UberGuy

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  1. Quote:
    Originally Posted by Silver Gale View Post
    Sadly, most people who complain about flipping use the definition of "the main reason why I can't get things for the price I want, and when I try to sell the same thing I only, get, like a third of what I'd pay if I wanted to buy it".

    A much better word to use for that would be, of course, impatience.
    I think the market forum name for what those people are accusing folks of should be a "flip-offer".
  2. Quote:
    Originally Posted by Shadow State View Post
    I recall the promotional piece being an in character press release/news article, but my point was more that its wrong assume an apparent contradiction is an accidental inconsistency when it could be explained as a representation of the characters opinion based on imperfect information.
    Definitely possible. Sadly, we really have no way to know. Most of our information is given to us either as in-game NPC dialog or as text from clues, some of which are also in-character dialog, but others of which are supposed to be written info or descriptions of seemingly factual findings. Only a small part of what we think of as game canon is given to us in what seems to me as honest-to-goodness omniscient third-person narrative.

    Examples would be the info on the game website, like the "know your enemies stuff", and some of the in-interface descriptions like the origins and powers descriptions. We also have the stuff that Manticore told us in the canon clarification/Q&A thread.
  3. Quote:
    Originally Posted by TrueMetal View Post
    Which makes all that 'origin of power' and 'power diversification' crap even worse. It's not even consistent with the game's own canon.
    We have to be careful, though. Which one is really "canon"? If we dislike the Origin of Power stuff, it's easy to use that as an excuse to dismiss it when it conflicts with other lore. But what's valid canon is assigned by fiat, not our preferences. The story devs might view Zenflower as the story anomaly, not what Brainstorm said.

    Just because the NPC exists in contradiction to what another NPC said isn't clear proof that what the NPC said is supposed to be wrong. It's could be simple inconsistency by the writers/editors.

    My point is really that we just don't know. Until someone comes along and gives us the skinny, we have to pick and choose based on our preferences.

    Quote:
    Originally Posted by Shadow State View Post
    The inconsistencies predominently stem from the fact that the characters understandably don't know as much CoH lore as we the players do. It's only through word of god that we know Giovanna Scaldi is a mutant, offical histories probably records her as being a witch. And in all honesty, who really thought that we were suppose to take a mad scientists views on reality serious?
    Even "word of god" can be suspect. If I recall correctly, we were given "word of god" that Brainstorm knew what was going on as part of the promotional info for I9. That could mean his words are valid canon, or it could mean that we can't trust the "word of god" either.
  4. I'm not exactly defending it, but "canon" in a lot of self-contained universes has this problem. Comics are one of the worst places, exactly because of all the ret-conning, changing of authors, etc. But anything with an episodic nature written by different people tends to suffer from this. Star Trek, especially TNG, bugged the hell out of me, because from episode to episode, the Enterprise could flip between unstoppable juggernaut of Federation technological superiority to this fragile thing that can be crippled by a well-aimed shot to the nacelles.

    It made impossible to resolve all those college arguments about who would win, the Enterprise or a Star Destroyer.

    What? Why are you looking at me like that?
  5. Quote:
    Originally Posted by Electric-Knight View Post
    The other thing with all of this talk about an "alien" origin...
    What about all of the faeries, elves, other-dimensional and other-worldly beings?

    Would this proposed origin lump Elves and Kheldians together?
    It could, if people wanted it to. It wouldn't have to, though any more than Technology and Natural force someone like Green Arrow into one side or the other.

    Quote:
    Again, the Origins aren't based on anything other than what that character did, does, had-happen-to-them to attain/use their most prominent powers.
    And being born on some other planet (where everyone has super powers relative to a human baseline) would fit in that.
  6. Quote:
    Originally Posted by Samuel_Tow View Post
    Or that. Let me make this clear - if one day the guys upstairs decided to remove all origins and replace them with a single text field that said "Origin" and let you type, say, 10-15 symbols in it, I would not complain one bit. It will be much easier to let everyone define his own origin in his own words (or rather, word) than to try and set specific definitions when there really is no meaningful game balance that hinges on them.
    Ditto. They could let people pick the little origin power they want if they went this route.

