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I have to agree with Scientist.
I mostly specialise in support characters, as I enjoy the more tactical and strategic side of play.
The Kinetic/Rad defender was my first Kinetic, and I loved it so much that I eventually went on over the last few years to have 4 other kinetic defenders. Played right, the Kinetic Defender transforms any team completely.
For as start, as the guide points out, you get a really big, powerful heal, but it takes some practice and aiming to make it work. Aiming through the tank or another melee character works well. But also learn your shortcuts to target the nearest enemy, or set up your own bind for that, just for emergencies.
Siphon Power is a nice buff/debuff that the guide totally undersells and underrates. Self-stacking, even with basic DOs you and your nearby teammates should be on +50% damage buff pretty much at all times thanks to this power, not to mention the way the enemy boss doing -50% damage pleases the tank.
Siphon Speed is a really unique power that is adorable. Thanks to this power alone, the Kinetic is the one powerset that never really needed a travel power, and this power alone can turn Hover into Inertialess flight. But more to the point, by the time you are looking at IOs, this power should easily be triple stacking, and turning your Hasten perma with the least effort of any build. Really nice builds can quad-stack Siphon Speed pretty effectively, meaning no other power but Hasten ever *needs* any Recharge enhancing at all.
Increase Density this is the buff most controllers skip, and is worthwhile for any Defender to take. Its adds fairly decent Damage Resistance to just a few damage types, but the real gem is that it protects teammates versus mez and KB / KU / KD. In the early levels, you'll be the one *happy* to see those Ruin Mages, because Earthquake holds no fear for any of your team (except you, and you took Hover, right?).
Speed Boost this is such an awesome buff. The only tiny fly in this magnificent ointment is the few players that haven't learned to handle the extra movement speed and don't want all the other benefits because they can't work out how to move carefully. This one Buff is like granting two of the most common and desirable Pool Powers to your target, but better. Hasten and Stamina.
Except with just 2 SOs of end-mod, Speed Boost will be giving roughly double the recovery difference that Stamina does when 3-slotted, and it stacks with Stamina, making anyone a dynamo of endurance recovery. Okay, the Hasten effect is only 50% recharge, not 70%, but it stacks, and puts the buffed teammates halfway to perma-Hasten before counting any of their own +recharge bonuses or buffs.
Speed Boost is one of the best buffs in the game, and unlike Fortitude, Adreneline Boost, etc, it is fast recharging and can be applied to the entire team all the time.
Oh, and yes, Stone Tanks will adore you and have your babies.
Inertia Reduction is the most skippable power of the Kinetics set, but even that is handy for when you can't find a target for Siphon Speed, or when a teammate is moaning about crossing Terra Volta with only super-speed. With this buff and Speed Boost, this powerset can grant 2 awesome travel powers (Super Jump and Super Speed) to any teammate that has none.
Tranference is the power whereby several Kinetics builds back before inherent Fitness didn't need Stamina themselves. Not only does this allow you to easily completely recharge your own and your teammates endurance every 5-10 seconds when in full super-recharge battle-mode, and not only can it instantly refuel the blaster after his nuke, but its a serious debuffer on bosses. I'll often fire off just this power (nicely IOd) and a single Transfusion heal targeting a Death Mage +3 and he's completely drained of endurance before the fight has begun.
Fulcrum Shift is often seem as the true gem power of the set. It certainly is awesome, and again, one of the very best buffs/debuffs in the game. With your stacked Siphon Speed power and perma-Hasten (mostly perma thanks to the Siphon Speed) you are firing off a Fulcrum Shift in every single mob, and often 2 times on a tough mob. Fulcrum can be recharging and firing every 15 seconds or so when you have your momentum going.
Every single mob is suddenly doing significantly less damage, while your team in the AoE are instantly at capped damage. Total table-turner on ambushes and tough mobs.
The Kinetic Defender (of any variety) only has two difficulty settings: (1) Too Easy and (2) Dead. There's simply no in-between. Anything that does not kill you will seem ridiculously easy. -
Quote:I have one multi-millionaire character, who was a highly successful (read Rock Star) singer/songwriter before taking an overdose put her into the situation where she gained super-powers.
“Why do you RP as a millionaire?”
I wanted to examine and explore the similarities and dissimilarities of the two different forms of 'stardom' and celebrity. A heroine who could deal with the limelight before she could deal with her powers, but who conversely was already going to get a hard time in the press.
In short, because I enjoyed where it took the character.
Quote:"Where do you draw the line between game play mechanic and game lore?"
Quote:""Why do you play a god?"
It might be very cool to play a character who was essentially some small forgotten deity of some long-forgotten peoples, stripped of power by the lack of faith/devotional energy, and struggling to be recognized again.
Quote:"Why do you play a demon/devil?"
What then would the demon make of its form? How would it change? Would it matter that the demon understood nothing of technology? Would the AI inform the demon of all the technological knowledge it might ever need and had never wanted? Lots of fun questions. -
Because it didn't run in circles.
Basically, there were a group of people all claiming that Confuse means more XP, and only the numbers they cited varies.
Unfortunately, the arguments were over a different thing. A fact that some people still can't quite wrap their heads around.
People made claims that less XP really equals bonus xp, a blatant fallacy.
Do fifty mobs with Confuse and without, and the group without get more XP. Period. Fact. Unarguable.
It is only by doing more/bigger/higher mobs in the same time that Confuse can even break even, and only by doing far more/bigger/higher mobs in the same time that Confuse helps a team get more XP than they would have. Again, facts.
