Aett_Thorn

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  1. Quote:
    Originally Posted by Northman View Post
    Quick question about Ice Armor. Does Chilling embrace break your hide?
    No. It suppresses while hidden.
  2. You will do more damage with Pyre Mastery, but will have more control with Mu. So, go with whichever one you need more.
  3. Quote:
    Originally Posted by LSK View Post
    Dont think there is at least I have not found any.
    ^This. Only a few armor sets have fear protection, and those that don't have it do have that hole. Luckily, there are few enemies that have fear powers, and those that do at least don't detoggle you with it.
  4. Quote:
    Originally Posted by Vox Populi View Post
    Is there any indication that Tanks need improvement in generating aggro? Keep in mind that Brutes want some too.

    I don't really think Tanks need more damage either, but if the devs think they do, I don't think mini-Fury is the way to go. It's a pretty tired mechanic at this point, I'd prefer something new. Or just buff up certain attacks.
    Brutes might want some, but Tankers are meant to be the kings of aggro in this game. And they're not.
  5. How would you go about increasing threat? I don't think that an inherent could change the AT Mod that tankers get incrementally. However, you could make it function like a global +TauntDuration enhancement value, which could work in theory. But in order for it to work as well as I think people would like, you'd probably need the top end value to be about +100%. Basically, turning all Tanker attacks from 13.5 second taunt at level 50 to 27 seconds, which would be a huge amount of threat generation.


    Let's take a look at a theoretical attack shared by Tankers and Brutes. For ease of math, let's say the Tanker attack deals 100 damage (meaning that the Brute one does, at base, about 94 damage). We'll give the Brute +160% damage from Fury, and give them similar +96% damage from slotting. So, the Tanker does 196 damage, and the Brute does 240.96 damage.

    So, we look at the threat formula, ignoring extraneous factors for this purpose (i.e., assuming the same enemy AI and both are melee attacks with no debuffs):

    Current Tanker Final Threat = 196 * 4 * 13,500 = 10,584,000 Threat

    Current Brute Final Threat = 240.96 * 4 * 13,500 = 13,011,840 Threat



    Proposed Tanker Final Threat = 196 * 4 * 27,000 = 21,168,000 Threat


    A decent jump for Tankers, but still not enough to pull aggro off the Brute if he got aggro first. Hmmm...
  6. Quote:
    Originally Posted by Sneaky Fox View Post
    I don't really see how it could get much more ice cube-y than it is now without being ridiculous to the point that even a legally blind designer could see that it's gone beyond "Frozen Armor" and just become "Ice with a person somewhere in it."
    That does basically sum up what it looked like originally, actually.
  7. You may have two respec tokens, but they might not be of the free variety. Go speak with Arbiter Lupin in Nerva to perform the respec.
  8. Quote:
    Originally Posted by Thirty-Seven View Post
    I am concerned... which Wiki states that MMs don't get Mace Mastery?
    I was wondering this as well.

    OP: check out Mid's Hero Builder. It's a great program that can let you see how you can build various characters without needing to flip through a wiki.
  9. Quote:
    Originally Posted by Sneaky Fox View Post
    Ah, but unless I (along with the various fan wikis) am mistaken, Masterminds do not get Mace Mastery as a choice. Thus, my alternative is Field Mastery, unless I wish to get a completely illogical- and shield-less- epic power pool to match my Beast/Storm Mastermind.
    Masterminds do indeed get Mace Mastery.
  10. Quote:
    Originally Posted by KnightofKhonsu View Post
    Leo, what part of WITH ASSASSIN'S STRIKE do you not understand? Give it up while you have a chance. You are wrong. Nice editing in using a quote out of context.
    Knight, you are actually the one who is wrong. Stalkers do indeed get a chance to critical with every hit, not just Assassin's Strike. My Elec/Nin Stalker does get critical hits with every one of his attacks, and not just from Hide.
  11. Quote:
    Originally Posted by mousedroid View Post
    I could be wrong, but I thought they showed the original, helicopter-spotting zombies noshing on a horse at the beginning of the episode. I took that to be the horse Rick rode in on and assumed that was their way of showing us that it was a flashback to early in Season 1.

