AIB

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  1. Quote:
    Originally Posted by TwoHeadedBoy View Post
    AIB doesn't pay a subscription fee. He gets paid $15 a month to play the game.

    Primal Earth won the war against Praetoria because AIB one-shotted Tyrant with Brawl.

    Galaxy City was destroyed because AIB accidentally used Rest in the zone.

    Giant Monsters show up gray to AIB.

    Before any new content comes out, the Dev's ask AIB to test it. If it takes him more than 10 seconds to solo it, they know it will be challenging for full teams of other players.

    The 'I Win' button was created after a GM watched AIB use Gabriel's Hammer.

    Blue Steel uses a thread from AIB's blazer as a source to draw out his power.
    Quote:
    Originally Posted by Stone Daemon View Post
    AIB doesn't cry. He spawns new Wells of Furies from his eyes.

    The Hamidon stays in Eden because AIB is known to visit Founders Falls on occasion.

    Rularuu cannot leave the Shadow Shard because he lost a bet to AIB over an arm wrestling match.

    Darrin Wades initial plan was to steal AIB's power, but he abandoned that plan as impossible.

    People wear sunglasses at night in an effort to emulate AIB.

    Purple enhancements are actually deposits left by AIBs pets.

    AIB isn't short. He adjusts your perception so you can feel better about yourself.


    I'll bet the "fact checkers" are going to be all over this...

    Regardless, know that the campaign is going according to plan. All other contenders have withdrawn.

    I look forward to serving all, especially those of the Kheldian community, in an expanded role in the near future.

    Statesman may be gone but I live on.

    Farewell
  2. Hello everyone,

    I have decided that this thread needs a theme song.

    I submit the following as I believe it to be quite appropriate.

    http://www.youtube.com/watch?v=Ah5F9sS6LcE

    http://en.wikipedia.org/wiki/Anything_You_Can_Do_(song)

    What do you think?



    Enjoy,

    AIB
  3. What are we rolling tonight?
  4. Quote:
    Originally Posted by Laserblitz_Emcc View Post
    ...Ps to Mr AIB
    You are my idol I have done everything you did on my human only WS...You sir, are pure WS kick A$$
    Thanks for the praise and congratulations upon the feats. Whether you beatdown the buck with bare hands or blast him with buckshot from your Benelli, at the end of the day you still get to bite into that backstrap. And boy oh boy it tastes...bueno...
  5. Jin,

    Don't worry about finding the bi and triform routes unappealing as they are certainly not for everyone. I am glad that you gave formshifting a shot and do keep in mind what Dechs mentioned regarding the forthcoming change.

    Human forms can be made to have strong AOE damage and as one it is likely that you will be able to take on full groups of x8, especially at only +1. Provided that you build adequately and play well, you should be able to accomplish this goal without spending billions.

    What Alien did in '09 is still doable. Even greater things are now possible.

    As for mob types, not all are created equally. However a well built and well played shade rarely runs into any that are too difficult for him to quickly annihilate.

    Teams will long for your power and versatility. Heck, you may even think of putting an ad in the paper...

    "Got a problem? Odds against you? Call the Equalizer. 212 555 4200"."

    Shades make great Equalizers.

    http://en.wikipedia.org/wiki/The_Equalizer

    Enjoy,

    AIB
  6. Quote:
    Originally Posted by The guy your mom stalks View Post
    ...

    Alpha: Spiritual
    Destiny: Barrier
    Interface: Reactive
    Lore: Warworks...
    Those are the very choices I have made.

    Oh, and I use Ion...



    Hope you're having fun.
  7. Your build is close enough to mine that I am just going to refer you to it...

    http://boards.cityofheroes.com/showthread.php?t=266653

    Read through the comments and look up some of my other posts to discover the highlights.

    And, I very much recommend that you select the powers in the order that I have listed as it will render you more than adequate at every stage of the game. The enemies shall fall before you for you shall have...

    One Build to rule them all, One Build to grind them, One Build to bring them all and with your brightness blind them.
  8. Quote:
    Originally Posted by Alpha_XBS View Post

    1. What's the consensus on slotting...Gaussian's Synchronized Fire-Control: Chance for Build Up on Nova?

    2. I've seen it on a few builds here and I currently have it slotted, but don't know that it's actually worth it.

    I've never seen it do anything, but then again, I don't pay a lot of attention to the Combat tab.
    1. I slot it on both my WS and PB.

