youganite

Mentor
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  1. youganite

    Rikti raids

    if we CAN destroy a bomber, ill be one of the bomber hunter around
  2. [ QUOTE ]
    I prefer Flamethrowers TBH... mainly as then they groan and scream at the same time.

    [/ QUOTE ]
    team up with sorudo and you'll have enough fire to light a city
  3. youganite

    Self Destruction

    what about being able to self disturb the skill, so when you move, it stops.
  4. never seen the aura's, good news nevertheless.
  5. [ QUOTE ]
    Actually, how about a Peacebringer/Warshade specific booster? With some light based emotes, costume pieces eg "that" sash and maybe a PB based nuke temp power?

    [/ QUOTE ]
    how about no, NCsoft isn't going to make a pack that leaves a lot of players out, nether are they gonna make something exclusive for long lasting players.(lvl 50 at least 1)

    i do like to see an alien pack, one with extra thin body's and a alien shaped head under monstrous.
    you know the archon of starcraft, the energy ball filler with rage.
    http://www.rpgclassics.com/subsites/...ges/archon.gif
    now what if there are floating legs something like that, or a small aura like the one in the cyborg pack.(not like the archon one, note that...)
    i can see it now, ppl trying to make ET, alien emerge.
  6. youganite

    Rikti raids

    [ QUOTE ]
    You're a Blaster, do some killing.

    Inspirations are there to be used people!

    [/ QUOTE ]
    do that, ill make sure i DON'T get stunned by a psy probe. -_-
  7. they already stated that they want to make the mission creator complete or not at all, so if the enemy creator is in, i don't think they are gonna leave out the mission map creator.
  8. imo fire aura should make you immune to burning, you are in fact already on fire so any more fire is like lighting a candle that is already on.(but i suspect this will stay my own opinion)
  9. [ QUOTE ]
    [ QUOTE ]
    How would people in the UK/EU go about getting such a code??

    [/ QUOTE ]

    You could get one at the Leipzig Game Convention.

    [/ QUOTE ]
    not everyone is work less, past way's doesn't cut it.
    i think it's unfair anyway, they give it to ppl who can come to PAX, bot others are just screwed.
  10. youganite

    Rikti raids

    [ QUOTE ]
    If, between L10-20 you're being overwhelmed by 3-4 Rikti, you're doing it wrong.

    [/ QUOTE ]
    with a boss, 2 lieutenants and a physic ape, you're pretty screwed, especially as a baster since your defense is at minimum.
  11. youganite

    Rikti raids

    the annoying part of the invasion is just that there are 2-4 rikti's spawned for just one player, and if you're trying to get a lvl higher it's damn annoying to be overwhelmed by rikti being alone.
  12. at least ghostrapor announces things about something, if you're one of the GW players, you would envy COX.
  13. [ QUOTE ]
    Just to throw in my 2inf.... I fully endorse the addition of Dinosaurs, but only if they are wearing Fez's and have red laser beam eyes.

    I'm sure Dead Calm will be along at some point to add his endorsement as well.

    [/ QUOTE ]
    isn't there a cartoon like that....forgot the name tho.
  14. youganite

    Self Destruction

    i dunno if this is already done on it but maybe an "are you sure" warning, so you can ether say yes or no before you kill your self for no reason.
  15. i give it a rest when i finally see someone realize how wrong it's made, till then, bare with it.
  16. sigh, it's like telling a 1 week baby how to talk around here.
    stone melee = IMO hand-to-hand earth fighting
    stone melee = IMO not a mace coming from thin air, that belongs in a weapon power set.

    MA and claws are lame, and i don't want to be limited to 2 lame powers, they are also not really fit for a mutant or magician.
    if i like to use earth, let me, but why does every kind of element melee that is interesting has to be spoiled with something not so melee, or even not in place.
  17. [ QUOTE ]
    There's good cliche and there's bad cliche, and "CoH does Jurassic Park" is bad cliche. So there.

