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Posts
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Joined
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Brick Johnson in Port Oaks should give you missions at lvl 10 which lead up to getting a new cossie.
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coolio I got him as my current contact ok thanks guys!
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But just a word of warning... it's a rip. You'll be disappointed
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How can you be dissapointed with a costume slot?? -
In Combat Def, 1-2 Def- Eventually, I intend to put LOTG Rech and Def here so as well as the rech bonus I get 10% regen.
In Maneuvers, 1 Def at most, end redx not required...it doesn;t really use any end at all (I intened to put an LOTG rech in here only)
In Foresight, 2 Def - Again, I intend to eventually put LOTG + Recharge and Def in here.
Most of the NW secondary is good out the box, requiring just 1-2 slots. Other than Mind Link & Elude, the only other one I'm giving more then 1-2 slots to is leadership as I want the set bonuses off Gaussians. -
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... it benefits from any RchgRedux enhancements that you slot into it!
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Do you mean to say that it benefits from RechRdx in the obvious way i.e by increasing the Rechg of the power, or do you mean that slotting Rechg will actually increase the sentinals attack rate?
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Both, I think. So a RechRdx will both recharge the power to you and increase the Volt's firing rate -
Well, when they finally get round to putting in those other 4 Signature SF's for villains (Ghost Widow, Black Scorpion, Mako and Scirroco), they can add a 'Strike Force Arbitor' accolade in and we have equality
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How about CoV does Dallas for a novelty theme...
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As long as Debbie is involved I'm there -
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Oh and this regarding the levelling Pact from Pohsyb on the US forums.
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Here is the gist of how this works, when players enter the leveling pact (level 5 and below) their experience is all flattened to whoever was the lowest. Any incoming experience to any member is effectively split by the member count of the pact (which we are limiting to 2 initially). From that point foward, all members will have the exact same experience and always be the exact same level. If player A logs out and lets player B do all the work, it will take player B twice as long.
The reason I wanted this is because I've started other games with a group of friends, only to have our tight-knit party fall apart because of differing levels of commitment. I imagine I'm not the only person to create an alt for every combination of friends. Hopefully the 2 person pact won't have any serious problems and we will be able to expand it to full team size.
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The 'which we are limiting to 2 at the moment' phrase peaked my interest, a full SG team of 8 leveling at the same time, if a couple of people can't make it one day the six of you that turned up won't have jumped 5 levels ahead of them be the same level -
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Anyone who's claiming (complaining almost?) that they've done all the missions ought to show some optimistic happiness at the potential the architect will bring... we just have to hope that at least some of the potential is realised and that the players aren't all relying on my riting skilz.
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I might be wrong here but were the bulk of player created missions gonna be light on xp etc?
And i dont care how creative people are a caves a cave and a freaks a freak.
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If XP is all you're concerned about, Devs Choice will have a healthy amount of arcs in it. If you think story arcs can't be creative, make a villain and do the Seer Marino arc, range 15 to 20 iirc.
Here's a thought. Why choose between Crab and Bane spider when I can have both!
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Xp is what everyone playing the game is after if not your a RP-er and tbh im sick of this RP content THIS IS NOT A RP GAME it was never launch to be one so why should it be turned into one if you want to RP go play D&D in a book, yes i know i will be hated by the RP community now but tbh i just dont care
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A pretty skewed opinion when you consider people play this game for many, many different reasons.
As an example, I do not 'Roleplay' in game (only in bed...nurses and doctors, anyone?) and yet the Mission Architecht will be one of the highlights of my next years sub, why?
Because I get to write what I think are good stories for other people to experience. You may not care for those missions briefs, but I and others out there who aren't all 'RP'ers' do. ( I LOVE the Vernon Von Grubb arc, can't get enough of it. I love the Croatoa story, can't get enough of that either.)
Some player-created content will be xp-light (yet we don't know how much yet) but that is specifically to put someone off making a flat map of level 50+ freaks so they can PL characters. That way, there aren't 1001 freak maps instead of quality stories that are easily accesible to any player.
I can watch a bunch of freaks play on a flat map outside my office everyday, I don't pay £8 a month to get it at home too but if thats what floats your boat then there are already dev-created missions out there that must do the job well enough already
Anyway, roll on the next 2 issues, Halloween Zombies and Winter Skiing!!! -
Aye, it was good fun..I like big eyeballs and I cannot lie
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Aye, can be there, probs Ice/Ice corr but can bring others if need be
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Gratz to anzie on you 5TH level 50, your second villain and the first Legion Corruptor to 50!!!!!