Not bonus, because you had to fight more mobs. Not free.
Not all of us play with a stopwatch.
Some of us come on and do a single TF. Those people will get less XP if someone on the team is habitually using Confuse, unless they specifically turn up the difficulty to ger more/bigger/higher mobs than they would otherwise do.
That doesn't deny, or dismiss that those who play the game like statisticians, timing the XP/hour, rushing from mission to mission to mission won't benefit from higher xp/hour from Confuse. They will. If that floats their boats then good for them.
But that is not the only side to the story, and by no means are all players farmers and clock-watchers. For them, the facts are as I have stated. Both sides of the story give the balanced view.
And a balanced view is what any discussion should arrive at. -
This argument that some mistakenly categorise as a myth will continue because these are two separate arguments.
Yes, if you are doing endless farming, radio missions, or such, then sure, having Confuse used will probably increase the XP over time by a good percentage.
However, the argument that Confuse supporters are missing is that TFs and SFs are not infinite mobs and missions. If I run a TF that would normally give 15 bars of XP, then with a confuser on the team, that same TF will probably only give around 12 bars of XP, a 20% reduction.
Yes, I might finish the TF 20% faster, so a fifty minute TF takes 40 minutes, but that doesn't change the fact that the XP on any finite task will have been lowered.
Most teams are perfectly capable of taking out most mobs, without Confuse, and would strongly resent the idea that the addition of the Confuse power was doing anything to get them XP they would not normally get.
The stuff about 'bonus' XP is more like a Bogus XP argument. There can only be 'bonus' XP if you do bonus missions, or set for 'bonus' mobs. The same number of mobs give less XP with confuse, period.
To get any advantage from Confuse on a team, you really have to dial up the difficulty to introduce those additional mobs (or higher value mobs) that you can then kill in the same time. Then there's 'bonus' XP in the pool. -
I agree with Shadowe and Ravenswing on this one. Its a Natural, because its powers are 'natural' to being what it is, a living antivirus system.
It would only really be a Technology origin really if it had begun as a natural something else (e.g. Human) and had some sort of anti-viral nanites added (the Technology). Yes, Robots are also technology, but even those were 'natural' component parts prior to the application of technology.
Of course, if the anti-virus were created by a science process, then sure, science would work too, especially if it were by accident (The Hulk, Jeckle and Hyde, and The Fly are all classic Science type origins). -
Sounds great. We have more than the 4 needed to fight, but may have to grab an extra body or two for the full 8 pool. (Players that is, with all the altitis sufferers, there's way more than 8 possible characters for any team )
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Quote:The Militia team looks certain now.Awesome, some work has been started on fielding at least one Corp team so between SGs and individual competitors meeting and getting to know each other IC and hopefully forming teams to give it a shot we should hopefully have a good team competition
Of course, we also have some villains that have known some cage fights in their time. I notice that the Team League is not a starred event. We'd love to be able to field a villain team as well, but are aware of the issues if both teams ended up drawing against each other at a stage. What's the official rules on such things? We'd planned to simply have one team withdraw due to urgent outside events in such a situation, but we don't want to mess anything up. -
Ooh, so many points worth a discussion.
Quote:There have generally been a lot more 'ruthless mercenary' RPVGs than true super-evil ones, certainly. However, the Court of the Blood Countess are certainly as monstrous as evil gets, and The League of Scoundrels are as truly super-villain evil as I've ever wanted.But there are places in comic book and film history of villains hanging together be they a gang of thugs deciding to take over a neighbourhood or a circle of supervillains plotting to take over the world. These are the things I see little of in CoX roleplay. Plenty of mercenaries but not many power hungry villains. I guess Im just curious to know why. Does their very nature make it difficult to socialise with others? Or is the RP they generate not as fun? We do lack the power to drastically alter the game world so its not like any threat of death rays from above could be realised. But sometimes its nice for that threat to be there.
Why so few, and why are mercenaries more common? Well, it is certainly easier. You need a strong hook to keep PC super-villains working together and not at cross-purposes. Both The League and The Court have an outside NPC group that keep them somewhat in line. A bigger badder thing than the players themselves that is the line they cannot cross.
The League is the one I know best, of course, and it can indeed be fun to RP, but it does take a lot more thought on plots and motives generally to have collaborative storylines. Just as CoV always declared, by introducing the newspaper missions, villains are more proactive. They make the plots rather than spot an unravel the plots of others.
And yes, an inability to change the game world, to devastate an area of the city with terrorist bombs, or jam all the police radios across the city, or, well, any great part of a meaningful super-crime is virtually impossible. The game rather limits us to smashing up cardboard boxes and trashcans while robbing a bank before we'd need the widespread agreement of the Unionverse participants.
Quote:As for real world evil then were talking the kind of thing that does require social groups as already mentioned along with things such as leadership, power play and legions of willing followers. That kind of thing can be created in the AE (which I have done), less so with other participants.
Quote:what levels of evil can a character do and still be socially acceptable? Would he be able to boast of eating three deep fried live kitties in front of a crowd of villains and still be acceptable or would even they blanche at the thought? Yes, there is always the suave villain who presents a sophisticated exterior to the world at large (got one of them ) but what about the person who shows no remorse for their actions? Are they doomed to be a social pariah?
Obviously, a character who feels some need to boast about their evil is probably not a charming and likeable personality. But the character who can read his audience, makes them feel comfortable, and not seek to deliberately inflame them can get away with some fairly evil stuff.
