Quote:
Originally Posted by EmperorSteele
Can you dismantle my logic step-by-step? Seriously, I'd like to know where it's flawed.
IF: Devs make nerfs because of Farms = True
THEN: No farms = No Nerfs.
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It's not logical because the conclusion doesn't naturally follow from the single preposition.
Here's an improved version:
P1. Devs nerf because of farming
P2. Devs do not nerf because of anything else
C1. No farms = no nerfs
Your argument is missing P2.
You can't now say "well Xan you knew what i meant" because that would make your language informal/colloquial. That's not how logic works.
However, the updated argument is also wrong. P2 can be defeated by pointing out that the old CoT have been removed from the MA. This would very much be a nerf to the AE.
This is all an aside though. As your argument had changed. Your original contention was that farming makes it "hard to create NPCs and enemy groups" and that "every anti-exploit measure made makes it harder and harder to make mechanically well balanced content." While the former is obviously not true (I can still make NPCs and enemy groups as easily as I could before), the latter is true. The anti-exploit measures do make it harder to make mechanically balanced content. (Assuming, for the sake of argument, that "exploit" is the correct word to use in this instance.)
But are these anti-exploit measures making it SIGNIFICANTLY harder to make mechanically balanced content? Technically the game lagging for 1 second makes it harder to make mechanically balanced content. (Because it takes me longer to make it, thus it's harder to create.) Similarly shutting off the CoH servers and deleting everything also makes it harder to make mechanically balanced content. So where do I draw the line? Player ability is the obvious answer. I think you need to say that the difficulty in production is "harder to a significant enough level that you find yourself unable to produce mechanically balanced content." However, difficulty in creation is relative to player ability with the AE toolset, and any argument would have to take this into account. One person being unable to create something does not mean that someone else would not be able to, given the same toolset.
In my experience it is still very much possible to make mechanically balanced content despite the anti-exploit measures put in place. I say this from the position of someone who uses the AE a lot. I am not talking from the perspective of someone who just uses it for farming and I would appreciate it if you didn't typecast me as such.
In my mind, the biggest concern for me isn't so much the anti-exploit measures taken, but rather the dev-team withholding certain things from the AE. (PVE game mechanics, maps, NPCs, etc.) I can only assume that their motivation for limiting the AE users in this regard is due to the CoH staff writers being so bad that they need an aesthetic/gameplay advantage over the playerbase. Simply put: If we were able to replicate the SSAs in the AE - they would be far superior to the absolute tosh the dev team are putting out.