Zyphoid

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  1. Quote:
    Originally Posted by _eeek_ View Post
    I'd vote new animations, if we're talking about pool powers (incl. epic and patron). Weapons? I don't care all that much - with all the f/x flying around, I can't generally see them anyway (there is always that ONE guy who thinks his dark red "blood" powers are so incredibly awesome, we won't care if we can't see anything else. But there is always one .

    When people are refusing to be buffed, or refusing to choose armor that will keep their character alive, for no other reason than it's too ugly to stand to look at, there is a BIG problem.
    When you say weapons, do you mean weapon models, or the animations used by the weapon powers?

    I love new weapon models, but not even the amazing Barbarian Sword was enough to get me to play boring Broad Sword again.
  2. Quote:
    Originally Posted by Hell Razer View Post
    Plz close this thread. Agree to disagree that you are each more astute and well-spoken as the poster before you. The "I impress you with my vocabulary through ranting" gets old quick." and doesn't work on me.
    Ever wonder if they speak this way in person. I don't mean the rude portion, I mean the use of a large vocabulary.
  3. Quote:
    Originally Posted by Arcanaville View Post
    As far as I know, SnowGlobe doesn't run trials on other servers.
    To my knowledge he only plays on Tri, but I am sure he will speak up here soon. I keep trying to get him and the rest of HUB to come Vir and meet new people, but they are stubborn. I love the people on Tri, they are like this community that lives in the great location. They just don't see how all of the surrounding neighborhoods being Gang Land is a bad thing, so they are not leaving!

    Also, I run on Virtue, and I have yet to be told I can't bring anything to any trial I want to run.
  4. Please repost it here.

    Does an animation dev even post on the boards? Is there someone who can say they hear us, that they know the old powers need new animations as much as the game needs new powers? Hey Devs, new animations make old powers new again! New enough that a lot of us (the majority) have said we would pay for those animations in the same way we would new powers!

    Please breath some new life into the old characters that we love. Please let us know you hear us.
  5. Quote:
    Originally Posted by Border_line View Post
    I can't get over how goofy Spines looks though. I'd rather have -Runspeed in my Claws.
    The newer options look pretty awesome.
  6. For the record, I am not asking for a Scrapper buff. I am asking for something unique that they don't have to share with everyone else. The fact is Stalker Crits are better than the scrapper version, and they share crits in the first place. I promise, my stalkers crit far more than my scrapers solo. The Stalker ATIO is just that much better, on that note the Brute ATIO proc is that much better too. That in the least should be looked at again.

    Dang, all I wanted was more endurance.
  7. I just want to link this whole thread for you guys to share amongst yourselves.

    http://boards.cityofheroes.com/showthread.php?t=286855

    I am sure some of it falls to you guys.
  8. Quote:
    Originally Posted by Reppu View Post
    You edited, and I just checked back.

    I think StJ is right on the edge of acceptable, but TW went too far. It should be scaled back, and everything else needs a buff. If TW becomes the new norm (And it isn't, because Staff Fighting is looking to be, flatly, average), that is NOT a good thing.

    My suggestions would be to try to nerf TW with out destroying the set. StJ should be the absolute MAXIMUM power creep (I do feel it needs to do less base damage, and more Combo Point damage. AKA - it does less up-front critical damage. It doesn't change the overall power, but makes it less BS on Stalkers, and I suppose Scrappers).

    The older sets need buffs, flat out.

    And, I'm sorry about Regen. I wasn't playing Regen back then, so ho-hum. Maybe it was the worst way to go about it, but you can't deny Old Regen was way over the top. Which... is what you want so it's hard to stress what was wrong with Old Regen.

    The power creep DOES need to stop. There needs to be a new balance point, things need to be buffed to it, and then nothing should ever go above it by more than a single margin.

    Sets like TW and StJ obsoleted many in performance. Martial Arts is now a mediocre set due to StJ, and TW just out-shines everything. Period. This is wrong. And we can't buff sets to those levels, because it increases the power creep and, eventually, we will have to enforce more auto-kill grief mechanics into fights for pseudo-difficulty.

    And nobody wants that.

    I don't think we have reached the line yet. I agree there is a line somewhere that we should not cross, I just don't think we are there yet. I have several reasons for that.

    1. We can scale our missions to challenge our selves. We get to set the difficulty. If anything it is time to add some higher settings to it.

    2. We have no clue what they have planed for the future. Look at the DA mobs using a better version of TW (because it has a ranged attack). There is still content that can make even the most elite of us struggle.

