Thunder Light - New PB Build (WIP)
You seem to be underslotting some of your powers (like photon seekers), and wasting slots on other powers (5 slotting kinetic combat, glinting eye, nova bolt, white dwarf).
What are/is your goals/playstyle?
You seem to be underslotting some of your powers (like photon seekers), and wasting slots on other powers (5 slotting kinetic combat, glinting eye, nova bolt, white dwarf).
What are/is your goals/playstyle? |
However, since you bring it up, I do see now that 5-slotting Kinetic Combat may not be worth it. I probably didn't pay enough attention to the set bonus and thought it was something else.
I could definitely move some of those slots to Photon Seekers though.
I chose Glinting Eye because I like the power, I know it's less desired over Gleaming Bolt and I could be persuaded to switch those. Would you leave the additional slot on Gleaming Bolt, or just use the one slot it comes with?
I 5-slotted Entropic Chaos on Nova Bolt for the recharge bonus.
White Dwarf has 4 slots at the moment, is that too many?
My playstyle is basically being able to do a little of everything. I enjoy Nova to do AoE damage (and some ST damage as well).
I switch to Dwarf when I need to be able to tank, do minor damage, and "control" a little with Flare.
And I stay in Human form in between and to focus on ST damage (Something that is lacking in my current build. Human form on my current build is basically useless except for using buffs).
Another goal is to get Light Form as close to perma as possible.
Thank you for your reply.
@Alpha XBS ~ Victory
Thunder Light - Peacebringer * Displaced Calibre - Dual Pistols/Time Corruptor * Defendatron WS - Warshade
Madame Distress - Ill/Rad Controller * Madame Infernus - Fire/Thermal Corruptor
The reason I underslotted Photon Seekers is because I'm not much a nuke-using person.
However, since you bring it up, I do see now that 5-slotting Kinetic Combat may not be worth it. I probably didn't pay enough attention to the set bonus and thought it was something else. I could definitely move some of those slots to Photon Seekers though. I chose Glinting Eye because I like the power, I know it's less desired over Gleaming Bolt and I could be persuaded to switch those. Would you leave the additional slot on Gleaming Bolt, or just use the one slot it comes with? I 5-slotted Entropic Chaos on Nova Bolt for the recharge bonus. White Dwarf has 4 slots at the moment, is that too many? My playstyle is basically being able to do a little of everything. I enjoy Nova to do AoE damage (and some ST damage as well). I switch to Dwarf when I need to be able to tank, do minor damage, and "control" a little with Flare. And I stay in Human form in between and to focus on ST damage (Something that is lacking in my current build. Human form on my current build is basically useless except for using buffs). Another goal is to get Light Form as close to perma as possible. |
Nova Bolt is generally considered a skippable power to slot out on moderately priced (and up) builds, because of the high recharge you are already stacking, and because it's rather weak. You are only enhancing it power so much, what with its low base damage. Plus, with instant form shifting around the corner, it will become even easier to pop out of nova form and use your melee attacks if you plan on single targeting someone. Anyway, this part is mostly preference, so I wouldn't worry about it if you dislike the idea.
For White Dwarf, unless you really need that bit of defense you're getting from reactive armor, putting 3 extra slots on it is a bit of a waste. I'd throw a common resistance IO on it, or, if you have perma light form (and don't exemp past perma LF levels), you can throw a unique resistance IO on it.
If you can, I would recommend trying to work out a bit more DPS from a single target humanform chain. Another slot or two on Radiant strike and your glinting eye should help with that, perhaps add a proc as well. Something to think about.
Thanks for the suggestions, I am working them into the build as much as I can.
I will post an updated one once done
@Alpha XBS ~ Victory
Thunder Light - Peacebringer * Displaced Calibre - Dual Pistols/Time Corruptor * Defendatron WS - Warshade
Madame Distress - Ill/Rad Controller * Madame Infernus - Fire/Thermal Corruptor
What's the consensus on slotting Gaussian's Synchronized Fire-Control: Chance for Build Up on Nova?
I've seen it on a few builds here and I currently have it slotted, but don't know that it's actually worth it.
I've never seen it do anything, but then again, I don't pay a lot of attention to the Combat tab.