    As for trying to find other survivors, that's the last thing I'd want to do if I was with a small group of competent, trustworthy survivors during an apocalpyse, zombie or otherwise. It would take a lot more supplies, and strong, perhaps authoritarian, leadership to keep a large group of survivors together. Unless that large group already had a well-established and sustainable infrastructure, and/or a strong but benevolent leader, they would likely see any outsiders as a drain on their supplies and a threat to their own survival. If the large group was just getting by, it's more likely they would kill the small group for any meager supplies/ammo they might have, rather than welcome them.
    It might have been his horse, but looked more like a deer to me. Like one had wandered into the city. If it was the horse, that would make less sense, since didn't Rick see the helicopter when he was riding his horse? Wasn't he following it when he ran into the horde of walkers and had to hide in the tank?

    It was a really contrived scene, and I don't think it at all conveyed what the director had hoped to convey.
  12. Quote:
    Originally Posted by Sneaky Fox View Post
    If I recall correctly, Frozen Armor is the one that makes you look like you're encased in ice cubes. Is this true, and, if so, is there some way to disable this visual effect on an epic power set, aside from the slash command that locally removes visual effects?
    Yes, you will look like an ice cube.

    No, there is no way to only suppress this one effect.

    Edit -> I've thought for a while now that Frozen Armor needs, as part of power customization, a Hoarfrost-y version of the powers. Basically, a less intrusive visual form that still sticks to the theme. I think that Ice Armor, and by extension the ancillaries that have it, have suffered in popularity because of the graphics.
  13. Quote:
    Originally Posted by EvilGeko View Post
    Not worried about Scrappers from a performance standpoint. But it is true and annoying that this is the only AT that has nothing unique. Every aspect of the Scrapper AT exists in another AT.
    I'm sorry, but WHAT? Tankers have as little unique to them as Scrappers do. Unless I'm missing something here.
  14. Quote:
    Originally Posted by PleaseRecycle View Post
    Perhaps because Aett's entire point was that the ATs have their pros and cons? Just a guess.
    ^This.

    Basically, Claws, in his OP, takes a set that has some over-the-top ST damage for Stalkers, and uses that for his basis of comparison in one particular instance where that is useful. However, if you take another set, and put it in a different situation, the Scrapper easily comes out ahead with similar sets. Basically, one particular instance doesn't make one AT better than another. You have to compare a lot of instances that cover the spectrum of the ATs in question. Certainly, Elec/ for Stalkers is great at AoE. Meanwhile, Katana/, MA/, and EM/ for Stalkers have no (or very little) AoE. So if we compare the Stalker versions of those sets to the Scrapper/Brute versions when faced with large spawn sizes, the Stalkers look very weak in comparison.


    Basically, you can't cherry-pick circumstances that favor the Stalker, and then ignore cherry-picking instances that favor the Scrapper.
  15. Scrappers have long been one of the best ATs in the game for general soloing and teaming, and that won't change with the Stalker buffs. That Street Justice Stalker going up against a pylon? Now take a similar Scrapper and see how well they do against +0/+8 groups. I bet the Scrapper comes out ahead. Now, take a Katana Scrapper against a Ninja Blade Stalker doing groups like that, and the Scrapper will come out way ahead.

    Scrappers have nothing to worry about.
  16. Quote:
    Originally Posted by MaestroMavius View Post
    Bay tells fans to "Chill..."

    Somehow this doesn't instill any hope in me, I can't stand the attitude that comes off, but hey that's just me.
    The fact that he says that he's working with "one of the original creators of ninja turtles" makes me worried, too. Because 1) They're TMNT, not just "ninja turtles", and 2) from what I've heard, he's working with the director of the first movie, not one of the original creators. That he doesn't understand the difference makes me extremely worried.
  17. Quote:
    Originally Posted by Lothic View Post
    I simply believe you guys may be over-thinking this from the point of view of having "audience/genre knowledge" that might not actually apply to the unique situation in this particular story. Besides I'm not really sure you can count on having "general zombie apocalypse" guidelines that are going to work during -every- zombie apocalypse that turns up anyway. We aren't talking about something that's strictly predictable like a hurricane might be. I'm pretty sure that if a ZA ever happened IRL the particular circumstances behind it would be absolutely unique and unprecedented.

    For instance why exactly would you ALWAYS want to stay away from high population areas? What rule in the rulebook states that there could -never- be major cities that have managed to remain intact against the zombies? Even looking at what happened in the comic we see that a small group of survivors managed to wall off the town that the Governor was controlling. Why couldn't the Army have managed to do that to other towns that Mr. Philadelphia and his cohorts never saw in their travels?

