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Its more the conclusion any sane person would draw.
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I'd say it's more a conclusion a paranoid or guilt-ridden person might draw, myself. A sane person would realize the developers don't want to push the majority of their players to the point that they may quit. I mean, it would be kind of counterproductive for them to do so ...
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Go with my experiment above. Heck Don't even tell them just show a random person (Random as in has no idea who positron is) posi's posts and ask them how he comes off. -
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BU + FT + FA= win
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Nothing says you care more than napalm. -
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The appeal to authority isn't necessary, though. I think his point makes sense.
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That point early in the article makes sense, his quote to end the article though:
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City of Heroes decision to punish players for infractions the players cannot predict is rather unusual, Heimburg remarks. When competing superhero-based MMOs become available, that could be a problem.
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...is the same misinformation being repeated by the small (but vocal) group of angry posters here.
Positron already explained that only completely obvious infractions could be penalized. No players should be "sitting on pins and needles" as the article states.
It's a shame to see that negativity going beyond these boards.
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ROFL. I don't think thats a quote. Its more the conclusion any sane person would draw. If you doubt me try explaining the situation to someone you know. Don't leave out the part where people are just supposed to know what the devs think is right and wrong.
What I find sad is that the desire to be on the right side of the Devs (Fruit basket anyone ?) has so warped perceptions that many dodn't even see how far off base they are. -
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Also, per Posi, no one is being punished, but some players are having the levels they got super fast get taken away.
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Do we have a single case of this actually happening to anyone? It appears to me players are still assuming this is going to occur, but every day that goes by increases the chance the devs are going to calm down and be more reasonable.
[/ QUOTE ]I would be surprised if all the punishments for past offenses haven't already dropped. I'd also be surprised if anyone fessed up to losing an account, or even just levels, because they'd be identifying themselves as one of "the worst of the worst".
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LOL if they gave badges people would be farming for it. -
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What I beleive they really mean (since there is nothing in this game that requires farming to get) "I have to in order to get x as fast as the farmers do." After all, it's one thing to know you'll get to 50 some day. But when your little brother gets to 50 in ONE day, you're going to want to know how he did it, and you are probably going to want to do it yourself. And if the way to get 50 that fast is not fun, you just shortened your life expectancy in this game.
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I have often seen this said. But I have never seen anything to prove that it is so. It most often seems to be an article of faith "That there is nothing in the game that requires planning/optimization/special build to achieve"
This really seems just not to be so.
1. To be good at PVP requires a build and powerset choices made especially for it. Regen will wipe the floor will power etc. Sonic, will take down energy and just about anything else blasterly. Secondarys Energy Manip is king.
2. Speed TFs in general require a measure planning and team construction. At the very least they need a core of people that can manage it and support. Not everyone needs to be heavily optimized but if none are the time will not be nearly as good.
3. The Masters of (States, Recluce) not only require good team planning, they also require good builds in key positions or they don't happen. Recluce seems to require a better than SO in every position.
4. The player challenges, soloing gms, soloing tfs, soloing pylons, soloing the mothership, soloing avs with nothing but small inspirations require good builds and usually accolade powers.
So no if you want to run on heroic and avoid the extreme content the game has to offer you don't need X. In my case that would likely burn me out due to extreme boredom. -
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I am anti-farming in general, its clear to me that it hurts the game in the long run if allowed to run unchecked to some degree.
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What exactly is meant by this ? I definitely maybe understand it. -
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Free to play the game as they like, players frequently make choices that ruin the fun. Its an irony that can prove death to game publishers: Far from loving their liberty, players seem to quickly bore of the ideal games theyve created for themselves and quit early.
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That's literally the bottom line right there.
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Not to derail the topic, but it occurred to me reading that article that the drive that tends to improve quality of real life is the same drive that causes this to happen. We seek the most rewards for the least effort seemingly by instinct. That's beneficial to us in the real world, but makes for a poor game.
Just something that hadn't occurred to me before.
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It actually makes for a pretty good game. -
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Not to derail the topic, but it occurred to me reading that article that the drive that tends to improve quality of real life is the same drive that causes this to happen. We seek the most rewards for the least effort seemingly by instinct. That's beneficial to us in the real world, but makes for a poor game.
