all_hell

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  1. 9:30 CDT

    o, btw, Yan Qing is an Energy Melee / WP brute if it matters to anyone
  2. all_hell

    The Chest Slider

    It'd be nice if we could add to the female chestal physique as in add more muscles eg lats instead of more boob.

    I am all for more options.

    idk where I would prioritize this if it were up to me to do so though
  3. Quote:
    Originally Posted by Postagulous View Post
    Just don't run so fast. Last SF I had a hard time keeping up with you as (1) I don't know these (2) sometimes the damn randomly generated offices play hell with me, (3) dunno, sleepy maybe.
    I wasn't trying to go fast. I was just chasing the dragon called fury. I didn't intentionally skip any spawns (xpt as directed by team leader).
    Sorry for the troubles.
  4. I can bring Yan Qing , a brute

    I can run a team, play on a team, do a speedie run, do a kill all/most, w/e is needed.

    I can run (on) the team of lowbies if there is one.

    Silver Mantis has a crush on me.
  5. As much recharge as you need to make you attack chain work.
  6. Quote:
    Originally Posted by Golden Girl View Post
    The cape position causes problems, becuase it implies movement from the left - in other words, coming form the same direction as the Clockwork, rather than the more logical arrival from the right.
    The actual punch would eb quite powerful - I tested the positon myself, and twisting the waist while using the momentum of your body delivers quite a strong blow, as long as the arm is straightened before impact, rather than swung accross teh front of the target.
    You need to straighten Statesman's wrist so that the force is transferred from the arm to the end of the fist instead of buckling the wrist.

    Also, it'd be better if the elbow were lower, closer to the ribs, and infront of the shoulder instead of above the shoulder line and behind the shoulder
    and some more indication of torque from the waist

    But mostly the wrist needs straightening or Statesy end up spending some of his power stretching his ligaments and tendons in his wrist instead of giving it to the ACUs face.

    see below as examples










    all imho
  7. Quote:
    Originally Posted by kanniballl View Post
    Have they made leveling easier?
    Or farming easier?
    yes
  8. Quote:
    Originally Posted by Fulmens View Post
    "But yeah, if you want to make money FAST, you need to market 20+ toons at once like some of us do, or you need to set up the PvP farm."
    I made more than half a billion taking a character to level 35 on task forces and cashing in the hero merits at 30,32,33 and 35.
    I don't even know if that counts as making money fast any more.
    I have a lvl 1 toon with only one market slot and only one recipe slot who has made just over a billion inf so far.

    It's taken a while, because I sometimes forget to check on him. But it's been just over 50 sales, iirc. I'll have to check his badges.

    Once he hits inf cap, I will have to take him out of WW and get him at least to level 10.
  9. all_hell

    Ta, mates!

    gratz

    There need to be some guides about how to handle / move around inf over cap.

    Cause once you get going, the stuff just piles up. I just have paths carved out so that I can go back and forth to my base and to mishes.
  10. Quote:
    Originally Posted by mousedroid View Post
    Isn't it kind of counterproductive for a Brute to slow the pace of incoming attacks? Wouldn't that be detrimental to building fury?
    Possibly, but maybe not. There's a point of diminishing returns somewhere. After a point, a few attacks more or less /sec doesn't change the fury bar too much.

    So, just depending on the situation and the mobs involved, but prob'ly not too much of a diff.
  11. Quote:
    Originally Posted by Postagulous View Post
    You were great, Yan. I was Saltier, the gal flying at your shoulder when I could.

    And, I know that CoH needs the random office level generation to make it so we don't memorize the office buildings, but geez, the horrifically insane architecture. It's like Inception to me.*

    I really dug the grilled chicken breast monsters at the end. Though both AVs were weak and sad. Patew! I spit on their ancestor's haircuts.

    *but then again, I say I hate caves, the shard, multi-teired rooms, etc. Hmm.
    I had a great time.

    Those AVs can be difficult if things go wrong or if the team isn't quite up to it for w/e reason.

    If I can I'll run the Silver Mantis SF too. That's another one of my favorites.
  12. Quote:
    Originally Posted by Whataguy View Post
    I just know that I'm running out of /ignore slots.
    You're not full yet?
    Every time I add anew rmt spammer, one drops off my list
  13. Well, you should, if that's what you want.
  14. I wanted to buy one of the billboards to recruit for my VG. But I think the selling of ad space quietly fizzled out somewhere in some issue
  15. Where do you find the numbers for the new pets?
  16. Quote:
    Originally Posted by Mr E-Man View Post
    You should know that we do not do speed runs - we pretty much kill everything as we go.
    Hella I care. I just like the thing. I'll kill everything or finish in 15 minutes. W/e I am not all that picky.

    But my wife called and let me know that I have plans for tonight anyway. So I prob'ly won't be able to make the start time on time. : (
  17. Quote:
    Originally Posted by Lycanus View Post
    I know they took away Taunt sets from the taunt auras ...
    Just considering this for a moment
  18. I'd be more than happy to run one too.

    I have a toon designed especially for low level SFs, and I used to run this one in particular quite a bit. I suspect I may have run it 1000 times (on multiple toons) as I ran it many times a night for quite a while.

    I have permanent hunt binds for Carl, Zurasbal and the investigator.

    I think I can be on at that time w/ Yan Qing, a WP brute
  19. all_hell

    Step Child Woes

    Quote:
    Originally Posted by Vel_Overload View Post
    I still don't know why tankers hate knockback. Their taunt aura lasts around 11 seconds on their targets so even knocked back targets will return to the tanker. Auras that give bonuses per target (Invincibility, Rise to the Challenge, Chilling Embrace inparticular) are really the only ones that don't benefit from knockback. Besides, who can really say that the mitigation from knockback isn't as good as the +regen that you miss for a few seconds from RttC? Meh, whatever, Energy Blast is still a cool looking, and fun powerset.
    Haters gonna Hate.
    I assume you know why brutes don't like poorly planned knock back
  20. you could link all of your toggles to a single button. makes it much simpler to get them back up. I just spam my toggle button when I revive. I ordered the toggles so that my mez protection comes up first and then [on some of my toons where I remembered to] in the order of smallest activation time to largest to get my game on asap

    there're more efficient ways to write this bind. But at the time I wrote it, there as not (because of a bug iirc)

    this one is from a corr w/o mez prot, but the template is the same

    Code:
    <key> "+down$$-down$$powexectoggleon maneuvers$$powexectoggleon tough$$powexectoggleon combat jumping$$powexectoggleon scorpion shield$$powexectoggleon weave"
    I think you can again use merely a +$$ in place of +down$$-down$$. But that functionality was broked once upon a time and I know how to ctlC ctrlV.
  21. Quote:
    Originally Posted by The_Larker View Post
    Hasn't been made yet. Comes out next issue I believe.
    Soon then I assume.
  22. I have heard a lot of talk about it, but I haven't been able to keep up lately as I have been distracted by aggro from RL.

    I played a kin the other night and i don't think that the SB was getting to anyone unless I specifically targeted them and cast it. Was I fooled? Or has the change not been made yet?