Xanatos

Renowned
  • Posts

    2017
  • Joined

  1. Did HB draft anyone? Or was it just the teams that don't need extra players?
  2. I like how you write obvious stuff. It helps simple people like me. It took me 45 minutes to write this post.
  3. F2P seems to have stopped the decline. Nice one!
  4. Xanatos

    LF Arena history

    Legend vs. Icon.

    This is like HBK vs. Hulk Hogan all over again.
  5. Quote:
    Originally Posted by Zwillinger View Post
    A fix for the resetting UI is already in an upcoming build.
    Dope. Any ETA on that? Because this is an absolutely MASSIVE bug.

    Not that anyone will be in game this weekend or anything. Just sayin'
  6. Quote:
    Originally Posted by Zwillinger View Post
    New Feature.

    BvP or Bases vs. Players.

    A new feature for the Base Building Community and the PvP Community at once.

    No, not really. We're looking into this.
    This "bug" is the only good thing about this entire issue. Congrats.
  7. Quote:
    Originally Posted by DarkGob View Post
    Because designing and animating a wolf pet is the exact same job as designing, QA testing and bug-fixing a UI change, done by the exact same people, using the exact same resources.

    Wait, no it's not.
    Who's the UI dev again?

    How does the game code work again?

    Sup.
  8. Quote:
    Originally Posted by Vinceq1980 View Post
    Will you guys stop with the damn releasing of trivial crap on the market each week already?!?!?!?!!
    Are you honestly trying to tell me that fixing game-breaking UI bugs is more important than selling an UNDEAD SURVIVAL KIT or PURCHASABLE WORTHLESS IOS?

    It's not like you can get those things in game with minimal effort.

    ...oh wait.
  9. Please ignore the game breaking UI bugs.

    Focus on the wolf pet. Oooh look. Buy it. Give us your money. Honest this isn't just a glorified BETA for CoH2. Honest.
  10. Hey guys. Just a quick one. Was wondering if any supergroups/villaingroups on virtue would be interested in doing some arena RPVP?

    I ask because there's a couple of us in The Challengers who are looking to branch out and build some IC rivalries/friendships with other groups and figured RP orientated PVP would be a pretty nifty way to go about it. (It could be civil war, it could be training, it could be all sorts. Whatever it is; it'd have to have a story around it.)

    Hit me up either here or in game: @Xanatos
  11. Quote:
    Originally Posted by EmperorSteele View Post
    Can you dismantle my logic step-by-step? Seriously, I'd like to know where it's flawed.

    IF: Devs make nerfs because of Farms = True

    THEN: No farms = No Nerfs.
    It's not logical because the conclusion doesn't naturally follow from the single preposition.

    Here's an improved version:

    P1. Devs nerf because of farming
    P2. Devs do not nerf because of anything else
    C1. No farms = no nerfs

    Your argument is missing P2.

    You can't now say "well Xan you knew what i meant" because that would make your language informal/colloquial. That's not how logic works.

    However, the updated argument is also wrong. P2 can be defeated by pointing out that the old CoT have been removed from the MA. This would very much be a nerf to the AE.

    This is all an aside though. As your argument had changed. Your original contention was that farming makes it "hard to create NPCs and enemy groups" and that "every anti-exploit measure made makes it harder and harder to make mechanically well balanced content." While the former is obviously not true (I can still make NPCs and enemy groups as easily as I could before), the latter is true. The anti-exploit measures do make it harder to make mechanically balanced content. (Assuming, for the sake of argument, that "exploit" is the correct word to use in this instance.)

    But are these anti-exploit measures making it SIGNIFICANTLY harder to make mechanically balanced content? Technically the game lagging for 1 second makes it harder to make mechanically balanced content. (Because it takes me longer to make it, thus it's harder to create.) Similarly shutting off the CoH servers and deleting everything also makes it harder to make mechanically balanced content. So where do I draw the line? Player ability is the obvious answer. I think you need to say that the difficulty in production is "harder to a significant enough level that you find yourself unable to produce mechanically balanced content." However, difficulty in creation is relative to player ability with the AE toolset, and any argument would have to take this into account. One person being unable to create something does not mean that someone else would not be able to, given the same toolset.

    In my experience it is still very much possible to make mechanically balanced content despite the anti-exploit measures put in place. I say this from the position of someone who uses the AE a lot. I am not talking from the perspective of someone who just uses it for farming and I would appreciate it if you didn't typecast me as such.

    In my mind, the biggest concern for me isn't so much the anti-exploit measures taken, but rather the dev-team withholding certain things from the AE. (PVE game mechanics, maps, NPCs, etc.) I can only assume that their motivation for limiting the AE users in this regard is due to the CoH staff writers being so bad that they need an aesthetic/gameplay advantage over the playerbase. Simply put: If we were able to replicate the SSAs in the AE - they would be far superior to the absolute tosh the dev team are putting out.
  12. Quote:
    Originally Posted by Samuel_Tow View Post
    Of course I did. We have no real numbers. I was as unjustified in giving that number as you were with disagreeing with it.
    Incorrect. The burden of proof lies with you, not me.
  13. Stop using broken English.

    Stop repeating words.

    Check that all fields in both contacts are filled in.

    In other words - get an intern to proofread these horribly written missions.
  14. Building and maintaining that pace despite being the target for the first minute... ridiculous.

    Another level.
  15. I would love to meet more superhero RP types. I'm sick to death of tween characters that are super snarky/geek cool.
  16. All I'm gonna say is if you're impressed by this...you have low expectations.
  17. IOs no-one's gonna buy, three missions, and an aura.

    lol
  18. Quote:
    Originally Posted by Zwillinger View Post
    Because some of these IOs can cost tens of millions of inf, they can seem rather daunting to some. We're doing our best to address the convenience vs. time invested question in a responsible manner.
    Tens of million isn't intimating anyone. No-one is going to buy these.

    People want to buy:

    Purples
    PVPIOs
    Numinas
    Luc of The Gambler Procs
    Miracle Procs
    Kinetic Combats

    But for the love of retaining customers please please please overcharge for them.
  19. logic =/= opinion-based conjecture
  20. Quote:
    Originally Posted by Samuel_Tow View Post
    Based on the same numbers you're using, I guess.
    So you admit you made up that CoH had 100K subscribers?

    Cool.
  21. Test server can't hold enough people though IIRC?
  22. Last match was a 7v9. Suckafish was basically playing for your team.
  23. Quote:
    Originally Posted by Samuel_Tow View Post
    Yeah, I'd place it at close to 180 - 200 000.
    Based on what?

    Please remember I said subscribers.