    Quote:
    My beef is with adding things on top of what we have now.
    So...what about Incarnates?
  7. Quote:
    Originally Posted by Samuel_Tow View Post
    Please understand I mean no offence when I say this, but this would make Natural the dumbest, most boring, least interesting of all the origins, particularly since that, in large part, equals dead meat in the high levels where you have to take high-explosive rocket swarms to the face and punch out giant robots. In fact, the only reason I started using the Natural origin AT ALL was because it was ret-conned to include "Or maybe you are not human."
    That gets back to the core of what I said in my very first post in this thread. You're ignoring that, in the City universe, a Natural human being is able to find something in themselves that lets them do just that sort of absolutely inhumanly possible thing. What the Origin of Power mini-arc tells us is that, though it's a lot tougher, somehow, some people who ought to be completely physically incapable of that level of super human feat find a way to do it. They can punch a hole in giant robot or survive a salvo of rockets. How? Who knows! There's no "real" explanation for why someone with a mutant gene should be able to do something like that. It's pure suspension of disbelief.

    Quote:
    First of all, an origin does not describe "what place" you get your powers from, but rather "what method" you get your powers by. "Training" covers both Karate Kid and Superboy, I dare say.
    No. Stop, right there. No, no, no, no. It does not cover Superboy. Superboy has his powers by birthright. If he never trained a day in his life he'd be able to fly and punch holes in walls (at least when under a yellow sun's effect). Think back to the original Superman movie, to the scene where the Kents find baby Kal-El in his meteor/spaceship. One of the first things he does on Earth as a tiny infant is lift their pickup truck over his head. He did not train to do that.

    Quote:
    Secondly, I would wager a fair few people would raise an eyebrow if you suggested that both the Punisher and Dr. Doom got their powers "from the same place," yet both of them would fir the Technology origin, at least from what I've seen of the Punisher.
    A lot of people would consider Punisher to be Natural origin. There's significant conceptual overlap in the Natural and Technology Origins, because we can get to levels of technology that people no longer consider "super". The Punisher is squarely in that area of overlap. Also, in City terms, he's probably a very low-level character, no matter which origin you put him in. I think it's fine that there would be overlap in the Natural and proposed Alien origins. It gives people flexability.

    It's an aside, but Doom is really a mix of Technology and Magic that we have no way to replicate using CoH's Origin system. I get that you were likely focusing on his power armor, which I would agree is Technology (as far as I've read.)

    Quote:
    What's more, a lot of people (if they're like me) will raise an eyebrow if you told them that the Green Goblin and the Hobgoblin shouldn't have the same origin. The Hobgoblin is just a punk in a mask with cool tech, whereas the Green Goblin - at least in the stories I've seen - gets the bulk of his strength and wit from that serum he takes.
    Um. I don't think I know anyone who would agree they should share an origin if their origins were explained. Sorry, that just seems like a bad example to me.

    Quote:
    Lastly, almost everybody will question you if you suggested that a person who was injected with a mutagen which gives super powers was not, in fact, a Mutant, but was instead of the same origin as the guy who MADE the serum. Weird, huh?
    You're playing word games there. I don't know anyone who knows what, say, the Marvel comics definition of "mutant" is in the X-Man sense who agrees that someone who takes a mutagen is a mutant in the X-Man sense. If you pick some Joe off the street who has no context, then yes, I agree they would see "mutant" and "mutagen" and be confused.

    Quote:
    Comics are also full of examples of superhuman being who are superhuman solely because they are gods, such as Thor. One can ask for a God/Divine origin based on that. Comics are also full of examples of superhuman beings who are superhuman solely because they are robots, such as Ultron. The line you draw is not as clear as you present it.
    I agree on the God origin thing. Then again, based on the Incarnate lore we have (publicly, at least), we may be getting a God origin. I disagree on the robot thing. I do not see a "robot" origin as reasonable.
  8. Quote:
    Originally Posted by Zortel View Post
    I'm gonna have to make a point against this.

    When you say humans, do you mean, humans as we are now IRL, or humans in a comic book physics/biology/chemistry using universe?

    We have people IRL who can get kicked in the groin without flinching or doubling over, who can rest on spears or have concrete smashed onto them or break concrete with their bare hands. An Eastern story trope, especially in Japanese manga, is the manifestation of Ki to unleash blasts. These are highly trained humans doing that (Ryu from Street Fighter, as an example.)

