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Posts
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Joined
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Fire/fire/pyre is great, am trying fire/fire/earth myself, quicksand is nice for helping keep mobs in burn.
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Kruunch, roll a DA, they are sexy.
Even with a speed/recharge build, you are limited in movement. TP just doesn't cut it.
Playing stone didn't teach me crap about tanking. It taught me how to use TP.
Now, can stone be fun, sure, why not? People have widely varying ideas about what is/is not fun.
Is stone the straight up "toughest" tanker out there. On a pure def/resistance bang for the buck, yeah.
The penalties are horrendous for that, and rage does not overcome the damage debuff. An /SS stoner still does less damage than a /SS of any other primary.
IOs can help make the movement and recharge manageable, but you still cant jump. Fast twitch style play is still not possible. TP still has a cast time.
What it really comes down to, is that all of the other primaries can hang with stone in end game content, some being almost as tough all around, especially when you take into account skill. -
What I said was there was a long line of people that had found it useless with Elec Armor. Sorry if there was any confusion there. Spent some time in the brute forums recently, and the general concensus as far as Elec armor is concerned, Aid Self is a poor replacement for a proper heal.
Again, as I stated before, I can see it being much more useful in a more defense oriented set, like SD and Inv. Yes, I know Inv is a resist set, but it does have a fair amount of def in it. -
Sorry, misquoted on the cost of oblit, meant Mako's.
Like I said, normally I would agree with you on just about all of those points, but like I said, in this build everything seems to work. -
wow, I already conceded it would be better with more defense oriented sets. no need to ram it down my throat.
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Fin, simmer down. I know what the Int Reductions are for. Was speaking from my personal experiences with the power. Now, I will give you that it probably works better for a defense set like SD, I used it on an Elec/Elec brute. There is a long list of people that will tell you how useless it was with them. The long cast time for Aid Self is terrible, even with 3 int reductions in it.
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Not to be snarky, but if you really want to do something worthwhile, and in a non-stone fashion, try one of the "squishier" sets. DA or Fire immediately come to mind.
WP is becoming like stone and inv, believe it or not. Shield is the newest shiny, and WP hasn't quite lost its luster, plus people have pushed both builds to near god like providence.
Don't get me wrong, I dig WP, and if ya take a few mins, there are a couple builds already posted that will get you an obscene abount of regen and capped hp with softcapped def and a ton of resistance to boot.
Sorry, didn't mean to get off on a tangent, I just get annoyed when people pigeonhole what is and is not a good tanking set.
Anywho, I know it's WP/EM, can go with similar power choices as SS, but here is the build I am going with on mine whenever I finish my DA. Use it however ya like.
And yes, I know there is nothing in SoW. Not sure if it will go in it at this point, but planned on using the pvp 3%def in it.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
wpem: Level 50 Technology Tanker
Primary Power Set: Willpower
Secondary Power Set: Energy Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Fitness
Hero Profile:
Level 1: High Pain Tolerance- (A) Numina's Convalescence - Heal/Endurance
- (13) Numina's Convalescence - Heal/Recharge
- (33) Numina's Convalescence - Heal
- (43) Aegis - Resistance/Endurance
- (45) Aegis - Resistance
- (45) Aegis - Resistance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (17) Kinetic Combat - Damage/Endurance/Recharge
- (42) Kinetic Combat - Damage/Endurance
- (42) Kinetic Combat - Damage/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (3) Reactive Armor - Resistance/Recharge
- (3) Reactive Armor - Resistance/Endurance/Recharge
- (36) Reactive Armor - Resistance
- (36) Steadfast Protection - Resistance/+Def 3%
- (A) Kinetic Combat - Accuracy/Damage
- (5) Kinetic Combat - Damage/Endurance
- (5) Kinetic Combat - Damage/Recharge
- (9) Kinetic Combat - Damage/Endurance/Recharge
- (9) Pounding Slugfest - Accuracy/Damage
- (17) Pounding Slugfest - Damage/Recharge
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (7) Numina's Convalescence - Heal/Endurance
- (7) Numina's Convalescence - Heal
- (37) Regenerative Tissue - +Regeneration
- (46) Healing IO
- (A) Luck of the Gambler - Recharge Speed
- (33) Luck of the Gambler - Defense
- (A) Numina's Convalescence - Heal/Endurance
- (11) Numina's Convalescence - Heal
- (11) Numina's Convalescence - Heal/Recharge
- (13) HamiO:Golgi Exposure
- (A) Luck of the Gambler - Recharge Speed
- (A) Efficacy Adaptor - EndMod
- (15) Efficacy Adaptor - EndMod/Accuracy
- (15) Efficacy Adaptor - EndMod/Recharge
- (A) Jumping IO
- (A) Luck of the Gambler - Defense/Endurance
- (19) Luck of the Gambler - Defense
- (19) Luck of the Gambler - Defense/Recharge
- (21) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (21) Obliteration - Chance for Smashing Damage
- (23) Obliteration - Damage
- (23) Obliteration - Accuracy/Recharge
- (25) Obliteration - Damage/Recharge
- (25) Obliteration - Accuracy/Damage/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (36) Kinetic Combat - Damage/Endurance/Recharge
- (37) Kinetic Combat - Damage/Endurance
- (45) Kinetic Combat - Damage/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (27) Reactive Armor - Resistance/Recharge
