my fisrt claws brute


Altyrian

 

Posted

iv never played a claws/Superior reflexes brute. But i thought id give it a try but what should i take and what should i skip?


One by one bunny's steal my common sense for banana's on Ebay.

 

Posted

Edited again: here is a build i threw together what ye think?

Villain Plan by Mids' Villain Designer 1.621
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Ryu Kuro: Level 50 Technology Brute
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Strike -- KntkC'bat-Dmg/EndRdx/Rchg:35(A), KntkC'bat-Dmg/Rchg:35(3), KntkC'bat-Dmg/EndRdx:35(15), KntkC'bat-Acc/Dmg:35(23)
Level 1: Focused Fighting -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(5), LkGmblr-Def/EndRdx:50(7), LkGmblr-EndRdx/Rchg:50(37), LkGmblr-Def/Rchg:50(46), LkGmblr-Def/EndRdx/Rchg:50(50)
Level 2: Focused Senses -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/Rchg:50(3), LkGmblr-EndRdx/Rchg:50(9), LkGmblr-Def/EndRdx/Rchg:50(34), LkGmblr-Def:50(43), LkGmblr-Rchg+:50(46)
Level 4: Slash -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Dmg/Rchg:35(11), KntkC'bat-Dmg/EndRdx/Rchg:35(23)
Level 6: Agile -- RedFtn-EndRdx:50(A), RedFtn-Def:50(7), RedFtn-Def/EndRdx/Rchg:50(9), RedFtn-EndRdx/Rchg:50(34), RedFtn-Def/Rchg:50(43), RedFtn-Def/EndRdx:50(46)
Level 8: Swift -- Run-I:50(A)
Level 10: Spin -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(11), Armgdn-Dam%:50(15), Armgdn-Acc/Dmg/Rchg:50(42)
Level 12: Combat Jumping -- Zephyr-ResKB:50(A), Zephyr-Travel:50(13), Zephyr-Travel/EndRdx:50(13)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(17), RgnTis-Regen+:30(17)
Level 18: Dodge -- SW-Def/EndRdx:50(A), SW-Def/Rchg:50(19), SW-EndRdx/Rchg:50(19), SW-Def/EndRdx/Rchg:50(33), SW-Def:50(40), SW-ResDam/Re TP:40(43)
Level 20: Stamina -- Efficacy-EndMod/Rchg:50(A), Efficacy-EndMod:50(21), Efficacy-EndMod/EndRdx:50(21)
Level 22: Practiced Brawler -- RechRdx-I:50(A)
Level 24: Follow Up -- Zinger-Dam%:50(A), Zinger-Taunt/Rchg/Rng:50(25), Zinger-Acc/Rchg:50(25), Zinger-Taunt/Rchg:50(39)
Level 26: Evasion -- RedFtn-EndRdx:50(A), RedFtn-Def:50(27), RedFtn-Def/EndRdx:50(27), RedFtn-Def/Rchg:50(37), RedFtn-EndRdx/Rchg:50(39), RedFtn-Def/EndRdx/Rchg:50(42)
Level 28: Focus -- Mocking-Rchg:50(A), Mocking-Taunt/Rng:50(29), Mocking-Acc/Rchg:50(29), Mocking-Taunt/Rchg/Rng:50(42)
Level 30: Lucky -- S'dpty-EndRdx:40(A), S'dpty-Def:40(31), S'dpty-Def/EndRdx/Rchg:40(31), S'dpty-EndRdx/Rchg:40(31), S'dpty-Def/Rchg:40(40), S'dpty-Def/EndRdx:40(40)
Level 32: Shockwave -- Posi-Dam%:50(A), Posi-Acc/Dmg/EndRdx:50(33), Posi-Dmg/Rng:50(33), Posi-Dmg/Rchg:50(34), Posi-Dmg/EndRdx:50(37), Posi-Acc/Dmg:50(50)
Level 35: Eviscerate -- Oblit-%Dam:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(36), Oblit-Acc/Dmg/Rchg:50(36), Oblit-Dmg/Rchg:50(36), Oblit-Acc/Rchg:50(39), Oblit-Dmg:50(50)
Level 38: Quickness -- Run-I:50(A)
Level 41: Kick -- Acc-I:50(A)
Level 44: Tough -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(45), Aegis-Psi/Status:50(45), Aegis-ResDam/EndRdx/Rchg:50(45)
Level 47: Weave -- SW-EndRdx/Rchg:50(A), SW-Def:50(48), SW-Def/EndRdx:50(48), SW-Def/Rchg:50(48)
Level 49: Soul Tentacles -- Acc-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 2: Ninja Run
------------
Set Bonus Totals:

  • 9.5% DamageBuff(Smashing)
  • 9.5% DamageBuff(Lethal)
  • 9.5% DamageBuff(Fire)
  • 9.5% DamageBuff(Cold)
  • 9.5% DamageBuff(Energy)
  • 9.5% DamageBuff(Negative)
  • 9.5% DamageBuff(Toxic)
  • 9.5% DamageBuff(Psionic)
  • 11.9% Defense(Smashing)
  • 11.9% Defense(Lethal)
  • 5.31% Defense(Fire)
  • 5.31% Defense(Cold)
  • 4.06% Defense(Energy)
  • 4.06% Defense(Negative)
  • 8.75% Defense(Melee)
  • 8.13% Defense(Ranged)
  • 5.94% Defense(AoE)
  • 1.8% Max End
  • 54% Enhancement(Accuracy)
  • 48.8% Enhancement(RechargeTime)
  • 174.3 HP (11.6%) HitPoints
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 10% (in PvP)
  • MezResist(Held) 18.3%
  • MezResist(Immobilize) 19.9%
  • MezResist(Repel) 2000% (10% chance, in PvP)
  • MezResist(Sleep) 10% (in PvP)
  • MezResist(Stun) 12.2% (in PvP)
  • MezResist(Terrorized) 12.8% (in PvP)
  • 13% (0.22 End/sec) Recovery
  • 54% (3.38 HP/sec) Regeneration
  • 10% ResEffect(FlySpeed) (in PvP)
  • 10% ResEffect(RechargeTime) (in PvP)
  • 10% ResEffect(RunSpeed) (in PvP)
  • 3% Resistance(Smashing)
  • 3% Resistance(Lethal)
  • 9.62% Resistance(Fire)
  • 9.62% Resistance(Cold)
  • 6.78% Resistance(Energy)
  • 6.78% Resistance(Negative)
  • 8.95% Resistance(Toxic)
  • 13.8% Resistance(Psionic)
  • 5% RunSpeed
  • 2.5% XPDebtProtection
------------
Set Bonuses:
Kinetic Combat
(Strike)
  • MezResist(Immobilize) 2.75%
  • 22.5 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Luck of the Gambler
(Focused Fighting)
  • 10% (0.63 HP/sec) Regeneration
  • 16.9 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • MezResist(Held) 2.75%
  • 3.13% Resistance(Psionic)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Focused Senses)
  • 10% (0.63 HP/sec) Regeneration
  • 16.9 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • MezResist(Held) 2.75%
  • 3.13% Resistance(Psionic)
  • 7.5% Enhancement(RechargeTime)
Kinetic Combat
(Slash)
  • MezResist(Immobilize) 2.75%
  • 22.5 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Red Fortune
(Agile)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Armageddon
(Spin)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
Blessing of the Zephyr
(Combat Jumping)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
  • Knockback Protection (Mag -4)
Shield Wall
(Dodge)
  • 10% (0.63 HP/sec) Regeneration, 2.5% (0.04 End/sec) Recovery (in PvP)
  • 33.7 HP (2.25%) HitPoints, MezResist(Repel) 1000% (10% chance, in PvP)
  • 1.89% Resistance(Energy,Negative)Status Resistance 5% (in PvP)
  • 2.5% DamageBuff(All), 10% ResEffect(RunSpeed) (in PvP), 10% ResEffect(RechargeTime) (in PvP), 10% ResEffect(FlySpeed) (in PvP)
  • 1.58% Resistance(Toxic,Psionic), 7.5% Enhancement(RechargeTime) (in PvP)
  • 3% Resistance(All)
Efficacy Adaptor
(Stamina)
  • 16.9 HP (1.13%) HitPoints
  • 1.5% (0.03 End/sec) Recovery
Perfect Zinger
(Follow Up)
  • MezResist(Terrorized) 2.75%
  • 10% (0.63 HP/sec) Regeneration
  • 5% Enhancement(RechargeTime)
Red Fortune
(Evasion)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Mocking Beratement
(Focus)
  • 1.8% Max End
  • MezResist(Held) 2.75%
  • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
Serendipity
(Lucky)
  • 4% (0.25 HP/sec) Regeneration
  • 11.2 HP (0.75%) HitPoints
  • 3% Enhancement(Accuracy)
  • 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
  • 1.25% Resistance(Toxic)
Positron's Blast
(Shockwave)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
  • 3.13% Resistance(Toxic)
Obliteration
(Eviscerate)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Aegis
(Tough)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 2.5% XPDebtProtection
  • 3% Resistance(Psionic)
Shield Wall
(Weave)
  • 10% (0.63 HP/sec) Regeneration, 2.5% (0.04 End/sec) Recovery (in PvP)
  • 33.7 HP (2.25%) HitPoints, MezResist(Repel) 1000% (10% chance, in PvP)
  • 1.89% Resistance(Energy,Negative)Status Resistance 5% (in PvP)



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One by one bunny's steal my common sense for banana's on Ebay.