@Alpha XBS ~ Victory
Thunder Light - Peacebringer * Displaced Calibre - Dual Pistols/Time Corruptor * Defendatron WS - Warshade
Madame Distress - Ill/Rad Controller * Madame Infernus - Fire/Thermal Corruptor
1. What's the consensus on slotting...Gaussian's Synchronized Fire-Control: Chance for Build Up on Nova? 2. I've seen it on a few builds here and I currently have it slotted, but don't know that it's actually worth it. I've never seen it do anything, but then again, I don't pay a lot of attention to the Combat tab. |
As for the "consensus" well, this is the Kheld forum, so...
2. I recommend trying out some other enhancements and seeing if you prefer them.
I shift forms a lot and have tried out other enhancements. Gaus is what I have come to prefer.
Oh, and when it fires it does this...
If you mean the line that says "Your attack strength has increased temporarily", I actually just saw it for the first time!
Thanks for the reply, I still have a couple of changes to make to V2 of my build and will post it on this thread.
@Alpha XBS ~ Victory
Thunder Light - Peacebringer * Displaced Calibre - Dual Pistols/Time Corruptor * Defendatron WS - Warshade
Madame Distress - Ill/Rad Controller * Madame Infernus - Fire/Thermal Corruptor
I find that the proc is too random to be really useful, but hell--you only have so many choices of things to slot in those forms. And none of them really change your play too much, so give it a go if you want. (I generally use the performance shifter proc.)
Yeah... decided to take the slot and use it somewhere else for now.
Here's the updated build, please be gentle
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Thunder Light: Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leadership
Power Pool: Leaping
Hero Profile:
Level 1: Gleaming Bolt
- (A) HamiO:Nucleolus Exposure
- (A) Gladiator's Armor - TP Protection +3% Def (All)
- (5) Aegis - Psionic/Status Resistance
- (7) Steadfast Protection - Resistance/+Def 3%
- (9) Impervium Armor - Psionic Resistance
- (A) Entropic Chaos - Damage/Endurance/Recharge
- (3) Entropic Chaos - Damage/Recharge
- (3) Entropic Chaos - Accuracy/Damage
- (7) Entropic Chaos - Damage/Endurance
- (31) Entropic Chaos - Chance of Heal Self
- (A) Recharge Reduction IO
- (5) Recharge Reduction IO
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (A) Doctored Wounds - Heal
- (9) Doctored Wounds - Heal/Endurance/Recharge
- (25) Doctored Wounds - Heal/Recharge
- (31) Doctored Wounds - Heal/Endurance
- (42) Doctored Wounds - Recharge
- (A) Crushing Impact - Accuracy/Damage/Recharge
- (13) Crushing Impact - Accuracy/Damage/Endurance
- (19) Crushing Impact - Damage/Endurance/Recharge
- (33) Crushing Impact - Accuracy/Damage
- (43) Crushing Impact - Damage/Recharge
- (48) Crushing Impact - Damage/Endurance
- (A) Adjusted Targeting - To Hit Buff
- (21) Adjusted Targeting - To Hit Buff/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Shield Wall - +Res (Teleportation), +3% Res (All)
- (A) Kinetic Combat - Damage/Endurance/Recharge
- (19) Kinetic Combat - Damage/Recharge
- (25) Kinetic Combat - Damage/Endurance
- (33) Kinetic Combat - Accuracy/Damage
- (A) Reactive Armor - Resistance
- (21) Reactive Armor - Resistance/Endurance/Recharge
- (23) Reactive Armor - Resistance/Endurance
- (23) Reactive Armor - Resistance/Recharge
- (A) Doctored Wounds - Heal/Recharge
- (A) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Accuracy IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Expedient Reinforcement - Accuracy/Damage/Recharge
- (36) Expedient Reinforcement - Accuracy/Damage
- (43) Expedient Reinforcement - Accuracy/Recharge
- (50) Expedient Reinforcement - Endurance/Damage/Recharge
- (A) Recharge Reduction IO
- (A) Reactive Armor - Resistance
- (39) Reactive Armor - Resistance/Endurance/Recharge