- (27) Reactive Armor - Resistance
- (29) Reactive Armor - Resistance/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (29) Luck of the Gambler - Defense/Endurance
- (31) Luck of the Gambler - Defense
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (34) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (37) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Annoyance - Taunt
- (31) Annoyance - Taunt/Recharge
- (31) Annoyance - Taunt/Recharge/Range
- (A) Empty
- (A) Kinetic Combat - Accuracy/Damage
- (40) Kinetic Combat - Damage/Endurance
- (43) Kinetic Combat - Damage/Recharge
- (46) Kinetic Combat - Damage/Endurance/Recharge
- (46) Pounding Slugfest - Accuracy/Damage
- (50) Pounding Slugfest - Damage/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (39) Kinetic Combat - Damage/Endurance
- (39) Kinetic Combat - Damage/Recharge
- (39) Kinetic Combat - Damage/Endurance/Recharge
- (40) Pounding Slugfest - Accuracy/Damage
- (40) Pounding Slugfest - Damage/Recharge
- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
- (43) Recharge Reduction IO
- (A) Run Speed IO
- (A) Miracle - +Recovery
- (48) Numina's Convalescence - Heal/Endurance
- (48) Numina's Convalescence - Heal
- (48) Numina's Convalescence - Heal/Recharge
- (A) Efficacy Adaptor - EndMod
- (50) Efficacy Adaptor - EndMod/Accuracy
- (50) Efficacy Adaptor - EndMod/Recharge
Level 1: Brawl- (A) Pounding Slugfest - Accuracy/Damage
- (A) Empty
- (A) Empty
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Set Bonus Totals:- 5.5% DamageBuff(Smashing)
- 5.5% DamageBuff(Lethal)
- 5.5% DamageBuff(Fire)
- 5.5% DamageBuff(Cold)
- 5.5% DamageBuff(Energy)
- 5.5% DamageBuff(Negative)
- 5.5% DamageBuff(Toxic)
- 5.5% DamageBuff(Psionic)
- 28.6% Defense(Smashing)
- 28.6% Defense(Lethal)
- 7.38% Defense(Fire)
- 7.38% Defense(Cold)
- 6.75% Defense(Energy)
- 6.75% Defense(Negative)
- 3% Defense(Psionic)
- 20.5% Defense(Melee)
- 6.75% Defense(Ranged)
- 7.06% Defense(AoE)
- 18% Enhancement(Accuracy)
- 27.5% Enhancement(RechargeTime)
- 5% FlySpeed
- 400.6 HP (21.4%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Immobilize) 16%
- MezResist(Stun) 2.2%
- 5.5% (0.09 End/sec) Recovery
- 106% (8.29 HP/sec) Regeneration
- 10% RunSpeed
Set Bonuses:
Numina's Convalescence
(High Pain Tolerance)- 12% (0.94 HP/sec) Regeneration
- 35.1 HP (1.88%) HitPoints
(High Pain Tolerance)- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
(Barrage)- MezResist(Immobilize) 2.75%
- 28.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Mind Over Body)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Mind Over Body)- 3% Defense(All)
(Bone Smasher)- MezResist(Immobilize) 2.75%
- 28.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Bone Smasher)- 8% (0.63 HP/sec) Regeneration
(Fast Healing)- 12% (0.94 HP/sec) Regeneration
- 35.1 HP (1.88%) HitPoints
(Indomitable Will)- 10% (0.78 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Rise to the Challenge)- 12% (0.94 HP/sec) Regeneration
- 35.1 HP (1.88%) HitPoints
(Combat Jumping)- 7.5% Enhancement(RechargeTime)
(Quick Recovery)- 21.1 HP (1.13%) HitPoints
- 1.5% (0.03 End/sec) Recovery
(Heightened Senses)- 10% (0.78 HP/sec) Regeneration
- 21.1 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
(Whirling Hands)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Boxing)- MezResist(Immobilize) 2.75%
- 28.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Tough)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Weave)- 10% (0.78 HP/sec) Regeneration
- 21.1 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Build Up)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Taunt)- 4% (0.31 HP/sec) Regeneration
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Energy Transfer)- MezResist(Immobilize) 2.75%
- 28.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Energy Transfer)- 8% (0.63 HP/sec) Regeneration
(Total Focus)- MezResist(Immobilize) 2.75%
- 28.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Total Focus)- 8% (0.63 HP/sec) Regeneration
(Health)- 12% (0.94 HP/sec) Regeneration
- 35.1 HP (1.88%) HitPoints
(Stamina)- 21.1 HP (1.13%) HitPoints
- 1.5% (0.03 End/sec) Recovery
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ok, Fin, this time, you are way off base. All the major defenses are softcapped. with more than one mob in EA they are way past that. The end use in the build is minimal. and accuracy is no issue. You are on one hand saying to slot up with cheaper sets than obliterate, and at the same time saying to slot LotG, which last time i checked, were far from cheap.
If I hadn't spent some time monkeying with this build, I would normally have agreed with most of what you said. For once, someone has come up with a better than decent alternative. -
hope you are planning to use it between pulls, in combat it is iffy at best
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also, get familiar with paragon wiki, and the titan network
http://cohtitan.com
the best advice for coming up with IO templates specifically, using mids, make your basic build, then look for the glaring holes.
for shields, you are looking to softcap POSITIONAL defense. Melee/AoE/Ranged. 45% softcapped.
now, in paragonwiki, you can look up what sets give specific bonuses. The best way to look for IO sets is to be specific in what you are aiming for, and for shields that is Melee/AoE/Ranged def. After that, you can choose the other areas you may wish to improve, such as regen, max hp, max end or haste.
the more you mess with builds, the easier it gets. You become familiar with what set bonuses come with what sets, and how deep into the sets you need to get. I can toss together a framework/preliminary build that is relatively solid in 5-10 minutes for tankers.
