Allstar_Guard

Apprentice
  • Posts

    59
  • Joined

  1. Allstar_Guard

    A Spines Brute?

    I would love to have the Spines Set for a Brute, is there any where on here that this has been discussed or brought up? What do you guys think of Spines as a set for Brutes?
  2. I do think, the big thing here is, rather than have a toon here generic'd becuase someone said they looked like someone, is really the issue, this can be used as a griefing tactic if the GM's just follow through and generic the charachter without first looking at this toon and it's description, then making a solid case for having to generic the character, other wise we leave the door open for people to hang out and just grief people even if they do not resemble the character in question.
  3. Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Claws Scrapper lvl 48: Level 50 Science Scrapper
    Primary Power Set: Claws
    Secondary Power Set: Regeneration
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting

    Hero Profile:
    Level 1: Swipe -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(3), T'Death-Dmg/Rchg:40(3), T'Death-Acc/Dmg/EndRdx:40(5), T'Death-Dmg/EndRdx/Rchg:40(5), T'Death-Dam%:40(7)
    Level 1: Fast Healing -- Heal(A), Heal(7), Heal(9), Heal(9)
    Level 2: Slash -- Acc(A), EndRdx(11), Dmg(11), Dmg(13), Dmg(13), Achilles-ResDeb%:20(15)
    Level 4: Reconstruction -- Numna-Heal/EndRdx:50(A), Numna-EndRdx/Rchg:50(15), Numna-Heal/EndRdx/Rchg:50(17), Heal(17), Heal(19), Heal(19)
    Level 6: Quick Recovery -- EndMod(A), EndMod(21), EndMod(21), EndMod(23), EndMod(23), EndMod(25)
    Level 8: Hurdle -- Jump(A)
    Level 10: Follow Up -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(25), T'Death-Dmg/Rchg:40(27), T'Death-Acc/Dmg/EndRdx:40(27), T'Death-Dmg/EndRdx/Rchg:40(29), T'Death-Dam%:40(29)
    Level 12: Combat Jumping -- DefBuff-I:50(A), DefBuff-I:50(31), DefBuff-I:50(31)
    Level 14: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(31), Jump(33)
    Level 16: Integration -- Heal(A)
    Level 18: Focus -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(33), Dev'n-Dmg/Rchg:50(33), Dev'n-Acc/Dmg/Rchg:50(34), Dev'n-Acc/Dmg/EndRdx/Rchg:50(34), Dev'n-Hold%:50(34)
    Level 20: Health -- Heal(A), Heal(36), Heal(36), Heal(36)
    Level 22: Stamina -- EndMod(A), EndMod(37), EndMod(37)
    Level 24: Hasten -- RechRdx(A), RechRdx(37), RechRdx(39)
    Level 26: Eviscerate -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(39), Sciroc-Dmg/Rchg:50(39), Sciroc-Acc/Rchg:50(40), Sciroc-Acc/Dmg/EndRdx:50(40), Sciroc-Dam%:50(40)
    Level 28: Instant Healing -- Heal(A), Heal(42), Heal(42), Heal(42), Heal(43), Heal(43)
    Level 30: Kick -- FrcFbk-Rechg%:50(A)
    Level 32: Tough -- ResDam(A), ResDam(43), ResDam(45), EndRdx(45)
    Level 35: Revive -- EndMod-I:50(A)
    Level 38: Moment of Glory -- ResDam-I:50(A)
    Level 41: Weave -- DefBuff(A), DefBuff(45), DefBuff(46), EndRdx(46)
    Level 44: Resilience -- ResDam-I:50(A)
    Level 47: Dull Pain -- Heal(A), Heal(48), Heal(48), Heal(48), Heal(50)
    Level 49: [Empty]
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]8% DamageBuff(Smashing)[*]8% DamageBuff(Lethal)[*]8% DamageBuff(Fire)[*]8% DamageBuff(Cold)[*]8% DamageBuff(Energy)[*]8% DamageBuff(Negative)[*]8% DamageBuff(Toxic)[*]8% DamageBuff(Psionic)[*]3.75% Defense(Smashing)[*]3.75% Defense(Lethal)[*]1.56% Defense(Fire)[*]1.56% Defense(Cold)[*]1.56% Defense(Energy)[*]1.56% Defense(Negative)[*]6.88% Defense(Psionic)[*]7.5% Defense(Melee)[*]3.13% Defense(Ranged)[*]3.13% Defense(AoE)[*]9% Enhancement(Accuracy)[*]95.4 HP (7.12%) HitPoints[*]MezResist(Held) 8.8%[*]MezResist(Immobilize) 5.5%[*]34% (1.9 HP/sec) Regeneration[*]3.13% Resistance(Negative)[/list]------------
    [u]Set Bonuses:[u]
    [u]Touch of Death[u]
    (Swipe)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 20.1 HP (1.5%) HitPoints[*] 2.5% DamageBuff(All)[*] MezResist(Held) 2.75%[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list][u]Numina's Convalescence[u]
    (Reconstruction)<ul type="square">[*] 12% (0.67 HP/sec) Regeneration[*] 25.1 HP (1.87%) HitPoints[/list][u]Touch of Death[u]
    (Follow Up)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 20.1 HP (1.5%) HitPoints[*] 2.5% DamageBuff(All)[*] MezResist(Held) 2.75%[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list][u]Blessing of the Zephyr[u]
    (Super Jump)<ul type="square">[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[/list][u]Devastation[u]
    (Focus)<ul type="square">[*] 12% (0.67 HP/sec) Regeneration[*] 30.1 HP (2.25%) HitPoints[*] 3% DamageBuff(All)[*] MezResist(Held) 3.3%[*] 3.75% Defense(Psionic)[/list][u]Scirocco's Dervish[u]
    (Eviscerate)<ul type="square">[*] 10% (0.56 HP/sec) Regeneration[*] 3.13% Resistance(Negative)[*] 9% Enhancement(Accuracy)[*] 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)[*] 3.13% Defense(Psionic)[/list]


    Ok this is how my Claws/Regen sits atm, but will be respecing him. So now you guy's can let me know what ya think for Spin or Shockwave or Both.
  4. Yeah I guess I should have said what his Primary is, He's a Claws/Regen. The point for Knockback is noted, I play a lot on Team's and when I'm teamed I usually let the Tank do his Job so After he get's the Aggro good and Tight, I go in on his heels to deal as much Damage as I can. I also solo a lot, especialy when I run the AE mision's. I'm at Level 47 now, and I do have Eviscerate allready, I do plan on respecing soon to get my Primary/Secondary in a more Optimal order.(Picked up Resilience very late). This is my first Claws and have had a ball with him so far, so still feeling out the powerset. Sems like a tough decision still though.
  5. I have a Claws Scrapper and am in the process of leveling him up, I would like to slot Evicerate and one more Aoe type attack, but I don't need Both Spin and Shockwave, can anyone give me their oppinion on these two attack's?
  6. A Mythology Pack that soun'd like it could be intriguing
  7. The news said it's release was today, it's not in NC soft's store? Has the release been pushed back?
  8. I'd Like to see more Countrie's represented as well, it's easy enough to make an American, Canadian, Russian, themed Patriot. we could use more option's.