Angry_Citizen

Forum Cartel
  • Posts

    895
  • Joined

  1. Quote:
    Quite frankly you are wrong.

    ST damage is quite viable in 95% of the game. The only part of the game that ST damage is not strong in is the top tier steamroller groups.
    It's really not. Steamroller groups consist of just about any slapped-together pick up group in existence these days. And frankly, any group can be made into a steamroller group with the presence of an effective AoE damage dealer and something to keep the AoE damage dealer alive. When in any group situation, the presence of an AoE damage dealer is always better than a single target damage dealer. I'm not saying single target damage is worthless. I'm just saying that any person which focuses entirely on single target damage, or even primarily on single target damage, is going to be less worthy to be on a team than an AoE damage dealer - by a wide margin.

    Quote:
    Especially if they don't whine about their AT, how weak they are, how they are not contributing etc. and buckle down and do the damn job however they can.
    So, fellow advocates of stalker buffing, do you run around in teams whining about how weak you are to the point where your functionality begins to suffer? No? Didn't think so. Guess that makes the person I'm quoting.. well, it certainly makes him something.

    Quote:
    This is not to say that stalkers are not an AoE capable class, because they are. My StJ/WP and KM/EA stalkers are both quite viable (and dare I say, even good) in an AoE environment.
    So what's my MA or DM stalker supposed to do, curl up and weep?
  2. Quote:
    The suggested buffs to bosses would negatively affect too many ATs to be reasonable
    I disagree. Bosses are unreasonably underpowered as they are now. I miss the I3 bosses.

    Quote:
    scaling AS with unbuffable damage means it's not worth slotting for anything but accuracy (since the majority of damage can't be buffed due to varying levels of mob hp)
    A good point, so perhaps a BU + AS + 95% enhancement is circa 20% AV hit point, etc?

    Quote:
    It doesn't sound like you'll ever be happy with this game, so have fun where you can.
    It does continue to amuse me how people can so drolly spout off this mantra. AC complains = he hatez teh game!!!!11!!1!!! If my eyes could roll any more violently, they'd fall out.
  3. Quote:
    Originally Posted by DMystic View Post
    Yeah I don't see why it's necessary to change the Stalker Base Damage in your suggestion.

    The HP increase is so sets like WP/Regen/IA and any other sets that might have a +HP power can actually get full use of the powers in them and I see no reason to deny those sets that ability.

    While your AS idea sounds good there would still be problems actually landing one although with the proposed defense buffs there would be less chances of getting interrupted, interruption is still very likely to happen especially in a teamed situation where the enemy mobs throw out dot fields.
    I think you missed the part where I suggested AS no longer be interruptible? Also: I didn't suggest to nerf the HP cap. I suggested nerfing the normal HP level.
  4. Quote:
    I don't have to explain anything. Some truths are self evident.
    *eyebrows raised*

    Why Redlynne... just what are you contributing to this discussion? Anyone who invokes axiomatic logic in any venue that doesn't involve some seriously abstract mathematics has pretty much lost the debate. Good day to you.

    Now, does anyone have a legitimate complaint about my suggestion?
  5. Quote:
    Let me get this straight ... you're bemoaning a (and I quote) lack of a niche strategic role (unquote) ... and yet when one is offered which doesn't change the entire game, to your liking, you shoot it down? Even better yet ... when a niche role is offered, which doesn't preclude other options for other options in the rest of the game, you still can't resist shooting it down?
    Are you referring to your triangle idea again? I've already given you several reasons why it would not fix stalkers. Let's go through them again:

    1) AV encounters make up a fraction of one percent of the entire game. Stalkers have no role throughout the entire game.

    2) Even if AV encounters were orders of magnitude more common than they are now, being able to drop their mez protection after a successful AS is not enough to keep stalkers from mediocrity (I will not say uselessness).

    3) AV's, even as uncommon as they are now, are jokes to fight against. Giving us a special tool to allow them to be mezzed isn't contributing much at all. At best, it allows AV's like Statesman to be mezzed before they can hit Unstoppable, but lapses in Assassin's Strike due to misses or other unforeseen circumstances negate even that benefit.

