7]Fire Blast[/color]
[color:#489AFF]Secondary Power Set: [/color][color:#B3CAF7]Fire Manipulation[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Fitness[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Flight[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Speed[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Fighting[/color]
[color:#489AFF]Ancillary Pool: [/color][color:#B3CAF7]Flame Mastery[/color]
[color:#489AFF]Hero Profile:[/color]
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Flares[/color]- (A) [color:#7AA4EF]Thunderstrike - [/color][color:#7AA4EF]Accuracy/Damage[/color]
- (3) [color:#7AA4EF]Thunderstrike - [/color][color:#7AA4EF]Damage/Endurance[/color]
- (3) [color:#7AA4EF]Thunderstrike - [/color][color:#7AA4EF]Damage/Recharge[/color]
- (11) [color:#7AA4EF]Thunderstrike - [/color][color:#7AA4EF]Accuracy/Damage/Recharge[/color]
- (13) [color:#7AA4EF]Thunderstrike - [/color][color:#7AA4EF]Accuracy/Damage/Endurance[/color]
- (13) [color:#7AA4EF]Thunderstrike - [/color][color:#7AA4EF]Damage/Endurance/Recharge[/color]
- (A) [color:#7AA4EF]Trap of the Hunter - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
- (5) [color:#7AA4EF]Trap of the Hunter - [/color][color:#7AA4EF]Endurance/Immobilize[/color]
- (5) [color:#7AA4EF]Trap of the Hunter - [/color][color:#7AA4EF]Accuracy/Endurance[/color]
- (9) [color:#7AA4EF]Trap of the Hunter - [/color][color:#7AA4EF]Immobilize/Accuracy[/color]
- (9) [color:#7AA4EF]Trap of the Hunter - [/color][color:#7AA4EF]Accuracy/Immobilize/Recharge[/color]
- (11) [color:#7AA4EF]Trap of the Hunter - [/color][color:#7AA4EF]Chance of Damage(Lethal)[/color]
- (A) [color:#7AA4EF]Thunderstrike - [/color][color:#7AA4EF]Accuracy/Damage[/color]
- (7) [color:#7AA4EF]Thunderstrike - [/color][color:#7AA4EF]Damage/Endurance[/color]
- (7) [color:#7AA4EF]Thunderstrike - [/color][color:#7AA4EF]Damage/Recharge[/color]
- (15) [color:#7AA4EF]Thunderstrike - [/color][color:#7AA4EF]Accuracy/Damage/Recharge[/color]
- (15) [color:#7AA4EF]Thunderstrike - [/color][color:#7AA4EF]Accuracy/Damage/Endurance[/color]
- (17) [color:#7AA4EF]Thunderstrike - [/color][color:#7AA4EF]Damage/Endurance/Recharge[/color]
- (A) [color:#7AA4EF]Positron's Blast - [/color][color:#7AA4EF]Accuracy/Damage[/color]
- (17) [color:#7AA4EF]Positron's Blast - [/color][color:#7AA4EF]Damage/Endurance[/color]
- (19) [color:#7AA4EF]Positron's Blast - [/color][color:#7AA4EF]Damage/Recharge[/color]
- (19) [color:#7AA4EF]Positron's Blast - [/color][color:#7AA4EF]Damage/Range[/color]
- (21) [color:#7AA4EF]Positron's Blast - [/color][color:#7AA4EF]Accuracy/Damage/Endurance[/color]
- (21) [color:#7AA4EF]Positron's Blast - [/color][color:#7AA4EF]Chance of Damage(Energy)[/color]
- (A) [color:#8BAFF1]Jumping[/color][color:#8BAFF1] IO[/color]
- (A) [color:#7AA4EF]Blessing of the Zephyr - [/color][color:#7AA4EF]Run Speed, Jump, Flight Speed, Range/Endurance[/color]
- (23) [color:#7AA4EF]Blessing of the Zephyr - [/color][color:#7AA4EF]Knockback Reduction (4 points)[/color]
- (A) [color:#7AA4EF]Obliteration - [/color][color:#7AA4EF]Damage[/color]
- (23) [color:#7AA4EF]Obliteration - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
- (25) [color:#7AA4EF]Obliteration - [/color][color:#7AA4EF]Damage/Recharge[/color]
- (25) [color:#7AA4EF]Obliteration - [/color][color:#7AA4EF]Accuracy/Damage/Recharge[/color]
- (27) [color:#7AA4EF]Obliteration - [/color][color:#7AA4EF]Accuracy/Damage/Endurance/Recharge[/color]
- (27) [color:#7AA4EF]Obliteration - [/color][color:#7AA4EF]Chance for Smashing Damage[/color]
