Edited again: here is a build i threw together what ye think?
Villain Plan by Mids' Villain Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Ryu Kuro: Level 50 Technology Brute
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Strike -- KntkC'bat-Dmg/EndRdx/Rchg:35(A), KntkC'bat-Dmg/Rchg:35(3), KntkC'bat-Dmg/EndRdx:35(15), KntkC'bat-Acc/Dmg:35(23)
Level 1: Focused Fighting -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(5), LkGmblr-Def/EndRdx:50(7), LkGmblr-EndRdx/Rchg:50(37), LkGmblr-Def/Rchg:50(46), LkGmblr-Def/EndRdx/Rchg:50(50)
Level 2: Focused Senses -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/Rchg:50(3), LkGmblr-EndRdx/Rchg:50(9), LkGmblr-Def/EndRdx/Rchg:50(34), LkGmblr-Def:50(43), LkGmblr-Rchg+:50(46)
Level 4: Slash -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Dmg/Rchg:35(11), KntkC'bat-Dmg/EndRdx/Rchg:35(23)
Level 6: Agile -- RedFtn-EndRdx:50(A), RedFtn-Def:50(7), RedFtn-Def/EndRdx/Rchg:50(9), RedFtn-EndRdx/Rchg:50(34), RedFtn-Def/Rchg:50(43), RedFtn-Def/EndRdx:50(46)
Level 8: Swift -- Run-I:50(A)
Level 10: Spin -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(11), Armgdn-Dam%:50(15), Armgdn-Acc/Dmg/Rchg:50(42)
Level 12: Combat Jumping -- Zephyr-ResKB:50(A), Zephyr-Travel:50(13), Zephyr-Travel/EndRdx:50(13)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(17), RgnTis-Regen+:30(17)
Level 18: Dodge -- SW-Def/EndRdx:50(A), SW-Def/Rchg:50(19), SW-EndRdx/Rchg:50(19), SW-Def/EndRdx/Rchg:50(33), SW-Def:50(40), SW-ResDam/Re TP:40(43)
Level 20: Stamina -- Efficacy-EndMod/Rchg:50(A), Efficacy-EndMod:50(21), Efficacy-EndMod/EndRdx:50(21)
Level 22: Practiced Brawler -- RechRdx-I:50(A)
Level 24: Follow Up -- Zinger-Dam%:50(A), Zinger-Taunt/Rchg/Rng:50(25), Zinger-Acc/Rchg:50(25), Zinger-Taunt/Rchg:50(39)
Level 26: Evasion -- RedFtn-EndRdx:50(A), RedFtn-Def:50(27), RedFtn-Def/EndRdx:50(27), RedFtn-Def/Rchg:50(37), RedFtn-EndRdx/Rchg:50(39), RedFtn-Def/EndRdx/Rchg:50(42)
Level 28: Focus -- Mocking-Rchg:50(A), Mocking-Taunt/Rng:50(29), Mocking-Acc/Rchg:50(29), Mocking-Taunt/Rchg/Rng:50(42)
Level 30: Lucky -- S'dpty-EndRdx:40(A), S'dpty-Def:40(31), S'dpty-Def/EndRdx/Rchg:40(31), S'dpty-EndRdx/Rchg:40(31), S'dpty-Def/Rchg:40(40), S'dpty-Def/EndRdx:40(40)
Level 32: Shockwave -- Posi-Dam%:50(A), Posi-Acc/Dmg/EndRdx:50(33), Posi-Dmg/Rng:50(33), Posi-Dmg/Rchg:50(34), Posi-Dmg/EndRdx:50(37), Posi-Acc/Dmg:50(50)
Level 35: Eviscerate -- Oblit-%Dam:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(36), Oblit-Acc/Dmg/Rchg:50(36), Oblit-Dmg/Rchg:50(36), Oblit-Acc/Rchg:50(39), Oblit-Dmg:50(50)
Level 38: Quickness -- Run-I:50(A)
Level 41: Kick -- Acc-I:50(A)
Level 44: Tough -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(45), Aegis-Psi/Status:50(45), Aegis-ResDam/EndRdx/Rchg:50(45)
Level 47: Weave -- SW-EndRdx/Rchg:50(A), SW-Def:50(48), SW-Def/EndRdx:50(48), SW-Def/Rchg:50(48)
Level 49: Soul Tentacles -- Acc-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 2: Ninja Run
------------
Set Bonus Totals:- 9.5% DamageBuff(Smashing)
- 9.5% DamageBuff(Lethal)
- 9.5% DamageBuff(Fire)
- 9.5% DamageBuff(Cold)
- 9.5% DamageBuff(Energy)
- 9.5% DamageBuff(Negative)
- 9.5% DamageBuff(Toxic)
- 9.5% DamageBuff(Psionic)
- 11.9% Defense(Smashing)
- 11.9% Defense(Lethal)
- 5.31% Defense(Fire)
- 5.31% Defense(Cold)
- 4.06% Defense(Energy)
- 4.06% Defense(Negative)
- 8.75% Defense(Melee)
- 8.13% Defense(Ranged)
- 5.94% Defense(AoE)
- 1.8% Max End