    Have you had enough yet? Sure, I'll grant you, it'd be funny and interesting to keep stabbing an AV to let a Dom keep them mezzed. But it's just - not - even - close - to - enough. Comprende?

    Quote:
    I'm becoming more and more convinced that you, Angry_Citizen, don't know what you want
    I know exactly what I want. I want encounters to be hard again. I want single target damage to be useful, and then I want to see stalkers' single target damage increased to compensate while maintaining the status quo for everyone else. At present, more single target damage is only going to further homogenize scrappers and stalkers. I'm against that. Just because you disagree does not mean you should willfully fail to comprehend my arguments. It's rude and it's bloody annoying.

    Quote:
    Endless tirades of "Don't Want THAT!" are not constructive ... especially when you do not counter with concrete and defined proposals for what should be getting done instead.
    Fine. Here's my suggestion. Buff boss hit point level by 50%. Buff boss damage output by 33%. Buff boss mez resistance to 8, except sleep, which should be 3. Add greater access to powers for certain weak bosses. Then add a scaling AS. AS should kill a yellow minion, should kill an orange lieutenant, should wound a red boss to approximately 10% of its original hit points, should wound a +1 EB to approximately 50% of its original hit points, and should wound a +0 AV to approximately 80% of its original hit points, all assuming +95% damage, and no resistances. Keep demoralize, but remove our buffed hit points and damage modifier. I would be open to the PToD suggestion at that point, but frankly, it's probably too much. When in Hidden state, stalkers should be defense capped to all incoming damage. Placate should have a 45% unresistable -tohit for three seconds. AS should not be interruptible. AoE attacks should always crit from Hide and Placate.

    The scaling would work like this. The AS damage component stays exactly the same as it is now, fully enhanceable. Then add another damage component that does the if-check against enemy rank that does not accept +dmg/enhancement. This keeps peak performance from becoming too broken (such as stalkers being able to three-shot AV's) while preserving theme and functionality in the majority of circumstances.

    With some work, this idea is very feasible.

    Quote:
    I could understand such a stance, on your part, if you believed that adopting such a suggestion were on the order of a "This or NOTHING!" proposition
    Well... it sorta is. The devs would only implement some suggestions. If yours is implemented, then better ideas that add functionality for the entire game can be dismissed on grounds that stalkers already have functionality.

    Quote:
    You *say* you want a defined Strategic Role. I'm hard pressed to think of what kind of a Strategic Role *ANY* archetype can fulfill in the Solo Game ... which means that any kind of Strategic Role can only be relevant in Team and/or League Play. And if we're talking Strategic Role in Team Play, a disproportionate amount (although, admittedly, not all) of Team Play involves Task Forces and Strike Forces as well as Incarnate Trials in the Endgame. Most (but not all) TFs/SFs and iTrials involve AV/Hero battles at their conclusion in some form or fashion ...
    You really think most team play involves an AV encounter? Sorry, buddy. I've been gone a while, but I'm not stupid.

    Quote:
    What ... pray tell ... are you contributing to this discussion, Angry_Citizen?
    Realism. Stalkers will always be broken. No amount of nifty new features will make them any better until the game itself is made to accommodate single target damage. That means bosses not being curbstomped so easily. I haven't the slightest doubt in my mind that my suggestion will not even be considered by those whose opinions matter, and probably not even by those reading. You are likely already typing a diatribe explaining why I'm a crackpot for even suggesting the things I've suggested. But that's what it's gonna take for stalkers to have a use in teams while still being relatively balanced. Yes, they will be gods solo against single targets. But they won't have much of a prayer against big mobs without very good tactics - which is exactly as it should be. The assassin fears the crowd. He does not fear the isolated individual.
  6. Quote:
    Please keep in mind the stated goal for this zone: A solo/smaller group Incarnate path for those who do not like the Trials.
    Intriguing. Is it necessary Incarnate-exclusive, or could insane scrappers and stalkers have a go at it too?
  7. Quote:
    Originally Posted by Gemini_2099 View Post
    I don't understand the gnashing of teeth to be honest. I have been an MMO player for over ten years, and the rogue/stealth "class" has always been underplayed regardless if they were extremely potent or under powered.