- (A) [color:#7AA4EF]Blessing of the Zephyr - [/color][color:#7AA4EF]Run Speed, Jump, Flight Speed, Range/Endurance[/color]
- (29) [color:#7AA4EF]Blessing of the Zephyr - [/color][color:#7AA4EF]Knockback Reduction (4 points)[/color]
- (A) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color]
- (29) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color]
- (A) [color:#7AA4EF]Gaussian's Synchronized Fire-Control - [/color][color:#7AA4EF]To Hit Buff[/color]
- (31) [color:#7AA4EF]Gaussian's Synchronized Fire-Control - [/color][color:#7AA4EF]To Hit Buff/Recharge[/color]
- (31) [color:#7AA4EF]Gaussian's Synchronized Fire-Control - [/color][color:#7AA4EF]To Hit Buff/Recharge/Endurance[/color]
- (31) [color:#7AA4EF]Gaussian's Synchronized Fire-Control - [/color][color:#7AA4EF]Recharge/Endurance[/color]
- (33) [color:#7AA4EF]Gaussian's Synchronized Fire-Control - [/color][color:#7AA4EF]To Hit Buff/Endurance[/color]
- (33) [color:#7AA4EF]Gaussian's Synchronized Fire-Control - [/color][color:#7AA4EF]Chance for Build Up[/color]
- (A) [color:#7AA4EF]Adjusted Targeting - [/color][color:#7AA4EF]To Hit Buff[/color]
- (33) [color:#7AA4EF]Adjusted Targeting - [/color][color:#7AA4EF]To Hit Buff/Recharge[/color]
- (34) [color:#7AA4EF]Adjusted Targeting - [/color][color:#7AA4EF]To Hit Buff/Endurance/Recharge[/color]
- (34) [color:#7AA4EF]Adjusted Targeting - [/color][color:#7AA4EF]To Hit Buff/Endurance[/color]
- (34) [color:#7AA4EF]Adjusted Targeting - [/color][color:#7AA4EF]Recharge[/color]
- (A) [color:#7AA4EF]Thunderstrike - [/color][color:#7AA4EF]Accuracy/Damage[/color]
- (36) [color:#7AA4EF]Thunderstrike - [/color][color:#7AA4EF]Damage/Endurance[/color]
- (36) [color:#7AA4EF]Thunderstrike - [/color][color:#7AA4EF]Damage/Recharge[/color]
- (37) [color:#7AA4EF]Thunderstrike - [/color][color:#7AA4EF]Accuracy/Damage/Recharge[/color]
- (37) [color:#7AA4EF]Thunderstrike - [/color][color:#7AA4EF]Accuracy/Damage/Endurance[/color]
- (37) [color:#7AA4EF]Thunderstrike - [/color][color:#7AA4EF]Damage/Endurance/Recharge[/color]
- (A) [color:#7AA4EF]Miracle - [/color][color:#7AA4EF]+Recovery[/color]
- (36) [color:#7AA4EF]Numina's Convalescence - [/color][color:#7AA4EF]+Regeneration/+Recovery[/color]
- (50) [color:#8BAFF1]Healing[/color][color:#8BAFF1] IO[/color]
- (A) [color:#7AA4EF]Performance Shifter - [/color][color:#7AA4EF]EndMod[/color]
- (39) [color:#7AA4EF]Performance Shifter - [/color][color:#7AA4EF]EndMod/Recharge[/color]
- (39) [color:#7AA4EF]Performance Shifter - [/color][color:#7AA4EF]EndMod/Accuracy/Recharge[/color]
- (39) [color:#7AA4EF]Performance Shifter - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
- (40) [color:#7AA4EF]Performance Shifter - [/color][color:#7AA4EF]EndMod/Accuracy[/color]
- (40) [color:#7AA4EF]Performance Shifter - [/color][color:#7AA4EF]Chance for +End[/color]
- (A) [color:#5EAEFF]Empty[/color]
- (A) [color:#7AA4EF]Steadfast Protection - [/color][color:#7AA4EF]Resistance/+Def 3%[/color]
- (45) [color:#7AA4EF]Steadfast Protection - [/color][color:#7AA4EF]Resistance/Endurance[/color]
- (A) [color:#7AA4EF]Efficacy Adaptor - [/color][color:#7AA4EF]EndMod[/color]
- (40) [color:#7AA4EF]Efficacy Adaptor - [/color][color:#7AA4EF]EndMod/Recharge[/color]
- (42) [color:#7AA4EF]Efficacy Adaptor - [/color][color:#7AA4EF]EndMod/Accuracy/Recharge[/color]
- (42) [color:#7AA4EF]Efficacy Adaptor - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
- (42) [color:#7AA4EF]Efficacy Adaptor - [/color][color:#7AA4EF]EndMod/Accuracy[/color]
- (43) [color:#7AA4EF]Efficacy Adaptor - [/color][color:#7AA4EF]EndMod/Endurance[/color]