These boards are your best friend as far as designing builds goes, there is a ton of experience and knowledge floating around.
Call_Me_Awesome, Jebe_the_Pirate, Kruunk, Serrate, Heraclea, Findulias, Shannon_EU, Scrapulous, the list goes on and on. I have learned a ton from these people. -
read your follow-up, all valid choices. Most of my builds are based on theory, with a bit of experience, and a bit of research thrown in.
I like your take on it, and while I normally wouldnt pass on fighting, I like this build enough I just might. Now, without tough, when you git hit, it is going to be even more painful, but should still be livable.
As for the little bit of resist to fire in permafrost, yeah, fire is a big gaping hole. But, there isn't much pure fire damage in the game. Your defense will cover most of it, as most of it has a lethal component to it, and defense rolls take into consideration the component you have the highest resist to. Basically, when you do get hit with fire it's not going to be any worse than getting hit with S/L without tough. Anywho, time to get back to game, will check back on this later. -
Alrighty, here is my adjustment to the build you posted.
I go up to level 41, so you have 3 power choices left, and can access the meat AND the potatoes of any of the epic pools. I go up to 43 for slots, leaving 12 to muck about with between the power choices you have left.
Now, I am not defense capped to S/L/E/N without EA, however, with the application to 1 target that mids uses, I am.
I still skipped fighting. I dropped Ice sword cus I hate it. Waste of slots, and crappy damage. I dropped frozen aura, well, just because I don't like it. PbAoE sleeps suck when you are aoeing everything all the time via your damage aura, and the damage isnt that great. Yes, I could turn off icicles, but then I have more crap to kill. Whereas, frozen touch will stack with the single target hold from any of the epic pools, except power mastery, and really, the one reason for that one, other than concept, is CP, which you don't need by any stretch of the imagination with this build. FA is nice, but not really all that necessary when there are more set bonuses for accuracy available.
Now, as for totals, 20% more regen, 2% more health. Same amount of +haste. 9% less bonus accuracy, 6% more bonus to-hit, and 6% less bonus damage.
Fair tradeoffs, but nothing hugely better as far as bonuses go.
The big difference in the builds is that you get one more power and more slots to play with.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Kengo: Level 43 Mutation Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Ice Melee
Power Pool: Leaping
Power Pool: Fitness
Hero Profile:
Level 1: Frozen Armor- (A) Luck of the Gambler - Recharge Speed
- (3) Red Fortune - Defense/Endurance
- (3) Red Fortune - Defense/Recharge
- (21) Red Fortune - Defense/Endurance/Recharge
- (25) Red Fortune - Defense
- (43) Red Fortune - Endurance
- (A) Kinetic Combat - Accuracy/Damage
- (9) Kinetic Combat - Damage/Endurance
- (9) Kinetic Combat - Damage/Recharge
- (42) Kinetic Combat - Damage/Endurance/Recharge
- (A) Curtail Speed - Accuracy/Slow
- (7) Curtail Speed - Damage/Slow
- (7) Curtail Speed - Accuracy/Endurance
- (17) Curtail Speed - Endurance/Recharge/Slow
- (43) Impeded Swiftness - Chance of Damage(Smashing)
- (A) Numina's Convalescence - Heal/Endurance
- (5) Numina's Convalescence - Endurance/Recharge
- (5) Numina's Convalescence - Heal/Recharge
- (11) Numina's Convalescence - Heal/Endurance/Recharge
- (15) Numina's Convalescence - Heal
- (A) Positron's Blast - Accuracy/Damage
- (40) Positron's Blast - Chance of Damage(Energy)
- (40) Positron's Blast - Damage/Endurance
- (42) Positron's Blast - Damage/Recharge
- (42) Positron's Blast - Accuracy/Damage/Endurance
- (A) Endurance Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (11) Kismet - Accuracy +6%
- (13) Luck of the Gambler - Defense/Endurance
- (A) Eradication - Chance for Energy Damage
- (13) Eradication - Accuracy/Damage/Endurance/Recharge
- (17) Eradication - Accuracy/Recharge
- (43) Eradication - Accuracy/Damage/Recharge
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (A) Jumping IO
- (A) Miracle - +Recovery
- (19) Numina's Convalescence - +Regeneration/+Recovery
- (19) Numina's Convalescence - Heal
- (A) Performance Shifter - Chance for +End
- (21) Performance Shifter - EndMod
- (A) Luck of the Gambler - Recharge Speed
- (23) Red Fortune - Defense/Endurance
- (23) Red Fortune - Defense
- (25) Red Fortune - Defense/Recharge
- (37) Red Fortune - Defense/Endurance/Recharge
- (39) Red Fortune - Endurance
- (A) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (27) Luck of the Gambler - Defense
- (27) Luck of the Gambler - Defense/Recharge
- (29) Recharge Reduction IO
- (29) Recharge Reduction IO
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (33) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (A) Perfect Zinger - Chance for Psi Damage
- (33) Perfect Zinger - Taunt
- (33) Perfect Zinger - Taunt/Recharge
- (34) Perfect Zinger - Taunt/Recharge/Range
- (34) Perfect Zinger - Accuracy/Recharge
- (34) Perfect Zinger - Taunt/Range
- (A) Regenerative Tissue - +Regeneration
- (A) Mako's Bite - Chance of Damage(Lethal)
- (36) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (36) Mako's Bite - Accuracy/Damage
- (36) Mako's Bite - Damage/Endurance
- (37) Mako's Bite - Damage/Recharge
- (37) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Basilisk's Gaze - Endurance/Recharge/Hold
- (39) Basilisk's Gaze - Recharge/Hold