    Some might say that's magic origin, but is it? The power is coming from inside them, harnessing their own life force and spiritual energy to do so. That gives you perfectly human characters who, through intense training and discipline, have been able to unleash blasts of energy and pull off feats that even some metahumans would be incapable of.
    In order to qualify for the Natural Origin, you just need to have not done anything that makes your powers stem from any of the other origins. If your training included reading magical incantations that channeled extradimensional energy that a human would never otherwise have any way to channel, it's Magic. If you were bathed in Impossiblicide and it made you able to do this, it's Science. If you were born of human parents with no such gene, but ended up with a gene that unlocked this potential, you're a Mutant. And if you could only achieve it through what we'd consider modern technology, well, I think you get the idea.

    Quote:
    Lastly, say we did add Alien Orign.

    What about people who go "I want a robot origin!"? There's then a precedent and people will complain and pester for that. Then someone goes "I want a psychic origin!" and "I want an elf origin!" and "I want a ghost origin!" or "I want a cyborg origin!" and so on and so forth.
    I see none of those as bagging together "origins" that are so terribly conceptually unrelated as Karate Kid and Superboy. There are plenty of existing exemplars in fiction and comics to get psychic powers from the five existing origins (and an Alien one, if it was added). I don't see a lot of people twitching when told that the fundamental origin of a robot and a suit of power armor or a coating of sentient nanites are all something called "Technology". But in contrast, I think that anyone would look at you funny if you sat down and said that Superboy and Karate Kid (assuming they had any idea who the heck Karate Kid was) got their powers from the same place. They'd want you to explain that. They might buy into it, but I think many would not. I also think only the geekiest would bother to argue the point. And yes, I do understand what that means

    Quote:
    A system that worked then becomes bogged down with all these other origins that are frankly unneeded when, as has been said before, the basic 5 cover it fine.
    Except I don't think it covers this case fine. And I think what you were doing there was a fallacious case of argumentum ad absurdum. That can be a valid way to argue a point, but I think you introduced a false dichotomy, because I don't think introducing the Alien origin would imply the popular demand for proliferation you suggest.

    It really comes down to my earlier comments on having clear exemplars. Comics are full of examples of superhuman beings who are superhuman solely because they are aliens. The desire for distinction arises because CoH includes a category of superhuman beings that comics don't often - humans who transcend to superhuman abilities without tapping into any of the other origins (and, by definition, not being aliens).
  9. Something I've been wondering as an outgrowth of this discussion is, since the five existing origins have been used to categorize all the explanations we can think of for meta-human powers, how do the devs fit in any new Origins. After all, we know there's another one coming out there: Incarnate.

    Either we have to make room for Incarnate next to the existing five Origins, or it has to be some sort of "meta origin" that fits on top of the others.
  10. Quote:
    Originally Posted by Samuel_Tow View Post
    You are wrong in your assessment that powers are measured off a human base.
    No, I'm not.

    Quote:
    That's not subject to opinion
    Yes, it is.

    This is simple logic, Sam. PCs and combat NPCs in this game are called meta human. It's a trademark-friendly version of the term "super human". There's a reason for that, and it's not simply semantic.

    If we transplant all the original inhabitants of Krypton to an unpopulated Earth, they'd all have Superman's classic powers. While Kal-El might still manage to grow up to be a heroic person in such a world, and possibly develop into an excellent example of prime Kryptonian health, training and physique, he would not be "super" (or "meta") compared to his peers.

    Superman or any comic superhero with true super powers has what we call "super powers" because they are doing things the vast majority of human people cannot do. If everyone could do them, there would be no need for super heroes, because the cops and army and everyone else would easily be on par. (Something they probably overdo a bit in the game, to be honest.) Someone like The Abomination would be a dime thug, because every cop on the beat would be able to go mano-a-mano with him.

    Meta human nature is set relative the basis of human norms, even on Primal Earth, where it seems you can't swing a dead cat without hitting a Meta. That's because it's a combat-centric video game, and they have to have a target rich environment for us. The canon is that most of the world's Metas were lost in the first Rikti War. It makes sense that this really hasn't changed in six years - we make new characters faster than new heroes would really appear.

    Quote:
    Once again, the Natural origin measures powers by your species, even if that species happens to not be human, as is the case with Kheldians and, indeed, the Rikti.
    Sam, I'm sorry, but at this point your argument earns a great big "DUH." I understand what the game says right now. My position is about whether I find that position satisfactory. I do not. Do not answer my dislike of the current canon with the canon. It's dumb.