- (39) Reactive Armor - Resistance/Endurance
- (39) Reactive Armor - Resistance/Recharge
- (A) Doctored Wounds - Heal/Recharge
- (A) HamiO:Nucleolus Exposure
- (A) Luck of the Gambler - Recharge Speed
- (48) Kismet - Accuracy +6%
- (A) HamiO:Endoplasm Exposure
- (A) Empty
Level 1: Energy Flight
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Celerity - +Stealth
- (A) Recharge Reduction IO
Level 10: Combat Flight
- (A) Luck of the Gambler - Recharge Speed
- (A) Run Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (15) Miracle - +Recovery
- (A) Jumping IO
- (A) Performance Shifter - Chance for +End
- (15) Performance Shifter - EndMod
- (A) Decimation - Chance of Build Up
- (13) Decimation - Accuracy/Damage/Recharge
- (31) Decimation - Accuracy/Damage
- (36) Decimation - Damage/Recharge
- (46) Decimation - Damage/Endurance
- (A) HamiO:Nucleolus Exposure
- (A) Positron's Blast - Accuracy/Damage/Endurance
- (11) Positron's Blast - Accuracy/Damage
- (17) Positron's Blast - Damage/Endurance
- (34) Positron's Blast - Damage/Recharge
- (46) Positron's Blast - Damage/Range
- (50) Positron's Blast - Chance of Damage(Energy)
- (A) Superior Kheldian's Grace - Accuracy/Damage/Endurance/Recharge
- (11) Superior Kheldian's Grace - Accuracy/Damage/Recharge
- (17) Superior Kheldian's Grace - Damage/Endurance/Recharge
- (34) Superior Kheldian's Grace - Accuracy/Damage
- (46) Superior Kheldian's Grace - Damage/Recharge
- (50) Superior Kheldian's Grace - Recharge/Form Empowerment
- (A) Mocking Beratement - Taunt/Recharge/Range
- (27) Mocking Beratement - Taunt/Recharge
- (34) Mocking Beratement - Taunt/Range
- (42) Mocking Beratement - Accuracy/Recharge
- (45) Mocking Beratement - Taunt
- (45) Mocking Beratement - Recharge
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (27) Obliteration - Accuracy/Damage/Recharge
- (36) Obliteration - Accuracy/Recharge
- (40) Obliteration - Damage/Recharge
- (43) Obliteration - Damage
- (48) Obliteration - Chance for Smashing Damage
- (A) Kinetic Combat - Damage/Endurance/Recharge
- (29) Kinetic Combat - Damage/Recharge
- (37) Kinetic Combat - Damage/Endurance
- (40) Kinetic Combat - Accuracy/Damage
- (A) Winter's Gift - Slow Resistance (20%)
- (A) Kinetic Combat - Damage/Endurance/Recharge
- (29) Kinetic Combat - Damage/Recharge
- (37) Kinetic Combat - Damage/Endurance
- (40) Kinetic Combat - Accuracy/Damage
- (A) Doctored Wounds - Heal
- (33) Doctored Wounds - Heal/Endurance/Recharge
- (37) Doctored Wounds - Heal/Recharge
- (42) Doctored Wounds - Heal/Endurance
- (45) Doctored Wounds - Recharge
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Vanguard Medal
Level 50: Cardiac Core Paragon
Level 50: Preemptive Radial Flawless Interface
Level 50: Warworks Total Core Improved Ally
Level 50: Rebirth Radial Epiphany
Level 50: Ion Radial Final Judgement
Level 0: Geas of the Kind Ones
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Set Bonus Totals:
- 25.5% DamageBuff(Smashing)
- 25.5% DamageBuff(Lethal)
- 25.5% DamageBuff(Fire)
- 25.5% DamageBuff(Cold)
- 25.5% DamageBuff(Energy)
- 25.5% DamageBuff(Negative)
- 25.5% DamageBuff(Toxic)
- 25.5% DamageBuff(Psionic)
- 17.88% Defense(Melee)
- 24.13% Defense(Smashing)
- 24.13% Defense(Lethal)
- 9.13% Defense(Fire)
- 9.13% Defense(Cold)
- 8.5% Defense(Energy)
- 8.5% Defense(Negative)
- 6% Defense(Psionic)
- 7.25% Defense(Ranged)
- 7.56% Defense(AoE)
- 6.3% Max End
- 100% Enhancement(RechargeTime)
- 40% Enhancement(Accuracy)
- 8% Enhancement(Heal)
- 5% SpeedFlying
- 179.4 HP (16.75%) HitPoints
- 5% JumpHeight
- 5% SpeedJumping
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 5.25%
- MezResist(Held) 5.25%
- MezResist(Immobilized) 17.9%
- MezResist(Sleep) 2.5%
- MezResist(Stunned) 4.7%
- MezResist(Terrorized) 6.9%
- 2.5% (0.04 End/sec) Recovery
- 10% (0.45 HP/sec) Regeneration