- (39) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (40) Basilisk's Gaze - Accuracy/Recharge
- (A) Steadfast Protection - Resistance/+Def 3%
Level 47: [Empty]
Level 49: [Empty]
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Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
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Set Bonus Totals:- 12% DamageBuff(Smashing)
- 12% DamageBuff(Lethal)
- 12% DamageBuff(Fire)
- 12% DamageBuff(Cold)
- 12% DamageBuff(Energy)
- 12% DamageBuff(Negative)
- 12% DamageBuff(Toxic)
- 12% DamageBuff(Psionic)
- 11.1% Defense(Smashing)
- 11.1% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 12.1% Defense(Energy)
- 12.1% Defense(Negative)
- 3% Defense(Psionic)
- 7.06% Defense(Melee)
- 12.7% Defense(Ranged)
- 3% Defense(AoE)
- 1.8% Max End
- 58.8% Enhancement(RechargeTime)
- 9% Enhancement(Accuracy)
- 6% Enhancement(Heal)
- 2% Enhancement(JumpSpeed)
- 2% Enhancement(FlySpeed)
- 2% Enhancement(RunSpeed)
- 2% Enhancement(JumpHeight)
- 10% FlySpeed
- 189.7 HP (10.1%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Held) 6.6%
- MezResist(Immobilize) 11.6%
- MezResist(Terrorized) 2.75%
- 7% (0.12 End/sec) Recovery
- 54% (4.22 HP/sec) Regeneration
- 4.1% Resistance(Fire)
- 4.1% Resistance(Cold)
- 10% RunSpeed
Set Bonuses:
Luck of the Gambler
(Frozen Armor)- 7.5% Enhancement(RechargeTime)
(Frozen Armor)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Frozen Fists)- MezResist(Immobilize) 2.75%
- 28.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Chilling Embrace)- MezResist(Immobilize) 1.1%
- 2% Enhancement(Slow)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Hoarfrost)- 12% (0.94 HP/sec) Regeneration
- 35.1 HP (1.88%) HitPoints
- 6% Enhancement(Heal)
- MezResist(Held) 3.3%
(Frost)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Combat Jumping)- 10% (0.78 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Icicles)- 1.8% Max End
- 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
- 42.2 HP (2.25%) HitPoints
(Super Jump)- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
(Health)- 12% (0.94 HP/sec) Regeneration
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
(Glacial Armor)- 7.5% Enhancement(RechargeTime)
(Glacial Armor)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Energy Absorption)- 10% (0.78 HP/sec) Regeneration
- 21.1 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Build Up)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
(Taunt)- MezResist(Terrorized) 2.75%
- 10% (0.78 HP/sec) Regeneration
- 5% Enhancement(RechargeTime)
- 2.5% DamageBuff(All)
- 3.13% Defense(Smashing,Lethal), 1.56% Defense(Melee)
(Greater Ice Sword)- MezResist(Immobilize) 3.3%
- 28.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Freezing Touch)- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
(Permafrost)- 3% Defense(All)
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Criticism is open, AND CRITICISM YOU SHALL RECIEVE!
Just yankin yer chain.
I like the foundation of this, but is gonna be silly expensive with all the kinetic combats. I like those too, so no worries.
What does worry me, no tough. Weave you can obviously do without, but that S/L resist is a must.
Permafrost is a garbage power. By not picking tough, however, it would have better served you to slot it with Steadfast Protection +3% def, and would have made perfect sense. This would have opened up your slotting for other than def in a couple other powers. The LAST thing you need on an ice tank is more cold resist, seeing how you are capped already without it.
Which leads me to another problem, no hibernate. Hibernate is a wonderful power. For 20 seconds nothing can touch you. Nothing. To make it even better, your health and end will fill up completely during that 20 seconds. You will have more than enough aggro to keep their attention while in Hibernate. This alone makes Ice/* a solid contender in modern tanking.
Numinas Convalescence in Hoarfrost is sexy, 6 slotting it in there is not. That +regen/+recovery unique is wasted in there.
Health needs more slots. Your regen is weak.
Leaving the epic open is not a bad idea, however, arctic mastery meshes so bloody well with ice/ice. When choosing an epic, I prefer to choose one that meshes with the set, or fills a gap. Stacking more slows on top of the slows you already get with ice/ice just makes sense.
I am gonna tinker with this, I like the base of the build, and will see what I can come up with. May or may not stick with the no fighting pool theme. Screw it, I will go without, change of pace. -
wow, umm, you could drop weave and maneuvers completely and still be way over cap on melee and almost capped on range/aoe.
I would highly suggest that. This would open up taking 2 other powers, like for instance, hasten, or get deeper into an epic set for more range/aoe. the range/aoe def would be more than easy to make up for.
also, this is an extremely expensive build.
I would post some suggestions, but am all fat and lazy from dinner. -
After watching that vid of Powerforge taking on and holding 10 AVs, I had to try it on my DA. Well.....was going pretty well, but the map was a wide open outdoor map, so finding them, much less rounding them up was a pain. After I got 4 - Tyrant, Siege, Malaise and Marauder, I ended up dieing due to not watching my health to hit DR while looking for the rest of em. Holding those 4 themselves was trivial. Will make my own version of this mish later and see how it works out. And yes, will get fraps running for the "screenshot or it didn't happen" crowd.