Its simply human nature. We may abhor racism, but a charming comedian may be able to make us laugh at a pretty overtly racist joke, where the thug at the bar talking about bashing immigrants makes our skin crawl. We don't know that the comedian hasn't bashed and killed people of an ethnic minority, but he's not rubbing our faces in it. He's enabling us to accept him socially. That's the difference in a nutshell I guess. -
I have a couple of truly evil characters that also manage to be sociable, but it can be hard to put the two concepts together.
Krakor comes from the world of organised crime and has a history that involves war crimes. Both of these are evils that really only exist in social groups. He's a nice guy to people he wants to get along with, or has advantage to getting along with. His true evil manifests in his ruthless treatment of his enemies, or the enemies of his allies. Only there do we really see how cold, cruel, and utterly without moral compunction he can be. He's certainly evil, but just as certainly sociable.
Drew Firstblood was raised and trained from childhood as a ruthless assassin. Her background has been just as social in its own way as that of the soldier or the mafioso. First in an order of assassins somewhat akin to a ninja clan, and taken from there into the ranks of the Arachnos Widows. She performs evil deeds as part and parcel of her immediate social grouping. Her evil is in her total disregard of any value to human life and again, an utter lack of moral questioning.
I think the difficulty, at least for me, came in trying to recreate the classic super-villain types who were, of course loners. That's just the way that comic-books and movies tend to go.
However, at the risk of invoking Godwin's Law, the fact is that some of the greatest evils really only arise from social groups. The people who brought us Nazism are also the people who go backpacking and hiking in large groups, (to the extent that single people booking into German youth hostels were viewed as slightly weird and antisocial types). Idi Amin, Sadam Hussein, Pol Pot, Ivan the Terrible, or whoever your evil historical icon of choice, these all exerted power through their forces of loyal followers.
Tyrannies only happen with large social groups. Every tyrant needs his army, his officers, and his people to subjugate. They don't get there without an ability to be social and to lead people willingly. They have friends. They have family. They have dinner parties. They give nice presents. They know how to inspire loyalty to the extent where they can convince others do commit heinous acts at their command. -
You already know I support the idea, especially for running a few more IC Task Force and Strike Force events.
I'm guessing that the channel is actually an OOC channel for putting together IC missions. The fact it starts with "IC" may confuse some people newer to the scene, so I think it worth stating, here in setup and in the MOTD for the channel.
I would like to ask what you see as the differentiator between this channel and other OOC Roleplayer channels, such as Union Roleplayers and GGOOC? -
Always love a little IC PvP, so I'd be very happy to join in.
With Dante and Wolfram already stating their interest too, I think a Militia team may be entering the Team events too. -
I don't think the Praetorian Invasion can be taken in the same sense as the Rikti Invasion. As mentioned, it is not a city-wide event, but even more importantly, it is not a level-wide event. Only level 50 characters doing a specific Task Force will experience any aspect of this battle. For all others, it hasn't (and can't have) happened (yet).
For me, I don't know yet whether to treat it as another almost-identical dimension (Earth Sub-Prime, where bad lending didn't ruin the economy), a flash-forward to a possible future (as in Recluse's Victory), or whatever, but this war has not begun for anybody under level 50, and therefore can't be sensibly or adequately portrayed as a Unionverse wide event. -
Thank you for a polite and reasonable response, and for clarifying you position. On both matters.
Could I ask for a specific example of something where I have (inadvertently as I'd hope you'd realise) "[cast myself] in a bad light of taking away people's decisions for their character by imposing [my] own take on what they're doing", rather than explained as I'd tried "If this conflicts with my world view and strains my suspension of disbelief, I'll rationalize it to my characters in my head like so".
I'm not seeing it, but then, I always know what I'm thinking and feeling, behind/beyond the actual words, and so can't as easily misread my intent. -
I really wasn't going to post again in this thread, but the topic of the thread has changed again to an extent that it probably should be a separate thread.
Quote:I just made £10.I don't think calling it "clique" is fair. That word tends to have many negative connotations, and we really DON'T try to be negative at GG unless someone is being a jerk.
That's what I bet that specifically FFM, rather than any other GG-regular, would moan it was unfair to call them a clique. ((And considering you already got moderated once for it, could you please stop calling people J**ks?)).
Well, this entire thread shows exactly what so many complain about the group at GG being a 'clique' for.
We have had a strong, occassionally passionate, and very occassionally heated debate about how we will, and can, bring 'becoming incarnate' (the Game mechanism) to our characters - the IC rationale/cause for the OOC incarnate slots effect.
However, a very few people can't stick with just agreeing or disagreeing with the points made, and start arguing with the poster, rather than the post. Sadly, Dr Mechano was the first.
Quote:Ok now you're just being a ********* Ammon, sure I mispelled a word and then you jump all over me for it.
You know what, consider me done with this conversation, if all I'm going to get is be made out to be retarded for a slight misspelling than you can go [censored] yourself.
Quote:Ammon, quit being a jerk and telling people how they play their characters. If you don't like how they're interpreting Incarnate, DON'T RP WITH THEM.
It's none of your business how people do things, so take your unwelcome god modding elsewhere.
Of course, there is no point before this where I have told anyone how to play their character. I posted a list that stated entirely the opposite. The closest I have come is saying that I have the right to react IC to how they play their character IC, and even avoid/ignore roleplay stuff that doesn't sit well with me. I never say what others can or cannot do, per se, only what they may or may not expect me (or others like me) to swallow and accept.
Quote:I really don't see why certain people are having such a major spaz over what some other people want to do with their chars.