- 20% ResEffect(SpeedFlying)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(SpeedRunning)
- 10.52% Resistance(Smashing)
- 12.1% Resistance(Fire)
- 12.1% Resistance(Cold)
- 8% Resistance(Energy)
- 8% Resistance(Negative)
- 13.65% Resistance(Toxic)
- 19.02% Resistance(Psionic)
- 10.52% Resistance(Lethal)
- 5% SpeedRunning
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@Alpha XBS ~ Victory
Thunder Light - Peacebringer * Displaced Calibre - Dual Pistols/Time Corruptor * Defendatron WS - Warshade
Madame Distress - Ill/Rad Controller * Madame Infernus - Fire/Thermal Corruptor
Small changes to get you perma Light Form:
(Note that I boosted the recharges on hasten to +5, hopefully that is not an issue)
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Small changes to get you perma Light Form:
(Note that I boosted the recharges on hasten to +5, hopefully that is not an issue) Let me know what you think |
I can definitely do all of that.
+5 on Hasten recharge is not a problem at all (I have lots of boosters from Super Packs), I was planning on applying a few here and there, but to be honest... I haven't figured out how to apply them on MIDS
I really appreciate all the input, I may give this build a try tonight
@Alpha XBS ~ Victory
Thunder Light - Peacebringer * Displaced Calibre - Dual Pistols/Time Corruptor * Defendatron WS - Warshade
Madame Distress - Ill/Rad Controller * Madame Infernus - Fire/Thermal Corruptor
Yeah... I see what you did.
I can definitely do all of that. +5 on Hasten recharge is not a problem at all (I have lots of boosters from Super Packs), I was planning on applying a few here and there, but to be honest... I haven't figured out how to apply them on MIDS I really appreciate all the input, I may give this build a try tonight |
That build is actually quite similar to mine now (though I went Agility alpha), so it should work out for you. As to the boosters, you click on the enhancements like you were going to slot a different one, and while having your mouse over the enhancement you've chosen, hit the + button. Make sure you hit enter when you're done, or it won't keep.
No problem!
That build is actually quite similar to mine now (though I went Agility alpha), so it should work out for you. As to the boosters, you click on the enhancements like you were going to slot a different one, and while having your mouse over the enhancement you've chosen, hit the + button. Make sure you hit enter when you're done, or it won't keep. |
I am actually working on crafting Agility Alpha so that I can slot it and see what I like best.
@Alpha XBS ~ Victory
Thunder Light - Peacebringer * Displaced Calibre - Dual Pistols/Time Corruptor * Defendatron WS - Warshade
Madame Distress - Ill/Rad Controller * Madame Infernus - Fire/Thermal Corruptor
Hello everyone,
I have recently returned to the game, been 3/4 months now, from a 5+ years absence.
After playing some of my old characters, I fell in love with my PB (Thunder Light) that was stuck in the 20s.
I'm finally 50(+3) but I realized I made mistakes when I first respec'ed (I was surprised to find the Fitness pool was now inherent).
Now that I have played more, I decided to make a new build and I am currently working on it before I go through another respec.
I have examined many builds posted here and borrowed a little from each to what I believe will work for me.
I currently cannot afford to use purple sets. So while I will appreciate suggestions regarding purple sets, I am not using them on purpose.
Right of the bat I want to say that I'm person who doesn't use/enjoy nukes a lot. You will notice this on my build.
What I would like to know is whether I'm making a huge mistake by slotting certain enhancemets/sets, or whether one of them is not necessary because of something I missed, etc.
I appeciate everyone's input in advance, thank you!