But tanking 4 AVs with little effort, on a "squishy" set no less, pretty much furthers my original point, limiting yourself to just stone or wp for end game is just stupid. -
yeah, I posted then reworked that build with leadership in it, and yeah, I dont like the build anyway. the end use is just abominable.
as for how I slotted health and hibernate. yes, I know those enhances dont do anything in the power, wanted the set bonuses.
I had already stated that heal was better than recharge in hibernate.
I will briefly state here what I stated in another Ice thread, and to put it very bluntly, I dont give 2 squirts about glacial armor, and take it to hold a LoTG recharge enhancement. almost all damage in game has a S/L component. My DA has capped S/L, about as much E/NE defense as this build, maybe less, with maybe 30% resist to en. Doing the anti matter arc, which is chock full of nrg damage, no problems. none. zero. The map with all the robots constantly firing energy attacks, rounded up a ton of em, then turned em to rubble. If I ever have any problems, I may change my attitude on the subject, til then.....
Shannon, again, yeah, the slots would have been better placed almost anywhere else in that build, I am kind of ashamed of it. If I had waited 5 mins I had a better build setup with some of the other ideas I had. Then I had a meltdown because I lost the build I had planned on using on my own Ice/WM. I am not ALL that worried about it, as I have too many project toons to actually IO all of em. At least right now anyway.
Mkay, as for why I took clobber so late. It was because when I put the build together I did it quickly, and I was finagling crap around. While I try to setup builds with leveling and examplaring in mind, it doesn't always turn out that way. Don't be so damned nitpicky.
I still hate taunt. Especially on Ice. At least there are no poop boots. -
I like the changes shannon made, with the exception of taunt, but that is a personal thing. I hate taunt, I barely use it unless I am in a really crappy team. Frost on the other hand, well, yeah, I like damage to do my taunting for me, and kill at the same time :P.
As for Glacial Armour, well, yeah, I work under the "cap S/L def, screw the rest" mode of thought. Very rarely do you come across damage that doesn't have an s/l component to it. To be honest, it's never really been an issue for me. I actually skipped it in my SO build on my Ice/WM tanker, hasn't bit me in the *** yet. Is it better to have that defense, probably. I am not an in-game number cruncher, I leave that to others. I do look over their data, and I do make decisions based on what they post. I also make decisions based on what has worked for me infallibly in-game. I ran a 52 boss farm with my old fire/ice tank on test recently, just to see what happened. This was a pre-ED build, he was retired to test before all the ugly ED business came about and never had to witness it. He actually did rather well with that build. I adjusted his build to an IO build, but slotted with SOs. I do this on all my toons when I figure out how I want to build em initially. This build should have been more solid than the old build. It was not. Now, if I were to ever actually slot him with IOs, he would be a monster again, but I am not gonna waste that kinda effort for a toon only on test server. Anyway, my point it, if it aint broke, don't fix it. I only took glacial to hold the IO.
As for the build as a whole, it is my take on it, not a recommendation. I regularly recommend slotting for specific powers, but never for full builds. If anyone can't see my reasoning for what I do, I don't mind explaining it. I have and will never say that my way is the best possible way to go about it, there is always more than one way to skin a cat. -
reading this I do believe I will make an elec tanker when released.
My biggest complaint since elec was in beta was the lack of a self heal, and aid self is just crap. I loved my elec/elec brute back in the day, when I tried playing him recently, he felt anemic. CP was always useless for ElA, nice to see this changed. -
I have DR slotted with 5 touch of the nictus and the theft of essence proc, works great.
I would skip CoF AND OG, you are going to burn through those so fast with /fire that they both will be a waste, and seeing how they are only reliable on minions....
Jebe is right about the enfeebled operation set, it gives a hefty S/L defense boost.
Make sure to push your max end high, the DA/fire combo is going to be hungry.
Depending on what you choose for lvl40+ powers, you may try to get in Soul Transfer. A lot of people disagree about it being a worthwhile power, I love it, and unlike "God Mode" tier 9's, I dont skip the self rez. If you are built right, those God Mode powers will be unnecessary, as if you are that far in over your head you are dead anyway, you MAY be able to squeak by with them, but if you time it wrong, or are just that far in over, you are still dead. With Soul Transfer, you can make death a strategic thing. Too much aggro, dump some with a quick death and rez(make sure to do so with some still in range). Almost out of end or health, and DR isnt up? Drop shields and pop ST, both bars full. The disorient is great, and you are invulnerable long enough to get all your toggles back up. With a solid build and the strategic use of ST you can tank any situation indefinitely. -
Looks good, should get a lot of mileage out of that build til you can move up to IOs.
DSorrow, interesting use of leadership. I have thought of trying that a few times. As far as other power choices go, Permafrost is garbage and is completely unnecessary. Taunt, is easily skippable. Hasten I could see more if you had fewer attacks, but the recharges on the attacks are fast enough that Hasten is really just going to serve to burn end faster and dump it when it drops. Skipping tough and weave is possible, but to be honest I would rather have them both, for higher S/L defense, and some resistance to S/L. If anything, I would keep weave, take maneuvers and assault, and skip hasten still. You would then be able to reslot the Kinetic Combats I had in the build I posted and go for other set bonuses, and probably save some cash to boot.