Apparently, I am 'wrong' for deciding that my character, in character, on seeing another character perform with Incarnate-level powers, think to themselves that the character is indeed Incarnate level. That my character does not have the right to think that a very powerful character of theirs is possibly Incarnate. Somehow, my character is supposed to know their OOC explanation?
I must be 'wrong' because my posts about how I and my characters will react to things are what has been attacked quite personally at times.
Quote:Taking the game that literally is usually being just a little bit of a ****.
And for the record, Fanservice, my group are those lively people in the Militia and Cadre, thus it is with Dante and Wolfram with whom I play the most often (several times a week on average). I barely know CB really, can't recall a time we have teamed together IC if there is one, but I'm with Voltaire, in that I may disagree with everything he says, but I shall defend to the death his right to say it.
I will always be dismayed to see posts like:
Quote:Seriously CB just drop it alright?
I swear you seem to be arguing the point just to be as contrary as possible and its getting real old real quick. Tech, Z, Floaty and Omy have already (repeatedly) attempted to explain to you why in their view; and mine as it so happens since I agree with most of their reasoning, you are wrong and for that (and their saint-like patience) I salute them.
In all honesty the only conclusion I can come to is that you are deliberately trolling and it really is getting more than a bit tedious.
Quote:I know Ammon and CB think they're really, really, right on this one but the fact is no one else is willing to swallow it and that is essentially the important thing.
I have never, once, had the sheer abominable arrogance and to decide that how someone else will think IC, about my characters actions is something I should control, or something I could possibly have the authority to declare 'right' or 'wrong'.
Those that have, that do, are all from the Galaxy Girl RP scene, and so it gives the impression, that they are unfriendly, intollerant, and a very closed clique.
I'd be willing to bet money also that the several posters who have expressed that they've been told they did forum RP somehow 'wrongly' were also told that by members of the GG clique.
And although these 'vocal personalities' (to coin the lovely tem Shadowe gave us) may be and probably are a minority of the GG crowd, which are in turn a very small minority of the Union RP scene, the fact is that the others of that GG group never speak out against it. "All that is necessary for evil to triumph is that Good people do nothing".
It does give other Union RPers the impression that some excellent RPers, such as Shadowe and Zortel, tacitly condone the rude, aggressive, and entirely unmerited authoritarianism of their fellows telling people what is right and wrong, and how they may or may not react IC to IC events. -
Quote:Your subscription is free?Only that 'Game reality' is taking Game mechanics as infallible and absolute law. Which I and others just simply don't buy.
Ultimately, this is a game, and the game mechanics, flawed or not, are the laws of the universe. Until they change, at which point the new mechanics are the laws of the universe.
Of course we roleplayers bend those laws, and positively tie knots in mere guidelines, but that's where consensus and agreement comes in. Without agreement, if one player takes the actuality as having happened, well, he's technically in the right. It is his right to do so. Just as it would be in your right to retcon and say the entire thing didn't happen. (And yes, this can lead to situations where the characters end up in separate realities, unable to interact further, and a mess with characters they both know).
We'll always have to bend the rules to allow RP to happen. Of course we will, when Johnny Newhero is about to bust Frostfire's group of outcasts in The Hollows just five minutes after Bobby Oldhand, Johnny's SG leader, has been working with Frostfire as a redeemed Hero.
Thus we will always need to agree a comfortable consensus on what our shared realities will actually be, and avoid certain areas handily where consensus is not so clear or easy.
Most of the arguments in the thread are not things that are actually arising for us. At least not right now. Omy's never wanted to PvP any of my characters that I know of, and isn't likely to. I might never be on an IC TF with Wrench Wench and think "Ooh, she's powerful, maybe as powerful as Statesman, in her way".
By and large we are Unionite Roleplayers and we get along. Either by being agreeable and fair with each other, or at worst by simply avoiding groups that play by very different rules to those we like or are comfortable with.
The arguments we're down to now seem to be pretty much just rampant last-wordism. So, considering that I think I have adequately put forward my own opinions and views on how we treat Incarnate as an IC thing, I'm going to bow out of this thread as of now. Start a new thread if there's anything else you want to ask of me. I'll leave this one to whoever wants that last word. -
Quote:Right.Lets take my lvl 47 Crabspider for a moment and pit her against my lvl twenty-somthing Tank, now in an OOC fight or from a game mechnics point of view the Tank here has no hope. However from an IC perspective those super strength punches could potentially cripple the Crabspider for months if not worse.
This is always a contentious issue, because here we have a Roleplay reality that is in direct contradiction with actual or game reality. Getting around such issues is always exceptionally easy if you can gain the assent/agreement of others to go with your alternate reality over the actual.
In an arena battle, you'd simply use the match settings to bring the levels of all involved to the level of the lowest. That gives level pegging for level, and makes the level difference the same non-issue in reality as in the roleplay scenario. We've done this often for some of the Militia training session PvP scenes.
However, roleplay beyond the game parameters always needs that agreement to accept a common reality that is not the actual reality. Turning around to any other player and saying "Actually, my level 20 tank is more powerful than your level 40 blaster because he has x power, and level is not a factor of roleplay" is godmodding.
The only non-godmod version is to discuss and agree with that other player, OOC, whether they are prepared to go along with your reality first.
CB mentioned this precise point way back, and I know from years of experience that he is not alone. Lots of players will say that your character is as tough as you make him, in game. After all, this isn't IRC chat roleplay, this is CoX, and the entire point is to mesh the two things together.