    Bottomline is that no one in this story has any real idea about what's happening in most of the rest of the world. Sure it might initially seem smart to run off to somewhere out in the middle of Texas to "ride it out" but for all you know there might be a hundred random towns in Florida or Maine that are completely safe and secure that you might never hear about if you do that.

    Again the idea of "just heading east" might not make much sense all by itself. But it would seem to me that the opposite concept of "just finding a hole to live in for the rest of your life" is probably an equally dumb plan for your long term future in such a hopeless environment.
    I will agree with most of this as well. Basically, in a situation where you don't have all the facts, it's never ALWAYS best to stay away from the major cities, and never ALWAYS best to stay away from them.

    Still, I would say that going into a more populated area increases the chances of finding people and walkers. and those people might be good and might be bad. With dwindling ammo supplies and group size, heading into the city is likely not a good idea. Sure, you might run into a good group of people and restart a civilization there, but more likely you'll find either a) that walkers have overrun the area, or b) hostile groups of people who are trying to protect their own dwindling resource pool.

    There was a show on in the past few years called The Colony which showed that even people who KNEW they were on a TV show, when put into a situation where they began to believe that they were in a post-apocalyptic society began to act very tribalish in just a few weeks, trying to protect what little they have at all costs. Imagine if that was real.
  18. Quote:
    Originally Posted by Lothic View Post
    The weak point in this theory of the "single helicopter causing a multi-week stampede" is that it assumes that there was nothing else that might have caught their attention and caused them to eventually brake apart into other random groups over the course of multiple days. After all the Altanta area itself is many square miles in size.

    Of course this also assumes that the single helicopter would be able direct all these zombies in a single direction for days/weeks towards the very spot where the group just happens to be staying at Hershel's farm. If you aren't willing to see how completely contrived that would be just for the purposes of the show then you at least need to be willing to concede that it was an incredible "coincidence" that all the events transpired to create the exact scenario we saw in the final episode. Deus ex Machina anyone?
    I will grant you that it's entirely contrived, and wasn't shown well enough to really get across the point that it was trying to. And yes, there is a lot of coincidence in there that the helicopter happened to fly in the exact direction of Herschel's farm (even a 1 degree difference would have meant that the zombies passed several miles away from the farm). Intervening buildings or sounds along the way make it even more unlikely. And if Atlanta is like most cities and not based on an exact grid, it would basically be impossible for them to follow the helicopter for very long anyways, at which point they should stop at any minor nearby noise.

    So, while I still believe that the show was trying to show the same helicopter that Rick saw, I think it did a pretty bad job of showing that. Having a pretty non-nondescript helicopter performing no actions other than flying in a straight line is even worse (i.e., if it had been taking off when Rick saw it, and you saw that again in the last episode, or if it closed a door or something, that would've made it more clear).
  19. Quote:
    Originally Posted by Dark One View Post
    Here's a thought...it was the same copter that both Rick and the little group of walkers saw.

    The zombies would need some time to walk all that way to the farm. That little group (cuz there were only like 4 or so to start, iirc) saw it, started heading out in the direction it went, and chain swarmed with every deader along the way. They just started walking and kept at it even after the copter was out of sight/hearing. Other zombies noticed them walking and joined up. Had Carl not shot, that herd would've passed on by the farm, possibly.

    The copter event was basically a callback to the time that Rick saw it, but simply shown from a different location in Atlanta.
    Yeah, that's what I was trying to get across. So we haven't seen TWO helicopters, just the same one twice. I think the show tried to display this with how long it took them to get there and find more dead people to walk with, but didn't do a very good job of it. Would have been better to have shown Rick watching the helicopter and then showing the dead people seeing it and their walk.

    The Talking Dead show did mention that the writers have a set of principles for how the zombies work, and I think that is part of it. The zombies basically follow the last sort of human sound they hear, or follow other undead if they seem like they have a goal.


    I am hoping that they do find some other big group, though, as the current characters are getting a bit old. It's the same sort of problem that Lost had. People get bored watching the same 6 people interact all the time. Sometimes, some fresh blood is needed, and killing off people who haven't really even had a line doesn't make us care about them all of a sudden.
  20. Quote:
    Originally Posted by Lothic View Post
    Yet they survived to make it to that bar didn't they?