    As for the "consensus" well, this is the Kheld forum, so...

    2. I recommend trying out some other enhancements and seeing if you prefer them.

    I shift forms a lot and have tried out other enhancements. Gaus is what I have come to prefer.

    Oh, and when it fires it does this...

  9. That 2nd picture is really sweet.

    Next week I think we should all strike Cantankerous' pose.

    Oh, and sorry about scrapperlockage.

    Late
  10. I've decided to update my submission by providing a more complete picture.









  11. AIB

    E.g.a.d.!!!

    Honest AIB is currently part of this crew. Serene Servant is holding down the fort on Protector.



    "This right here is funny, I don't care who ya are!"...

    Quote:
    Originally Posted by TwoHeadedBoy View Post
    ...and Dechs is on Virtue, all by himself... Probably roleplaying that he's on Freedom. )
  12. I am fine with TF builds prior to the change. I am confident that I will be fine with them after the change.

    I will be working in the new Kheld enhancements. And I do hope that all of you get toggle suppression.
  13. 1. My simple seekers solution should be implemented.

    http://boards.cityofheroes.com/showthread.php?t=286975

    Why?

    PBs would deal more damage. Furthermore, it would not require a significant amount of time for the Developers to implement and it would not alter the accustomed way(s) in which the great majority of PBs use Photon Seekers.

    Please, compare my opening remarks here...

    http://boards.cityofheroes.com/showthread.php?t=281076

    2. The base resistance of Light Form should be lowered to 30% S/L/E/N/F/C/T/ and Psi in exchance the crash should go away.

    Everything else about the power remains the same.

    Why?

    The crash goes away . Shields become (more) relevant. PBs would get Psi resistance.

    To quote from one of my old posts,

    "Now, everyone think about what this would mean.

    30% resistance could be enhanced to appx 47% resistance.

    If a PB were to be in Human form with Incandesence and Enhanced shields (35% res) then the human form could be at 85% resistance cap to E/N and have 82% resistance to S/L/F/C . With resistance enhanced Essence Boost (not that i recommend this) the human form PB could be at 70% resistance to Toxic and 47% resistance to Psi. All of this is not taking into consideration any bonuses from IOs.

    In Dwarf (enhanced) one would be beyond resistance cap of 85% for S/L/E/N/F/C/T and have 47% Psi Resistance.

    In Nova one would have 47% resistance to S/L/E/N/F/C/T/Psi."

    This suggestion was well received by many of the most prominent members of this community long ago.

    To see the discussion, I refer the reader to comments made here...

    http://boards.cityofheroes.com/showthread.php?t=264101

    3. Pulsar's magnitude should be increased.

    Why?

    Ummm, why not? I don't anticipate any objections to this suggestion.

    All Khelds...

    1. Faster form shifts...oh wait, CHECK!

    2. Toggle suppression. I have no idea why this has not yet been implemented. (Btw, it is worth discussing whether or not the toggles should remain active while in forms...but, I'll not get into that now.)

    3. Dwarf forms should have debuff resistance, especially to end drain. This would provide incentive for going to Dwarf when getting sucked dry by numerous baddies.

    4. Umbral Mastery and Luminous Mastery should be considered. I have proposed a number of items to supplement our abilities here...

    http://boards.cityofheroes.com/showthread.php?t=281076

    Quote:
    Originally Posted by Darth_Khasei View Post
    This is correct and essentially what the devs have even said themselves recently.
    Agreed.

    I have proposed a solution to this problem as well.

    http://boards.cityofheroes.com/showthread.php?t=282858

    Later everyone.
  14. Had a great time. Oh, and that purple recipe...I think that was meant for me.
  15. This was discussed here as well.

    http://boards.cityofheroes.com/showthread.php?t=283987

    How I miss the good ol days...





    Quote:
    Originally Posted by Diggaroo View Post
    ...Handclap looks and feels too girly for my Peacebringer...
    Now, just wait a sec. My PB IS a girl!

    Quote:
    Originally Posted by Vauluur View Post
    Side note: Can't they have it play a different animation when it's in the air? I can think of several powers that have different animations when flying. Why not play the footstomp on the ground and the handclap in the air?
    This is a great solution. I approve its implementation.
  16. So, for tonight, how about an ITF?