I've played this out both ways. Like I said, for the Militia we'd happily level-cap everyone to the lowest member of the group for IC PvP sessions in the arena. On the other hand, once that fairness was established, the winner of each match was the one who actually won, in the game session. No fudging.
It didn't necessarily mean that my Kinetic defender, White Vampyr, was more powerful than mighty Aurelian the fiery incarnate sun-god. It meant that on the day, my petite little lady was the more focused, evaded his far more powerful attacks, and perhaps he was even put off his best at the thought of fighting a woman. Plus, it was only sparring.
Spiderman has faced off Hulk. Batman has faced off Superman. Both cases, just like your Crab Spider, the loser had the far (by a million miles) more powerful punch. The loser could have literally smashed the winner to a pulp with a single hit.
But that's life sometimes. The best, stongest, etc doesn't always win. Every expert in the world would tell you that Betamax was a far better format technically than VHS ever was (plus was directly related to U-max which the TV programmers themselves filmed on). Most computer geeks will tell you quite happily that Linux is far far better than Windows in every practical way. Oh, and America lost its war in Vietnam.
I tend to think that a character should only be as powerful as you can show them to be in a mission situation. Characters like Dante's Dante Carver, or my own Powerstone are more powerful, but can't call on that power in the heat of a melee.
I tend towards the thought that having any character that can't actually perform in-game as they are supposed to be is a sure sign that they should be a forum and social RP only character until you can be bothered to level them and slot them. Levelling is not at all hard in this game, after all.
And if they are already levelled and still underperform to what you've claimed them to be, well, that's probaby a sign of one of those over-powered uber-characters. Personally, I really dislike those. It smacks of cheating and the worst sort of 'special snowflake-ness'. But then I have almost 30 years of RP gaming experience.
Mechanics usually exist in any game because without it that special snowflake thing turns to arguments and godmoding. No player has the right to say their character is more powerful than mine. That's godmodding my characters' power levels. However, if they can actually, through the game mechanics make that so, then great. We can both agree to that as fair by an entirely disinterested party - the game mechanics. We both have the same fair chance to be special.
Some will play things differently. That's cool too (as long as I don't have to settle their arguments). Play as you want to play.
Unlike several others in this thread, I'm never saying what people must or must not do with regard to their characters. I have however pointed out what canon says, but even there I don't say anyone can't break canon. I've just said don't force it on me, or forget that you'll need the consent of others you RP with in such cases. RP is about sharing reality, and that means you all have to have consensus on which reality you are sharing.
Just as a final example, consider this. If your level 20 tanker wants to pick on my level 50 fortunata, feel free. But I'd suggest you get consensus first on whether I'm willing to be malefactored down to about level 18 just so that you can feel more powerful. My character earned her levels, and they reflect additional experience that a level 20 character doesn't have. She's been back to fight beside Imperious, has beaten down pretty much every member of the 'Surviving Eight' and won, and even faced off Ghost Widow and got away with it. Who are you to say your character is more powerful than mine unless you beg and plead with me to agree to such a reality, or we use a fair system that we agree to decide it?
Its like Wolfram's question ages back. It doesn't have to be that your tanker is weaker than the crab spider. It may be that your Crab Spider is far tougher, luckier, and more experienced than the Tanker gave him credit for. Maybe the Crab Spider wins simply because the Tanker had massively underestimated him.
Since the PvP system, the devs have worked and reworked systems over and again so that all ATs are (roughly) equally powerful, but in different ways. That's a form of canon, but more importantly, it is basic good gamesmanship. -
Quote:It would indeed sound like IC teaming.In the part where he described the guy on your team having a concept build and so falling over a lot more often, it sure sounds like IC teaming which is taking the game literally to me!
That's what we do at The Militia, The Cadre, and every other RPSG and RPVG I've played in. Its the bit I like most. I also love doing IC TFs and SFs, and have done ever since classic ones like the MMB Rikti Raid (an IC version of the LGTF). The Militia even do a little IC PvP every now and again, sometimes portraying IC training/sparring between teammates, and even more rarely as ways of facing off against a particular boss/villain that we want to do a lot more than just basic fight AI, including talk.
In some of those IC teaming situations, defeats may be taken as defeats (to some extent) requiring medical aid, and in others, merely as being knocked down, winded, whatever as Wolfram said (in which case, any means of getting back up, even to a hospital trip, is assumed to be OOC).
But we do react to them being knocked down, stunned, winded or whatever IC. "Hey, you okay? Looked like you took a nasty hit there!"
On the MMB LGTF, we were told in advance that it was going to be hardcore roleplay rules, and that if you went down in a mission, you would need to be gotten up by teammates in that mission or you were gone. The character Dr Helios did indeed die on that run IIRC. It was very moving for all. Ask Zortel - she was on that adventure too.
I generally find it is rare for RPers to have serious IC repurcussions to missions, that most RPers prefer to avoid any risks of potentially losing a character due to in-game situatios, even where it is an IC mission event. I'd like to see more of it, personally, as it can lead to a lot of high-adrenaline gaming, and help make players feel the risks their characters are taking.
Now, if you are RPing on a mission, and your character is the obvious gimp, really weak, and being totally carried by the rest of the team, then that is an actuality. Of course you expect the rest of the IC team to notice that they are giving you medical attention, or at least helping you up off the floor and dusting you down in every single encounter. If you don't like that fact, then stick to Forum based RP, and leave IC missions for characters that actually can perform remotely realistically - the RP equivalent of acting in the action scenes, rather than just writing them.