In fact, here is what I got doing just that.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Tanker
Primary Power Set: Ice Armor
Secondary Power Set: War Mace
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Hero Profile:
Level 1: Frozen Armor- (A) Luck of the Gambler - Recharge Speed
- (3) Luck of the Gambler - Defense
- (3) Kismet - Accuracy +6%
- (43) Luck of the Gambler - Defense/Endurance
- (A) Touch of Death - Chance of Damage(Negative)
- (7) Touch of Death - Damage/Endurance/Recharge
- (9) Touch of Death - Accuracy/Damage/Endurance
- (15) Touch of Death - Damage/Recharge
- (29) Pounding Slugfest - Disorient Bonus
- (46) Pounding Slugfest - Accuracy/Damage
- (A) Numina's Convalescence - Heal
- (11) Numina's Convalescence - Heal/Endurance
- (11) Numina's Convalescence - Endurance/Recharge
- (15) Numina's Convalescence - Heal/Recharge
- (A) Tempered Readiness - Accuracy/Slow
- (5) Tempered Readiness - Accuracy/Endurance
- (5) Impeded Swiftness - Chance of Damage(Smashing)
- (A) Endurance Reduction IO
- (7) Endurance Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (9) Luck of the Gambler - Defense
- (48) Luck of the Gambler - Defense/Endurance
- (A) Run Speed IO
- (A) Obliteration - Chance for Smashing Damage
- (13) Obliteration - Accuracy/Damage/Endurance/Recharge
- (13) Obliteration - Accuracy/Damage/Recharge
- (23) Obliteration - Damage/Recharge
- (42) Obliteration - Accuracy/Recharge
- (A) Jumping IO
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (50) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (19) Numina's Convalescence - Heal
- (19) Numina's Convalescence - Heal/Endurance
- (23) Numina's Convalescence - Heal/Recharge
- (34) Miracle - Heal
- (46) Miracle - +Recovery
- (A) Performance Shifter - Chance for +End
- (21) Performance Shifter - EndMod/Accuracy
- (21) Performance Shifter - EndMod
- (29) Performance Shifter - EndMod/Recharge
- (A) Accuracy IO
- (A) Steadfast Protection - Resistance/+Def 3%
- (25) Titanium Coating - Resistance
- (25) Titanium Coating - Resistance/Endurance
- (42) Titanium Coating - Resistance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (27) Luck of the Gambler - Defense
- (27) Luck of the Gambler - Defense/Endurance
- (33) Recharge Reduction IO
- (34) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Obliteration - Chance for Smashing Damage
- (31) Obliteration - Accuracy/Damage/Endurance/Recharge
- (31) Obliteration - Damage
- (31) Obliteration - Accuracy/Recharge
- (33) Obliteration - Damage/Recharge
- (33) Obliteration - Accuracy/Damage/Recharge
- (A) Mako's Bite - Chance of Damage(Lethal)
- (34) Mako's Bite - Damage/Recharge
- (37) Mako's Bite - Accuracy/Damage
- (40) Mako's Bite - Accuracy/Endurance/Recharge
- (43) Pounding Slugfest - Disorient Bonus
- (43) Pounding Slugfest - Damage/Endurance
- (A) Obliteration - Chance for Smashing Damage
- (36) Obliteration - Damage
- (36) Obliteration - Accuracy/Recharge
- (36) Obliteration - Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Endurance/Recharge
- (37) Obliteration - Accuracy/Damage/Recharge
- (A) Obliteration - Chance for Smashing Damage
- (39) Obliteration - Accuracy/Damage/Endurance/Recharge
- (39) Obliteration - Damage
- (39) Obliteration - Accuracy/Recharge
- (40) Obliteration - Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Recharge
- (A) Touch of Death - Chance of Damage(Negative)
- (42) Touch of Death - Damage/Endurance/Recharge
- (45) Touch of Death - Accuracy/Damage/Endurance
- (45) Touch of Death - Accuracy/Damage
- (A) Luck of the Gambler - Recharge Speed
- (45) Luck of the Gambler - Defense/Endurance
- (46) Endurance Reduction IO
- (50) Endurance Reduction IO
- (A) Endurance Reduction IO
- (48) Endurance Reduction IO
- (48) Endurance Reduction IO
- (A) Recharge Reduction IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
------------
Set Bonus Totals:- 22.5% DamageBuff(Smashing)
- 22.5% DamageBuff(Lethal)
- 22.5% DamageBuff(Fire)
- 22.5% DamageBuff(Cold)
- 22.5% DamageBuff(Energy)
- 22.5% DamageBuff(Negative)
- 22.5% DamageBuff(Toxic)
- 22.5% DamageBuff(Psionic)
- 8.62% Defense(Smashing)
- 8.62% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 3% Defense(Psionic)
- 14.3% Defense(Melee)
- 3% Defense(Ranged)
- 3% Defense(AoE)
- 36% Enhancement(Accuracy)
- 12% Enhancement(Heal)
- 57.5% Enhancement(RechargeTime)
- 10% FlySpeed
- 316.2 HP (16.9%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Immobilize) 8.8%
- MezResist(Sleep) 2.2%
- MezResist(Stun) 8.8%
- 9% (0.15 End/sec) Recovery
- 80% (6.26 HP/sec) Regeneration
- 10% RunSpeed
Set Bonuses:
Luck of the Gambler
(Frozen Armor)- 10% (0.78 HP/sec) Regeneration
- 21.1 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Bash)- MezResist(Immobilize) 2.75%
- 28.1 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
(Bash)- 8% (0.63 HP/sec) Regeneration
(Hoarfrost)- 12% (0.94 HP/sec) Regeneration
- 35.1 HP (1.88%) HitPoints
- 6% Enhancement(Heal)
(Chilling Embrace)- 1.5% (0.03 End/sec) Recovery
(Combat Jumping)- 10% (0.78 HP/sec) Regeneration
- 21.1 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Icicles)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Build Up)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
(Health)- 12% (0.94 HP/sec) Regeneration
- 35.1 HP (1.88%) HitPoints
- 6% Enhancement(Heal)
(Health)- 2.5% (0.04 End/sec) Recovery
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
(Tough)- 3% Defense(All)
(Tough)- MezResist(Sleep) 2.2%
- 28.1 HP (1.5%) HitPoints
(Energy Absorption)- 10% (0.78 HP/sec) Regeneration
- 21.1 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Glacial Armor)- 7.5% Enhancement(RechargeTime)
(Whirling Mace)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Clobber)- MezResist(Immobilize) 3.3%
- 28.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
(Clobber)- 8% (0.63 HP/sec) Regeneration
(Shatter)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Crowd Control)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Jawbreaker)- MezResist(Immobilize) 2.75%
- 28.1 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
(Maneuvers)- 10% (0.78 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
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I have an odd feeling that certain color choices will make the armor not necessarily invisible, but clear to the point where it doesnt completely obscure your costume. Kinda like how I have one of the auras on my dark tank, where the eyeglow looks white, but the there are light smoke tendrils coming off of it, or some of the other ones where you can make the aura extremely subtle.
