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That's part of the problem. They take so freaking long to get their 'core' defensive powers. Made a rad/rad, and it was soo painful trying to get the two toggle debuffs. When I was running a rad/rad defender the set was a joy to play. Corrupters to me take too long to get the fun powers.
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Defenders take too long to get their good blasts and when they do get them they don't make up for the wait to get them because defender base damage is so pitifully low. Not really the case with offensive support powers being secondaries on Corruptors.
[/ QUOTE ]It takes all kinds to make the world go round, Turbo. Some people find the support powers more fun, others find the blasts more fun. No one's fun is more "right" than anyone else's in this case. -
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Blind from Illusion Control
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Painfully Blinds a single targeted foe so severely that he is rendered helpless. Blind is so bright that additional foes may also be blinded, though they will not take any damage, and attacking them will free them from the effects.
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As a Tier 2... Maybe swap the tier 1 and 2 powers? Butagain, make the area -tiny- and lower the mag from the standard 3 to a 2 and it shouldn't be -too- big a deal. No damage on the secondary targets and a % chance of effecting multiples, perhaps?
-Rachel-
[/ QUOTE ]Good point, but Illusion control is a very.... weird set, as far as control sets go. It's rather light on the hard control, and all about soft control and damage. The Dark Control set plotted out here has quite a bit hard control. Maybe ditch Black Hole in favor of a less-nerfed Dark Pit, and keep the ST immob? -
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Tier 1: Dark Pit (Make it a smaller Aoe with a lower stun mag than normal... Mag 2 would be good, I think?
Tier 2: Petrifying Gaze (Make it a Moderate to High damage Hold and it's golden)
Tier 3: Tar Patch (AoE Slow with SOME Debuffing (Based on the AT's modifiers)
Tier 4: Tenebrous Tentacles
Tier 5: Fearsome Gaze
Tier 6: Shadowfall
Tier 7: Black Hole
Tier 8: Dark Binding (Toggle Targeted AoE Stun Mag 3)
Tier 9: Dark Servant (Maaaaaaaaaaaaaaybe strip Twilight Grasp for another attack or Control effect?)
Could work with the Dark Assault set fairly well?
-Rachel-
[/ QUOTE ]AoE Stun at Tier 1 seems way too OP, but I like your thinking. I especially like the idea of Shadowfall in there, seems like a nice variation on Illusion control's invis powers.
For the tier 1, perhaps Grasping Darkness, which would be a standard controller ST immob (including the animation, since they all have the same one) with the graphics of Midnight Grasp. -
Hmmm..... I like the idea, actually.
Perhaps call it Will Drain, base.... 5-10% end (since it's on a lowish recharge), with all the other stats the same. -
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Actually one is ranged and the other is melee... I think Life Drain is the ranged one >.>
Honestly? I'd still like to see Dark Miasma ported into a Dark Control set to go along with this one. Drop a couple of powers (Darkest Night, Howling Twilight, and Twilight Grasp) to slip in a single target Immob, Tenebrous Tentacles, and a target toggle AoE Stun power (think Telekinesis but no Repel and it's a stun) and you're -golden- for an awesome control set.
-Rachel-
[/ QUOTE ]Would have to alter Petrifying Gaze to have damage and make an AoE hold, too. (Since a control set would have to work for both controllers and doms). -
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If I'm remembering the general order of Dom assault sets, you'd probably have Gloom and Smite reversed.
Though if I'm not mistaken, Life Drain and Siphon Life are essentially the same power, differing only in damage. Seems a bit redundant to me. I'd replace one with Dark Consumption - which gives the bit of added utility, and has precedent in powers like Drain Psyche and Consume for a dom set.
[/ QUOTE ]Life Drain is ranged, Siphon is melee. And can't put Dark Consumption in, as it's already in Soul Mastery and the devs don't like to double up powers.
Also, I checked the dom sets while I was coming up with this. They all have Tier 1 as a blast, Tier 2 as a melee, Tier 3 as a blast. -
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I'm okay with upping the number of merits awarded for higher difficulties, but I'm against lowering them for running on heroic. Leave the rewards as they are now on heroic, and raise them from there.