    The appeal of Stalkers is the strategic and tactical feel of the class which is why I gravitate to similar classes.

    Stalker don't need an overhaul, because even with one, they would still be the least played archtype by a wide margin. Some view the toys and stealth as gimmicks while others like me relish in using these toys.

    A big reason why some people just don't understand how awesome caltrops are. Either you understand or you don't.

    These proposed changes hit all the good spots. A big plus for sets that utilize +HP, more single target burst damage to continue the tactical feel of the AT, and the ability to leverage crit.
    It has nothing to do with whether we're the most played or not. It has everything to do with preserving our thematic and tactical appeal while attempting to carve out a niche strategic role. The former are in abundance at the moment. The latter is absent. That is our complaint.
  8. Angry_Citizen

    C'mon Newb!

    I remember when CoV came out, I was infernally convinced that you could only equip one pet, and could only have one set of pets out at once on a Mastermind.
  9. Angry_Citizen

    RIP /buycoh

    Quote:
    Logging out immediately in MMOs is always abused in PvP and could be used to avoid XP debt in PvE.
    Come on. Like anyone plays PvP any more, and like anyone cares about debt in PvE.
  10. I even said so in my original post on the subject that yes, it is an impossible desire. That's why I'm quite confident stalkers will never be 'fixed'.
  11. *blink*

    ... the Placate bug doesn't exist in PvE, with the possible exception of lingering -recovery debuffs (I honestly don't know - it was a bug when electrical melee first came out, but that was ages ago). The Placate bug in PvP shouldn't be difficult to fix; the devs merely refuse to.
  12. By all means, show me where I have suggested anything of the sort.

    Still waiting. Yep. Waiting some more.

    Fact is, you can't. You can't because I never said anything like that, and you bloody well know it, and are therefore acting incredibly disingenuous. I have suggested only that bosses be buffed to the point that single target damage becomes useful. That is not a 'nerf' for AoE damage. AoE can still fry minions in a crowd, which would still pose a significant threat en masse. AoE can still injure lieutenants and reduce the time required to kill them. Again, far from a nerf, my suggestion is a positive one: one that benefits stalkers without harming other ATs' ability to cause damage. In other words, it's a complete 180 degree twist on your willful misinterpretation of my suggestion.

    And just to top it off, turning AoE to schedule B is an even worse idea than the PToD shutdown, because it somehow manages to help stalkers even less than that sad little idea.
  13. Quote:
    Originally Posted by Redlynne View Post
    That's merely one way of many possible choices ... and is not something which is mutually exclusive with other options. It's also certainly something that would allow Stalkers to meaningfully and *obviously* contribute to AV battles.
    Which, again, make up perhaps .1% of all conflicts in the game. And that's being generous.

    Sorry Redlynne, it's a nifty idea, but it's pointless - just like the dev-proposed buff.
  14. Quote:
    There were (and are!) other means to achieve the same objectives, many of which would be "true-r" to the heart and soul of what makes the Stalker Archetype something more than just a Scrapper who can Sneak Around.
    Like magically bringing down PToD's in .1% of the game content?
  15. Angry_Citizen

    Hey Y'all

    Quote:
    Originally Posted by Arcanaville View Post
    I knew making the game free to play was going to cause the riff-raff to return. I'm guessing you're back to fulfill the curmudgeon quotient now that BillZBubba is leeching off of us good decent paying players.

    Anyway, glad to have you back. In fact, just to get you back into the swing of the game, I recommend you log in your favorite stalker and jump right into our brand-spanking new endgame. Find someone advertising, say, the Underground trial and go forth and assassinate. And tell them I sent you. It'll be a blast: trust me.


    Shhh, don't spoil the surprise
    Uh. I sense frustration in my future. Much, much frustration. Like.. old-style-Frostfire-missions-with-noobs levels of frustration.
  16. Angry_Citizen

    Hey guys!

