Techbot Alpha

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  1. I want pets to just count as phase through, as well. For the reason given above, and for a secondary RP reason, in that I hate positioning pets and then have people maigcally shunt them around by coming within two feet of them. Major annoyance.

    But yeah, getting stuck on my own pets while in combat, especially in the sewer choke points and the like, is a real pain.
  2. Quote:
    Originally Posted by warden_de_dios View Post
    /yesranger
    So very this
  3. Quote:
    Originally Posted by Samuel_Tow View Post
    I remember Yahtzee saying something along the lines of "I stopped snickering at Spotted Dick by the time I was 9" when talking about how people will see profanities where others have gotten past the profane meaning of a word or a term.

    Personally, I intend to use WTF because I choose to. I don't hound people for using the term "IOs" even though there is no such thing as Inventions Origin, and that Dual and Single Origin enhancements are called that because they affect two or one origins, with no such thing as Training Origin enhancements since "Training" is not an origin. It's like taking the term "dual wield weapons" for a class of weapons which can be dual-wielded, and extrapolating this to "Onyxia Wield" weapons for single weapons dropped by Onyxia, or "Crafting Wield" weapons for weapons which can be crafted by players. It doesn't work that way.

    But you don't see me getting indignant when people use that kludge of a term that is iiO, do you?
    ...Except those are the official names for them.
    The enhancement numbers of TOs originate from Training. And the enhancement numbers of IOs come from the new invention you just made. Same as HOs coming from Hamidon.

    So...yes, there very much is such a thing if even the Devs say it
  4. Quote:
    Originally Posted by Arilou View Post
    If you have to fight three ambushes at a time *you are doing something wrong*. (There are three exceptions: The mission where you have to defend the news network against a horde of destroyers, the one with the ghoul horde and one with the syndicate, and all of those are very unusual (they're not normal spawns and they give you a big honking warning and a time limit)

    All the rest of the time the ambushes are staggered. *Precisely* to ensure you never have to fight more than one spawn at a time. (Unless you go off aggroing another spawn in the meantime ofc.)
    Yeah, you've never played Praetoria thats on live at the moment... Because something must have broken a while back to make the above no longer true.
  5. Quote:
    Originally Posted by Arilou View Post
    An ambush will be 2-3 (either 3 minions or 1 LT/1 minion) critters.
    I see you've never been to Praetoria, citizen.
  6. Quote:
    Originally Posted by Arcanaville View Post
    If you attack the target with an attack that "notifies target" you will break your own placate. But the quote I was responding to said if you *take* damage your placated target will be able to attack you, and I don't believe that has ever been true.
    You are quite right, I forgot about that.

    Its still only one enemy out of a whole mob, though
  7. Quote:
    Originally Posted by Leo_G View Post
    Notice that emphasized part. It's a good tactic to use *as* you run, not before. I'd rather not go into the complexities of line-of-sight, what affects Hide's suppression timer and the no-alert-target status of Placate and just comment that, if you want to run through a map without being shot by the non-aggroed foes, you can.
    So, while you placate one member of the mob, what do you plan to do about the other members who you cannot placate? Because of it being an ST effect?

    Ask them nicely not to shoot at you?
    I don't think you understand just how huge a hole there in in your 'logic' here. Placate works on ONE enemy. Ambushes are never ONE enemy. The other enemies can still SEE you. And they can and will SHOOT you. And that then means that one enemy can also see you again. Meaning you just wasted a power.
  8. Quote:
    Originally Posted by Bionic_Flea View Post
    I remember way back in Issue 1 or so, my regular COH friend was MA/SR scrapper and I was an Inv/SS tank. He HATED Nemesis and DE and I thought they were pushovers. But if we went into a Malta or Carnie mission it was my turn to be afraid. He would just wade in and not get hit at all, while my Invulnerable seemed terribly vulnerable to psy damage and endurance drain.

    I think that it's OK to have an NPC or even an NPC group that is strong against your character. That gives you a reason to seek out another player that covers your weakness, And, in spite of all the soloers that like to play this game, I believe it's good for MMOs to encourage teaming in this way.
    Do you notice how the mobs you mention are ALL end-game mobs? For facing characters with their full arsenal of powers and SO slotted as a baseline?
    Not 1-20 rookies that only get DOs in the latter 1/3 of that level range and have less than half of each powerset.

