Slotting Aid Self


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Posted

Hi,

I have a SD/SS tank. I have managed to work out some open slots for me to pick up Aid Self.

However, I am wondering how I should slot it, so that I could effectively use it.


Opinion is heresy.

 

Posted

The usual SO/common IO slotting is two Interrupt Reduction, plus Heal, Recharge, and possibly End Reduction to individual taste. (Some people like it up more often, and some like less recharge and a bigger heal.)

If you're planning to go with IO sets, keep in mind that there are no sets with Interrupt Reduction, so you should set aside a couple of slots for common Int Red IOs. As for the rest, 2-3 slots of any Heal set will do, so pick one with bonuses you like. Aid Self is auto-hit, so it does not take Accurate Heal sets.

Hope that helps.


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Knight Court--A CoH Story Complete 2/3/2012

 

Posted

hope you are planning to use it between pulls, in combat it is iffy at best


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Posted

That's what the Interrupt Reductions are for; the shorter the interrupt time, the more likely it is to go off in combat.

And that's especially true when used with a defense set like Shields, where the whole point of the set is not to get hit.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Fin, simmer down. I know what the Int Reductions are for. Was speaking from my personal experiences with the power. Now, I will give you that it probably works better for a defense set like SD, I used it on an Elec/Elec brute. There is a long list of people that will tell you how useless it was with them. The long cast time for Aid Self is terrible, even with 3 int reductions in it.


Dark Armor is like that kid you knew in school that didn't know when to shut up, and no matter how bad he got beaten down, he got right back up again and kept on talking.

 

Posted

I assure you that I am thoroughly un-simmered.

I can only tell you from my experience, using Aid Self on ELA, SR, and Invul, that I have found it far from useless, and that it works without interruption much more often than not.

Using it on a pure resistance set like ELA is definitely more challenging than with a defense set, which is why I think it's a good choice for the OP to use with Shields.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

So I could conclude that, during the cast time of Aid Self, as long as I dont get hit, I should be able to perform a Aid Self?


Opinion is heresy.

 

Posted

Quote:
Originally Posted by Volka View Post
So I could conclude that, during the cast time of Aid Self, as long as I dont get hit, I should be able to perform a Aid Self?
Back in issue 6-12 I had Aid Self on my Invuln and with a little practice I was even able to get it to fire off between tics of a DOT such as a field of KoA caltrops. I had it slotted with 2 interrupt reducers to pull that off.

Ideal slotting might be 2 interrupt and then frankenslot heal/recharge from several sets; you could have a 40% heal available every 8 seconds. Back in the pre-IO days my SO slotting was 2 interrupt/3 heal/1 recharge.


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Posted

Quote:
Originally Posted by _Deth_ View Post
hope you are planning to use it between pulls, in combat it is iffy at best
Actually, I find it relatively easy to use in combat on my invuln. On a shield or ice tank, it would be a snap.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Quote:
Originally Posted by Volka View Post
So I could conclude that, during the cast time of Aid Self, as long as I dont get hit, I should be able to perform a Aid Self?
Sort of. As long as you don't get hit during the INTERRUPTIBLE PORTION of the activation time. The animation is fixed in length, but interrupt reduction enhancements can reduce the interruptible portion and make it easier to use in combat.


Paragon City Search And Rescue
The Mentor Project

 

Posted

wow, I already conceded it would be better with more defense oriented sets. no need to ram it down my throat.


Dark Armor is like that kid you knew in school that didn't know when to shut up, and no matter how bad he got beaten down, he got right back up again and kept on talking.

 

Posted

Quote:
Originally Posted by _Deth_ View Post
wow, I already conceded it would be better with more defense oriented sets. no need to ram it down my throat.
I don't think anyone is trying to do that, _Deth_.

But you did say that lots of people find it useless, so I don't think it's unreasonable that those of us who *don't* find it useless might want to have our opinions heard, too.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

What I said was there was a long line of people that had found it useless with Elec Armor. Sorry if there was any confusion there. Spent some time in the brute forums recently, and the general concensus as far as Elec armor is concerned, Aid Self is a poor replacement for a proper heal.

Again, as I stated before, I can see it being much more useful in a more defense oriented set, like SD and Inv. Yes, I know Inv is a resist set, but it does have a fair amount of def in it.


Dark Armor is like that kid you knew in school that didn't know when to shut up, and no matter how bad he got beaten down, he got right back up again and kept on talking.

 

Posted

At 45% def I have generally been successful with 1 interrupt which in game is just good enough for Silver Mantis Spike Trap hit right. I would probably prefer 2 Ints but its never been a real problem and it allows me to 5 set the rest of the power. My problem with Aid self is that the cast time is too lengthy.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by _Deth_ View Post
wow, I already conceded it would be better with more defense oriented sets. no need to ram it down my throat.
I wasn't. I was informing the OP, who had a valid question, that my experience is dramatically different from yours. I don't care about your personal experience. My goal was to provide another opinion / more information to the OP.


Paragon City Search And Rescue
The Mentor Project

 

Posted

If you have good defenses and can avoid getting hit, 5 Doctored Wounds and 1 Interrupt IO. If you have jack for defenses, 3 Numinas (H/E, H/R, H/E/R), 1 DW (H/R) and 2 Interrupts. At least that's how I'd do it on a tank.

2 Int IOs and you'll be able to fire it off in between most DoT ticks. W/just 1... well, hopefully, you won't be getting hit all that much.


An Offensive Guide to Ice Melee