- (A) [color:#7AA4EF]Red Fortune - [/color][color:#7AA4EF]Defense/Endurance[/color]
- (43) [color:#7AA4EF]Red Fortune - [/color][color:#7AA4EF]Defense/Recharge[/color]
- (43) [color:#7AA4EF]Red Fortune - [/color][color:#7AA4EF]Endurance/Recharge[/color]
- (45) [color:#7AA4EF]Red Fortune - [/color][color:#7AA4EF]Defense/Endurance/Recharge[/color]
- (45) [color:#7AA4EF]Red Fortune - [/color][color:#7AA4EF]Defense[/color]
- (46) [color:#7AA4EF]Red Fortune - [/color][color:#7AA4EF]Endurance[/color]
- (A) [color:#5EAEFF]Empty[/color]
- (A) [color:#5EAEFF]Empty[/color]
- (A) [color:#7AA4EF]Lockdown - [/color][color:#7AA4EF]Accuracy/Hold[/color]
- (46) [color:#7AA4EF]Lockdown - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
- (48) [color:#7AA4EF]Lockdown - [/color][color:#7AA4EF]Recharge/Hold[/color]
- (48) [color:#7AA4EF]Lockdown - [/color][color:#7AA4EF]Endurance/Recharge/Hold[/color]
- (50) [color:#7AA4EF]Lockdown - [/color][color:#7AA4EF]Accuracy/Endurance/Recharge/Hold[/color]
- (50) [color:#7AA4EF]Lockdown - [/color][color:#7AA4EF]Chance for +2 Mag Hold[/color]
- (A) [color:#7AA4EF]Gladiator's Armor - [/color][color:#7AA4EF]Resistance/Rech/End[/color]
- (46) [color:#7AA4EF]Gladiator's Armor - [/color][color:#7AA4EF]Resistance[/color]
- (A) [color:#7AA4EF]Undermined Defenses - [/color][color:#7AA4EF]Defense Debuff/Recharge[/color]
- (48) [color:#7AA4EF]Undermined Defenses - [/color][color:#7AA4EF]Defense Debuff/Recharge/Endurance[/color]
- (A) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color]
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Brawl[/color]- (A) [color:#5EAEFF]Empty[/color]
- (A) [color:#5EAEFF]Empty[/color]
- (A) [color:#5EAEFF]Empty[/color]
[color:#489AFF]------------[/color]
[color:#489AFF]Set Bonus Totals:[/color]- 19.5% DamageBuff(Smashing)
- 19.5% DamageBuff(Lethal)
- 19.5% DamageBuff(Fire)
- 19.5% DamageBuff(Cold)
- 19.5% DamageBuff(Energy)
- 19.5% DamageBuff(Negative)
- 19.5% DamageBuff(Toxic)
- 19.5% DamageBuff(Psionic)
- 6.13% Defense(Smashing)
- 6.13% Defense(Lethal)
- 7.06% Defense(Fire)
- 7.06% Defense(Cold)
- 23.3% Defense(Energy)
- 23.3% Defense(Negative)
- 3% Defense(Psionic)
- 9.25% Defense(Melee)
- 32.4% Defense(Ranged)
- 11.1% Defense(AoE)
- 2.5% Enhancement(Held)
- 26.3% Enhancement(RechargeTime)
- 5% Enhancement(Immobilize)
- 57% Enhancement(Accuracy)
- 22% FlySpeed
- 81.3 HP (6.75%) HitPoints
- 22% JumpHeight
- 22% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Held) 4.95%
- MezResist(Immobilize) 2.2%
- MezResist(Stun) 2.2%
- 21.5% (0.36 End/sec) Recovery
- 10% (0.5 HP/sec) Regeneration
- 2.84% Resistance(Fire)
- 2.84% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 3.13% Resistance(Toxic)
- 22% RunSpeed
[color:#489AFF]Set Bonuses:[/color]
[color:#8BAFF1]Thunderstrike[/color]
[color:#B3CAF7](Flares)[/color]- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
[color:#B3CAF7](Ring of Fire)[/color]- 5% Enhancement(Immobilize)
- 22.6 HP (1.87%) HitPoints
- 9% Enhancement(Accuracy)
- MezResist(Held) 2.75%
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
[color:#B3CAF7](Fire Blast)[/color]- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
[color:#B3CAF7](Fire Ball)[/color]- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
- 3.13% Resistance(Toxic)
[color:#B3CAF7](Hover)[/color]- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
- [color:#B3CAF7] Knockback Protection (Mag -4)[/color]
[color:#B3CAF7](Fire Sword Circle)[/color]- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