- 54% Enhancement(Accuracy)
- 48.8% Enhancement(RechargeTime)
- 174.3 HP (11.6%) HitPoints
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 10% (in PvP)
- MezResist(Held) 18.3%
- MezResist(Immobilize) 19.9%
- MezResist(Repel) 2000% (10% chance, in PvP)
- MezResist(Sleep) 10% (in PvP)
- MezResist(Stun) 12.2% (in PvP)
- MezResist(Terrorized) 12.8% (in PvP)
- 13% (0.22 End/sec) Recovery
- 54% (3.38 HP/sec) Regeneration
- 10% ResEffect(FlySpeed) (in PvP)
- 10% ResEffect(RechargeTime) (in PvP)
- 10% ResEffect(RunSpeed) (in PvP)
- 3% Resistance(Smashing)
- 3% Resistance(Lethal)
- 9.62% Resistance(Fire)
- 9.62% Resistance(Cold)
- 6.78% Resistance(Energy)
- 6.78% Resistance(Negative)
- 8.95% Resistance(Toxic)
- 13.8% Resistance(Psionic)
- 5% RunSpeed
- 2.5% XPDebtProtection
------------
Set Bonuses:
Kinetic Combat
(Strike)
- MezResist(Immobilize) 2.75%
- 22.5 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Luck of the Gambler
(Focused Fighting)
- 10% (0.63 HP/sec) Regeneration
- 16.9 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- MezResist(Held) 2.75%
- 3.13% Resistance(Psionic)
- 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Focused Senses)
- 10% (0.63 HP/sec) Regeneration
- 16.9 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- MezResist(Held) 2.75%
- 3.13% Resistance(Psionic)
- 7.5% Enhancement(RechargeTime)
Kinetic Combat
(Slash)
- MezResist(Immobilize) 2.75%
- 22.5 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Red Fortune
(Agile)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Armageddon
(Spin)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
Blessing of the Zephyr
(Combat Jumping)
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- Knockback Protection (Mag -4)
Shield Wall
(Dodge)
- 10% (0.63 HP/sec) Regeneration, 2.5% (0.04 End/sec) Recovery (in PvP)
- 33.7 HP (2.25%) HitPoints, MezResist(Repel) 1000% (10% chance, in PvP)
- 1.89% Resistance(Energy,Negative)Status Resistance 5% (in PvP)
- 2.5% DamageBuff(All), 10% ResEffect(RunSpeed) (in PvP), 10% ResEffect(RechargeTime) (in PvP), 10% ResEffect(FlySpeed) (in PvP)
- 1.58% Resistance(Toxic,Psionic), 7.5% Enhancement(RechargeTime) (in PvP)
- 3% Resistance(All)
Efficacy Adaptor
(Stamina)
- 16.9 HP (1.13%) HitPoints
- 1.5% (0.03 End/sec) Recovery
Perfect Zinger
(Follow Up)
- MezResist(Terrorized) 2.75%
- 10% (0.63 HP/sec) Regeneration
- 5% Enhancement(RechargeTime)
Red Fortune
(Evasion)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Mocking Beratement
(Focus)
- 1.8% Max End
- MezResist(Held) 2.75%
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
Serendipity
(Lucky)
- 4% (0.25 HP/sec) Regeneration
- 11.2 HP (0.75%) HitPoints
- 3% Enhancement(Accuracy)
- 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
- 1.25% Resistance(Toxic)
Positron's Blast
(Shockwave)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
- 3.13% Resistance(Toxic)
Obliteration
(Eviscerate)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Aegis
(Tough)
- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
- 2.5% XPDebtProtection
- 3% Resistance(Psionic)
Shield Wall
(Weave)
- 10% (0.63 HP/sec) Regeneration, 2.5% (0.04 End/sec) Recovery (in PvP)
- 33.7 HP (2.25%) HitPoints, MezResist(Repel) 1000% (10% chance, in PvP)
- 1.89% Resistance(Energy,Negative)Status Resistance 5% (in PvP)
| Copy & Paste this data into Mids' Hero Designer to view the build |
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