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If you followed my original entry into this discussion, I made the same point and provided a bullet-list of supporting data.
And yes, being that someone made an attempt to shred the entire list down to counter that point (as well as points brought up by other people earlier in the thread), that argument was indeed being made [more precisely, the polar opposite to that argument was being made].
I reiterated the point in my followup statement and alluded that, despite what his detractors were saying, the OP may have had a valid basis for his views.
And that's when a bunch of folks started creating WMDs to counter that same point. So, yes, they were providing support to that argument (or trolling; take your pick). -
Quote:Oh, awesome, more purposefully comprehension-twist snark. No better way to prove a point than intentionally and consistently being off the mark and passing it off as a parallel to the opposing view.I gotta give you credit. I'm a guy who likes details, who likes to nit-pick. This is the most marvelous piece of nit-picking and self-justification I've ever seen.
Bravo, sir. Bravo.
Anywho, so you're saying names matter. Okay. So Batman, clearly, must be a fantasy character, because bats appear in all sorts of fantasy stories.
I was going to try to come up with more ridiculous examples but this has gotten so bizarre and abstract that it's just easier to say you're wrong and move on.
But back to the reality of what the original point was. There's been a lot of throwback to Swords and Sorcery styled themes, characters, story-lines, events, costumes, critters, accessories, names, places and lore; concentrated from the latter part of 2010 until now. Some of it has merely been a nod, some; a direct port from S&S fantasy themes and lore. It's practically irrelevant, from the view of the OP, what re-inventions may have occurred to make those themes fit into the one presented by CoX. It's still a bunch of witches, warlocks, wizards, amazons, demons, gorgons, harpies, deistic, barbarians, netherworld, mystic realm ghost stuff that has been getting a lot of focus; to him (or her); especially being that they seemed to be fed up/burnt out on anything pertaining to that genre (or that other game).
To say there hasn't been is just being dishonest.
And to reiterate, so the clown crew doesn't get things lost in a chorus of bicycle horns and seltzer bottles:
Although there has been a fair concentration recently, I don't see the ratio being weighted towards the S&S themes. (Although it may appear that way depending on the level range and factions being played.)
I've already stated that the perception may have been compounded by older recurrent material (Seasonal events) being concentrated within a six month span and overlapping with the first SSA (which is heavily magic themed and spread out over a similar length of time) and the Dark Astoria release.
I'm not against the amount of S&S or pantheistic fantasy that's present here. It's bound to happen in our genre of catch-all, here at CoX. (Its almost like playing Rifts) -
'Historical' (albeit, esoteric) origin of fictional characters. I thought it was fairly obvious. :/
Quote:They both have have a reference to their gender in their name?
El, as a name suffix, denotes Elohim (ie, Rapha El, Mich[a] El, Azra El, etc); a sub-set of the angelic order. Angels being the 'super-powered' guardians of mankind.
(the reference also has the whole "sent his only begotten son" angle to it)
Has nothing to do with what CoX origin Batman is or how the fictional denizens of his backdrop view him (as I didn't allude or imply to either when I made my comparison). -
Quote:The OP explicitly was talking about "magic/mysticism" (an exact quote), not fantasy in general. I'd argue that scifi is just a subset of fantasy (hell, with how most authors use "scifi", it's basically magic with electrons).
I could (and would) label all of CoH to be fantasy (along with the entire "comic book" medium). From the Circle to Malta. But, I can't then say that has any bearing on the amount of magic in CoH. Because, even if magic is a subset of fantasy, that doesn't mean magic == fantasy (nor magic == tech).Quote:Like, say, Captain Britain, or all of Excalibur (the team, not the sword). Or most of Alpha Flight. How about Dr. Doom, Thor and the Asgardians, Big Barda and many of the New Gods.
And where does Wolverine fit? He might be a mutant but his backstory is full of Native Americans and Ninjas. He's only not considered a fantasy character because he's become one of the most popular characters in the conventional superhero genre while never actually being *in* the conventional superhero genre except in occasionally wearing a crazy primary color costume.