[/ QUOTE ]I don't know about difficulties, but perhaps for the challenge settings.
For example, if you set, say, 2 hour time limit, it can give you +5% merits, but if you don't make it, you lose, say, -3% merits (numbers pulled out of the air as an example). Make the challenge settings used, but make them have a slight drawback. -
In similar vein to the creation of Electric Assault in the second round of proliferation, comes my idea for Dark Assault for Dominators.
Now this one hit a few snags while I was thinking it up, namely that both the obvious utility power choices were already available in soul mastery (those being Soul Drain and Dark Consumption). I had debated OG for a bit, but decided that being a walking mag 4 stun while in Domination might be a bit overpowered, and if it didn't double during domination, players might riot against it. So this is what I came up with.
<font class="small">Code:[/color]<hr /><pre>
Dark Assault
Lv. | Power
________|__________________________
1 | Dark Blast
2 | Smite
4 | Gloom
10 | Siphon Life
16 | Will Drain
20 | Nightfall
28 | Shadow Maul
35 | Moonbeam
38 | Penumbral Surge
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Everything is the same basic numbers, with AT mods applied except: Moonbeam gets the same treatment as the other snipes, and Penumbral Surge is a toned down to a dom PBAoE standards version of Blackstar, the Dark Blast nuke (and should retain the -ToHit). Will Drain is Life Drain, from Dark Blast, except it restores 5% end (fully slottable), instead of a heal.
One thing to note about this is the lack of a utility power like the other secondaries have (Aim, BU, Drain Psyche, Consume). Instead there's an extra ranged attack that provides utility, Life Drain. This, combined with Siphon Life, I would hope is not too overpowered, but is enough to make up for the lack of a utility power to make things faster.
Suggestions, critiques, tell me I'm a horrible person who'll die alone and unloved because I didn't include your favorite power? -
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I'm not sure that lacking in ST would really balance against having a lot of AoE. Limit the size of the AoE, I suppose.
There would have to be a lot of different types of grenades involved, especially for what you've mentioned
A Blast set I could see.
A Control set, maybe.
Secondaries for Blasters and Corruptors (who usually get a version of Defender Primaries) would be harder for me to envision. I don't see buffing your team via Grenade, but DeBuffing your enemy via Poison Gas Grenades, Acid Grenades, etc would make sense. Of course, anything that does damage could be considered a "HP DeBuff", but that's another tangent.
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The corr secondary would be a bunch of debuff, with some soft control.
[/ QUOTE ]So, something similar to what we have in /TA? -
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A lot of you seem to be missing the huge point, Regeneration has 0 debuff resistance to anything, it has no constant resistance or defense buffs outside of pool powers, and is reliently solely on click heals, 1 click defense, and passive regeneration.
Willpower has constant resistances, defense, regeneration, and small debuff resistances.
Super Reflexes has a huge debuff resistance to defense debuff because its main source of damage mitigation is defense.
So just like Super Reflexes, Regeneration needs debuff resistance to support its damage mitigation.
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I'd have to say your missing the point. So far on my regen the ONLY thing I'm having trouble with is PvP against /poison masterminds and AE missions involving mobs with poison. And those problems are easy to fix. You can IO out to get decent levels of defense, you can use Lucks to get defense when it's actually needed... You have options other then complaining and asking for resistance to a debuff.
And very few sets get resistance to -recharge anyway.
[/ QUOTE ]actually, a good chunk of armor sets have it now. Invuln, SR, Ice, Fiery, and Shields. Adding some to Regen would not be quite out of line, if you ask me. -
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Scrappers get a pathetic selection of status effects available to them. In the scrapper primaries there is ONE immobilize, and ONE fear. That's all. Spines and Dark Melee are the only scrapper primaries that have ANY kind of status effect at all. And both are imperfect. Scrappers APPs are equally pathetic in regards to status effects, they get ONE immobilize, a slow patch that makes enemies run, and ONE hold, which is generally regarded as the worst hold in the game. That doesn't give scrappers too many ways of proactively preventing a status effect attack now, does it? A scrapper will NEVER apply a status effect other than fear to a boss.