    3. We have the ability to limit ourselves. Think your TW toon is OP, but still fun to play? Then don't take any blues, leave the inspiration bar closed.

    you are correct though, I do want my characters to have an absurd levle of power, but I want them to face threats that warrant that level of power.

    In seeing what the devs are doing, I think their plan is to give us those challenges.

    On a personal note: I have a lvl 50 +3 TW/EA brute. It is the most painful toon I have to play in any incarnate content. Wanna know what I have always thought was broken in this game? Controllers, but you never see me calling for them to be nerfed.
  9. Quote:
    Originally Posted by Arcanaville View Post

    But if the game lasts for another eight years, I'm sure people will still be saying it.
    Or something worse.

    You are right though, they are scaling up the bad guys. The threat is growing, and the heroes need to grow to meet it. That's all I am saying. I have a feeling that even if they scale us back, they will not scale the bad guys back. I do like the idea of us all being like GL corps, or super man in space at some point. That would be fun to me.
  10. Quote:
    Originally Posted by Reppu View Post
    Why do you assume I want 3 Minions = 1 Hero? I simply don't want the power creep to continue. Titan Weapons is too much. Now you're using a strawman against me, aka Jack Emmert, someone the community largely hates, against me.
    Yeah, that was not my intention. But you do seem to want a far less powerful character than I would enjoy playing. I have no clue how long you have played this game, but I promise it is more fun now than in Jack's time

    Quote:
    You want the game to emphasize as overpoweredly broken as it can get. You want it to be the norm. I disagree with that. I think Titan Weapons has gone far too far on how powerful something SHOULD be. This does NOT mean I want everything balanced around Spines.
    .
    No, that level of power should be the exception. TW is not super awesome sauce on just SO's. Add in IO sets, and incarnates and it is a beast. As the game is balanced around SO, then the TW with SOs should be the norm, and TW with sets should be the exception.

    or

    The devs can start to balance powers around characters who are going to be using IO sets. I don't think that would go over to well though.


    What I am saying is that TW is not OP if slotted with only SO's. I can see where after a heavy IO build, and incarnate powers it is OP, but by that point shouldn't it be at that level of power to face the threats it will be taking on?
  11. Quote:
    Originally Posted by Reppu View Post
    Apologies, I swear I saw "DO NOT NEED". However, you claiming that the games needs to be as broken as possible? Is bad. Even the devs want the game to be more difficult, which won't happen if we decide to increase the power creep further and further and further. And it's the PLAYERS who have PLEADED for difficulty. For a CHALLENGE. This means YOUR dreams go against 'The Vision'.

    I disagree with you. Flat out.

    And I agree with Regens initial nerfs. Toggle Instant Healing was overpowered. Energy Melee? Pre-Nerf Energy Transfer was too powerful, but the set needed tweaks after this. It sadly didn't get them, thus why it's where it's at... which is actually 'average'. It can't compete with overpowered set, but Energy Melee is fairly average now, although with poor AoE.

    City of Heroes needs to be scaled BACK, not FORWARD.
    Yeah we do disagree flat out. You fit much better with Jack's Vision.

    For the record, Scrappers do not need a buff. They need something unique that is theirs. Tankers and Blasters DO very much need a buff.

    I would rather move forward, because that is what super heroes do. I played Hero System Table top for years (over 20 actually) and I was always reaching for that cosmic level of power. That greatness that would allow me to single highhandedly save the world. I feel like I am getting that slowly now in this game.

    The comment on the regen nerf was below the belt man. There were ten ways to fix the problem (there was a problem by the way) and they chose the very worst one. They chose one that completely changed the way the set played. That was just a bad call on their part. Regen did need to be brought down, but not shattered as it was. I also think the current game would no more than raise an eyebrow at the old regen. There would be no parking in the new DA, getting a sandwich, and coming back still alive.

    I do think TW, and StJ are fin for where this game is headed (space it seems). I also think that the older sets (including the blaster sets) could use some buffs. Sure there has to be a stopping point, I just don't think we have reached it yet. Dang, we are still stuck in one city on one planet. There is all of the ocean and outer space to grow in to.
  12. Quote:
    Originally Posted by Reppu View Post
    Indeed. You're just looking for a fight now, purposely ignoring key words, and are no longer going to be spoken to after this post;

    Saying Blasters do not needs buffs proves how little you know of this game's balance, and that's ignoring you thinking the game should be as broken as possible.

    But then again, looking at the thread I'm posting in, I shouldn't be surprised. Good day to you.

    PS: http://boards.cityofheroes.com/showthread.php?t=284248 Wrong.
    Um, look again, I said blasters DO need buffs.
  13. Quote:
    Originally Posted by Reiska View Post
    You weren't called stupid, your argument was. >_>
    Different things push different buttons in different people. He happened to hit two of mine. Calling for nerfs, and what I took to be a personal insult over the internet.