    After all, it is the WST right?
  17. Quote:
    Originally Posted by TwoHeadedBoy View Post
    ...It doesn't do any damage at all if I don't take it.
    Indeed...

    Quote:
    Originally Posted by TwoHeadedBoy View Post
    Why would you like the scatter? With the exception of closed spaces, it will inevitably grief all of your other AOE attacks. If the initial 'BOOM!' was like Repulsion Bomb, you would have targeted AOE Knockdown with a chance for stun component, followed by your 'summon Polar Lights' idea.
    I like the way it looks and feels. I do not find it annoying because I generally use Photon Seekers as a mini-nuke followed by Dawn Strike or I use them as a mini-nuke then switch to Nova while jumping in some direction to position myself to unleash more AOE damage.

    I would be fine with changing it to AOE Knockdown, especially if it were to gain stun potential in the process.
  18. Quote:
    Originally Posted by William_Valence View Post
    It could be a mentality thing, but I don't see a disparity so much as a difference. Seekers do kinda suck nuggets, 1. but I don't see the difference in damage between ATs as the problem.



    2. This is an issue. 3. The devs do indeed balance with IO's in mind, and I've never actually seen a dev use the "This game is balanced around SOs." quote. The game "Was not made more difficult with the addition of IOs."

    Even with that said, 4. sniping numbers for size, I don't agree with much of the mentality. Most importantly:



    5. Using PB consistancy and self contained nature to justify, on a medium recharge build where the gap would decrease as IOs are added, such a small gap as 6. you described as the "higher high" is a bit off.



    7. This is also a part of the "Higher High" and sort of what I was getting at with the question. User error is part of the gameplay. Use the powers at maximum, and you get your "higher high" make a mistake and you suffer. It also ignores the fact, that I didn't mention as I didn't feel the need, some enemies don't leave bodies. Preventing the power's use; which isn't user error.

    8. Giving PBs an power thats 80% EE, with the potential to be EE+, is not the way to go.

    9. As much a people might not like it, PB damage is as self contained as it's survivability. 10. However PBs surviviability can cap resistances now, I believe cap health, and has a reliable heal. Apparently PBs have enough survivablility and self buffs that they don't need a counter to Stygian circle; 11. that just tells me that their "self contained" survivability is at least the level of the WS "Higher high".

    So, I guess the question is:

    12. Why damage? Right now PBs are self contained with Damage and survivability, and are supposedly supposed to be lower than WSs max with "Bodies!!" but much more reliable with less ability for user error. That doesn't seem to be the case with survivability, as they seem to have at least as much as the WS high. 13. Do we really need to close the damage gap; that's actually supposed to be there?

    Right now Warshades have very strong control capability, as well as some debuff potential and no outside buffs.

    Peacebringers have much weaker control, a decent bit of debuffs, and some outside buffs.

    14. Wouldn't that be a better target? Make PBs better at some utility area than WSs, likely outside buffs.
    1. What do you see as the problem?

    2. If you don't like my 100% recharge reduction then what percentage do you think would be more appropriate?

    3. Here is a loading screen tip, "The Invention System is completely optional, if you don't like it, ignore it. They game wasn't made harder to compensate for it." You should dig through the forum and see if you can find what it used to say. I too, have never actually seen a dev use the "This game is balanced around SOs" comment, it is just a constant refrain I find upon the boards. Regardless...

    4. What numbers do you think would be more appropriate?

    5. Should I use a low recharge build or a high recharge build instead?

    6. The "higher high" comment was about Warshades (e.g. "when all their pets are out and their damage is maxed" (because the have used both mires to make it so).

    7. You're right, some enemies don't leave bodies. And sometimes, there aren't enough enemies to cap damage resistance with Eclipse. And sometimes, there aren't enough enemies to have out multiple Extracted Essences. And sometimes there aren't enough enemies to cap one's damage with Sunless mire and Dwarf mire. But when these things are present, and you successfully avail yourself of them, you wind up having...a...Higher High than a PB with your Warshade.

    8. And what is the way to go?

    9. With my proposal the PB's damage would still be self-contained.

    10. I don't recall speaking about PB's survivability. One thing that you are overlooking is that PBs do not cap Psi resistance with Light Form.

    11. ...