[/ QUOTE ]Actually, my MA scrapper stuns bosses all the time. Because MA has *three* stuns. -
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Stealth Nerf? It wasn't a stealth nerf, it was well advertised. Try checking the patch notes before you [censored].
Edit to clarify: It was in patch notes *and* Castle posted about it on the boards.
Edit 2: Here's the thread, in fact. -
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what about "Evaded" or "Reposed" ?
[/ QUOTE ]I believe you mean "Riposted". Reposed is a different word entirely. -
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I've hopped on Liberty, post-AE, and been on a PuG within 5 minutes. Your suggestion is a solution for a problem that isn't actually there.
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But have you tried any other servers? I've started a new character on freedom, and while your right it is not impossible, it still takes a little longer than 5 minutes on average to find a PuG, infact you could spend several more minutes than that. This has definately become more of a problem since AE and this problem is not non-existant i assure you.
Edit: Spelling error
[/ QUOTE ]My home server of Virtue is not having such a problem, either. And I've Pugged it up on Freedom and not done AE teams. -
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See, a big complaint I've read about is that there is a lack of groups for content outside of the high level stuff. The assumption is that this is at least partially due to a lot of people living in AE from 1 to 50.
[/ QUOTE ]Anyone who complains about "not finding groups" has alienated themselves from the other players, is not using the team search tools, or is not using global channels like VU2009 </shameless plug>.
What they are doing is the following:
/b Level $level $archetype lft
And when they see a bunch of other lft broadcasts in the same level, no one starts one, then they come on the forums and complain about no non-AE teaming going on.
I've hopped on Liberty, post-AE, and been on a PuG within 5 minutes. Your suggestion is a solution for a problem that isn't actually there. -
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For someone Neurotic like me, it was rather easy to figure out.
Dodged: Most natural sets, like SR, Heightened Senses from willpower, combat jumping, weave.
Avoided: As far as I've noticed, only used for purple inspirations.
Absorbed: I've only noticed MoG use this so far.
Deflected: This one is used for kinetic barriers and impenetrable armors. So energy aura, Ice, stone, any I'm missing...
One other thing deflected is used for is Set bonuses. So if you're SR is deflecting things now instead of dodging, it's because you're trying to soft cap with +def set bonuses.
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It's Dark Armor, not Dark Shadow.
DA is heavy on endurance, the main offenders being dark regeneration and cloak of fear. You can put a theft of essence chance for +end in DR to alleviate the first problem
[/ QUOTE ]As a note, these are *not* available on Wenty's (by which I mean every time I check, there are 0 for sale on them at *any* level, and you will need to roll for them with merits, or buy them outright. In the mean-time, ED-capped end redux in Dark Regen gets it down to ~17 end/use, which is at least manageable, instead of its base 33 end. -
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This power constantly going buggy doesn't help TA's reputation.
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Completely untrue.
It merely reinforces it.
OSA is known to cause Castle to pull his hair out. This is just another case of it acting up.
[/ QUOTE ]I thought it actually made Castle cry, and that was its true power. Of course, powers that interact with other powers have always been..... tricky in this game's engine (see Black Scorpion temp from BSF vs. Unbreakable, specifically the number of revisions that got). -
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The Developers do want to give the story tellers some creative room - thus all the customization options. *That* is how they developers want it to be. The only way to keep that would serious require some kind of AI to scan the missions and either deny or flag for human review automatically - and frankly a AI capable of doing a good job of that without false positives (or missing crazy amounts of true positives) out the wazzu would be SkyNet, in which case we'd all be doomed, anyway.
[/ QUOTE ]Fixed because I'm bored and need amusement. -
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For hellionball, I prefer Force Bolt. Personal choice, I guess.