    Quote:
    Ever notice how many Natural enhancements the Rikti drop? I honestly don't know WHY they do, but they do.
    No, frankly. I mostly get Science drops off of them.

    Quote:
    You suggest an Alien origin which would then become the de-facto "right" origin for that character and... Then what? Toss me an origin respec so I can change the origin of my level 50 Blaster? Into something I don't actually like?
    Why would you think I would want that for you? Right now anyone who wants to can make a Mutant origin character and then fill out their backstory as a magic using cyborg. I don't care what you do with your own characters. I want an Alien origin for my characters. I don't see a problem with your existing characters having two places to be filed, and leaving the choice of which to use up to you. As long as they leave the existing description of "Natural" alone, you could continue to file your characters there. It's not like we don't have overlap today. A demonic Fire/Fire Scrapper can easily be filed as either Natural or Magical, and that doesn't cause grief.

    Quote:
    It may not have been your intention, it may not have been your point, you may have tried to argue around it, but at the end of the day, that's presciently what you're suggesting: We are wrong to define our aliens as Natural because that's not what Natural should be and our aliens should go in another origin altogether.
    I think they should, but I have no place enforcing that on you. I think it sucks that we have no choice but to categorize them that way, assuming we care at all about making backstories and canon mesh at all. I would like the canon to be expanded to offer a separate categorization. I realize that's such a minor thing to worry about that it's almost certainly never going to happen, even if the devs totally agreed with me. I'm discussing it because you started arguing with my statements about it and telling me I was wrong.

    Quote:
    In fact, you accuse me of arguing against game setting by claiming what's said in the game isn't true because I don't like it, yet you argue against game setting far more than I do by dismissing the system of origins as they are defined and described and suggesting your own, instead. And you flip this around to make me out to be the one bringing in extraneous arguments? Come on, dude!
    The difference, Sam, is I never said you were wrong to want aliens to be filed under natural. I just disagree with your opinion. I'm debating it with you because I think there are things in game that support my opinion.

    I do, however, believe that there are simple facts that make you wrong in your assertions about how "meta human" applies (or in your view, does not apply) from a baseline human perspective. I actually think that's ridiculous. The game is about Earth. It's about a fantasy version of our earth with impossibly super beings people in it, but the baseline assumptions for the world as a whole are clearly about baseline humans. Metas are the exception in the world canon, not the rule. They just feel like the rule to us, because our characters are Metas, and they interact with other Metas constantly. The Rogue Isles and Praetoria are a lot closer to being Meta-centric, but that's because Metas are in charge - places like them are themselves exceptions in that sense. (Well, Praetoria is a whole world of its own, but its the exception relative to the original baseline of Primal Earth.)
  11. Quote:
    Originally Posted by Schismatrix View Post
    i was going to say that all powers with a "% chance to" component do not have that % modified by tohit or accuracy because it's not a tohit/attack roll, it's a just a % chance that something will happen if the trigger conditions are met. (In this case simply being inside the radius of the power when it ticks.) But i can't compare with Castle's authority.
    The percent chance that CC will apply it's holds is separate from the % chance that it will hit. It has to hit first, then it rolls two chances to apply holds - one mag 2 and one mag 1.

    Honestly, it sounds like Castle was answering whether or not accuracy would directly affect the chances for holds.

    Does CC's hit chance show up in the tohit roll logs? If it does, this would be relatively easy to test.
  12. Quote:
    Originally Posted by Another_Fan View Post
    Come on Uber that was exactly the conventional wisdom till Gamemaster ??
    Fair in that I should have said "it hasn't been the conventional wisdom for a very long time." I meant the "never" in the context of this conversation, but that wasn't at all clear.

    Even before then, I still don't think I agree that the "common wisdom" was that you couldn't manipulate and make a profit, if for no other reason that I know I wasn't sure of that, but I won't say that it wasn't presented as common wisdom, because I honestly don't recall.

    Quote:
    If you look at the price range and volatility in the items that are being manipulated, there is no way under heaven you can say the manipulation decreased volatility or even did much to insure supply.
    Again, perhaps you consider this a wholly academic distinction, but the things you just mentioned (decreased volatility or "insured" supply) are attributes ascribed to flipping, not explicit price manipulation. Price manipulation is explicitly intended to raise the price. Flipping, at its most general, is just an attempt to profit from volatility around an existing price range - if you see something selling both low and high, you try to buy the low-priced listings and sell at the high price.