    :/ what a shame. I liked him.
  17. Angry_Citizen

    Hey guys!

    Quote:
    though I do wish I had become one before the tragic passing of Lord_Of_Time
    ???
  18. Angry_Citizen

    Hey guys!

    I came back about a week ago myself. Hallo there!
  19. Except assassinating a boss while his minions cower in fear. DM FTW.
  20. Quote:
    Originally Posted by ClawsandEffect View Post
    Except that wasn't so fun for the other people.

    I assume you mean back before they implemented the anti-one shot rule?

    Yeah, that sucked for anyone who wasn't a stalker. Instantly killed by a guy you couldn't see until he killed you? What brain trust thought that would be fun for anyone but the one doing the killing?

    The way PvP was shoehorned into the game is probably a pretty major regret for the dev team. If the game had been designed with it in mind, maybe it wouldn't have been so unbalanced. Just the way a lot of the powers work alone makes it aggravating. Getting caught by Telekinesis on a scrapper or tank while not having 3 Breakfrees on me was one of the most aggravating things in the entire game for me. You were held for as long as the person holding you had endurance, or until you were dead (almost always the latter).

    I don't think PvP itself is regretted, just the way it was crammed into the game as an afterthought. Though they did save themselves by not allowing open world PvP. Given this game's player's general attitude toward PvP, open world PvP probably would have been the death blow 5 years ago and we wouldn't be having this discussion now.
    No, both the pre-one-shot days and the post-one-shot days were fun. There was a sufficient counterbalance to being one-shotted that I felt it was balanced. For instance, if I missed, I was exposed and could be fairly easily killed. I could be caught in caltrops or quicksand. The other person could hop around like a bunny rabbit and force me to pull out some of my niftier and significantly less fair tricks. It was FUN.

    But after the one shot nerf, I still felt PvP was fun on my stalker. It required more finesse, and usually the harder targets were much harder afterwards (especially the bunny rabbits with stacks of respites), but it was still insanely fun and addicting.

    Stalker on stalker combat was always incredibly entertaining too. I'd always devise these elaborate traps to ensnare the other stalker. S/he would always do the same, and I'd do my damndest to spring the trap and still get my kill.

    Man, this takes me back
  21. Quote:
    Originally Posted by Leo_G View Post
    The problem with that line of thought is...if we just throw our hands up and wish away the AT, the devs will follow suite and not give a crap (more) about the AT either. And if that were to happen, they wouldn't bother proliferating anything to the AT again. And if they didn't bother with proliferation, I won't get my Ice Melee Stalker (lol we got Ice armor, and I didn't have a theme for that part).

    So **** you. **** A_C. **** your mentality. **** those that agree with you. **** anyone who gets between me and my concept of an Ice melee Stalker. **** the naysayers that keep shoehorning Stalker's concept and muscling me out of sets. **** pessimists, **** their posts, **** their opinions and **** the devs who take them into consideration.

    I want my Ice Melee, damnit!
    Dude, chill. Facetious or not, that language isn't called for here.
  22. Original PvP was fun. I used to spend hours and hours on my stalker in Warburg and RV.
  23. Quote:
    I'd almost be willing to lay a bet on AE being the big one.
    And people called me crazy for saying it would turn out to be a failure.
  24. Angry_Citizen

    Hey Y'all

    Quote:
    Originally Posted by DumpleBerry View Post
    Haha, board maintenance fail. Again.

    So then. What are your plans, AC?
    Well, for life, I still have two and a half years left on my degree. Then I'll probably go somewhere else for a masters. I'm looking at Paris, Caltech, MIT, USC, UCLA, places like that for aerospace engineering. After that, someplace like JPL or SpaceX would be great.

    For the game, I'm just staying for this month, then it's back to the school grind Already leveling a new MA/Energy stalker (of course). I really can't afford to grab new power sets though. There's a rant there forthcoming, by the way.
  25. Angry_Citizen

    Flying East!

    I re-sub, and a redname promptly leaves... I wonder if it's a sign? :/

    Take care! Good luck in China!