I can see how that wouldn't necessarily suit certain RPers. Most especially those who create over-powered characters that cannot possibly ever be created in-game in even the broadest sense. People who've spent years building a mythos that their hero can one-shot any boss without breaking sweat, but in fact can't face 2 even-conning minions at the same time without breaking insps. Cool. Those types of people are not in the RP groups that I am. And I don't team with them twice if I can help it.
Several of us in the Militia group, and others brought in by dint of The Guild of Gentlemen Adventurers, are going to be running the Alpha Slot arc IC, with just a modicum of plot twisting to fit our own story. We are then intending to run a lot more IC TFs, what with wanting the shards etc. Its a lot of fun. IF any RPer out there hasn't tried it, and fancies giving it a go, feel free to drop me a line, or get in touch with The Militia (blueside) or the Cadre (redside) groups for some IC teaming including IC missions and TFs. -
Quote:Depends on which 'this' you have in mind.there seems to be a bit of a disconnect here between the way many people veiw this and the way you view this.
The subject of the thread is the IC interpretation of Incarnate level power, and on that we've been getting closer and closer to consensus, with more and more people stating agreement with my points that:- The Well neededn't be magical/mystical
- The Well can be substituted with anything that fits as a suitable substitute.
- We can't see Incarnatehood directly, but can see visible Effects thereof
I was the first to say "sees the Well as being more than a stone shaft around a borehole that you draw water from" for instance, and I don't see much argument to that now. I pointed out that The Well is canon for how these powers are coming into the world, and I see general acceptance of that now. And I pointed out that despite the Well being canon, it didn't have to be the only path, and that too has seemingly been generally accepted.
I see plenty of agreement that whether you are or are not Incarnate is a cause, not an Effect, in itself, and is invisible as a game mechanic. And that the Effect can be the visible, IC, can be reacted to part. e.g. going toe to toe with Statesman and not being massively outclassed, if done IC, will be notable IC.
Largely, as Shadowe, Wisdom Incarnate, has declared, we're all saying the same thing on the issue of Incarnates.
I can only assume therefore that your 'this' is one of the side issues, and presumably one directly in the post you quoted.
Quote:Mainly that while IC teaming what you see on your screen is exactly what happens.
Firstly, as Wolfram already pointed out, the specific example you actually quoted in your own post, about the rocket launcher, is proof of precisely the opposite. On screen, the character has just the one weapon at a time, and that disappears into thin air the moment he's not using it.
It is roleplay, that ignores the on-screen appearance, and creates an artificial but immersive reality, that says the character who doesn't have pocket dimensions in which to store equipment is actually carrying a heck of a lot of guns and ammunition, and that the weight might be an issue that should be ... you know, roleplayed.
It is also part of roleplay to notice things that break immersive play. If you weren't roleplaying, and creating that artificial reality, suspending disbelief, and getting into the 'reality that your character is experiencing', you wouldn't care how/where/why an effect comes about. You'd just say "Because the game mechanics make it so".
I also pointed out earlier, that just like Fanservice, my character doesn't beat their chest to have the effects of toughness, IC. But they do have the Effect of toughness. Even if I explain it not as resistance to damage, but as a form of deflection, or even extreme powers of good luck, or some limited foresight. Those are all causes for the same effect - they take less damage from certain attacks.
Considering that your entire post was just an attack based on this obvious falsehood, there's really not a lot to respond to, other than to ask you to tone down the false accusations and play nicely if you want to be taken seriously. Thanks. -
Quote:From having faced Reichsman's Fist of Tyranny attack in game, you are probably right about the power level. But the Fist of Tyranny doesn't drain his endurance and drop all his toggles which is a huge difference mechanically to a nuke. But whether it is more or less powerful is entirely missing the point.And how would that be different to a blaster using their Nukes? Full Auto is darn sexy and I doubt we'll get Incarnate powers that blow that particular power out of the water unless you're a blaster already. Just ones that are fairly good!
Your blaster can presumably do both. And from what we've seen, could use the Incarnate AoE effect and immediately follow it with their good old trusty Nuke on top! It is an additional big AoE in addition to everything possible for you at 50.
Non-blasty ATs who have never had a nuke suddenly get one, even if it is more the mini-nuke of the Archery or Dual Pistols set, including the lack of endurance crash, rather than a full on Nova.
Quote:Telling people they are "Incarnate" IC, is going to be no different from saying "I've arbitrarily decided you're Incarnate because some of your stuff is fairly powerful"
But it is no different to seeing an 8 foot man standing at the bus stop and thinking to yourself "He's incredibly tall". Does it mean you have to tell him so? Not unless you have a real lack of impulse control. My characters noting that someone is abnormally powerful, even for a super-hero, when it becomes as readily apparent as seeing that an 8 foot chap is tall is simply a thing called Roleplay.
Quote:A rocket launcher from the Blasters APP munitions pool is fairly powerful, that doesn't mean anyone willing to lug one about has the power of a god (Depending on metaphors being used). I'd bet there's powers less effective from the Alpha slot for other, less offensive based AT's. So deciding that their Incarnate Rocket launcher is unbelievable, while the Blasters isn't, even though it's better? That's just using OOC knowledge to make IC statements and getting ridiculous.
A character with one rocket launcher is not an example of this. The character with three rocket launchers, a full auto assault rifle, a flamethrower, pistols, grenade launcher and a crate of 60 grenades, three crates of assorted rockets, who claims to be just a regular soldier is the example. You're noticing something beyond the possible (or not noticing if it is not apparent IC) just like noticing that the 8 ft guy is tall.