[color:#B3CAF7](Fly)[/color]- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
- [color:#B3CAF7] Knockback Protection (Mag -4)[/color]
[color:#B3CAF7](Aim)[/color]- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 22.6 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
[color:#B3CAF7](Build Up)[/color]- 2% DamageBuff(All)
- 1.26% Resistance(Energy,Negative)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
[color:#B3CAF7](Blaze)[/color]- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
[color:#B3CAF7](Stamina)[/color]- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 22.6 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
[color:#B3CAF7](Tough)[/color]- 1.5% (0.03 End/sec) Recovery
- [color:#B3CAF7] 3% Defense(All)[/color]
[color:#B3CAF7](Consume)[/color]- 13.6 HP (1.12%) HitPoints
- 1.5% (0.03 End/sec) Recovery
- 10% (0.5 HP/sec) Regeneration
- 2.5% DamageBuff(All)
- 5% Enhancement(RechargeTime)
[color:#B3CAF7](Weave)[/color]- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
[color:#B3CAF7](Char)[/color]- 3% DamageBuff(All)
- 2.5% Enhancement(Held)
- MezResist(Held) 2.2%
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
[color:#B3CAF7](Fire Shield)[/color]- 2.5% (0.04 End/sec) Recovery, 2.5% (0.04 End/sec) Recovery (in PvP)
[color:#B3CAF7](Melt Armor)[/color]- 2% DamageBuff(All)
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I was thinking about a comment made earlier in this thread about GR hitting the test servers. Would you think it would probably be on a stand alone server seperate from test? I was thinking they might need to run the Beta seperate since it kinda seperate from COH to a degree.
Just a thought.....
Anaku -
I to do not care for the new Forums........ I'm not complaining.... just voicing my opinion. I liked the others because they seemed much more open in the navagation.... and do I really need to see all the different languages? < Retorical question BTW>
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[ QUOTE ]
Release Notes for Build 19.20090716.0
Monday, July 20th, 2009
Task Force
<ul type="square">[*]Manticore Task Force: 1st Mission no longer spawns level 40 Paragon Protector Elites (This is a level 30-35 Task Force)[/list]
This states that it only occurs in the first mission. Last week when I did a Manti, The Lvl 40 PP Elites spawned through out the TF, not just the FIrst Mish.
Anaku -
Another draw back to the Ops suggestion is they can change the difficulty several times through out the TF. I remember when I-9 first came out we would run Katies at level 1 until the last mish and up it to level 5 to get the 50 IO.
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I remember a while ago (A few years) that if an account was idle (I believe) for a period of time their toon names would become available again.
I am sure there are alot of people that have up and left the game that are still holding (maybe) some good toon names. Would it be possible to make them available if say the account is unpaid for like 6 months or 12 months no matter the level of the toon?
I know there are probably some road blocks to this.... maybe some are just taking a break.... waiting for reactivation weekend.....
Or maybe there is already something in place that I am unaware of.
Just a thought.
Thanks
Anaku -
I was on last night and it was freaking wonderful..... This evening wow.... lag city.
I downloaded that Ping Plotter. Neither of the (east or West) are reachable. It goes Red at the 9th Hop..... Not sure what else to gather from that....