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Posts
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Joined
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Yeah, shame CoD is not updated. One thing about Mid's is that it (by default at least) tries to account for Stalker critical damage when it shows you the total damage. Sometimes it messes that up. I know last time I looked it was showing Dark Blast in Soul Mastery as having double its normal damage (i.e. as if it was always going to crit). That may be what you're seeing.
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Quote:When I call something a "nerf" I am not nerd-raging. To me it just means something was made less effective than it used to be. Justified or not. It is the opposite of "buff".I play a multitude of Brutes, and that's exactly what it was. People only cried "NERF" because they saw numbers being reduced. The adjustment made put Brutes where they should have been all along: between Tankers and Scrappers. It was not a nerf. Forum trolls nerdraging does not an actual debuff make.
Quote:And as far as the heal-follow-healer, I usually ask them to actually work, and if they don't or offer me some BS I remove them from the team and find another support character to aid us. -
Quote:Fine. Call it an "adjustment" if the word "nerf" is too loaded. I don't really have an opinion on the change since I don't play Brutes. Just saying that when players of popular ATs like Scrappers get concerned about something... stuff happens. And in that very GR beta thread I am talking about, Scrapper fans were even chiming in about stuff the Stalkers got in their last "adjustment" as if something was therefore owed to Scrappers now.Good lord, we've been through this. It wasn't a full-fledged "nerf." It brought the AT in line with the other melee AT's and made Fury generation and playing a Brute as a whole more efficient.
You don't balance scales (that are currently out of balance) by adding the same weight to both sides. That won't stop people from wanting new stuff whenever they see someone else getting buffed though. Justified or not. And if it's a popular AT asking... just saying. I wouldn't be surprised. -
Quote:As has been pointed out, ET is not a 100% stun. And Stun's stun is not a side-effect. It is the primary effect of the power. Damage is the secondary-effect of Stun. Bit of an apples-to-oranges comparison you've made there.Because EM gets Energy Transfer too which is a 100% stun as well as Stun which is a 100% stun.
Point is... stunning is not KM's "thing". Damage debuff and self-damage buff is. KM is actually pretty well served by having not only an overriding theme for its secondary effect of damage debuff, but a fairly good smattering of tertiary effects as well like knockdown and stun chances. -
Quote:Honestly this is one of those things that I wonder if it was EVER really common. Kind of like the pure healer who just follows people around with heal on auto, not even buffing or attacking. I mean, I've seen support people who only have one attack plenty of times but never someone who merely heals (unless it was someone's 2nd box auto-follower).The perception problem with stalkers is due to some of the players who refuse to actually *scrap.* Yes, you're squishy. You can still fight. Instead, though, we've had too many people for whome the playstyle is AS-Placate - run off and "scout the map" while everyone's fighting give the Stalker a non team friendly reputation.
Similarly, if I've ever seen a Stalker on a team who just scouted the map to click glowies or actually did AS-and-run-to-Hide it would be the rare exception. Not the rule.
Quote:Wouldn't argue with Hide being made inherent, though. It'd have to stay slottable, however, and even though this is being done with Fitness, I'm not sure the devs want to start drag-racing down that road. (Fitness. Then "Stalkers get hide, what do we get?" elsewhere - Taunt? Build up? etc.)
As for "Stalkers get Hide, what do we get?" I would chuckle about anyone being envious of Stalkers and point out that when you're buffing someone up to be competitive with everyone else, then giving everyone else some candy as well doesn't really make a lot of sense. I say "I would" chuckle about it that is, except everyone else has a better lobby than Stalkers do. Scrappers piped up about being marginalized in GR beta, even including some Stalker envy (which I *did* have to laugh about)... but look what happened.
BAM! Brute nerfs. -
Actually it *would* be out of line. Why should CS have a 100% stun AND KM's signature -dmg debuff when Total Focus only has the 100% stun?