But yeah, I agree with you, I love Ice armor, but hate the look. Can't wait to be able to make my DA something more than an inkspot as well. -
yeah, I would leave it with one slot. You will get refilled on health and end before it runs out, and like I said, more than one recharge is completely pointless. Even the one recharge is suspect, and a health may be better.
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Holy crap, my eyeballs!
Not one to complain, but I have a hard time reading these things on the forums, and usually just use a link to plug into mids, or import the datachunk.
I will try to read through it, all the code gives me a bloody headache.
if you reformat the export to phpBB/Zetaboards, it will work right. -
yeah, these guys pretty much summed it up. aid self is terrible now, and sir superiority unnecessary.
if you stack cj+weave+Kinetic Combat sets+the 2 +3%def IOs, you will get a hefty boost to your nonexistant defense. Toss in a steadfast protection KB resist to shore up grounded and get another set bonus.
My elec/elec was a beast a couple years ago, I came back and he seemed like a newborn kitten. Used to be able to drain the living crap out of everything, which made the lack of heal more than livable. Now it works great on minions and decent on LTs, but bosses and EBs, barely touches em.
Anywho, a quick respec with some defense tossed in, and a lot more livable. -
mkay, got an Ice/Ice/Arctic build, concept toon, so all Ice. This thing should be just plain silly as far as survivability.
S/L defense softcapped, plenty of slows, lots of extra damage, 41.2hp/sec regen, just over 19 second recharge on EA so the defense buffs can be doubled permanently, Hoarfrost can be run permanently if you want the hp or just nice for a hefty heal every 2 mins. Hasten only has a 17 second downtime, so attack chain should be quick.
well, here it is, and as always YMMV
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Frostybox: Level 50 Mutation Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Ice Melee
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Arctic Mastery
Hero Profile:
Level 1: Frozen Armor- (A) Luck of the Gambler - Recharge Speed
- (3) Luck of the Gambler - Defense
- (3) Luck of the Gambler - Defense/Endurance
- (23) Kismet - Accuracy +6%
- (A) Kinetic Combat - Accuracy/Damage
- (7) Kinetic Combat - Damage/Endurance
- (9) Kinetic Combat - Damage/Recharge
- (15) Kinetic Combat - Damage/Endurance/Recharge
- (29) Pounding Slugfest - Damage/Endurance
- (31) Pounding Slugfest - Accuracy/Damage
- (A) Numina's Convalescence - Heal
- (11) Numina's Convalescence - Heal/Endurance
- (11) Numina's Convalescence - Endurance/Recharge
- (15) Numina's Convalescence - Heal/Recharge
- (34) Numina's Convalescence - Heal/Endurance/Recharge
- (A) Tempered Readiness - Accuracy/Slow
- (5) Tempered Readiness - Accuracy/Endurance
- (5) Tempered Readiness - Accuracy/Damage/Slow
- (7) Impeded Swiftness - Chance of Damage(Smashing)
- (31) Tempered Readiness - Endurance/Recharge/Slow
- (A) Endurance Reduction IO
- (A) Recharge Reduction IO
- (9) Recharge Reduction IO
- (43) Recharge Reduction IO
- (A) Jumping IO
- (50) Jumping IO
- (A) Obliteration - Chance for Smashing Damage
- (13) Obliteration - Accuracy/Damage/Endurance/Recharge
- (13) Obliteration - Accuracy/Damage/Recharge
- (23) Obliteration - Damage/Recharge
- (33) Obliteration - Accuracy/Recharge
- (33) Obliteration - Damage
- (A) Endurance Reduction IO
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (37) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (19) Numina's Convalescence - Heal
- (19) Numina's Convalescence - Heal/Endurance
- (31) Miracle - Heal
- (37) Numina's Convalescence - Heal/Endurance/Recharge
- (40) Miracle - +Recovery
- (A) Performance Shifter - Chance for +End
- (21) Performance Shifter - EndMod/Accuracy
- (21) Performance Shifter - EndMod
- (29) Performance Shifter - EndMod/Recharge
- (A) Recharge Reduction IO
- (A) Positron's Blast - Chance of Damage(Energy)
- (25) Positron's Blast - Accuracy/Damage/Endurance
- (25) Positron's Blast - Accuracy/Damage
- (42) Positron's Blast - Damage/Endurance
- (42) Positron's Blast - Damage/Range
- (A) Luck of the Gambler - Recharge Speed
- (27) Luck of the Gambler - Defense
