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I like it. Gives you more ways to customize your base with actual accomplishments.
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Quote:Fixed a bit there Zombie.Along the top of your chat window is the word 'Team'. When you get on a team, that should pop up a team window automatically showing you and your teammates. If it doesn't, clicking on 'Team' will toggle the team window.
Along the side of the team window is an arrow. Clicking the arrow will pop out a status report of your teammates showing their buff icons or what zone they are in if they are not in your current one. -
You need to claim them first. Go to your badge tab, and drop down the menu to click on the 'Veteran' tab.
In there, you will find all of your vet badges, as well as temporary ones that include your power selections, respecs, and costume token claims. -
Cat is correct, it is there.
However, it doesn't seem to work as well as the old one. I have, several times today, hit it, only to go to posts I had already read in the middle of the thread (yay for rhyming?). Other times, it sent me to my own post in the thread, not the latest one.
So, since we already have one, can I ammend the suggestion to: Fix the 'go to first unread post' button? -
You can't change a character's name in-game, that I know of. You have to purchase a rename token from the login screen, and use it there.
Changing your global name, if you have the ability to do so, can be done from the menu bar -> Change Global Name -
Quote:The only thing I can think of with just increasing it (not getting rid of it completely, which introduces the whole 'herd the map' thing again) is this:Well don't make us guess ... things like what would be frowned upon?
It allows other people to really maximize their AoE potential. Right now, with only 17 mobs around the Tanker reliably (I know that you can get more, especially if you've very good, but I'm assuming a 'normal' Tanker in this situation), if you miss two enemies with an AoE, you only have 15 hit.
With 34 enemies around the Tanker, the likelihood of missing 19 enemies and not maximizing the AoE is very slim, unless you're well under the level of the enemy.
Remember that AoEs will continue to check against every enemy in range of the AoE until either it 1) runs out of enemies to check against, or 2) hits the target cap.
I'm not saying it's a great argument against it, just a potential one. -
Critters are MUCH less resource intensive than other Players, so I doubt that it would reduce quality too much. Since they are static models mainly, versus players with each costume piece being a different component coming to you in a packet, they take up much less space.
Even on my older machine, which would lag quite a lot when just a few players were throwing out powers, I could aggro quite a few mobs without the same trouble. -
Kruunch,
Just for the record, I, like another poster above, would be in favor of maybe doubling the aggro limit for Tankers, but am not in favor of removing the aggro cap for them all together.
I think that 34 mobs would be a good point for Tankers, as it does allow them to hold the attention of two spawns just in case. However, I am a little bit worried about how this would affect Tanker stacking, since I do see that as a decent concern on this board. This is mainly because in exactly the cases where it's good to have a second Tanker now, you'd be removing or minimizing that need. -
Quote:For 5 years now they have booked 9AM-11AM EST Monday - Friday for maintenance.
Then they changed the policy to 9AM-11AM EST Monday and Friday with the optional possibility of maintenance happening Tuesday - Thursday.
Nothing has changed.
They added 1 extra hour this week and told us ahead of time.
That is all.
Grrrrr...
You and your logic have NO PLACE HERE!!! :-) -
Quote:The hard cap is so ludicrously high that you will never reach it on your own. It's around 245% or something like that. Well over the Resistance soft cap of 90%.I know that the magic number is 45% for a softcapped build for defensive based toons( IA and SD.) I it possible to go higher than that and is there a hardcap? Is there a benefit to going over the soft cap?
But yes, you can go over 45%, and it can be helpful to do so at times, such as when fighting against enemies with ToHit buffs and/or Defense debuffs. -
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no, that's not the idea. that would be true about street mobs (but there isn't any real street cleaning done any more)
[/ QUOTE ]Right, so people like me don't count.
Leave my hazard zones alone. >:|
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the context of what I was saying was meant to illustrate that street cleaning wasn't an effective way to try and power level anymore. Not to single you out.
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Not everybody does things to power level, you know, right? Some people just like to level normally or find challenging fights. -
Well, doesn't that mean that you're off from work, and can play the game?
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There are two main types of this kind of thing:
Burst damage: damage done in a spike, but then powers need to recharge a bunch.
Sustained damage: constant flow of low damage.
Burst is good in PvP because it doesn't allow the enemy to respond all that much. Sustained damage in those cases allows the enemy to flee or use inspirations or heal themselves.
However, you generally want sustained damage on an AV, because you want to slowly but constantly wear down their health bars. -
I'll be clicking frantically until it comes back up, that's for sure.
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Errr...you do know that the AE system was marketed (even on the box) as an alternative path to level from 1-50, right? It was designed for all levels of characters.