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Quote:Don't the two attacks deal the same amount of damage? I agree that the secondary effect is more useful though.Whirling Hands is a piece of crap. I never found it to be any significant source of damage. It's easier for my Energy Melee Brute to just single-target everything to hell rather than use Whirling Hands for actual AoE. Sure, it's nice to use to shave some health off of enemies, but honestly I find it faster to just punch things one by one. My Axe/WP Brute does Whirling Axe, boom. Everything has a significant chunk of HP missing and they're also on their backs.
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Yeah... kind of makes me wish I'd paid more attention to the beta forums.
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Quote:I think if you look at the power detail in game you find that CS doesn't crit at all, ever. The mechanism for recharging Build Up seems to be handled behind the scenes somehow or else it's just that they forgot to add the code that could translate that line-item in CS's effect list into English for the power detail screen.Basically, whenever CS critical, either from hidden or natural 10% + teammate, there's 20% chance that Build Up is fully recharged?
Either way, it sounds from reading threads like this one that it boils down to a 20% chance to recharge Build Up whenever CS *hits* regardless of your Hidden state. That would also seem to preclude the "double critical" bug from happening with CS (thus giving you two chances after a Placate) which only occurs when the power has different behavior inside Hide and outside of Hide. Or to put it still another way, using CS after Placate is completely pointless and a waste of Placate.
Or have I misunderstood? -
Quote:You get a kMeter crit by opening with BU+CS. After that you just scrap until the first BU effect runs out and hit Build Up again, which was recharged by the opening crit from Hide. Scrap some more until 2nd BU runs out, then Placate+CS for your second kMeter crit, hit BU a third time and scrap some more.kMeter crits would be the only way to recharge this way. I'm not sure on the recharges of all the powers involved but I don't think it would be perma.
Voila! 30 seconds of Build Up.
Granted you cannot repeat this immediately since you're waiting for that last BU to recharge normally so you'd just enter Hide before the next fight, get your kMeter crit and then BU. You'd be guaranteed at least two Build Ups as long as Placate is ready. And this isn't even counting CS critting outside of hide at random.
It'd be nuts. I'm sure they thought of it and probably immediately rejected the idea. And I don't think not using AS would be much of a deterrent. The benefit of all that extra build up time would pretty quickly swamp the initial burst you'd get from AS. -
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Quote:Is it a shame though? What's the performance difference? Has anyone run the numbers?Yes it's called 2 crits whenever I want.
Again it's very much a shame seeing how Stalkers loose out on the main feature of the set Power Siphon.
Remember also that Stalkers didn't lose a full crit on Concentrated Strike from Hide. CS is a Total Focus clone. If they had made it crit from Hide, it would only be for an additional 28% of the normal damage, not 100%. Same as TF. -
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Quote:And that's correct IF you always have an attack or chain of attacks whose damage will exceed that of AS in the next 3 seconds, bearing in mind that AS can also be interrupted. It's a gamble you should only use if you're soft-capped and not facing a lot of enemies or they're not aggroed on you (or mezzed I suppose). For any stalker with a complete ST attack chain it is probably never a good idea.Still, regardless of the numbers it is always showing AS as not being as good as I think it should be when outside of hide (Baring in mind we are comparing it to a rubbish attack).
Or to put it another way, it's often better than just standing around doing nothing. -
If the problem is that the steamroller is steamrolling even bosses in the spawn that quickly then the problem is not really a problem with Assassin Strike. Honestly, are you really contributing with a lesser attack just because you can manage to squeak one in there a second before the target would have died anyway? What AT would contribute anything to a 7-person steamroller that is already doing what you claim it is doing to that degree... without you?
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Quote:No, becuase the situation you describe is not typical. It may be typical for you but then there are problems trying to do ANY addiitonal single-target damage on such a team.I think you answered your own argument once you consider my comment about pacing.