[/ QUOTE ]Mine's 6-slotted with Kinetic Crash. -
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I appreciate ones that keep everyone from being stunned/mezzed ad infinitum during Ship Raids
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With all the sleeps flying around, the Dispersion Bubble (or at least *my* Dispersion Bubble) wasn't doing a whole lot of good a lot of the time...
[/ QUOTE ]It was preventing the hard mezzes still. Most of the sleeps in this game come from mobs that use Blind (a combo ST hold/AoE sleep), or use most of the mind control set (in which case they'll have holds as well). Not to mention that Rikti with all their sleeps also have stuns on their blasters. Trust me, it really does do something, since all those other mezzes stick around, but sleep disappears if you get hit or healed. -
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On a side note, DA tanks may need a lot of healing, but they can cover that them self. What they need more is +recovery. That way they can afford to run their toggles, attack, and use dark regen.
[/ QUOTE ]And Rage crashes (perma-raged Death Shroud is a glorious thing and well worth losing 1/4 my end bar every 2 minutes). -
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Slotting TK Thrust with Kinetic Crash isn't a terrible idea, really. Power Push is my Kinetic Crash "mule" on my Energy/Energy, and I love the 36ish magnitude knockback.
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Since i15 Power Push is a scale 1.6 attack and can do heavy damage .
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Great, because I need more reasons to respec...
However, the high KB magnitude is great when fighting non-melee/non-permaDoms in PvP. It's the only "reliable" control I really have access to on that build.
[/ QUOTE ]Kinetic Crash still does some decent damage enhancement. It's not ED-capped, but it's a decent 70%-ish, IIRC. -
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Well it took forever, ungodly number of petitions, and about 10 emails. The whole thing left a bad taste in my mouth. Given that the last 3 resubmits the mission was unchanged, but now sometime yesterday while at work it is now unbanned. The same GM that called it a farm is the one that unabanned it. This whole thing was too much hastle for a "game".
If you're curious its mission arc 236903.
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That's the downside of putting the onus on players to "police" each other rather than the devs taking the responsibility of designing a system to prevent whatever they consider abusive in the first place.
One of many reasons I pretty much avoid MA completely.
[/ QUOTE ]Yes, because it's completely possible to give players some actual creative leeway *and* mechanically bar all farms, etc. [/sarcasm] -
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What kind?? whats a good secondary for both/either to make a tough tanker out of me?
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If you're going Tanker, I'd say that a Dark Armor/DB character might be fun. You never see that combination around. Dark Armor/Stone gives you a lot of control, but sucks down endurance.
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Also, Aett, are you really Kickballin' in VA? Because I tend to find myself doing things in VA :P
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Actually, this year, we're kickballin' in DC, but I do live in NoVA.
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...Are you one of the people I saw playing kickball near the monuments in DC? That'd be weird and coincidental.
Also, I feel like DA should be a well rounded set, and yet I hear it very maligned a lot, and dont' see many tanks above the teens around, it makes me worry.
But, on that note, i'm totally gonna be rolling up a DA/DB, I've got an inv/stone, so I'm kinda tired of stone
[/ QUOTE ]DA is easily among the toughest primaries for tankers. I went DA/SS, and found it a fun tanker set, even if the end problems really, really, really suck. (Rage Crash right after I pop Dark Regen while my SOs are yellow before I went to an IO build on her. It was.... not pretty.)
With *just* SOs, you can sit at, without tough, 46.8% S/L/F/C, 31.2% E/T, 62.4% Negative, 78% Psionic resistances. Add in OG to knock the minions out of the fight entirely, and the amazingly powerful heal that is Dark Regeneration (slotted for end reduction, please), and DA's survivability is edging into T9 territory without the drawbacks.
Not to mention that you do have a self-rez in case it does go downhill, and that self-rez provides an 11.9 second mag 30 autohit stun, as well as giving you back 15% health/target, and 30 end/target. In a 25 ft. radius.
Yes, go with Dark. And skip CoF in favor of OG (unless you go Dark/Dark, since you can stack CoF with ToF).