Mainstream superhero-ish comics already include an enormously expansive set of very non-marginal characters. John Constantine and Swamp Thing. The Silver Surfer and Galactus. Dr. Strange and Mephisto. Of the "big three" DC characters one is a superpowerful alien, one is a billionaire western ninja, and one is a magical amazon.
Once you start saying armored women are or can be fairly characterized as fantasy characters, any line you decide to draw becomes not just arbitrary but completely random. Daredevil may have a science origin, but his signature foes from the Miller era, the Hand, were magical in nature as was his trainer Stick. Once you eliminate all the magic, all the fantasy, and all the non-technological non-scientific supernatural elements, you're left with a lot less than 50% of the genre. You're now left with a very small minority purporting to represent the mainstream of the genre.
The existence of the latter doesn't invalidate the former.
(and I am broadening up a bit on the OPs 'magic' quote because of his other quote; a direct reference to the game that shall not be mentioned (which, although having magical elements to it, is not altogether a 'magic' game)) [which is the frame of reference that I am positioning from].
As far as me drawing the line with the female warrior comparison; that distinction was created long before I came along. Most people wouldn't walk into Whatever-con, see a group of women in medieval war gear, and assume sci-fi, steam-punk or even horror; they'd assume fantasy. And would make that assumption without all the caveats being brought up here. -
What does any of that have to do with my point about Superman?
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Fits of subjectively blind snark aside, yes, Battle Maidens - Female fighter caste with medieval armor and weaponry = Amazons or Valkyries; both steeped in classic pantheistic fantasy (same type of stuff you'd find in a pure fantasy MMORPG).
Same with almost everything on my original list; I don't need to stretch anything. All things listed (in terminology, appearance, storyline or otherwise) can be found (has a solid basis) primarily (and most prevalently) in what is usually recognized as fantasy fiction.
Stating otherwise would be like discounting Superman's origin being dipped in angelic mythos; just because the character is presented to the audience as an alien being.
[As I said before, I could care less either way about the use of Magic [fantasy themes] in CoX; it's largely inevitable... just pointing out the instances where they've occurred recently] -
Quote:It's irrelevant that this specific game setting allows for costumes and powers to be labeled as anything outside of the fantasy realm; it still doesn't change what those type of things invoke to someone that isn't acclimated to CoX (...at all, as much as long standing players here or as much as they are to a different game (or other) experience).Ghouls - Science based. Created by Neuron, as I recall.
Demon summoning - no origin described. I can just as easily have natural (or tech, or science, or mutant) demons.
Eh?
... with what else? Admiral Sutter (decidedly non magical,) BAF and Lamda, and the unlocking of the four post-Alpha Incarnate slots we have now. And while Kai is a "wizard," Prometheus is more tied to Incarnates (and Ascended, now) than to "magic" in game.
You're seriously throwing in a recurring event based on real-life holiday?
The barbarian bundle isn't magic. Or supernatural. And the pieces do lend themselves to non-fantasy themes.
Same with the COT pieces, though I'll grant at least a connection to a magic group there.
Again, powersets, unless on an Epic AT, are not any one fixed origin.
As much as you want to invalidate the OP's perception; the only thing you're succeeding in is showing that it absolutely has to be as you ascribe it.
Anywhoo, I'm not taking sides in this... just showing that there is a concentration of what can be perceived as fantasy-themes recently. -
Magic is kind of a misnomer - I would bundle it in with all things fantasy themed and supernatural based.
Issue 18 (Apr 2010 - Demon Summoning, Ghouls)
Issue 19 (October 2010 - Battle Maidens)
Issue 20 (Apr 2011 - Mortimer Kal)
Halloween Event (Oct-Nov 2011)
SSA 1 (Sep 2011-Mar 2012)
Winter Event (Dec 2011-Jan 2012)
Issue 21 (Sep 2011) - First Ward, Dark proliferation, CoT makeover, CoT costume set
Halloween Bundle (Oct 2011-Nov 2011)
Barbarian Bundle (?)
Spring Fling (Feb 2012)
Issue 22 (Mar 2012) - DA, Dark Powersets
Dark Ward (Soon)
Pretty good concentration of 'supernatural' themes over the past couple of years; with the highest being during the 'holy-day' season ((which is to be expected) overlapping with the first SSA).
