Dark Shadow/war mace
It's Dark Armor, not Dark Shadow.
DA is heavy on endurance, the main offenders being dark regeneration and cloak of fear. You can put a theft of essence chance for +end in DR to alleviate the first problem and you can skip CoF in favour of oppressive gloom.
Mace has huge synergy with DA since OG is a stun aura and mace has various stun attacks. With clobber+OG you can insta-stun bosses.
*chuckles* yeah I know I just like Dark Shadow better makes me feel more special :P Plus I get to shout Go Dark Shadow Armor! And pretend to kill men in rubber monster suits
I appreciate the input about the powers
"...well I have wrestled with reality for thirty-five years, Doctor and I am happy to state I finally won out over it." Elwood P Dowd (from the movie Harvey)
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It's Dark Armor, not Dark Shadow.
DA is heavy on endurance, the main offenders being dark regeneration and cloak of fear. You can put a theft of essence chance for +end in DR to alleviate the first problem
[/ QUOTE ]As a note, these are *not* available on Wenty's (by which I mean every time I check, there are 0 for sale on them at *any* level, and you will need to roll for them with merits, or buy them outright. In the mean-time, ED-capped end redux in Dark Regen gets it down to ~17 end/use, which is at least manageable, instead of its base 33 end.
Originally Posted by Back Alley Brawler
Did you just use "casual gamer" and "purpled-out warshade" in the same sentence?
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It's Dark Armor, not Dark Shadow.
DA is heavy on endurance, the main offenders being dark regeneration and cloak of fear. You can put a theft of essence chance for +end in DR to alleviate the first problem and you can skip CoF in favour of oppressive gloom.
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Death Shroud has the same endurance cost as Cloak of Fear, so it should also be enhanced heavily for end reduction. But I agree that if you're going to go with Mace, CoF is definitely optional. I plan to take it very late on my Dark/Mace, to be used for foes that are heavily stun resistant, like Cimerorans.
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Mace has huge synergy with DA since OG is a stun aura and mace has various stun attacks. With clobber+OG you can insta-stun bosses.
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All the recent changes to Mace have made it a very solid set to play; lots of damage mitigation and AoE potential, in addition to being a great partner for DA.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
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Hey all, your friendly neighborhood altitis junkie here.
Just recently got finished with an ice/fire tank (a whoot btw) got him to fifty, (wife fainted), now working a dark/warmace tank so far fun, but endurance yikes. Would love to hear some about the synergies of the power sets.
Thanks
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Early on, I enjoyed playing my Dark/Mace a lot more once I respeced out of Death Shroud. I picked it up again at level 22, but I solo a lot and I found the heavy endurance requirements of DS just sucked the fun out of playing my Dark/Mace in the early levels. Something to consider if you got DS early and are finding it tough going, endurance-wise.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Yeah, I always pick damage auras after Stamina, and slot them with 2 dam/end and 2 acc/dam/end.
Just remember that Mace also sucks up a lot of endurance, so you will have to be strategic with the abilities you are going to be using.
Also with Dark, there may be a couple of mace powers you don't need. Whirling Mace is a good example. It's one of the lower AoE attack powers that tankers have. I took it on my character to help maintain aggro. With all the auras that Dark has, you may not need it.
Hey all, your friendly neighborhood altitis junkie here.
Just recently got finished with an ice/fire tank (a whoot btw) got him to fifty, (wife fainted), now working a dark/warmace tank so far fun, but endurance yikes. Would love to hear some about the synergies of the power sets.
Thanks
"...well I have wrestled with reality for thirty-five years, Doctor and I am happy to state I finally won out over it." Elwood P Dowd (from the movie Harvey)