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It's not always beneficial to us in the real world either unfortunately. It is inherent to nature, human or otherwise. That does not mean that it is always a good thing. Too rich of a reward for too little effort leads to corruption and corrosion.
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Hunh ?? Or O'Rly ? -
Depends on what I am doing.
Farming builds its rechare over everything. I want recharge, recharge and recharge. Thankfully with that you also get acc and usually recovery.
Everything else I like to have range defense. I don't want to be taking ROTP let alone slotting it for damage and recharge. -
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Maybe it's not meant to be biased, but it at least makes it feel suspect
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All the news is like that if you are familiar with the actual facts
Edit: And after the double disaster of the positron letters, NCSOFT no doubt muzzled him. Its not surprising that wired picked up on it was pretty much obvious. -
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I have trouble seeing how RoA is not simply superior
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Imagine you are on a team, and on this team there is an energy blaster a tank and a strorm defender. The Tank has ADD and a very short memory forgeting where he is herding things as he is herding them. The blaster considers your aim and build up as a cue to fire explosive blast. The stormie thinks gale is the coolest thing evah.
You are going to be dropping that target reticle and hitting nothing whats worse you may be hititing things for one tick only. Teams have to know what they are doing and be disciplined to make ROA work for them. (Unless it happens to be a team of 8 archers which is a world of speed). Full auto you just tag someone near the back of a spawn and fire. -
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Might make up for the fact that the full auto and rain of arrows are on the same recharge cycle except rain of arrows can hit 16 targets and full auto is only limited to 10.
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All for widening full auto's cone and increasing its target cap, but ROAs big advantage is that it gets aim and FA doesnt. OTOH FA starts doing damage from the second you click -
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Right now (at lvl 39) I have it 3 recharge 3 Dmg lvl 35 common I/O's.
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what set bonuses are you building for ? Oblit is great there for recharge and extra acc, sciroco's for extra regen, eradication for defense -
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Not a fallacy; just missing the point, and insulting to many dogs and young girls. I happen to know dogs and young girls with more self control than was described.
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The legal concept is called an attractive nuisance. If you build a swimming pool and don't fence it in you have created an attractive nuisance. If anyone goes into your pool and suffers harm you are considered liable.
The devs created an attractive nuisance with MA and they were informed of the issues in advance -
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I'm also hoping for continuing "tuning" of the system to work out bugs, add more maps and stock critters (and return those that had to be removed because they were bugged), and other quality-of-life improvements.
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LOL and I am hoping for the return of the COP, Base raids, the calvin scott task force. The devs have an idiosyncratic list of priorities, where they can disregard major portions of the game that are 99% there for new features that cause problems -
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Yes but my perspective has a 1000 years of jurisprudence and cultural norms behind it.
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You really don't. This isn't a court of law or anything like it. This is you paying to "go over to someone else's house" to play with their toys. Their rules, whether you agree with them or not. Specifics are not given to avoid exactly the kind of "rules lawyering" you're thriving on.
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and you would be wrong. Just like letting some one spend the night at your house. Once money is exchanged, different rules apply. You must go through eviction proceedings before you can remove them, if you have accepted their money.
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I work in a hotel. You couldn't be more wrong.
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Your mini bars have price lists ? -
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Unless of course you agreed to a legal contract before any money changes hands that say they can boost you for pretty much any reason they see fit if they feel you are violating their rules. Which you did.
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In this particular case they are more than likely relying on the fact it would never be worth anyone's effort to litigate this -
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Now the reality is if people farm the rest of the game, they are limited to the missions designed by the devs, so they presumably have the proper degree of risk/reward. But the problem with the MA isn't the Rikti Comm Officers, it's the ability to make missions LIKE the rikti comm officers... and the rikti dolls, and the melee boss farms... and whatever is the new trend. Because each time something like that happens, the devs have to try and play keep up with the MA and that leaves the rest of us in fear of what will happen to the MA if people continue to abuse it.