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The problem isn't so much that it's an alternate path to 50, but that it has become pretty much instant access to a 50 without learning how to play. I've been playing for almost a year, levelling up my toons the "slow" way, and I have TopDoc around as an advisor, and I still have a lot to learn. I can't imagine trying to play "end game" content without having played my way up.
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Just to be clear, I wasn't saying that the AE is a perfect system the way that it is right now, only that it was marketed on the boxes as an alternative levling path from 1-50. If you level-restricted it, Paragon Studios and NCSoft could face lawsuits for false advertising. That's all I was trying to say.
I'm no more a fan of AE babies than the next guy. -
Shield's AAO is an auto-hit power, but the Taunt effect isn't against AVs and GMs.
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Errr...you do know that the AE system was marketed (even on the box) as an alternative path to level from 1-50, right? It was designed for all levels of characters.
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Yup, it's not like the weaker one that Willpower has. It's got a normal, 10-target limit, auto-hit, 13.5 second (at level 50) Taunt aura.
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LOL. Okay, now that that sidetrack is over, we can now return to posting about the idea. Cool beans!
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Well, instead of changing the color, why don't you just split up the quote you are referring to? That way, you can tell what they wrote because it's inside the box, and yours is outside of the box. There's no real reason to need to change the color.
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To be specific about what part I am refering to. I have found that not doing so usually ends up with people deflecting comments out of context more often.
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You can split up the quoted text with new quote tags, you know. For instance, I can take this part:
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To be specific about what part I am refering to.
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And respond to it. Then, after that, I can quote this part:
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I have found that not doing so usually ends up with people deflecting comments out of context more often.
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And then respond to that. You don't need to just use the default breaks the forums give you, but can insert ones where you want. Just as an FYI, or course. The red is definitely hard to read on the blue background. -
Well, instead of changing the color, why don't you just split up the quote you are referring to? That way, you can tell what they wrote because it's inside the box, and yours is outside of the box. There's no real reason to need to change the color.
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Yes, depending on how good you are. Taunt would still help in certain situations, but as long as you can keep your head about you, you should be fine. Just don't be surprised if something steals aggro off of you (especially another Tanker or a Scrapper running a Taunt aura.
Also, I would highly recommend tabbing targets often, to make sure that your Gauntlet effects are hitting more than just the same people. -
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why do people ask questions they obviously know the answer to in an attempt to try and potray something as confusing. Obviously it wasn't that confusing...you understood it
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No, I really have no idea what you're talking about here. I really don't understand what point you're trying to make when you're comparing debuffs to leveling. I asked for an explanation, because I really did want one.
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I don't believe that the problems with AE is the leveling system (even if you consider it to be a problem). the "problem" with the AE has to do with accessablity and custimzation, not because everyone can play together
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Actually, it's a little of both. Even using basic mobs, the AE system allows one person to PL 7 others. Your suggestion would make that kind of thing even MORE accessible. It would allow people to do what many think is wrong with the AE system in the outside game world, too.
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would be marginal...certainly no faster then the using AE
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No, but it wouldn't be slower, either. And with all of the complaints of people about "AE babies" who know nothing about the game on their level 50 characters, I don't think spreading that to the rest of the game world is the best idea.
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well you could...but why would anyone want to? it would be painfully slow.
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How would it be any slower than running through missions? Everything would be level appropriate for you. You'd never need to leave (cuts down on travel times), the mobs are easy (cuts down on risk), and the stores are centralized (cuts down on travel time more). You can make complete circuits, load up on XP, Inspirations, and enhancements, and then sell as you get back.
Even if you thought that was too slow, you could just head to Perez Park and get the hazard zone spawns there, filled with easy critters, and speed up the process a bit (but zoning back to Steel to sell stuff might slow it down a bit).
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their is already a sytem implemented that scales xp based on the difficulty of mobs. a level 10 hellion doesn't/wouldn't give the same xp as a level 10 carnie for example. And, again this is already true with the AE system, it doesn't change the status quo.
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1) Yes, but a Hellion would likely be so much easier to defeat than a Carnie that they'd likely be worth the reduced XP.
2) This is assuming that the status quo of the AE system is where it should be (it may be much higher than intended), and bringing it out into the rest of the game world could mess with things even more.
3) How would you really create the feel of high-level content if level 1s can be running right beside you, doing the same thing you are? -
May be, but what Ultimo doesn't seem to understand is that there's a difference between not having the population to fight back against the invasion and not having the population of willing people to fight back against an invasion.
At any given time in this game, there are more people in missions than outside in the world. As such, there is a smaller population available for this kind of thing. If one zone gets taken over, and you need to do something there, you may have an uphill battle getting people interested in taking it back.