    There are two separate claims by the folks who, very broadly, are on the same side of the court as Nethergoat. I think that perhaps those claims become conflated. One is the above description of "pure" flipping, and the other is the claims about the risks and effort usually involved in profitable price manipulation of common salvage (especially high-level commons).

    As often the case, I think part of this is that the people in this forum tend to have a very specific, sub-community-defined meaning for the word "flipper", while the folks making the "wild claims" just use that word to mean anyone who buys stuff on the market and sells it back looking for profit, no matter their methodology.
  13. Quote:
    Originally Posted by DevilYouKnow View Post
    Once it has been proven that it can be done, it will be done, often. Conventional wisdom said cornering wasn't possible and if you did, you couldn't make money at it. Well that turned out not to be the case and I think we are in for a bumpy ride with common salvage being more volatile then ever and players never having any real idea what things will cost.
    That's never been the conventional wisdom. Just about any time this topic gets any lengthy discussion, I try to mention that someone with a seemingly very firm grasp of "real world" economics tried this and showed it was possible. It took trial and error, and he eventually made a lot of money doing it with the right thing and the right time.

    Doing this with Ceramic Armor Plates (or any high-level common tech salvage) would normally be incredibly risky. The supply rate on those is normally immense. When the rate of resupply on the market is high, the only way to reduce risk is to maintain a serious gap in the price you're paying to buy up the supply and the price you're selling at, and doing that leaves a ton of room for savvy buyers or other flippers to buy your stuff instead. If you don't do that, you end up paying ever-increasing prices in order to control the supply, which eats into your profits. The longer you try to control supply, the greater your risk that an escalating buy price will leave you in control of more stock than you sold at a point where you don't keep up with incoming supply by monitoring your bid stacks and keeping your buying pipelines full. If your bid pipelines stall, you cease to maintain a "corner" on supply, and you risk the going price falling back far enough that you can't move enough of what you've been buying to maintain a profit.

    The lower the supply rate of something, the more likely you are to be able to stay on top of "cornering" supply, because it's less time and market slot intensive to manage the buying side of things. Even if other people get involved and start shrinking your profit margins through competition, a low supply rate means your bid pipelines probably never stall. You are in full control of when to bail out. It's not a guarantee you won't lose your shirt, but it makes it a whole lot less likely.

    Of all the market items there are, I believe that high-level tech commons have a ratio of loss risk to labor investment so much larger than so many other ways to use the market to make money, it doesn't make sense for people to do it very often. That certainly doesn't mean it can't happen.
  14. Yeah. I should note that I don't have a DP character of any AT, because, well, the gun-fu thing isn't really what I want to play. (This despite being a big fan of Equilibrium.) I still think it's fun to watch when teammates use it though. Even if it's not what I want to play, I think they did a good job with what it is.
  15. [Points at Universal's ET.] "That's not an alien."
    [Pulls Geiger's creation out] "Now THAT's an alien."
    • I like the gameplay.
    • I tend to like the graphics.
    • I am attached to my favorite characters, which I attribute to the combination of power, appearance and description flexibility we are given.
    • I have in-game friends I like to chat with (and play with, but I enjoy soloing a lot)
    • I like to solo a lot, and you can do so here, and then some.
    • There's a lot of variety in powersets, leading to (for me) a lot of replay opportunities.
  16. Quote:
    Originally Posted by Zortel View Post
    Adding Alien as an Origin would mean you'd have an imbalance in DO's.
    I'm sure we'd figure it out. I mean, come on, they paired Mutant and Magic together, for goodness sake. It's already clear to me that they kind of ran out of ideas there.

    Quote:
    Not only that, what in game would drop the DO's/SO's? Some are rare enough as is (Mutant for example)
    Clearly we need more alien opponents. Clarifying spoilers aside, it could be argued that Rikti would drop them, at least sometimes, but that would probably muddle the story of their true nature.

    Quote:
    As for glossing over human achievement, look at Manticore. He's just a guy with arrows, and he's in the Freedom Phalanx. Look at most Sci-fi settings, and while there may be strong aliens, smart aliens, tech advanced aliens, psi aliens, so forth, there's always two things that humanity has as their own, that sets them above:

    Human Spirit
    Human Ingenuity
    None of which lets most of us punch holes in cement walls, or emit fire or beams of energy from our hands. Not without resorting to tools (arguably technology) or modification of your body (arguably science).