    12. Why not?

    13. How do you know that the "damage gap" is "actually supposed to be there?"

    14. Clearly you think so. Perhaps, you should start a thread with your comprehensive solution(s).
  19. Quote:
    Originally Posted by TwoHeadedBoy View Post
    Now here's a question for you: What if the initial "BOOM!" KB of Seekers was replaced with an AOE stun, followed by your adaptation of Polar Lights working how you've laid out? This would serve the multipurpose of retaining utility in seekers, adding an AOE stun making Pulsar a more viable power (a means of layering mez) and it would remove the unpredictable location AOE Knockback that myself and many others find annoying.
    The primary purpose of this proposal is to resolve the damage disparity dilemma that has been a constant topic of conversation within this community. The recent change to Photon Seekers and the introduction of Inner Light was a nice start; now I just want to Devs to finish what they began.

    I like the idea of adding a stun component to Seekers in order to make Pulsar (btw Devs, please raise the mag) more viable. Your suggestion reminds me of Seeker Drones though that power is cast differently and does several other things.

    However, I like the initial boom KB of Seekers and would not want that mechanic to be altered for the added stun.
  20. Quote:
    Originally Posted by TwoHeadedBoy View Post
    ...The only KB that I have an issue with is the random scatter that can't be used deliberately, like Seekers...
    If my suggestion were to be adopted, whenever Photon Seekers would be used like a mininuke, 3 pets would manifest and unleash a whole lotta hurt on those that got scattered.

    Quote:
    Originally Posted by TwoHeadedBoy View Post
    They'll be aware when their soul is following me around, shooting negative energy at their pals.
    Oh, that's right, I should have thought of that...
  21. Quote:
    Originally Posted by New Dawn View Post
    I followed it but damn that's odd.

    Often people come up with some complex change that involves more graphics etc but all that happens is a simple change. The pets could self destruct without disappearing then simply dps away.

    I am neither for or against as I am still unaware that there actually is a balance problem.
    Glad you followed it. Now, I hope you can find your way back .

    As I have said before, I am against proposals I deem to be "radical." Previously, I have defined them as those that would, "require a significant amount of time for the Developers to implement and/or would alter the accustomed way(s) in which the great majority of Kheldian users have used and still use their Kheldians."

    Perhaps a reference to Occam's razor is apropos (http://en.wikipedia.org/wiki/Occam%27s_razor).

    Regarding your indecision...

    I urge you to hop on board, for this ship is sailing away. Share in this grand vision.

    What I say to you, I say to all, "Rally as one and we shall realize our destiny!"

    Quote:
    Originally Posted by TwoHeadedBoy View Post
    Another thing worth mentioning here is Gravitic Emanation not only to push enemies away from your pets, but to stun them also. Layered with Inky Aspect and/or Unchain Essence, and with use of provoke (Dwarf Antagonize in AIB's case) it is much easier to keep pets alive. Ideally I think EE's should be a bit more survivable, but the main thing that would help in that department is if the AI told them to never get close to melee range. As for Emanation, I find it helps to always keep my pet window open. If I see an EE in trouble, I can click on it in my pet UI and either use provoke or Emanation in order to "rescue" it. This is especially convenient if you're flooded with enemies and it's hard to eyeball the exact problem location.
    Oh, that's right, I forgot about how useful KB ("push enemies away" ) and stun are for protecting fluffies. I am glad you were around to point that out to us. Mwahahaha.

    Oh, and about that whole stun thing, is that really in keeping with your Shade's personality? Don't you want your enemies to be fully aware that they are about to...die...???

    Later Sept.
  22. Quote:
    Originally Posted by Memphis_Bill View Post
    First shalt thou summon the pet, which shall last, of seconds, 45. No more, no less. 45 seconds shall be the count, and the count shall be 45. 46 seconds shall not be, nor 44, excepting it then proceed to 45. 47 is right out. Once the number 45, being the duration, is reached, shall they expire, having smited thy enemies, who, having been naughty in thy sight, shall by now have snuffed it.
    Why thank you...I think.

    Quote:
    Originally Posted by William_Valence View Post
    Alrighty then, a few questions

    1. What numbers did you use to compensate for the fact that EEs can fail to summon whereas these would always summon?

    2. How did you come to 45s, which if I'm not incorrect, would be a potential 3/4 uptime with a recharge build; with 3 pets immediately; and compared to the WS version that has to work up to 3 pets?