 

Posted

hm cookies?


One by one bunny's steal my common sense for banana's on Ebay.

 

Posted

Oh my. Yes, claw/sr is a great combo, mine is at 39 now on mostly SOs, and at around 35% def to all positions is starting to be pretty hardy.

Your build needs counseling. Getting to the 45% def softcap to all positions is very easy with IOs, and you don't need to make the sacrifices you did to get there.

--Attacks are way underslotted. Kinetic combat is a terrible set to stack to add positional defense. 4slot taunt set in followup AND focus? Replace with 6 slots of a damage set, yow.

You will get more bang for your buck with mako's bite, touch of death, thunderstrike (in focus).

--Defense toggles terribly overslotted, some with expensive pvp IOs, some for bonuses that really won't make much of a difference or could be gotten elsewhere more efficiently.

--BotZ is getting nerfed on wednesday, gotta take that into account.

--Generally, claw builds take and use two of the three AOE's in the set. I'd recommend spin and either eviscerate or shockwave. SR benefits greatly from the mitigation offered by Shockwave's -kb, but it takes some thought to use on teams and not annoy people and cause problems. I'm loving it, myself.


I modified a build for my brute from a claw/sr scrapper build BillZ posted some months ago. Since it used BotZ, i have tweaked them and have two builds that are both very strong, very similar, and I'm not sure which i want to aim for. The first has 2 sets of BotZ, and i think is able to triple-stack followup. The second might not be able to triple-stack followup, but uses the 6 slots that were devoted to BotZ in good ways. Take a look.

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50s:
Grimmloch, Tactically Delicious, Ugly Frankie, Operative Tracker, CryoFurnace, Professional Help, Silver Sphinx, Aries Knight, Tachyon Aegis, Jade Sphinx
Currently building:
Any one of half a dozen alts!

 

Posted

well i just threw that build together im terribal at sloting io sets, but both builds look really good to me.


One by one bunny's steal my common sense for banana's on Ebay.

 

Posted

Claws + SR = Epic.

As to your build, you have two core problems. First, you need to be aware whether you want to slot up sets for typed defense (smashing, lethal, energy, etc.) or for positional defense (melee, ranged, AoE). Kinetic Combat is awesome for sets like Energy Aura or Ice, but not nearly as efficient as Touch of Death / Mako's Bite for a /SR brute, which use positional defenses.

Second, your slotting weight is backwards; you have your attacks 4-slotted and your defenses 6-slotted. Unless you're adding in some special/unique IOs on the side, like a Kismet +Tohit, you should 4-slot your defenses (at most), and 5 or 6 slot all your main attacks. Your defenses are good to go as long as you cap out their defense, and throw in a splash of endurance to taste; your attacks have a lot more attributes that all need some loving. The set bonuses share the same priority; aside from Red Fortune, the defense sets don't have any really exciting perks after 4 slots, and those can be replicated with more effective things like Mako's Bite.


Rule number six of an empathy defender is NEVER underestimate a blaster's ability to die. I don't care if he has CM, Fort, both RAs, bubbles (both FF and Sonic), and is fighting next to a Storm defender with hurricane on. If there is a way to die in that situation, the blaster will find it.

 

Posted

*nods and starts takeing notes* oh tell me more!


One by one bunny's steal my common sense for banana's on Ebay.

 

Posted

Follow up is badly slotted in your build, it needs acc and recharge.

And all the other things mentioned.

Perhaps you can make some use of my planned build, it's for a scrapper so you won't get physical perfection, but you can still take F. Acc for slotting gaussians.

I really like this build because I managed to fit Aid Self and cap defs AND get Tough (ok Aoe def is at 44.9% but if I used lvl 50 IOs I'd cap it), plus lots of +maxhp, regen , decent recharge.

The defense power order may look weird to you because scrappers get Evasion at 35 and you'll want it early because it's your aggro aura. Also because I built thinking on having melee and ranged def at 40% by level 30 so I pushed AoE later, but just swap the powers as you want if you like the build.

