Slotting Aid Self
The usual SO/common IO slotting is two Interrupt Reduction, plus Heal, Recharge, and possibly End Reduction to individual taste. (Some people like it up more often, and some like less recharge and a bigger heal.)
If you're planning to go with IO sets, keep in mind that there are no sets with Interrupt Reduction, so you should set aside a couple of slots for common Int Red IOs. As for the rest, 2-3 slots of any Heal set will do, so pick one with bonuses you like. Aid Self is auto-hit, so it does not take Accurate Heal sets.
Hope that helps.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
hope you are planning to use it between pulls, in combat it is iffy at best
Dark Armor is like that kid you knew in school that didn't know when to shut up, and no matter how bad he got beaten down, he got right back up again and kept on talking.
That's what the Interrupt Reductions are for; the shorter the interrupt time, the more likely it is to go off in combat.
And that's especially true when used with a defense set like Shields, where the whole point of the set is not to get hit.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Fin, simmer down. I know what the Int Reductions are for. Was speaking from my personal experiences with the power. Now, I will give you that it probably works better for a defense set like SD, I used it on an Elec/Elec brute. There is a long list of people that will tell you how useless it was with them. The long cast time for Aid Self is terrible, even with 3 int reductions in it.
Dark Armor is like that kid you knew in school that didn't know when to shut up, and no matter how bad he got beaten down, he got right back up again and kept on talking.
I assure you that I am thoroughly un-simmered.
I can only tell you from my experience, using Aid Self on ELA, SR, and Invul, that I have found it far from useless, and that it works without interruption much more often than not.
Using it on a pure resistance set like ELA is definitely more challenging than with a defense set, which is why I think it's a good choice for the OP to use with Shields.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
So I could conclude that, during the cast time of Aid Self, as long as I dont get hit, I should be able to perform a Aid Self?
Opinion is heresy.
So I could conclude that, during the cast time of Aid Self, as long as I dont get hit, I should be able to perform a Aid Self?
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Ideal slotting might be 2 interrupt and then frankenslot heal/recharge from several sets; you could have a 40% heal available every 8 seconds. Back in the pre-IO days my SO slotting was 2 interrupt/3 heal/1 recharge.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
Paragon City Search And Rescue
The Mentor Project
Paragon City Search And Rescue
The Mentor Project
wow, I already conceded it would be better with more defense oriented sets. no need to ram it down my throat.
Dark Armor is like that kid you knew in school that didn't know when to shut up, and no matter how bad he got beaten down, he got right back up again and kept on talking.
wow, I already conceded it would be better with more defense oriented sets. no need to ram it down my throat.
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But you did say that lots of people find it useless, so I don't think it's unreasonable that those of us who *don't* find it useless might want to have our opinions heard, too.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
What I said was there was a long line of people that had found it useless with Elec Armor. Sorry if there was any confusion there. Spent some time in the brute forums recently, and the general concensus as far as Elec armor is concerned, Aid Self is a poor replacement for a proper heal.
Again, as I stated before, I can see it being much more useful in a more defense oriented set, like SD and Inv. Yes, I know Inv is a resist set, but it does have a fair amount of def in it.
Dark Armor is like that kid you knew in school that didn't know when to shut up, and no matter how bad he got beaten down, he got right back up again and kept on talking.
At 45% def I have generally been successful with 1 interrupt which in game is just good enough for Silver Mantis Spike Trap hit right. I would probably prefer 2 Ints but its never been a real problem and it allows me to 5 set the rest of the power. My problem with Aid self is that the cast time is too lengthy.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Paragon City Search And Rescue
The Mentor Project
If you have good defenses and can avoid getting hit, 5 Doctored Wounds and 1 Interrupt IO. If you have jack for defenses, 3 Numinas (H/E, H/R, H/E/R), 1 DW (H/R) and 2 Interrupts. At least that's how I'd do it on a tank.
2 Int IOs and you'll be able to fire it off in between most DoT ticks. W/just 1... well, hopefully, you won't be getting hit all that much.
An Offensive Guide to Ice Melee
Hi,
I have a SD/SS tank. I have managed to work out some open slots for me to pick up Aid Self.
However, I am wondering how I should slot it, so that I could effectively use it.
Opinion is heresy.