Quote:The way a lot of people play, at least in the high-level game, there's essentially no such thing as distinct fights per spawn. Entire missions are practically a single ongoing fight, barring a small amount of time to travel between spawns (sometimes - that can depend a lot on the map). The way I play my Stalkers, stopping to AS something is often a loss of time and DPS... and that's solo.
Quote:If I'm on a team of like players (which is common, because I play with a core of "regulars" who gravitate towards similar build and play styles), even using AS on a boss can sometimes mean it dies before I finish activating.
In the former situation, what the team needs is more AoE. Not more ST. Using something faster than AS is not improving the situation by any noticeable amount. It's getting in some entirely irrevelant damage before the target would have died anyway a second later.
In the latter situation, the team doesn't need ANY more damage of any kind. It's also hard to imagine what the team could use except maybe splitting in half and going different directions.
In either case, you can't balance an AT around a team that is so overpowering content. Fortunately, I can say with some confidence this just doesn't happen on 99% of the PuGs out there at ANY level. Not that they are weak teams. Just that they take somewhat longer than 3 seconds to kill everything in sight. -
Quote:Not sure I buy this. MG+Smite starting from Hide is right around the same damage as AS from Hide in the same amount of time (or slightly better depending on what figure you use for average crit rate of Smite outside of Hide). But you can't sustain that. In the next 3 seconds, your DPS drops considerably. Starting from Hide with AS and *then* following with MG and Smite would be better.For a relatively sedate pace of play, I'd agree. For a more high-end pace, which (for better or worse) I think a lot of people use to judge the relative value of powersets, I can say that Assassin's Strikes in general can be downplayed. If you have good recharge (though slotting, Sets, Hasten, what-have you), you can put out (single-target) DPS without your AS comparable to or better than you could put out by including your AS.
Admittedly, the longer a particular fight goes, the less that initial AS matters, but that also ignores the side-effects of AS or the potential health benefits of burst killing that first foe faster... to say nothing of the oft-repeated complaint that fights are over so quickly anyway in this game.
I think it's really hard (still) to argue that a Stalker can do the same or better ST without Assassin Strike. -
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Quote:Not going to argue with you about AVs, but I do make good use of DA on my Ninjitsu stalker. One thing you can't get from IOs is DDR so if you're a fan of the ITF (and I am) you're going to get slaughtered with merely soft-capped melee defense... or at least you'll need to disengage every time something hits you or else face cascade failure on a frequent basis.Neither DA nor Parry belong in an AV soloing attack chain, nor should they be paired with defensive sets. For softcapping defense use IO's
Besides, without having to worry about melee defense you have a few more options for slotting when you don't need to put defense bonuses in every power you have and/or stack up tough/weave or maneuvers. SRs can easily skip it, but it is handy on sets that have little to no DDR. -
Quote:Uh... why? Stalkers should be more deadly, but soloing an AV also involved endurance and survival neither of which is necessarily in the job description of a Stalker.The issues with soloing are, as you said, defeat alls, but also it is easier to solo an AV with a scrapper than a stalker, and that simply shouldn't be the case.
In any case, the devs will never consider AV soloing an aspect of AT balance. It was probably never intended to be possible. You are more likely to be nerfed if you can than buffed if you can't solo an AV. -
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For most people this is exactly what inherent Fitness will do. The vast majority of people took the Fitness pool. Those people have effectively been given a 5th power pool in i19. And those who didn't at least have been given a free boost to endurance, regen, run, fly, and jump speed.
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In the low levels? About 9%. What you're asking for isn't a boon to new players. They would hardly notice the effect of adding one more Training Origin enhancement. This is another hand-out to the min/maxer in the upper levels where that slot will actually mean something and really... they don't need it.
Nobody needs additional enhancement slots in i19. Make some tough choices and either pick powers that can work well on the default slot or move those slots away from an existing power. Inherent Fitness is already going to make you more powerful. It's going to make everyone more powerful even if they aren't trying to be. It doesn't need a buff on top of that. -
Works for me. My replies to your posts are not for your benefit anyway.