Not that it outweighs the mundane content but it is a noticeable theme for those trying to avoid it. -
Being that its much easier to build Fury (global recharge buffs and ATOs) would it be more feasible now than it was before to port over Ice Melee, Ice Armor and Spines?
Especially since there's already precedent, for impact vs. Fury, in Stone Armor... -
Probably stuff you already know:
Spring Attack damage seems kind of high
Recovery: X% not changing in Info window (changes do show in the Totals window)
No Caltrop damage numbers in Ninjitsu
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Thanks for the heads up on Staff Fighting; will be saving my points and doing some server shuffling to prep up.
Staff/Energy
Staff/Electric
I might even make my first Stone Armor
(Mids crew! Yall got some catching up to do. ) -
From the MMORPG site:Quote:
PARAGON: The Hybrid slot is part of issue 23. There are 4 Trees: Assault, Control, Melee, and Support. They mimic things that are features of other archetypes. You can make yourself better at things you are already good at or you can gain access to features you would not normally have access to.
Assault gives you stacking damage buff with every attack. Chances to proc and the damage types increase as you move up the tree.
Melee can give you buffs based on the amount of enemies around you. These are point blank area off effect abilities.
Control tree will allow you to mimic scourge, containment, or overpower depending on what type you pick.
Support is a bit like all of the leadership powers rolled into one. -
Fit your RP to the concept of tightly wound parallel realities; utilizing soft spots in their 'boundaries' to shift between them as suits your needs (whether the character is conscious of that shift or not).
The realities aren't required to move at the same (or even similar speeds). Some may even flow in the opposite direction or even have sub-segments that loop upon themselves at various points within them. -
Quote:Although I don't have a Plant/Dark at 50 yet... I do have a Plant/Storm (and a Fire/Storm):I keep going back and forth between leveling my plant/dark and plant/storm. I know plant/storm will blossom at 38 but getting there after playing plant/dark feels so much more drawn out. For those of you who've gotten both types to incarnate levels, what's your opinion on how they perform compared to each other?
Storm is the one you want if you like dishing out damage and its great in solo play (IMO... 35 is the 'big ding'; Tornado (DoT nuke) - lvl 36 for slotting). Combo is just a tad shy of being an AoE deity.
(Great for UG, BAF, DD, Lambda courtyard (all of Lambda once you're level shifted))
Dark, like almost all the other secondaries, is slower on the uptake (soloing), IMO. But its just better for team survival; Incarnate or otherwise. It's almost like having Barrier, Rebirth and half of Ageless at a smaller scale (you could almost consider Fluffy a T2 Lore Support Pet, lol).
(Comes in handy for Lamda temp grabbing, reactor phases of Keyes and the TPN) -
Well... after looking at today's Market items and seeing the Liger in the Pet bundle; I'm beginning to wonder if the 'NOT available' tag was the April Fools punchline (at least for some of the items)...
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No Clown Summoning... Stephen King, Image and Gotham City disapproves.
Personally, I would've went with Mime minions (low grade illusion trollers), Laugh-Now-Cry-Later (for the Lts) and something from 'All Souls Day' or 'Mardi Gras' for the boss.
ah well, maybe we can have a more versatile Circus/Carnival set? -
Thanks for the update... its been good to work with the new sets.
However, I think Mid's is using the old Beta data/values for Dark Affinity; it's not matching what's on Live currently. (ex. Fade is supposed to give a 1min buff to both a Def and Resis but on Mid's its using the Defense only values with the 15 sec duration)
The Achille's Heel proc is applying a negative value to the caster's resistance numbers. -
Quote:I'll just say that for controllers and MMs*; Affinity would be the better choice. For Defenders and Corrs... would depend on the preferred pairings and playstyles.Not going to try to argue that soul absorption isn't a good power; it definitely is. And fade is also very good. All I'd say is that, for the ATs that get FS instead, that FS is so important that I'd personally rather have it instead of what controllers get.
