_Ariel_

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  1. Wow quite the turn out showing up!

    1) Me - WS
    2) Blood_Beret - Merc/Dark MM
    3) Ullie - bots/dark MM
    4) Toonies - Fender or Dom
    5) Herrie - Tank
    6) MoiMoi - As MoiMoi
    7) Arbiter Morrison - Widow Amber (maybe)
    8)

    1st alt - Mental

    1st Ponder - Pepsi
    2nd Ponder - Kheldarn aka Sav
  2. My only question is how many teams does a MM make?

    1) Me - WS
    2) Blood_Beret - Merc/Dark MM
    3) Ullie - bots/dark MM
    4) Toonies - Fender or Dom
    5)
    6)
    7)
    8)

    1st alt - Mental

    1st Ponder - Pepsi
  3. Yeppers looking to run another masters run next weekend. This time I'm looking at running a MoITF. Villians and hero's are both welcome to join! I plan on starting at around 3:33pm pacific for those who are interested.

    1) Me - WS
    2)
    3)
    4)
    5)
    6)
    7)
    8)
  4. Or worse yet zombie Rurlruuu's. *hides at the thought*
  5. Awsome run by everyone!!!

    Thanks to MoiMoi, Mental, La, Ullie, Toonies, Herrie and Prexx!

    We had a few false starts and La and Prexx were giving everyone a heart attack, not as much as when Moi DC'ed but they were more consistant at giving one.


    Till my next Masters run take care!
  6. Quote:
    Originally Posted by Doctor_Arthos View Post


    Zombies are worse than the "Return of the Rikti Menace" ever was for me.
    Well Pepsi has been on a gnawing frenzy of late maybe that may explain all the zombies?
  7. KOA Costum.....Check
    Candy bag.......Check
    Willingness to cause mischief on the 5th ........Check


    Yep all ready for today!!!
  8. Thirty min's shouldn't be that much of a bother. It'll give Ullie more time to build up his cookie stash next to his 'puter. =)

    1) Me - Blaster
    2) Ullie - Tank
    3) Herrie - Tank
    4) Medic_Lifeline - Dark/Sonic Debuffer
    5) MoiMoi - Mind/Emp
    6) Toonies - rad/psi defender
    7) Prexx - DM/SD Scrapper
    8)

    Blood_Beret - 1st Alternate
    MentalMaden - 2nd Alternate
  9. W00T! Now to round out with some dmg dealers!

    1) Me - Blaster
    2) Ullie - Tank
    3) Herrie - Tank
    4) Medic_Lifeline - Dark/Sonic Debuffer
    5) MoiMoi - Mind/Emp
    6) Toonies - rad/psi defender
    7)
    8)

    Blood_Beret - 1st Alternate
    MentalMaden - 2nd Alternate
  10. How will SG/VG be handled? If say a hero goes rouge and becomes full villain can they then join a VG? Would they be automatically dropped from a SG if they went full villain? How would base access work, could one find themselves locked out of their base if they switched sides?
  11. 1) Me - Blaster
    2) Ullie - Tank
    3) Herrie - Tank
    4) Medic_Lifeline - Dark/Sonic Debuffer
    5) MoiMoi - Mind/Emp
    6)
    7)
    8)

    Blood_Beret - 1st Alternate
    MentalMaden - 2nd Alternate

    RaiderRich - Straps to a table and parks the table next to Pepsi's room as a entertaning sacrific to the gaming gods.
  12. Gets into the candy and cookie bowls and munches on the goodies.
  13. So far this is shaping up to be an awsome team! I almost feel sorry for the 5th but instead I'll just feed thier remians to Pepsi and call it done.

    1) Me - Blaster
    2) Ullie - Tank
    3) Herrie - Tank
    4) Medic_Lifeline - Dark/Sonic Debuffer
    5) MoiMoi - Mind/Emp
    6)
    7)
    8)

    Blood_Beret - 1st Alternate
    RaiderRich - agroo bait
  14. The list so far:

    1) Me - Blaster
    2) Ullie - Tank
    3) Herrie - Tank
    4) Medic_Lifeline - Dark/Sonic Debuffer
    5)
    6)
    7)
    8)

    Blood_Beret - 1st Alternate
    RaiderRich - agroo bait

    Still have room foir a -regen debuffer, emp or thernal healer, and damage dealers
  15. w00t! I should put together tf's like this more often. It sure beats broadcasting for an hour to put a team together.
  16. I'm looking at attempting a master run for Kahn on Oct 31 at around 4:00 pm pacfic.

    I'll be playing my blaster. The team will need a healer, a debuffer or two, two tanks, and damage dealers.

    So anyone interested?
  17. <.<

    >.>

    *Sprinkles pixie dust on Sleepy* ^_^
  18. NORIE!!!!

    *Sits on Nories shoulder and shares a kiwi*
  19. Quote:
    Originally Posted by Mr_Ultimate View Post
    Place code gnomes in Ariel's garden.
    Don't even think about putting that vile thing in my garden!

    *[Thunderous Blast]+[Temporary Powers.Nuclear Blast]+[Chemical Burn] puts the ashes in Pepsi's food bowl*
  20. Quote:
    Originally Posted by Wulfman View Post
    Events are conspiring against me, it seems....but at least this is a good event. My new son was born last night, and I'm hoping to bring mommy and baby home tonight at some time after 7:15 eastern.

    Flies in and sprinkles pixie dust on the new Wulf and leaves a cricket friend. Flies off to find some more adventures.
  21. YAY!!!! We did it!!!

    Tankie to Kiddygrade and Heavenly-Healer for running the raid and all the team leaders!

    It roughly took us 2 hours to finish off Hammie but it was fun all around! ^_^
  22. _Ariel_

    What's good?

    <.<

    >.>

    *puts a crown of wildflowers on Dante's head and covers him with pixie dust*
  23. *cries*

    *Misses Norie*

    *Climbs in Norie's pocket and cries self to sleep*
  24. Safeguard Mission Run: Peregrine Island

    So far there were two side missions where I'd run into the villains disappearing when attacked. The first being the sewer bombing and the second being the jailbreak, with the jailbreak being the worse.

    1) Not only were the villains disappearing but pets and the Awakened would also disappear. I ended up running into the Awaken in the "Stop the Weapons Deal" side mission. I had three of the awaken show up when I was only able to successfully rescue one. They followed me around a little on the street map only to disappear again.

    2) There are holes on the walls down in the cellblock where the villains can be knocked through the wall into a cell. Once in the cells the villains could attack me but I could not attack them.


    The Malta's on the street seem to have a long aggro range, I would find my self being attacked by a target at snipe range as my snipe was building up, and stealth seems to be of little or no use. Invs seems to work just fine.