    For me, Origins aren't about having cleanly defined buckets in which to categorize people's powers, because fuzzing at the boundaries between origins is more the rule than the exception. For me, Origin definitions are more about having clear exemplars. Things like this.

    Technology: Iron Man
    Science: Spider Man (radioactive bite explanation), Fantastic Four, Hulk
    Magic: Dr. Fate, Doctor Strange, probably Captain Marvel (DC)
    Mutant: X-Men, particularly the ones who never had surgical/medical augmentation

    Who are the sorts of exemplars we have in comics for "Natural" characters? While I think a lot of people could be talked into it, I don't think most folks would think of Superman or the Martian Manhunter here. If they can even think of an example quickly, most of them would be regular, if possibly well-trained and/or really smart humans. A possibly poor exemplar who comes up on the forums a lot is Batman. Most of the examples we'd come up with can't approach the levels superhuman achievement that the exemplars of the other four origins can. When they do hit superhuman levels, it's hard to find examples of them who don't do it by resorting to things that, arguably, belong in other origins. Batman, again, is a great example of this. For the "truly" natural humans, we have a few examples where they mange to compete with other-origin supers (some good examples were given in this thread) but they're pretty rare.

    It's here that CoH as a game universe steps a bit outside the genre. Here, otherwise normal humans can learn to punch as hard as a Colossus, Hulk or Iron Man, unreservedly. I just think that says something worth of distinction from people who are, as a rule, able to do that "out of the box". It's purely a matter of the fiction in the sense that Origin is basically just a label we attach to our characters. Truthfully, I could care less what it would do to DOs, because it's kind of clear to me that they're not that well thought out anyway. I just like the idea of it better.
  17. Quote:
    Originally Posted by Samuel_Tow View Post
    You are wrong. The wording of the descriptions may be like this, but the wording of the descriptions is older than the game itself, and has been proven to be inaccurate when Natural was extended to read
    No, Sam, I'm not wrong. You're wrong for claiming it's even possible to be wrong on this topic. You go on to claim I'm wrong by claiming that I've based my wrongness on things actually said in the game, just because you don't like them and have other examples of contradictions, even though you have no evidence which contradictions are right. There are only contradictions which support either of our claims - none are proof.

    I do not think I could have written the post you responded to in a way that made more clear that it was about opinion. I stated more than once that there's technical validity to classifying alien powers as "Natural", exactly for reasons like what you bothered to post an image of. (The posting of which, I might add, was needless given my granting of that point, but which also failed to actually rebut several other things I actually said.) I addressed that and moved on to why I feel classifying Aliens with Natural meta humans that is not satisfactory. My opinion about the validity and desirability of an Alien origin is most certainly not wrong. You don't get to tell me that what I would prefer about a non-balance element of the game's backstory is wrong, just because you don't prefer it.

    I consider lacking an Alien origin adequate but not desirable. Just because we can lump aliens into a natural origin doesn't mean, for me, that we should. I believe that the origins should reflect a more human-centric view on origins of power, because I like the idea of that. It's fine that you don't, but don't try to tell me I'm wrong for feeling so. Because you'd be wrong to do so.
  18. Quote:
    Originally Posted by Grey Pilgrim View Post
    See, you need to be careful there. Some of the animation times are longer than other sets, but as far as damage goes, Dual Pistols is middle of the road.
    You do have to be a little careful with that analysis. If the per attack damage is truly middle of the road (meaning its attacks deal something near mathematical average damage compared to other sets), but the animation times tend to be as long or longer than other sets, then that's going to make the set deal lower than average damage over time.

    Damage over time can be an important performance metric, at least for solo or small team play, where the DP character's damage contribution is a large part of the total. Your short-term damage rate over time is, of course, very important to lone Blasters because defeating stuff sufficiently fast is a huge part of staying alive. But there's a longer view where it translates directly into things like how fast you progress through missions, or how fast you level.

    I don't get the sense that DP's performance is such that it's actively bad to play. It's not so slow at killing stuff that it can't solo, or that the general population is giving up on leveling it. Instead, I am betting some of the "complaints" about it are more about it not being as capable of soloing (at some personal standard of speed/success) on as high an elevated difficulty settings as some older sets. It's not so much that DP doesn't work, as that it may not work as well. On the internet and on-line games, that kind of thing often gets turned into binary statements about suitability.