    Having NPCs that counter already weak aspects (regen, defences, mez) is called Overkill. And, for once, it does exist.
  9. Hey now, no need for that...
  10. Quote:
    Originally Posted by Atomic_Woman View Post
    But if it's possible to get 40 shards in a week (and it is) then the person who doesn't want to/can't run the WTF can get their Notice just as fast as the people who do do the WTF, and that kind of runs counter to the whole 'we want to encourage players to team for this stuff' stance they seem to be taking.

    That's why I said a 2 week cooldown; even if you can get the shards for a Notice in 3 or 4 days, you're gated by the cooldown (same as players who run TFs), but since you're taking the alternative route instead of the 'preferred' one then the cooldown should be longer.
    It's possible for people who run x8 every day to get 40 shards. And thats IF the RNG is kind to them. If its not, they might get 20, or even 10.

    And again, your leaving out the sacrifice element of it.
    Player A has 40 shards, as does Player B. Player A does the WST and gets their Notice. They now have that AND 40 shards to use, and have made no loss.
    Player B uses 40 shards to get the Notice from the recipe. They now have only the notice. If they need shards to craft more components of the Favour for example, they'll now have to get them again.

    The WST gives a reward with nothing being taken away.
    The conversion is just that, an exchange. I know which one I would see as preferable 100% of the time.


    Edit:
    Quote:
    Originally Posted by Eiko-chan View Post
    Except, of course, that they've poured several hours (probably 10 or more, even counting TFs, and more like 30-40 solo) into playing that week, while those running the WST have put in a couple hours or less.

    Just because they both get one Notice a week doesn't mean one person didn't work a lot harder for theirs.
    This is also true.
  11. Quote:
    Originally Posted by Nethergoat View Post
    I think MMOs appeal to a different audience than FPS's, or at least gamers have different expectations of the two genres.

    MMOs to me are mainly a storytelling environment- I have this character and it's on this journey, and I tend to resent and be annoyed by any overly difficult terrain or dead ends that crop up. I'm more interested in seeing what happens around the next corner or over the next hill than I necessarily am in the process of getting there.

    FPS's I approach primarily as an obstacle to overcome. I don't mind getting my *** handed to me as long as I also perceive improvements in my own performance, however incremental.
    Bolded for emphasis. With FPS, it is something you can 'train' for, learn up on and improve every time. Your reactions will get faster, you get better at spotting things out of place, you learn the maps, etc etc.

    With an MMO, you can do all that, I mostly have done all that, and it still won't matter; I'm entirely at the mercy of the RNG. And in Praetoria it doubly doesn't matter, because the NPCs simply have better numbers than I can have at 1-20.
  12. Quote:
    Originally Posted by NeverDark View Post
    Unfortunately, that wouldn't be enough. Protector Bots literally don't have a melee attack, but they still insist on running into melee to heal or bubble.

    Absolutely signed.
    Yup. At least I don't mind when my Assault Bot runs in to flamer stuff and NPCs run up to melee him.
    I think it was a Boss fight once. I imagine the exchange being something like;

    Boss: Ahh! My ranged attacks aren't working and I'm nearly done! Fine! You've made me come over there-!
    Omega 1: Hello. Kindly submit to Defeat.
    Boss: Oh mother!
    Gigantic robotic arm decends, POW, crumpled Boss


    Would still love an option to trade in all 3 minion level pets to buff the Assault Bot to EB levels
  13. Personally, I'd just say ditch the Early Bird Points. It's a nice idea, but it honestly does make it a little...eh, I dunno. Something about it rankles, y'know?

    I'd also argue for setting the dates more within the supposed month. It seems counter-intuitive for the Feb art contest to actually be half in January. Basically, whatever CR said up top
  14. Quote:
    Originally Posted by ClawsandEffect View Post
    Not so mythical, I've seen it numerous times. It's not as common as the Emp with all 4 powers from the Medicine pool though.