Oh, and if you have ninja run, ditch the travel power unless you need the 1.25% ranged /1.88% AoE def from post-nerf Botz. Hurdle + NR is already great. Hurdle+ NR + Quickness is awesome.

Hero Plan by Mids' Hero Designer 1,621
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X-24: Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Medicine
Power Pool: Leaping
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Swipe -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Focused Fighting -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(7), LkGmblr-Rchg+(9), LkGmblr-Def/EndRdx/Rchg(36)
Level 2: Slash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(17), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(19), C'ngImp-Dmg/EndRdx/Rchg(19), Achilles-ResDeb%(21)
Level 4: Focused Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(9), LkGmblr-Rchg+(11), Ksmt-ToHit+(39)
Level 6: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-%Dam(15)
Level 8: Follow Up -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(21), Mako-Dmg/Rchg(23), Mako-Acc/EndRdx/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(25), Mako-Dam%(25)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Hurdle -- Jump-I(A)
Level 14: Health -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(27), Numna-Heal/Rchg(27), Numna-Heal/EndRdx/Rchg(29), Numna-Heal(29), Numna-Regen/Rcvry+(31)
Level 16: Dodge -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(31), LkGmblr-Rchg+(31)
Level 18: Focus -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(33), Thundr-Dmg/Rchg(34), Dev'n-Acc/Dmg/EndRdx/Rchg(34), Dev'n-Acc/Dmg/Rchg(34), Dev'n-Hold%(36)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(36), P'Shift-EndMod/Acc/Rchg(37), P'Shift-Acc/Rchg(37), P'Shift-EndMod/Acc(37), P'Shift-End%(39)
Level 22: Agile -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(33), LkGmblr-Rchg+(33)
Level 24: Quickness -- Run-I(A)
Level 26: Boxing -- KntkC'bat-Knock%(A)
Level 28: Tough -- S'fstPrt-ResDam/Def+(A), HO:Ribo(46), HO:Ribo(46)
Level 30: Aid Other -- Heal-I(A)
Level 32: Shockwave -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx/Rng(39), Det'tn-Dmg/Rchg(40), Det'tn-Dmg/Rng(40), Det'tn-Acc/Dmg/EndRdx(40), KinCrsh-Rechg/EndRdx(42)
Level 35: Aid Self -- Mrcl-Heal/EndRdx(A), Mrcl-EndRdx/Rchg(42), Mrcl-Heal/Rchg(42), Mrcl-Heal(43), Mrcl-Heal/EndRdx/Rchg(43)
Level 38: Combat Jumping -- LkGmblr-Rchg+(A)
Level 41: Evasion -- GftotA-Def/EndRdx(A), GftotA-Run+(43), GftotA-Def/EndRdx/Rchg(45), GftotA-Def(45)
Level 44: Lucky -- GftotA-Run+(A), GftotA-Def(45), DefBuff-I(46)
Level 47: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-ToHit/EndRdx(48), GSFC-Rchg/EndRdx(50), GSFC-Build%(50)
Level 49: Physical Perfection -- Mrcl-Rcvry+(A), RgnTis-Regen+(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
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Set Bonus Totals:

  • 13,5% DamageBuff(Smashing)
  • 13,5% DamageBuff(Lethal)
  • 13,5% DamageBuff(Fire)
  • 13,5% DamageBuff(Cold)
  • 13,5% DamageBuff(Energy)
  • 13,5% DamageBuff(Negative)
  • 13,5% DamageBuff(Toxic)
  • 13,5% DamageBuff(Psionic)
  • 8% Defense(Smashing)
  • 8% Defense(Lethal)
  • 7,69% Defense(Fire)
  • 7,69% Defense(Cold)
  • 10,5% Defense(Energy)
  • 10,5% Defense(Negative)
  • 3% Defense(Psionic)
  • 13% Defense(Melee)
  • 14,3% Defense(Ranged)
  • 12,4% Defense(AoE)
  • 1,8% Max End
  • 47,5% Enhancement(RechargeTime)
  • 11% Enhancement(Heal)
  • 25% Enhancement(Accuracy)
  • 10% FlySpeed
  • 246 HP (18,4%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Held) 9,35%
  • MezResist(Immobilize) 8,25%
  • MezResist(Sleep) 1,65%
  • MezResist(Stun) 2,2%
  • 13,5% (0,23 End/sec) Recovery
  • 64% (3,58 HP/sec) Regeneration
  • 2,5% Resistance(Fire)
  • 1,88% Resistance(Energy)
  • 25% RunSpeed
  • 1% XPDebtProtection



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