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Thunder Light: Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leadership
Power Pool: Leaping
Hero Profile:
Level 1: Glinting Eye
- (A) HamiO:Nucleolus Exposure
- (3) HamiO:Nucleolus Exposure
Level 1: Incandescence- (A) Gladiator's Armor - TP Protection +3% Def (All): Level 15
- (5) Aegis - Psionic/Status Resistance: Level 30
- (7) Impervious Skin - Status Resistance: Level 30
- (9) Impervium Armor - Psionic Resistance: Level 20
Level 2: Gleaming Blast- (A) HamiO:Nucleolus Exposure
- (3) HamiO:Nucleolus Exposure
Level 4: Hasten- (A) Recharge Reduction IO: Level 40
- (5) Recharge Reduction IO: Level 40
Level 6: Bright Nova- (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
- (7) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 21
Level 8: Essence Boost- (A) Doctored Wounds - Heal: Level 40
- (9) Doctored Wounds - Heal/Endurance/Recharge: Level 40
- (25) Doctored Wounds - Heal/Recharge: Level 40
- (31) Doctored Wounds - Heal/Endurance: Level 40
- (42) Doctored Wounds - Recharge: Level 40
Level 10: Radiant Strike- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (19) Kinetic Combat - Damage/Recharge: Level 35
- (33) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (48) Kinetic Combat - Damage/Endurance: Level 35
Level 12: Inner Light- (A) Adjusted Targeting - To Hit Buff: Level 50
- (21) Adjusted Targeting - To Hit Buff/Recharge: Level 50
Level 14: Stealth- (A) Luck of the Gambler - Recharge Speed: Level 30
Level 16: Maneuvers- (A) Shield Wall - +Res (Teleportation), +3% Res (All): Level 50
Level 18: Incandescent Strike- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (19) Kinetic Combat - Damage/Recharge: Level 35
- (25) Kinetic Combat - Knockdown Bonus: Level 35
- (33) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (43) Kinetic Combat - Damage/Endurance: Level 35
Level 20: White Dwarf- (A) Reactive Armor - Resistance: Level 40
- (21) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (23) Reactive Armor - Resistance/Endurance: Level 40
- (23) Reactive Armor - Resistance/Recharge: Level 40
Level 22: Reform Essence- (A) Doctored Wounds - Heal/Recharge: Level 40
Level 24: Conserve Energy- (A) Recharge Reduction IO: Level 40
Level 26: Quantum Acceleration- (A) Luck of the Gambler - Recharge Speed: Level 43
Level 28: Solar Flare- (A) Accuracy IO: Level 40
Level 30: Grant Invisibility- (A) Luck of the Gambler - Recharge Speed: Level 43
Level 32: Photon Seekers- (A) HamiO:Nucleolus Exposure
Level 35: Restore Essence- (A) Recharge Reduction IO: Level 40
Level 38: Light Form- (A) Reactive Armor - Resistance: Level 40
- (39) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (39) Reactive Armor - Resistance/Endurance: Level 40
- (39) Reactive Armor - Resistance/Recharge: Level 40
Level 41: Glowing Touch- (A) Doctored Wounds - Heal/Recharge: Level 40
Level 44: Dawn Strike- (A) HamiO:Nucleolus Exposure
Level 47: Combat Jumping- (A) Luck of the Gambler - Recharge Speed: Level 50
- (48) Kismet - Accuracy +6%: Level 21
Level 49: Pulsar- (A) HamiO:Endoplasm Exposure
Level 1: Brawl- (A) Empty
Level 1: Cosmic BalanceLevel 1: Energy Flight
- (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 10
Level 1: Prestige Power Dash- (A) Empty
Level 1: Prestige Power Slide- (A) Empty
Level 1: Prestige Power Quick- (A) Empty
Level 1: Prestige Power Rush- (A) Empty
Level 1: Prestige Power Surge- (A) Empty
Level 1: Sprint- (A) Celerity - +Stealth: Level 20
Level 2: Rest- (A) Recharge Reduction IO: Level 40
Level 4: Ninja RunLevel 10: Combat Flight
- (A) Luck of the Gambler - Recharge Speed: Level 30
Level 10: Swift- (A) Run Speed IO: Level 40