    I've also seen an Emp with the Presence pool, that one confused me a little. I could maybe see it on all Defender TFs where the Empath tanks....but it was level 17 at the time and didn't have the badges from Posi or Synapse.
    Especially these days, on my Emp/Psi fender, I find myself wishing I could simply take more armour and more AoE buffs. Heck, even trading entire powers for +recharge. Because I do so little damage, wether AoE or ST, and I have to flick back and forth between buffing and hitting, I literally end up targetting something thta is dead two seconds later. Thats how fast things die; I may as well not bother.

    Still, I do bother. It's fun actually more damage to stuff with res against all except Psi
  15. Quote:
    Originally Posted by Atomic_Woman View Post
    This is a good point, and I'm actually not averse the the shard cost getting adjusted down. But at the end of the day, no matter what the total comes out to be, crafting a Notice via shards needs to be noticably slower than gaining them from the WTF if only because the WTF is how we 'should' be getting them and the devs are trying to incentivize it. I'm all for a conversion recipe but if it takes a week to get a Notice via the WTF 9because of the cooldown) then I think the absolute ceiling on the ability to craft one should be 2 weeks (whether via a cooldown or just being balanced around the median of how many shards characters earn in 2 weeks).
    I'd be for that, and did indeed advocate the cooldown on the recipe as well. Having a weeks cooldown would be best, IMO, because it will still take a longer time to get 40 shards or so as opposed to one TF/SF. Just because something would be available instantly on the next week cycle doesn't mean people would automatically have what they need.

    The sink nature of the recipe also makes the WTF a more attractive option by default; you get something extra, rather than having to sacrifice something instead.
  16. Quote:
    Originally Posted by Atomic_Woman View Post
    I don't really think it's about the team composition, but about the individual characters/players themselves. I've done TFs on very lopsided teams and as long as the individual characters weren't built horribly (the mythical Emp Defender with all 4 travel powers, etc) they've always worked out in the end.

    8 Tanks? May not be the fastest TF but boy howdy nobody is gonna die.
    8 Controllers? You mean these guys aren't supposed to just stand there and die?
    8 Defenders? Oh man I can't see anything past my buff display!

    etc etc etc
    I still want to make an 8 Sonic/Sonic defender team with all the members dressed as Angels, led by the Conductor of the Mid-Harmonic Chorus. Judgement from on High, Hallelujah, mutha-*****
  17. Quote:
    Originally Posted by Liquid View Post

    Here's where I don't agree. RPers are unique in that they do not, in any way, expect rewards for RPing. RPing is the reward. They enjoy it, and therefore don't need rewards. For hardcore RPers, RPing is miles more fun than anything else this game has to offer.

    And more importantly, Incarnate Powers provide nothing to RPers. An RPer that wants a massive AoE attack or whatever else the slots provide, can simply say that they have it. Incarnate powers only work in PvE and PvP content, so expecting them from non-PvE/PvP activities seems like wanting cleats to play tennis with.




    Now, if Incarnate Powers only worked while in teams, then yeah, them asking for a solo-only path would be analogous to RPers and Marketeers asking for one.
    QFT. RPers will happily bumble on with whatever it is we get up to. I have some characters sat in the 30s and 40s who are, IC, already nearly at full power. I have a shed load of alts, however, so their levelling is a little slow at times. That honestly doesn't matter, though.

    Alpha is the only one it actually matters on, and mostly the AoE Judgement attack, to finally replicate Reason, his orbital-translocational Railcannon platform
  18. Quote:
    Originally Posted by Bosstone View Post
    Tongue in cheek indeed. My understanding is that PVP multiplayer is the biggest reason by far for the popularity of those games.
    True. Theres a lot of people who buy them only fpr the PvP, and never touch the single player. I was actually one of those when I got Bad Company 2, because I wasn't overly fond of the PvE (Cheating A.I.) but I loved the PvP
  19. Quote:
    Originally Posted by Atomic_Woman View Post
    Tongue in cheek counterpoint: HALO and Call of Duty are really popular but I get my butt handed to me regularly even by the AI. Doesn't stop them from being massively played though.
    CoD tends to suffer from really derpy A.I. allies and ludicrously intuitive and infinite spawning Enemies, so that's actually a good parallel for Praetoria

    If your dying that bad on Halo on Easy-Normal...eh...sorry to break it to you, but you just plain suck
    (On Legendary though, that's to be expected. Legendary is eeeeevil....)
  20. Quote:
    Originally Posted by Nalrok_AthZim View Post
    I'm going to agree with Tech here. Again, let me use the car example.