I'm actually certain that some RPers will continue to have concept builds such that even if Incarnate are much harder to notice as such in play. The ones with the 'less offensive powers' you suggest. Maybe they took the basic +End alpha slot enhancement on a build that wasn't very well slotted for endurance before. That would be harder to notice, especially if the reason the endurance wasn't well slotted before was because they'd been overslotting damage and losing most of the effect to ED.
That comes under the 'Not immediately obvious' thing. The character's build still has effectively a lot more slots in every power than is possible to a non-Incarnate, but we cannot see that effect because the extra power is lost through poor slotting choices. The character's extra ability is one that isn't easy to see in interaction. But that's assuming just one alpha slot, and that someone who made a build that pushed the ED on Damage wouldn't take the +Damage alpha ...
In that very specific and individual case, my character probably would not notice that theirs had Incarnate-level powers, because effectively they don't. Through poor slotting they negated the extra slots.
That's like where some very gimped 'character concepts' builds are noticeably weaker than most heroes. My characters do notice when another is continually the first to fall, weaker than the sidekicks, and those characters will note to themselves "He's a bit weak for a Hero. Probably does okay against muggers, and thought he'd be fine on our quest to battle Rularu. Wish to hell we'd brought someone more capable.".
Quote:We can get Warburg nukes right now and people sometimes use them IC as an "For Emergencies, break glass and kick ***" power. No chance will Incarnate powers beat them, nor does having a Warburg nuke make you an incarnate.
That's a lot different to calling on an Orbital station all of their own, time after time after time, endlessly if needs be. Calling down strike after strike after strike just minutes apart. That's someone who rather than having a Warburg Nuke could effectively out-gun all of Warburg! Maybe his orbital canon isn't doing as much damage as a single nuke, but he has an endless, ever replenishing supply.
Quote:You're free to do it IC anyway of course, it's just going to be a bit ... silly sounding.
I'm fairly certain that most people are going to use even just the Alpha slot in the manner that is most effective, most noticeable, for their character. I know I am aiming to get one of the rarer boosts, with the ability to treat opponents as one level lower in regards to hit chances, damage, acc, etc, etc, on pretty much any character I bother to get the alpha slot on. And that is just the first slot of many. -
Quote:Essentially none. She'd be precisely that sort of 'Incarnate and doesn't know it' type. The fact that she's just produced a flamethrower that only a god-level being could, that breaks the laws of physics is the proof.Wrench Wench is likely going to have a lot of fun pointing out the sheer ridiculousness of the term. "It's an 'Incarnate Flamethrower' rather than an improved design? What's the difference? There is no difference? Well shut the **** up then with this Incarnate nonsense."
Because the best possible flamethrower an non-incarnate can produce is what you can produce for your level 50 with IOs.
Even just the Alpha slot makes a HUGE difference. Let's take Mechano's earlier example of just slotting the +acc Alpha. You now have a character that can easily have the equivalent of 7 or 8 slots worth of enhancements in every single power that accepts accuracy enhances. Something no mortal can really do without the influence of the Incarnate (whatever you define that as, as per all previous discussion).
Or maybe you think if you take the alpha slot for +damage, allowing you to free up one damage slot from every damage power, now you've stayed within the 'laws of physics for mortals' boundaries, because even with the alpha, none of your powers work out as the equivalent of six slots of IOs ... but no. Because you have now got, effectively, more total slots for powers than the rules of non-incarnate physics allow. You've just five-slotted three times more powers than any level 50 could do.
So basically, yes, totally agree that Wrench Wench could deny all Incarnate status stuff to her impossible flame-thrower, but the fact is that it goes beyond what is possible for a level 50. Not just that one flame thrower of course. But the slotting part. It would be like someone carrying more equipment than could possibly be physically carried. It might not be immediately obvious, but it would be there. Only an Inarnate can bend the rules of the universe that way.
That's just my take, and my explanation. Interacting with others IC may be easier. It isn't like the animations thing. Animations are cosmetic. Superficial. The game mechanics come under the Effect, not Cause. You get to make up any Cause you like as an RPer. Your toughness is always on, and doesn't need cheast-beating? Of course. neither does mine. But that you have Toughness as in resistance to certain damage types is Effect. Explain it anyway you like, including ignoring the animations and we're all happy. But you can't deny the effects of having toughness if you have it on, and we see the effects. Not the SFX, but the effects.
Just like having the effect of a shedload more enhancements than any non-Incarnate level character can possibly have is an effect that would be hard and unfair to ignore. -
Quote:Just to provide a counterpoint to somthing Ammon said a few pags back (Why does this thing have to grow three pages when I'm unable to respond D.
You've said that if our characters start doing Incarnate level things they have to start explaining some external source or 'thier Well' right?
But what if our characters, dispite OOC having the Alpha slot, are not IC doing those things, or acting with that power level?
After all, that's what me in my own little side of this debate have been trying to get across.Quote:Of course, those who are happy to solo, and are not going to boast of doing whatever mission or task can only be done by Incarnates will be fine. Whatever doesn't break reality for others is always fine.
The problem only comes up where you have Incarnate powers quite obviously in an IC mission/situation and insist you don't. So long as people are not IC saying they are doing things only an Incarnate could do, yet also saying they are not Incarnate, there's no need for any issue, explanation, or anything because the problem never arose IC.