For one, while FS's -tohit can be resisted, it's also larger than fade's defense to start with, which offsets that somewhat. Also with even modest SO slotting, FS is up every ~25 seconds, and lays down 20 seconds of debuff at the start of every fight, right when you need it. Since fade is a long duration/recharge power, to ensure it's always up when you need it requires perma-ing it, which takes 250% recharge. Even just getting it to a 30 second downtime takes ~133%.
And that's not even considering FS's mez, either. While fear certainly isn't as hard of a mez as sun or hold, it still provides a quite non-trivial amount of mitigation. It's difficult to quantify, but it seems to me that even enemies who are attacked continuously only attack back significantly less often than they otherwise would (and enemies who aren't hit, of course, don't attack at all).
At really high levels of IO investment, where you might be softcapping defense using perma-fade, I could see wanting dark affinity rather than dark miasma even on a non-controller. However, I don't think you can necessarily go from there to 'dark affinity is better than dark miasma'. I don't think you can say the reverse either, though, which is really my point. The ATs that get those two sets have different enough needs that I think it becomes difficult to directly compare them.
For team play; I would rather have the SA/Fade combo than the FS/PG combo; especially in a buff/debuff role. (*MMs being a team in its own scale). - Part of that being, outside of the debuff, teams generally nullify the fear component.
I think the hingepoint isn't so much FS as it is Gaze; replace it with either power from Affinity and Miasma becomes better. But you try using Gaze to replace SA or Fade and it weakens Affinity. -
Quote:I have 2 /Storm Controllers; one being a Plant. It took some time for Storm to be where I wanted it to be (Tornado and Lightning Storm) and was relying heavily on my Primaries to get me by until then. I'm already into the meat-and-potatoes of DA by 28; I'm just trying to afford the slotting that would really make the combo.I found my plant/dark matured really fast compared to plant/storm. Doing an Elvira, Mistress of the Dark type villain with "Lichen D'Macbre". With a giant Fly Trap, Dark Servant, and Toxic Tarantula, it should make for a fun movie monster theme. So far, lots of fun, and running at x4-x6 solo at low levels was wild with just enough abilities to save me if things went sideways.
Haven't gotten Fluffy yet, but I wonder if its tohit debuff will be counter productive to the damage that my Seed targets do to each other. I guess I'll find out in a few more levels if I'll leave him out all the time or just use him for hard/seed resistant pulls.
Seed damage will be curtailed by all of the -ToHit floating around (Darkest Night should be a preview) but the silver lining is that you will lose less XP from using it and it just adds to the sheer control of it all.
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IMO, I think that Affinity edges out Miasma; it has everything that makes Miasma great (except FS) and adds a team Def/Res buff and a team Regen/Recov buff. (I wonder if it affects league-mates as well?)
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Quote:The same price you would charge for access to the MM or Controller ATs as a normalized cost (EAT prices if you're just talking about a new 'EAT'). For initial release though, maybe a bit more (1800)(1200 for EATs).I think you underestimate our desire to expand the game in more creative ways.
Counter question:
Let's say, hypothetically, we introduced a new AT, but because of the amount of time and cost it would take to develop it, we had no choice but to offer it in the Paragon Market (a possible scenario).
Based on our established precedents, what do you feel would be a fair price, in Paragon Points?
I'm interested in your responses.
VIPs should get them at a deep discount or as part of their subscription. -
Quote:The Ancillary/Epic Pools do cover this to a very limited extent but it wouldn't be the same as having access to a full second set of attacks, buffs or armors. (I wouldn't have the 3rd set be outside the parameters of the primary/secondary (ex. Blasters would get access to another Primary or Secondary (sans additional BUs) set but not an Armor, Buff or Pet set))Don't these two things already kind-of sort-of exist with the Ancillary Power Pools? If we had a whole new powerset I think we'd really start to dilute the ATs more then they already kind of have been.
We wouldn't be creating new sets from scratch; we'd just provide the majority portion of an existing Primary or Secondary from within their AT for them to choose powers from. I would say with no additional slotting until they can work out whatever issue(s) it was that kept them from doing so for the Freedom release.
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Expanding existing Primaries/Secondaries by a power or two would give more options; akin to what Khelds/SoAs have now. Sometimes, its the availability of the powers within the set that could provide enough of a role shift to where an entire AT overhaul might not be necessary.