    Nerf Herders are what got Regen gutted, and no I will never get over it. My main and name sake is retired because he is no longer fun to play.

    TW is a cool set, and Reppu stated it was over powered and needed to be nerfed.

    Quote:
    TW is a set that NEEDS nerfs.
    Sure it is a great set, with a good IO build to manage the end usage and recharge issues it has. Play it with SO's and see what you thing.

    Let's take a look at another set people say is over powered Shield Def. Awesome set, I have 2 /SD scrappers at level 50. They both sucked till I put IOs in them. I even asked "When does SD get as good as everyone says it is?" the reply was "When you put IOs in it."

    Sets like TW, StJ, and Staff are the future of this game. So why not bring the old sets in line with the new vision? That includes sets from all of the ATs.

    I am not sure how long many of you have been here, the best I can do is go by reg date, and those are unreliable. I know I played for about 3-6 months before I joined the boards.

    Any way, there was a time when the lead dev stated that each hero should only be equal to 3 minions. That was his vision for this game. Well, we the players did not find that vision fun and found ways to rebel. Which is where things like dumpster diving came in. Which brought even more nerfs.

    The current dev team has not only turned out some of the best powers ever, they have also attempted to correct the mistakes of the past.

    In the end it boils down to what you call balance, is not the same as what I call balance, or what Jack called balance. We are not going to see eye to eye on this. I will be happy when I can solo the STF, chump LR, and the head to space to defend the planet from the Battalion because I am just that bad ***. That is the balance I want in a super hero game.

    So, if giving scrappers something unique throws the nonexistent balance even further out the window, IDC any more.
  14. Quote:
    Originally Posted by Reppu View Post
    @Zyphoid: Okay, I'm sorry. That's stupid. You're suggesting they balance around power, which means anything not... Titan Weapons is going to perform poorly. Again, Fire Blast is actually a pretty mediocre set in comparison to the Melee Power Creep. What you're asking is insane.
    Dude you just don't get it. The game is balanced around characters using SOs. Which means those who do not use SO are so far above the balance point that there is little point to arguing balance.

    Also, calling me stupid is a fast way for me to call you a name that would get me banned. How about we speak to each other as if we were face to face. Calling me stupid to my face may not be a good idea. I may take that personal.
  15. Quote:
    Originally Posted by Reppu View Post
    I actually did it on accident, and realized how much I liked it. I was going for "ArcanaTime Animation", and somehow shorthanded "Arcanamation".

    Win/Win.

    As for Melee Sets being buffed up to StJ/TW? No. That just ruins Blasters more, unless you plan on suggesting Fire Blast and Friends being buffed up to AT LEAST Titan Weapon's level of power. Because we already have proven Fire Blast is equal to an average Melee Set, and everything NOT Fire Blast is just "Lolololol".

    TW is a set that NEEDS nerfs. To suggest things should be buffed to it would go against the whole "This game needs to be more difficult! ... LET'S BUFF EVERYTHING TO THE OVERPOWERED BROKEN SET "

    I don't agree with anyone saying things should be buffed to overpowered sets.


    @Zyphoid: Okay, I'm sorry. That's stupid. You're suggesting they balance around power, which means anything not... Titan Weapons is going to perform poorly. Again, Fire Blast is actually a pretty mediocre set in comparison to the Melee Power Creep. What you're asking is insane.

    Blasters DO NEED to be buffed. No one is really arguing that any more are they? It is better to accept that the game is headed in a new direction where we are actually SUPER HEROES, and not dudes who are equal to 3 even con minions. I like this, I play this game to be a super hero. If I wanted more realism, I would be playing another game.
  16. Calling for a nerf in this game is just crazy. It has been demonstrated over and over that power creep, and balance flew out the window a long time ago. If anything the older sets need to be brought up to the performance level of StJ and TW.

    You do realize the devs can and will continue to make the game more and more challenging right? They will NEVER run out of mobs, or powers to give mobs. They will always come up with handy tricks to even things up. Power Creep is an excuse people use to keep people in their place. Wow I sounded like a 60's activist in that one.

    When the devs stated that they balance the game around SO's (which people LOVE to throw that statement around), then they were stating that they wanted power creep when they added Purples, PvP IOs, ATIOs, and Incarnate powers. In a game that is balanced around SOs, power creep (and balance really) goes out the window.

    So, either the game is balanced with those things in mind, or the devs don't care as much about balance as some people seem to think.

