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Posts
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Joined
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If you want a good story you can try one of mine (see my sign), just send me a feedback when you finish so I can play yours.
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Guys I've a problem with this objective.
Let's say, for example, that I'm creating a mision where Malta agents have kidnapped some small thugs (like Hellions or Trolls) to force them joining their ranks and players must save them. If I try to add the captive the MA says me that there's an error because there's no overlap between the captive and the foes.
There's a way to solve this problem (which isn't to create a custom critter similar to the captive)? -
News for Spines. I did another experiment with Thorn Assault and find that, if you configure the set to use its peculiar power, the critter will use villain version.
Probably it's the same thing for the other powerset (maybe using Energy Assault for Energy Blast and so on). -
As you know, some powersets (namely Energy Blast, Spines and Electrical Blast - and maybe some others i don't remember) have a different appearence between heroes and villains (example, Energy Blast for heroes is blue, for villains red).
There's a way to choose how the appearence for power used by custom critters?
I made some experiments and they gave me conflicting results: ranged powers, indipendently from the original AT of the set, always appear in hero version (but I saw several critters that use villain version) while melee powers appear as hero when used by an ally and as villain when used by a foe (again, I saw some critters who don't follow this rule). -
I don't know if someone already suggested it, but I think that a good Melee Attack Power Set to add could be "Quarterstaff" or "Spear" (strong damage, low recharge, 3 or more Cone/PBAoE type attacks), at least Valkyrie can finally use her lance
What do you think of it?