    It would be like buying a new car, but since you may not have enough money, they'll give you the car but not the keys to use it. Stupid.
    Close. More like buying a car when you have a bank balance of, say, two million.

    When they balance dips below 1.5, they suddenly come along and take off the wheels and steal your keys. And when you get back to 2 million, they suddenly give them back.

    It's just stupid, and ultimately pointless. I think this entire discussion has just degraded into 'How much punishment are you willing to take and what funny ideas can we come up with to make people rage' from certain people...
  21. Quote:
    Originally Posted by Vanden View Post
    You could make it so any Notices crafted rather than earned don't actually COST inf, but if your inf total falls below the cost you lose access to the power you made with that Notice until your total gets back up to however much you'd spent on Notices.

    You could get out of this debt by earning Notices through the WST.
    ....That is an utterly, utterly horrible idea. Theres no precedent. It makes no mechanical or in-game sense. It an abitrary and ultimately stupid 'incentive' that is less incentive and more outright penalty.
  22. Quote:
    Originally Posted by Leo_G View Post
    I was asked, since ambushes can negate your AS, why bother with the AT at all. I answered that. AS isn't the only thing Stalkers can do and just because ambushes can make its use a hassle, doesn't take away from its usefulness in other situations.

    Placate doesn't hide you from one mob. It hides you period, because it grants you stealth just like hide grants you stealth when it isn't suppressed. That is, you have 10 seconds to keep out of sight while Hide unsuppresses which takes 8.

    If you run, the other spawns you run by won't see you. Of course, if you want to have an AoE placate, you can craft one.
    No. No, it really does not work that way. I've played Stalkers, I've used placate a crapton, and it does NOT work that way.

    Placate
    Ranged, ST, Foe Placate, Self Stealth/Hide

    The Placate effect is an ST effect. It affects one (1) Target. It will NOT affect any other targets, and if you have aggro they will continue to attack you. As SOON as you take damage, from any source, your hide/stealth is broken, even to the foe you previously placated, and you can be attacked by them again. Since the other enemies are not effected anyway, they can keep attacking you for as long as they need as soon as they come into range.

    So, sure, you can still run. And the ambushes will follow you. You can run past other spawns just fine. That will not magically stop the ambushes from following, firing on you as soon as in range because they flat out ignore stealth, and getting to you. End the hell of.


    Quote:
    How long does rest take to bring your HP back up? I don't recall it as very long the times I actually used it in time sensative situations.
    Fairly fast. And then what happens if you need it again? You have to wait for the inordinately long recharge. And if thats your only option left, you die.
  23. Quote:
    Originally Posted by Samuel_Tow View Post
    Scrappers don't actually have a higher critical chance. I can't check Staker critical chance since it's listed as "Special" anywhere I can check, but I believe they have the same 5% base chance plus some percentage extra for team-mates in range, out of hide. Scrappers also don't really have better defences. Scrappers and Stalkers have the same defensive numbers, and Scrappers often have better Defence numbers (by a bit) due to Hide. In the case of Energy Aura, the Stalker version is actually superior to the Brute version, believe it or not.

    That said, Scrappers have a slightly higher base hit points mod (Stalkers have Blaster hit points) and a 1.125 melee damage mod to Stalkers' 1.0. The differences are there, they're just not very meaningful. The biggest drawback Stalkers suffer isn't in survivability, it's in their lack of AoE, since they typically trade a PBAoE power for Assassin's Strike, Electrical Melee notwithstanding.
    Ahh, that would be it. I knew there were differences, but I've never been much of a numbers person.

    I just notice when I go from decent levels of play to suddenly munching concrete flooring an inordinate ammount of time.
  24. Quote:
    Originally Posted by Atomic_Woman View Post
    Okay, let's revamp the entire system so that some things are 'bought' with Inf* and other stuff is bought with the new currency, Cash.

    The Well thing happens to be an example where the game mechanics and in-universe lore regarding Inf* just happen to match up.
    We're going to need to agree to diagree, again. Because I cannot disagree with that, and using Inf in the crafting of a Notice, strongly enough.