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Winterlords
Wolves
Portals
Recluce's victory
Sorry no difference here except that in the past we weren't treated to a hissy fit by the lead developer. Of course as an upside we got info about going rogue early. -
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Yes but my perspective has a 1000 years of jurisprudence and cultural norms behind it.
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You really don't. This isn't a court of law or anything like it. This is you paying to "go over to someone else's house" to play with their toys. Their rules, whether you agree with them or not. Specifics are not given to avoid exactly the kind of "rules lawyering" you're thriving on.
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Because I don't thrive on paying for abuse, and I ask for rules to actually be defined it hardly makes me a rules lawyer -
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You've played the game long enough to know the rules. You are smart enough to be able to follow them. Whether you will admit it or not, you know the Comm Officers were an exploit. Whether you will admit it or not, you also know whether you abused the system so badly that you are at risk of being banned for it.
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See castles definition of farming.
I don't even want to go into the lack of definition or guidance on exploits.
[/ QUOTE ]And how does EITHER of those statements relate to the quote? You just continue to make my arguments for me. Thank you.
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Look there are no "rules"
You can't list them you can't point to them the developers can't even agree on them. Thats how it relates.
I'll even go further, if they actually start trying to enforce rules they haven't enumerated, in any great degree it won't be pretty for this game.
This game even after 5 years still has potential but its the same potential that has been untapped all this time.
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City of Heroes Rules of Conduct.
City of Heroes User Agreement, aka Terms of Agreement, aka End User License Agreement (EULA).
EVERY game has rules.
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Seriously you really want to bring that up ?
The comm officers werent a bug. Except in the most insane of senses.
The user agreement pretty much says what everyone of them does. The user has no recourse, the company can do whatever it wants, any portion of the above that is overriden by local and state laws in no way shall invalidate the rest of the document, the company reserves the right to have all ejudication in a friendly jurisdiction. -
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This game even after 5 years still has potential but its the same potential that has been untapped all this time.
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I'm not trying to incite a flame war or anything, but am merely curious as to what potential you see for this game. You obviously enjoy the game enough to pay the subscription each month. What if you were the Lead Developer and could take the game in any direction, where would you like to see it go?
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I am a little pressed for time so pardon me if I am brief.
Persistence. Everything we do in this virtual world is ephemeral. It vanishes like morning fog before the sun. We have epic battles every day that decide nothing for even the briefest lengths of time.
Edit: kicks self for not mentioning it the first round. The world needs to stand more on its own two feet and rely less on fiat. -
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You've played the game long enough to know the rules. You are smart enough to be able to follow them. Whether you will admit it or not, you know the Comm Officers were an exploit. Whether you will admit it or not, you also know whether you abused the system so badly that you are at risk of being banned for it.
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See castles definition of farming.
I don't even want to go into the lack of definition or guidance on exploits.
[/ QUOTE ]And how does EITHER of those statements relate to the quote? You just continue to make my arguments for me. Thank you.
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Look there are no "rules"
You can't list them you can't point to them the developers can't even agree on them. Thats how it relates.
I'll even go further, if they actually start trying to enforce rules they haven't enumerated, in any great degree it won't be pretty for this game.
This game even after 5 years still has potential but its the same potential that has been untapped all this time. -
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You've played the game long enough to know the rules. You are smart enough to be able to follow them. Whether you will admit it or not, you know the Comm Officers were an exploit. Whether you will admit it or not, you also know whether you abused the system so badly that you are at risk of being banned for it.
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See castles definition of farming.
I don't even want to go into the lack of definition or guidance on exploits. -
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first off, what is gained by the omission of build up? is ignite patch thought to be the replacement power by most blasters?
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Ignite is nice but its no build up for an aoe centric blaster. Its a good way to help take out very hard targets that have been immobed.
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Just how powerful is the 10% luckyshot, should I be expecting a huge *Bang* critical damage at the end, or is it only like a procs worth of extra damage?
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Never noticed it.
cant't speak to the rest. -
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So maybe, since the vast majority of the player base is having no trouble understanding this but you are... maybe, just maybe....
it's YOU.
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Is that like Nixon's silent majority or Obama's overwhelming mandate ?