    [/ QUOTE ]
    i don't mind killing of some t-rexes and stegosaurus, and with raptors as a smart group of hunters.(not a bad idea even, maybe nice for a I14 or I15.
  18. youganite

    Rikti Invasion!

    [ QUOTE ]
    Zombies + dead horse = zombie Knights

    Yes please

    [/ QUOTE ]
    if that is gonna happen, i hope they trow some walking skeletons with it.(and i prefer the ghostly one)
  19. [ QUOTE ]
    [ QUOTE ]
    a lot of work?...o please.
    as far as i know, it's nothing more then a switch linking to "hold weapon=false/true"(if the codes are not so inscripted that changing something takes a genius to read it)

    [/ QUOTE ]

    I'm sure what the OP meant was the weapon drawn AND in poses. Not just drawing a weapon. Activating a weapon power without a target does that just fine.

    I know nothing about coding. I, unlike yourself, am not going to pretend to. Though basic logic would refute your claim that it's just a 1 or 0 switch, if it's having to process the following:

    Type of weapon
    Pose

    ...already a bit more complicated than a yes/no command.

    [/ QUOTE ]
    1. i don't pretend, try to watch the forum more often next time ok
    2. i do understand, and as i said, if they made a switch to the weapon hold then it's not much work at all.
    the only big work is what happens in idle, so you might have some ppl standing around cleaning there weapon or such.
    but that has nothing to do with the switch at all, and i never said the idle was easy
  20. youganite

    Quick Reply...

    heh, don't see why it's such a problem, if it's a reply to someone the letters are fat.
    but i don't mind ether way.
  21. [ QUOTE ]
    If you don't like the power, Well, you're free to -not- take it if it bothers you that much. Although I can't exactly say much about the consequences of doing so. :\

    [/ QUOTE ]
    and you just said why the powers are trash, if i don't like the weapons i have a lame choice of melee powers i don't want to use.
    if i like to have a mace power, i select one, but it should never be in a power set that is all about fist melee.
    BTW, the powers i suggested where just the "out of the blue" ideas, no point on going all jumpy about it, shees.
  22. youganite

    Merge Servers?

    i have a better question why merge?
  23. youganite

    Rikti Invasion!

    the rikti aren't funny anyway, they barely give EXP and there power is just to strong for someone who just began playing.(or a new character for that matter)
  24. one thing keeps bothering me is that every elemental melee power has a weapon, something that just doesn't belong there.
    what i would like to see is actual melee attacks, no transformed weapons where i wounder "i didn't ask for a stone hammer power, i want stone melee"
    but in order to change it, there needs to be some replacements.

    fire melee:
    -fire pillar(replace fire sword)
    punch at the feet of the target enemy to make a fire pillar, target enemy and everyone adjusting to the enemy takes dmg.

    -fire burst(replace fire sword circle)
    concentrate your firepower inside your body and burst it out, knocking everyone around you back and takes burning damage overtime.

    -dragon fire heard(replace greater fire sword)
    for a limited amount of time, your powers are instant recharged and you do 3x more damage.
    when this is over, you have no endurance and lose 20% of your health.

    ice melee:
    -frost hedgehog(replaces ice sword)
    punch the ground to create a burst of ice spikes from the ground.
    -friezing feats(replacing greater ice sword)
    frieze your legs temporary,you can't be knocked back or down and you gain a higher resistant against fire attacks.

    stone melee:
    -stone spikes(replacement for stone mallet)
    punch target enemy, when this hits your fist bursts out stone spikes randomly around you striking stone damage at everyone who is caught in the burst.
    -earthquake(replacement for heavy stone mallet)
    punch the ground with your fist, knocking everyone down around you, this does no damage.

    i don't ask to remove the weapons entirely, we always have the stalker/scrapper
    i just don't see why we should have a weapon in a fist melee row.
  25. a lot of work?...o please.
    as far as i know, it's nothing more then a switch linking to "hold weapon=false/true"(if the codes are not so inscripted that changing something takes a genius to read it)