- (27) Luck of the Gambler - Defense/Endurance
- (33) Recharge Reduction IO
- (34) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
- (A) Accuracy IO
- (A) Steadfast Protection - Resistance/+Def 3%
- (36) Impervious Skin - Resistance/Endurance
- (36) Impervious Skin - Resistance/Recharge
- (36) Impervious Skin - Endurance/Recharge
- (42) Impervious Skin - Status Resistance
- (50) Impervious Skin - Resistance/Endurance/Recharge
- (A) Kinetic Combat - Damage/Endurance/Recharge
- (39) Kinetic Combat - Accuracy/Damage
- (39) Kinetic Combat - Damage/Endurance
- (39) Kinetic Combat - Damage/Recharge
- (40) Pounding Slugfest - Accuracy/Damage
- (40) Pounding Slugfest - Damage/Recharge
- (A) Basilisk's Gaze - Accuracy/Hold
- (43) Basilisk's Gaze - Accuracy/Recharge
- (43) Basilisk's Gaze - Chance for Recharge Slow
- (45) Basilisk's Gaze - Recharge/Hold
- (45) Basilisk's Gaze - Endurance/Recharge/Hold
- (45) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (A) Devastation - Chance of Hold
- (46) Devastation - Accuracy/Damage/Endurance/Recharge
- (46) Devastation - Accuracy/Damage/Recharge
- (46) Devastation - Accuracy/Damage
- (A) Positron's Blast - Chance of Damage(Energy)
- (48) Positron's Blast - Accuracy/Damage/Endurance
- (48) Positron's Blast - Accuracy/Damage
- (48) Positron's Blast - Damage/Endurance
- (50) Positron's Blast - Damage/Recharge
- (A) Recharge Reduction IO
Level 1: Brawl- (A) Empty
- (A) Endurance Reduction IO
- (A) Empty
------------
Set Bonus Totals:- 8.5% DamageBuff(Smashing)
- 8.5% DamageBuff(Lethal)
- 8.5% DamageBuff(Fire)
- 8.5% DamageBuff(Cold)
- 8.5% DamageBuff(Energy)
- 8.5% DamageBuff(Negative)
- 8.5% DamageBuff(Toxic)
- 8.5% DamageBuff(Psionic)
- 13.6% Defense(Smashing)
- 13.6% Defense(Lethal)
- 4.25% Defense(Fire)
- 4.25% Defense(Cold)
- 6.75% Defense(Energy)
- 6.75% Defense(Negative)
- 3% Defense(Psionic)
- 13% Defense(Melee)
- 6.75% Defense(Ranged)
- 5.5% Defense(AoE)
- 0.9% Max End
- 1.5% Enhancement(FlySpeed)
- 27% Enhancement(Accuracy)
- 60% Enhancement(RechargeTime)
- 1.5% Enhancement(RunSpeed)
- 1.5% Enhancement(JumpSpeed)
- 1.5% Enhancement(JumpHeight)
- 12% Enhancement(Heal)
- 10% FlySpeed
- 309.2 HP (16.5%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Confused) 12.5%
- MezResist(Held) 15.8%
- MezResist(Immobilize) 18%
- MezResist(Sleep) 14.7%
- MezResist(Stun) 14.7%
- MezResist(Terrorized) 12.5%
- 16% (0.27 End/sec) Recovery
- 82% (6.42 HP/sec) Regeneration
- 3.15% Resistance(Fire)
- 3.15% Resistance(Cold)
- 10% RunSpeed
- 2% XPDebtProtection
Set Bonuses:
Luck of the Gambler
(Frozen Armor)- 10% (0.78 HP/sec) Regeneration
- 21.1 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Frozen Fists)- MezResist(Immobilize) 2.75%
- 28.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Frozen Fists)- 8% (0.63 HP/sec) Regeneration
(Hoarfrost)- 12% (0.94 HP/sec) Regeneration
- 35.1 HP (1.88%) HitPoints
- 6% Enhancement(Heal)
- MezResist(Held) 3.3%
(Chilling Embrace)- 1.5% (0.03 End/sec) Recovery
- 1.5% Enhancement(Slow)
- 0.9% Max End
(Icicles)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Build Up)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Health)- 12% (0.94 HP/sec) Regeneration
- 35.1 HP (1.88%) HitPoints
- 6% Enhancement(Heal)
(Health)- 2.5% (0.04 End/sec) Recovery
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
(Frost)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Energy Absorption)- 10% (0.78 HP/sec) Regeneration
- 21.1 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Glacial Armor)- 7.5% Enhancement(RechargeTime)
(Combat Jumping)- 7.5% Enhancement(RechargeTime)
(Tough)- 3% Defense(All)
(Tough)- MezResist(Sleep) 2.2%
- 28.1 HP (1.5%) HitPoints
- 2% XPDebtProtection
- 5% Enhancement(RechargeTime)
- Status Resistance 7.5%
(Greater Ice Sword)- MezResist(Immobilize) 2.75%
- 28.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Greater Ice Sword)- 8% (0.63 HP/sec) Regeneration
(Block of Ice)- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
- Status Resistance 5%
- 10% (0.78 HP/sec) Regeneration
(Ice Blast)- 12% (0.94 HP/sec) Regeneration
- 42.2 HP (2.25%) HitPoints
- 3% DamageBuff(All)
(Ice Storm)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
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