    Even if we can believe anything Mr. Philadelphia said and everything north of Atlanta is bad there's nothing stopping the group from making it to I-95 and heading south...
    But if you take the little snippets of information that we do know:

    1) People from Philly saying that everything is pretty bad from there down to Atlanta

    2) Jenner saying that the whole world is infected, and that most everything is gone

    3) There are apparently large hordes of undead roaming the area, and we've seen them both on the highways and off, but even we know that the side roads are much more clear.

    4) At the very least Atlanta and Fort Benning are overrun

    5) An unsecured location is obviously not a good place to hole up.


    Knowing just those 5 things would make me think to find someplace secure, not some nebulous "let's head east" plan. Granted, he was one of the only people with a plan, but it was a simple, pretty dumb plan.

    But, since we do know where the show is going, it's a pretty moot point. I just don't think that heading towards I-95, given what little they know, is a great idea, despite the benefits that it might offer. Especially since they know they're low on ammo.
  21. Yeah, I meant that Rick saw it. Don't know where I got Frank from. Guess it was just a brainfart there. Sorry.
  22. Quote:
    Originally Posted by Father Xmas View Post
    Still didn't answer the question about the helicopter or if the helicopter is intentionally herding zombies in a particular direction. Zombie hoards as a siege weapon? We'll pull them toward our enemies and let them deal with them?

    At least it explained why there was a hundred head of zombies on the north 40.
    In the first episode, didn't Frank see the helicopter while he was in Atlanta? I think this was supposed to be the same one. Basically, it was the first human-sound the zombies had heard in a while, so they followed it in search of brains. It just took the slow shamblers a while to reach wherever the whole crew was.
  23. Quote:
    Originally Posted by Warkupo View Post
    So you're problem isn't really that there is a limit then, just that you simply feel the limit is too low. I've personally never liked DnD's "Per day" style of mana casting. It's incredibly limited and unrealistic much of the time and a primary reason why I always preferred playing sorcerers who ignore the limitation as much as possible.

    At the same time it would be a bit silly if I could preform my "ultimate flying whirlwind dervish attack of doom" repeatedly with no consequence to my stamina or health. Just as silly as not being able to stand in front of someone and block with my shield because I did that too many times around breakfast.

    Edit: Reading comprehension ftw
    I think that's one of the reasons I didn't like 4E. It wasn't like they created a system of stamina, where you have so many points, gain them back at rate X, and each ability costs X points of stamina. Instead, they say that you can use an ability X times per day, and that's it. And some of them are decently basic abilities.

    If I'm a warrior, I can swing my sword at full speed once every 6 seconds, and I can do that every 6 seconds all day long (unrealistic, as I'd get tired after a while) while at the same time, I can block an attack aimed at a teammate three times per day only, even if I did that at 8 AM, and then did nothing but sit around for 4 hours. Really? I haven't rested up enough to raise my shield yet?

    Granted, 2E has it's own problems (multi-class characters were much more powerful once they got out of the low levels), but I think that the system's flexibility was much better, especially with some of the later changes and systems introduced. And especially in the ability to actually ROLEPLAY a scenario, instead of having to use a map to do it.
  24. Quote:
    Originally Posted by EvilGeko View Post
    Sure, why not. We crossed the Pay to Win threshold a while ago, so why not?

    I started a Dark/Time Controller when I22 went live. At level 1 she had over 150 million inf, from sales of super pack IOs. She had a set of Controller ATOs ready to slot at level 10. She has turned Fearsome Stare into a very decent cone attack via store bought procs.

    I'm not angry about this. Heck, my sub doesn't run out until summer 2013. But the devs crossed the line a while ago and it doesn't do anyone any good to pretend they didn't.
    I admit that they did. And I'm trying to get them to jump back over to the right side of the line.
  25. Quote:
    Originally Posted by Techbot Alpha View Post
    Wait, people complained about those?
    Wow...that's like people defending the endings of a certain game that is causing controversy at the moment. Because the endings suck as bad as a Michael Bay film, and everyone knows it...


    Speaking of which....oh smeg is this going to be bad. Argh. Just argh.
    Well, I don't remember any complaints about Samwise, but I know that some people were befuddled that Heimdall "The White" was being played by a black actor. But I thought he did a very good job at it.