Level 10: Health- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (15) Miracle - +Recovery: Level 40
Level 10: Hurdle- (A) Jumping IO: Level 40
Level 10: Stamina- (A) Performance Shifter - Chance for +End: Level 21
- (15) Performance Shifter - EndMod: Level 40
Level 6: Bright Nova Blast- (A) Decimation - Chance of Build Up: Level 40
- (13) Decimation - Accuracy/Damage/Recharge: Level 40
- (31) Decimation - Accuracy/Damage: Level 40
- (36) Decimation - Damage/Recharge: Level 40
- (46) Decimation - Damage/Endurance: Level 40
Level 6: Bright Nova Bolt- (A) Entropic Chaos - Chance of Heal Self: Level 35
- (13) Entropic Chaos - Damage/Endurance/Recharge: Level 35
- (31) Entropic Chaos - Damage/Recharge: Level 35
- (36) Entropic Chaos - Damage/Endurance: Level 35
- (50) Entropic Chaos - Accuracy/Damage: Level 35
Level 6: Bright Nova Detonation- (A) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (11) Positron's Blast - Accuracy/Damage: Level 50
- (17) Positron's Blast - Damage/Endurance: Level 50
- (34) Positron's Blast - Damage/Recharge: Level 50
- (46) Positron's Blast - Damage/Range: Level 50
- (50) Positron's Blast - Chance of Damage(Energy): Level 50
Level 6: Bright Nova Scatter- (A) Superior Kheldian's Grace - Accuracy/Damage/Endurance/Recharge: Level 50
- (11) Superior Kheldian's Grace - Accuracy/Damage/Recharge: Level 50
- (17) Superior Kheldian's Grace - Damage/Endurance/Recharge: Level 50
- (34) Superior Kheldian's Grace - Accuracy/Damage: Level 50
- (46) Superior Kheldian's Grace - Damage/Recharge: Level 50
- (50) Superior Kheldian's Grace - Recharge/Form Empowerment: Level 50
Level 20: White Dwarf Antagonize- (A) Perfect Zinger - Taunt/Recharge/Range: Level 50
- (27) Perfect Zinger - Taunt/Recharge: Level 50
- (34) Perfect Zinger - Taunt: Level 50
- (42) Perfect Zinger - Taunt/Range: Level 50
- (45) Perfect Zinger - Accuracy/Recharge: Level 50
- (45) Perfect Zinger - Chance for Psi Damage: Level 50
Level 20: White Dwarf Flare- (A) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (27) Obliteration - Accuracy/Damage/Recharge: Level 50
- (36) Obliteration - Accuracy/Recharge: Level 50
- (40) Obliteration - Damage/Recharge: Level 50
- (43) Obliteration - Damage: Level 50
- (48) Obliteration - Chance for Smashing Damage: Level 50
Level 20: White Dwarf Smite- (A) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (29) Kinetic Combat - Damage/Endurance: Level 35
- (37) Kinetic Combat - Damage/Recharge: Level 35
- (40) Kinetic Combat - Accuracy/Damage: Level 35
- (43) Kinetic Combat - Knockdown Bonus: Level 35
Level 20: White Dwarf Step- (A) Winter's Gift - Slow Resistance (20%): Level 10
Level 20: White Dwarf Strike- (A) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (29) Kinetic Combat - Damage/Recharge: Level 35
- (37) Kinetic Combat - Damage/Endurance: Level 35
- (40) Kinetic Combat - Accuracy/Damage: Level 35
Level 20: White Dwarf Sublimation- (A) Doctored Wounds - Heal: Level 40
- (33) Doctored Wounds - Heal/Endurance/Recharge: Level 40
- (37) Doctored Wounds - Heal/Recharge: Level 40
- (42) Doctored Wounds - Heal/Endurance: Level 40
- (45) Doctored Wounds - Recharge: Level 40
Level 0: Freedom Phalanx ReserveLevel 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Vanguard Medal
Level 50: Cardiac Core Paragon
Level 50: Preemptive Radial Flawless Interface
Level 50: Warworks Total Core Improved Ally
Level 50: Rebirth Radial Epiphany
Level 50: Ion Radial Final Judgement
Level 0: Geas of the Kind Ones
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Set Bonus Totals:
@Alpha XBS ~ Victory
Thunder Light - Peacebringer * Displaced Calibre - Dual Pistols/Time Corruptor * Defendatron WS - Warshade
Madame Distress - Ill/Rad Controller * Madame Infernus - Fire/Thermal Corruptor