    For the record, I think the incarnate content should be balanced and designed with uber builds in mind. I don't think any of you would really like it if this game were truly balanced.
  17. Quote:
    Originally Posted by Mr. DJ View Post
    Well, Clarion does makes it easier for everyone, won't really get a argument from me about that. Those cases where we don't have enough...I bring a bunch of large break frees.
    Sadly those do not stop you from getting nuked by the idiot who didn't.

    UG is poorly designed, Arcanaville made that clear multiple times. I think at some point it will get another reevaluation like Keys did.
  18. Quote:
    Originally Posted by Mr. DJ View Post
    eh...UG is good enough with +1 or +2, +3 is just a walk in the park
    I have to heartily disagree with +1. Because +1 means no Destiny, which means no way to deal with the idiotic confuse at the end of the trial. I hate the UG with a passion even though I think it is the best looking environment in the game. The tile sets, and mobs in the mission are just beautifully done. However the last encounter is so frustrating to me that I doubt I will ever run it again now that my main has the badges. Oh, he is t4 all the way, and it was still a pain.
  19. Quote:
    Originally Posted by Border_line View Post
    Honestly, I just want something that inflicts a -RunSpeed effect. I always wished Swipe did that in Claws or something to make it worth taking. Or replace Confront with another medium dmg melee attack that did -RunSpeed.
    Spines is the set for you then.
  20. Quote:
    Originally Posted by Reppu View Post
    Let me reword my question; Could Stalkers keep up with Scrappers/Brutes/(Tankers?) In XP per Hour, which is the metric that mattered, while soloing? The SAME metric used to bring up the Blaster disparity (along with Blasters just failing in general)?
    Really it depended on the mission type. Nothing could stealth a mission faster than a stalker.

    Now I would say 3 of them are neck in neck. Brutes, Stalkers, and Scrappers are about even.

    All motives aside, I am not sure the current stalker changes were tested enough, and by enough people. I love them as they are now, no doubt, but I am not sure all of the buffs they have seen over the years stacked on top of each other is not too much. Add in the ATIO proc and I think they pull ahead of scrappers and brutes a little.

    I know that is not going to be popular coming from me, and I want to be clear that I am NOT saying they need to be nerfed. They are fun, and that is what is important about the AT. For the first time ever I am really torn as to what my next toon will be, and Staff/EA Scrapper or Stalker. I like that it is a hard choice.

    Outside of wanting something unique for scrappers, I think increasing the crit chance in the Scrapper ATIO would bring it back in line. The Brute and Stalker ATIO procs just seem to give a better benefit to me.

    None of that would solve that scrappers have nothing unique of course.
  21. Quote:
    Originally Posted by BrandX View Post
    The problem with that, is they consider alternate animations harder than new sets, so they likely wouldn't go as low as 400 points.
    Yeah that is kinda how the original conversation went with Synapse and I. The thing about the store is that you could pick and choose what is worth it to you, and what isn't.

    I love that about the store, it makes it seem like there are so many more possibilities.
  22. Quote:
    Originally Posted by Snowzone View Post
    That path goes away from the preferable one of least resistance, however.
    It is what Freedom has taught us though. Look at the stuff we have gotten in the game since Freedom. I remember the gap between i7 and i8. It sucked! Now we have had so ton of power sets in the last year, I love it. I am willing to pay for what I want.
  23. Quote:
    Originally Posted by Snowzone View Post
    The main problem with selling the animations is that there's probably no way of locking animations in the power customisation UI. So that relegates it to an issue release as long as there's nothing else to proliferate.
    I would bet they could find a way. Where is money, there is always a way. :P
  24. Quote:
    Originally Posted by Sapphic_Neko View Post
    After playing the DA Arcs, and fighting the Knives of Vengeance.
    The meleers in that villain group with dual blades, titan weapon etc. All have a ranged attack where they project some energy blast with their weapons.

    I kinda want that for scrappers and replace confront with that. It looks great!
    Then take animation of confront and give it to us as an emote
    Yeah I was a bit miffed about that. That was another part of Jack's team's doing back in the day. A blaster's defense is range, to counter this we are giving EVERY enemy in the game a ranged attack, even if it makes no sense that they would have one.


    I love the idea of losing Confront. I would love to see a poll of how many Scrappers actually take that power. I took it once to stop runners, then I discovered that it doesn't do that, so I had to run a boring *** respec trial to drop it. This was back before the butt ton of vet respecs I now have.
  25. Quote:
    Originally Posted by Sapphic_Neko View Post
    If they'd simply rename Brutes to Tankers, and then rename Tankers to something else. I think he would be pretty happy.
    I don't.