Even in that situation, however, I'd almost certainly use my get-out rationale. My character would assume that their character was an Incarnate (whatever that is, empowered by the Well, whatever that is, directly or indirectly), and simply didn't even know it themselves. -
Quote:Mostly the same thing. Substantially the same thing, just from differing perspectives.And I just realised on reading one of the posts here that everyone is actually arguing the same thing, and it's hilarious.
I started to argue because certain people were insisting that the Well is mystical/magical, and unusable to non mystical/magical characters. As when FFM said "too limiting for most folks, especially those who don't have magic based characters".
The Well is whatever you want it to be or perceive it as. That's what I've been saying over and over in various ways since my first post in this discussion. That anyone refusing it because they insist it is magical/mystical is limiting anyone's characters who take the Well as a Force, a far-future AI, a Destiny Engine, or whatever they want that can fit the effects. They were the ones sailing perilously close to god-modding other character's backstories.
I'll take it from a Dev or cancel my sub, but I have no need to take it from players who simply lacked the imaginative thought to say "Oh, sure. It can be that. It doesn't have to be an actual well, as in a hole in the ground with a bucket".
I know that my use of the words 'god-like entity' will have thrown a few people who don't know me well. You see, for me, God is just a label for whatever created the universe. God may be a big bang. God may be some collective spiritual consciousness or energy somewhere between budhism and 'The Force'. God may or may not be sentient (but probably not as we understand it). God is just a nice short word for a complex unknown concept. For me, God never means some spectral beardy guy in the sky.
However, we did have some genuine divergent opinions - namely that Incarnate shouldn't necessarily exist at all. With mentions of it being something a street level hero might have. Or as simple as straightening a wonky gunsight.
The consensus we're arriving at does not agree with those. It works around them in much the same way I suggested. "Sure, that's what they think". As Forrest Gump might put it, "Incarnate is as Incarnate does".
I still, personally, am prepared to accept characters who can seem to keep up with and compete with Incarnates not actually being Incarnate at all, even without their knowledge, if the explanation is good enough. Incarnate level power is 'superhero plus', but we all know from beating Incarnates in-game that the plus doesn't have to be in a single person. A team of people = superhero plus. Finding other explanations for applying the plus than having personally gotten more powerful (i.e. in your character's own person) is cool too, for me.
Zortel's new armour allows her to have the targeting and telemetry of a super-hero AI, right there with a super-hero, inside a suit that is advanced enough to be a super-being in its own right? Perfect, I counted three super-heroes in that team, just all in one suit, and I'd probably class the full resources of the Vigil's AI, housed in an entire tower-block as more than one hero, and more than its portable personification has been able to demonstrate to date.
I'd tip my hat to someone who used their five costume slots to represent an entire tag-team of regular super-heroes, using that method to keep pace with Incarnates. Again, representing not one hero who rose to Incarnate levels of power, but five heroes with identical powers or tech who are teaming up. -
Quote:Militia is an SG, very heroic. A rogue probably wouldn't fit, with 2-3 active police officer characters in the SG. The Cadre is a Villain group, but firmly on the path collectively towards Rogue rather than full evil. A rogue would certainly fit in morality-wise.Are the Militia and the Cadre two different SG's or just some kind of sub group to the main one?
Quote:And second, can you get into praetoria yet without starting as a praetorian?
That'll be a future issue, we hope.
Oh, I'm another of the folks in the Militia group of players. WB to the game. -
Quote:Nicely said.Actually, I have a take on the well thing that's completely compatible with both the "well as source" and the "just our origins but deeper" thing.
The Well is a Destiny Engine.
Its exactly what I was trying to get at with the whole "the Well can be whatever you want" thing. Great example.
I think there will always be a certain amount of haziness to the definition of the Well, just to leave us RPers some wiggle-room, but I could be wrong. And I very much doubt it will remain as utterly undefined and hazy as it currently is. I'm sure there's more to come in that storyline.
We don't have to like the idea of the Well, but it is canon. It exists. How your characters react to its existance is going to be an issue, even if their reaction is to remain blissfully ignorant of it somehow. (But you'll have to avoid GG and Pocket D as both are likely to be as full of Incarnates as they were suddenly overrun with Time-travelers when Ouroboros came along).
God knows I really hate the entire Ouroboros storyline, and have several characters for whom Ouroboros is unknown and non-existing IC (even when they have the portal for OOC use). But I'd never be creating my own lore for Ouroboros that entirely goes against canon and then serving it up to others and expecting that character to be thought sane.
Much of my long-term planning for characters lately has been in determining how each will react to the known, proven, matter of fact existance of the Well as a means to godlike powers.
Only one so far would be likely to refuse to even explore it for curiousity. The one who came by her powers by accident, unasked for and unwanted, and had great trouble in accepting them.
Other characters may be cautious, but they would explore and investigate. They are heroes and villains after all. Not pensioners scared of learning how the sky-plus box programming works.
It is there, and others are using it. How do your characters react to those facts once discovered? -
Quote:Actually, brilliant example.Just like no Heroes existing before Pandora's box was ope-
Oh, wait...
I always got around that one by inserting the word 'Known', and that can as easily apply to Incarnate powers.
There were no known heroes existing before Pandora's box was opened.
But any hero or villain who kept a low profile, or who was never proved to have existed, fit in just fine with canon without breaking it. They were thought to be a myth or legend, if thought of at all.
I think saying that "there is no known path to become an 'Incarnate' (however you may define one) other than through the Well of the Furies" is equally applicable.
Let's all have fun creating the unknown paths and ways and means.
Quote:Originally Posted by TechbotAlso, the above made me chuckle