    3. How do you justify, three of the same pet that WSs get, 3/4 of the time, with a large burst damage as a part of their summoning, or does the burst damage get reduced?

    4. One of the bigger weaknesses of EEs is the fact that it actually suffers when WSs plays to it's strengths, mainly in the case of "Moar Bodiez!!" picking up stray aggro and getting killed. This becomes more problematic, with the recharge time of the power and the fact you only get one at a time. The suggestion you've given, as I read it, would recover from such an issue faster to full strength (considering three pets full strenth) is this an intended strength or an oversight?
    In order...

    1. I did not compensate for user error. While I recognize that this issue exists. I have learned to raise EEs sooner rather than later. I fail to summon an EE...and I'm guessing here...1 out of 100 times. Until it gets fixed, my advice on this matter is simply this, "Summon early and summon often."

    2. It could be perma with some builds. However, these are few and far between. It is often affirmed that "this game is balanced around SOs." Therefore, I merely took 100% recharge reduction into account when comparing these powers (see below).

    3. The burst damage can remain (unless of course, the Devs find it to be problematic).

    4. Keeping your EEs alive can be difficult but it is not impossible (cf. http://boards.cityofheroes.com/showthread.php?t=273855). One really needs to learn how to strike first, keep aggro away from EEs, taunt enemies, position oneself and use buffs, such as Barrier, in order to keep them alive.

    It is an intended strength. PBs could recover more quickly than WSs if their pets were to be destroyed. This constancy is in keeping with the self contained nature of the PB. Warshades have higher highs when all their pets are out and their damage is maxed. However, PBs remain remarkably consistent.

    Here are some numbers...

    Dark Extraction - 240 sec recharge

    Photon Seekers - 180 sec recharge

    1 Extracted Essence (Note: negative damage) = 1 Polar Light type pet (Note: energy damage)

    1 Extracted Essence deals 1x damage per minute just as 1 Polar Light type pet deals 1x damage per minute (Note: Each is only out for 45 seconds)

    Assuming 100% recharge reduction for both...

    Dark Extraction 120 sec recharge - Means one can have out two Extracted Essences perma once he/she reaches minute marker 2 (Some will be able to have three out at a time...or maybe even four momentarily...)

    (Note: ignoring the appx 3 sec cast time)

    Photon Seekers 90 sec recharge - Means one can have out 3 Polar Light type pets for 45 seconds out of every 90 seconds (Some will be able to have them out more often...)

    (Note: ignoring the appx 2 sec cast time)

    Some scenarios...

    WS Dark Extraction damage over 10 minutes 30 seconds

    0 1x 1x 2x 2x 2x 2x 2x 2x 2x 2x 1x = 19x

    PB Photon Seekers damage over 10 minutes 30 seconds

    0 2.25x 2.25x 2.25x 2.25x 2.25x 2.25x 2.25x = 15.75x + initial explosion damage

    WS Dark Extraction damage over 4 minutes 30 seconds

    0 1x 1x 2x 2x 1x = 7x

    PB Photon Seekers damage over 4 minutes 30 seconds

    0 2.25x 2.25x 2.25x = 6.75x + initial explosion

    WS Dark Extraction damage over 3 minutes

    0 1x 1x 2x = 4x

    PB Photon Seekers damage over 3 minutes

    0 2.25 2.25 = 4.5x + initial explosion damage

    I believe that this change would help to solve the damage disparity dilemma between WSs and PBs.
  23. Quote:
    Originally Posted by Stone Daemon View Post
    Keen eyed observers will note that we made a Peacebringer sandwich with a little bit of shade in the middle.
    Heavy on the PB light on the grape jelly.
  24. Quote:
    Originally Posted by AIB View Post
    Given my suggestion, for how long would the 3 Polar Light type pets have to remain after exploding in order for Photon Seekers to be competitive with but not identical to Dark Extraction. (Let us assume that they have the same attack chain and deal the same amount of damage albeit energy instead of neg.)

    45 seconds?

    1 minute perhaps?

    1 minute 15 seconds?
    Ok, while I thank all of you for your comments and counter proposals, it turns out that I still favor my suggestion.

    I have given consideration to the numbers and have decided that, upon exploding, the Polar Light type pets should remain for 45 seconds.