The way of the MU


Aett_Thorn

 

Posted

Hi guy my main is a SS/WP brute hero side with pyre mastery, is it worth it to change alignment and come back for chain fences and ball lightning never had any input on the powers themselves so are they that good to do all that work?


Scrappers: (50) BS/SD,(50) Spines/INV, Controllers: (50) Fire/Kin (50) Fire/Storm, Tankers: (50) Stone/SS (50) Stone/DB (50)Stone/Elec (50) Ice/Stone (50) Fire/KM (50) Elec/SS +3, Blaster: (50) Ar/Devices, Brutes: (50) Claws/WP +2 (50) Elec/SD +3 (50) Claws/FA +1 (50) SS/WP/MU +3(50) SS/FA/Soul +3, (50) Elec/TW +2, (50) Warshade, (50) Plant/Dark Perma Dom+3

 

Posted

Someones got to have a comment or 2 lol..........


Scrappers: (50) BS/SD,(50) Spines/INV, Controllers: (50) Fire/Kin (50) Fire/Storm, Tankers: (50) Stone/SS (50) Stone/DB (50)Stone/Elec (50) Ice/Stone (50) Fire/KM (50) Elec/SS +3, Blaster: (50) Ar/Devices, Brutes: (50) Claws/WP +2 (50) Elec/SD +3 (50) Claws/FA +1 (50) SS/WP/MU +3(50) SS/FA/Soul +3, (50) Elec/TW +2, (50) Warshade, (50) Plant/Dark Perma Dom+3

 

Posted

You will do more damage with Pyre Mastery, but will have more control with Mu. So, go with whichever one you need more.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Quote:
Originally Posted by hidbyflames View Post
Hi guy
Hey! How goes it?


Quote:
Originally Posted by hidbyflames View Post
my main is a SS/WP brute hero side with pyre mastery, is it worth it to change alignment and come back for chain fences and ball lightning never had any input on the powers themselves so are they that good to do all that work?
With Rage working for you, you'll probably see better damage output with Melt Armor + Fire Ball. Mu is nice because it has three AoE powers in it, all of which drain Endurance. However, Ball Lightning and Electrifying Fences are somewhat small-area, so it can be difficult to make effective use of them. As a Tanker, though, it may not be a problem.

You might consider using a second build to test out the powers and see how you like them.


 

Posted

Are you looking for farm or pve? Farm I go MU. Pve is Soul, mu or fire, actually they all work so w/e. I personally went Mu for pve because mu lighting is no Gloom but still legit, + ball lightning and fences for occasional farming


 

Posted

pve mostly


Scrappers: (50) BS/SD,(50) Spines/INV, Controllers: (50) Fire/Kin (50) Fire/Storm, Tankers: (50) Stone/SS (50) Stone/DB (50)Stone/Elec (50) Ice/Stone (50) Fire/KM (50) Elec/SS +3, Blaster: (50) Ar/Devices, Brutes: (50) Claws/WP +2 (50) Elec/SD +3 (50) Claws/FA +1 (50) SS/WP/MU +3(50) SS/FA/Soul +3, (50) Elec/TW +2, (50) Warshade, (50) Plant/Dark Perma Dom+3

 

Posted

as I said they all work in pve. if you wanna really max your ST dps you go Soul, if you want AOE go fire, if you want a balance of both go MU(even though there 2 aoe skills, the dots are mostly wasted on teams). There's also body and others which can also be good