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Fantastic [img]/uk/images/graemlins/smile.gif[/img]
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Soul Tentacles is almost like Tenebrous Tentacles, has a cool animation and immobilizes target, main difference is that there is no acc debuff on soul tentacles.
If your gonna drop an attack on a Dark Brute, drop the first, not Midnight Grasp. The first is easily replaced by Brawl to build up Fury, and Midnight Grasp on full fury is awesome [img]/uk/images/graemlins/cool.gif[/img] -
As long as you do the Atlas & KR Mayhem Missions at 5 & 10, taking a travel power a little later is more of an option these days, what with the Jet Pack and Jump pack...the 4hrs use you get will more than get you to 22, as long as you don't stand around with them on and just use them to actually travel
And to solve the heavy End problems Ice has, you can always go with Scirroco (Power Sink) or GW (Dark Consumption) for your patron -
Gratz Anzie on your 4th 50, and 1st level 50 villain
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Mercurial - Sexy Necromancy/Dark Maisma/Ghost Widow Mastermind....seeks other snake zombies for fun and more. BYOB.GSOH.LTKY.EFOH.
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Well done matey
And day by day, the Lethal Legion grows stronger, our plans are coming together
muhahahahahahaha...hhahaha..haha..ha 'cough' 'wheeze' -
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--Here's a brakedown of the missions from Psygon--
Shadow Shard 1 (40-44): 24 Missions - 5 defeat alls, 6 hunts, 13 objective/ghostable missions
Shadow Shard 2 (40-50): 15 missions - 5 defeat alls, 2 hunts, 8 objective/ghostable missions
shadow Shard 3 (44-50): 33 Missions - 3 defeat alls, 8 hunts, 19 deliverys, 2 objective/ghostable
Shadow Shard 4 (44-50): 22 Missions - 7 defeat alls, 9 deliverys, 6 objective/ghostable, and 5 AVs and about 3 missions which require at least 4 players present to activate glowies at the same time
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Not to put a dampner on things, but most of the missions that 'appear' ghostable (i.e Defeat leader and guards) aren't due to 'fanclubs' (unless thats been changed) and the lies (Some of the Defeat Leader and Guards are actually defeat all but don't tell you)
These 'fanclubs' can see through stealth etc and will attack you till you die and curse skyward, and if you rez they'll auto come after you
It's sometimes quicker just to plow through the mission rather than sending someone to the boss room, who get's fanclubed on the way or who tp's you all and you clear the room, only to find out you actually have to kill all.
Ael's Shadow Shard speed tips are:-
1. Whole teams fights towards boss room, save's time if while ghosting you get attacked by fanclub and if the Defeat Boss and Guards/Click 4 Glowies is actually a hidden defeat All. On the face of it it may seem slower, but for a team that's going to be together all day, it will be quicker cos you'll know each others' play style inside out.
2.TP or Fly + Recall Friend are your friend in the Shadow Shard, makes it quicker for those with SS & SJ.
3. The first two take the longest and honestly, fight Positron for the most boring TF's in existence, so be careful you don't fall asleep before the coolness of the last two (the final mission in each of these is awesome)
4.With a team of 8 that only changed slightly each time, we did the first in under 7hrs (we were told it'd take at least 9), the 2nd in around 5 (again, we were told at least 8), the third is the quickest, only took 2.5, and the 4th took about 3.5. That was over a period of 4 weeks, and sometimes split over two nights with the occasional 'wrong turn', shall we say So 16hrs is doable for a team once its in the groove.
5. Lastly, since it's a marathon, it's probably better if you don't have a specific '1hr' were everyones afk, because you'll lose your rythmn. Just alternate afk's whilst doing missions, it won't really affect the team much to lose 1 player for a mission (as long as everyone doesn't do it at the same time ), as long as your all there at the start of the TF and in the last mission
Have fun guys, and shout out how your doin on Global/Arena chat -
Well done K
Lethal Legion's level 50 Stalker -
Well Done matey......Stoney 50
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Well, since he didn't want to blow his own trumpet, I got a Tuba a played that.....
Gratz to Yellow Orchid on (quietly) becoming the first Lethal Legion 50 -
I'd recommend 1 Acc 3 Damage if your getting Tactics, although that has be nerfed in I7 with the change to To-Hit buffs, so I will be dropping it and making my 3 main summons 2 Acc & 3 Damage. Perhaps think about adding an End Redux so summoning them doesn't cost as much