    It's true that every set can't be above average on any given metric, such as DPS. But it is possible in a game like this for sets with, say, average (or lower) DPS to shine in other areas. Despite, or perhaps because of its flexibility, it's hard to say what DP shines at other than looking good. And to be honest, looking good has carried the set what I consider to be surprisingly far.
  19. Quote:
    Originally Posted by Jibikao View Post
    BaB left? What?!! Where? @_@

    To work on DC Universe? :P
    Actually, he now works for Cryptic.
  20. Quote:
    Originally Posted by Zortel View Post
    What would be in there? Aliens that are the same for all their race = Natural. Aliens with abilities beyond their race's normal abilities, innate = Mutant. Aliens who use science-driven means to gain their abilities = Science. Aliens who use power armour or other alien tech to gain their abilities = Technology. Aliens who use energy driven by various, non-Science means for their abilities = Magic. In this case, Magic and Science could even be interchangable, or Magic and Tech.
    I think it's blindingly obvious what would go in there: beings who aren't from Earth. Everything in CoH is centered around how powerful characters are relative to a human norm. After all, the term is "meta-human". Yes, it's technically valid to say an alien mutant should be classified as mutant origin*. But honestly, how often does that come up in the genre? Unless it's particularly relevant to a plot, a mutant alien is, most likely just classified as an alien. (Plenty of aliens have unusual powers for their species that a pretty much never explained at all.) In contrast, Marvel's "mutants", just one clear exemplar of the mutant origin, are clearly mutant humans.

    As I pointed out in an earlier post above, there's often a radical difference in fiction between a baseline alien and a baseline human. In CoH, we can have otherwise baseline humans, who through nothing more than sheer tenacity, will and introspection learned to do things like fly, control fire, or shatter trucks with their bare hands. To lump such a human being in the same category as an alien being who can do the same things because every member of their race is born able to do that with no little or effort seems to clearly gloss over the human's achievement. Lumping them all in the same bag is technically valid but, for some of us, conceptually dissatisfying. That's what the "Alien" origin would be good for - a category defined in a human-centric context for distinguishing ridiculously extraordinary humans from non-human beings who, often, are fairly representative members of their own race. See: Peacebringers.

    * Edit: Actually, it dawns on me that the game's definition of the Mutant Origin, as given in the Origin of Power missions, is defined in a rather (Primal) Earth-specific (and thus, probably human-centric) way. In specific, we're told that the Mutant Origin was undocumented before the first atomic weapons were used on Primal Earth.
  21. Yeah, I do think it will function to your allies' benefits, but I'm not sure that's a really great place to put it, for the reason Adeon mentioned.

    It's going to be nice if they're already really low on end, but then you're depending on a 20% chance of it doing what you want on just the right targets who really need it.
  22. Quote:
    Originally Posted by Reptlbrain View Post
    A character can't make a straight purchase more than 3 above its level?
    I think it's that you can't buy anything over your level, period. This would keep it in line with how we used to get pool C and D things as drops.

    I could be misremembering. It's been a while since I tried that.
  23. Quote:
    Originally Posted by gameboy1234 View Post
    Forgot to mention that when I use that URL above I do not get logged in, even though I'm logged in here, and I'm still logged in when I come back. Weird weird.

    So it might be "just" an internal server name, but it seems to by-pass the login somehow.
    That's probably got something to do with how they have the cookie domain defined. They've mapped the cookie to the fully qualified name "boards.cityofheroes.com", so your browser won't send that host the info in your cookie for the boards, because the host's name doesn't match. If it can't access the cookie, it can't read your session information, so it thinks you're not logged in.
  24. Quote:
    Originally Posted by Kyasubaru View Post
    In regard to the "Dragonball-like" thing, it's a bit narrow of a descriptor. It's more like the general anime or eastern style of Natural where, with enough training, you can learn to jump on fragile fronds and do battle, or leap high enough to clear the trees, or be Just That Good as someone invoked earlier.
    I used it not as an actual explanation for Natural Origin power, but as an image that a lot of people would likely get. You aren't just really good, you're "over 9000" good. If you think about my follow-up post, most of the main DBZ characters are bad examples of my own idea of what this means for humans, because part of their power actually derives from an alien heritage. (Of course, it turns out they're "Just That Good" on top of that, which never hurts.)

    A number of my characters have Crouching Tiger style abilities as their explanation for Super Jump.