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Quote:Minor quibble, but the the Illusionist badge was set to 200 and counted all Illusionists (not just the decoys) before being changed to just decoys and 500 count. Admittedly now that it is set to its current state it is now far easier to get than before Issue 16.I think the Empath badge should still be set at 1 billion HPs healed like it was before Issue 13.
I think the Immortal badge should still be set at 1 billion HPs damage like it was before Issue 16.
I think the Leader badge should still be set at 2 billion Influence like it was before Issue 16.
I think the Illusionist badge should still be set at 500 summoned Illusionists like it was before Issue 16.
I think the Zookeeper badge should still be set at 10,000 Rikti Monkeys like it was before Issue 5.
I think the Back from the Future badge should still be set at 1,000 Pillboxes like it was before Issue 16.
I think the Fabricator badge should still be set at 10,000 crafted items like it was before Issue 16.
I earned -all- of these badges back when they were set at their original values.
Not in all cases. The Zookeeper change was a direct result of the capped targets in Issue 5. The Fabricator was much easier with base salvage and MUCH easier when brainstorm conversions counted.Quote:Have to agree with Lothic on this one. Fact is if the Devs lowered a badge requirement it was either because they realized how difficult it was to obtain OR someone here complained enough to get it changed... My vote would be on the 2nd of those options.
I plead the 5th about the Empath badge though.
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I hear there is a bridge in Brooklyn that is for sale.
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Quote:Apparently people are mistaking this comment for wanting an immediate fix. I don't.I'm expecting a road map out of this fiasco. I expect a promise to make the game fair, not only from a mechanical perspective, but an observable perspective.
The game and the players deserve nothing less.
This expectation is that the developers are going to tell us what they are going to do to regain player trust in the system, nothing more, nothing less. If they don't regain player trust, then they are shooting themselves in the foot. -
Quote:The trials I don't type much, I get rares/very rares. The trials I start typing, I get uncommons and commons. Maybe you're a faster typist than I am. Maybe you are experiencing less lag and you are getting your powers off consistently (I'm getting power icons showing that they are recharged when they aren't). I don't know. Frankly, I don't care. I do care that for whatever reason the game is consistently giving me lesser rewards than others for doing the same tasks.I lead all the time and type prolifically. It has never affected my reward rate.
A system that gives unequal rewards for the same participation is a bad system.
The Master of Lambda I did, I healed the team, summoned pets when they recharged (as close to perma as a Ill/Emp can get), and kept the dominator that was psi-meleeing Marauder forted, I got an uncommon. The dominator got a very rare. This is, of course, in addition to the rare component for getting the master badge.Quote:Just got a rare on a MoLambda (that I led and had to type stuff in) and when I do the Keep Em Seperated and/or Strong and Pretty I often get rares or very rares.
Yes, and randomly a door sitter will get a V. Rare table.
Sadly, I think you might be right, but this time I'm choosing to put out hope the developers will step forward and do the right thing. -
Quote:Every time I take the time to talk or lead seriously, I drop to a common from uncommon. Sorry, proof enough for me.I don't think taking time to lead or talk seriously hurts your participation.
The master runs I've been on drop me down to common or uncommon, without fail. Sorry, proof enough for me.Quote:I believe completing objectives in the trials accrues a bonus to all players, or at least all players nominally involved. For example, I believe Master runs will tend to grant everyone statistically higher drops because the player complete more "objectives." But because of the random element, that is not guaranteed, just more likely.
When several people DC and I all of a sudden get a V. Rare table, or my team clears phase 2 of Lambda faster than the other and I get a V. Rare table makes it appear to be a zero-sum.Quote:that the rewards are zero-sum: if you get the good one, it means you took it from someone else that won't get it, or alternatively if you have a high participation score it can only mean someone else has a commensurately bad one.
I'm expecting a road map out of this fiasco. I expect a promise to make the game fair, not only from a mechanical perspective, but an observable perspective.Quote:Beyond that, I would hope what people are expecting tomorrow is a starting point to discuss the future of the system, not a miracle cure for everything people think is wrong with the system.
The game and the players deserve nothing less. -
Quote:I learned typing in the mid-eighties. On a manual typewriter. I detest the double height carriage return, because some idiot found a new place for the pipe/backslash key: taking up half the former location of the left shift key. One acer laptop that I have to deal with has this layout. I'm constantly messing up passwords and even typing regular correspondence tends to be a labour in cussing the cursed machine.This is actually the exact layout my G510 is rocking. I sorta miss the reverse L carriage return (Enter to you newb sperms) on my old IBM keyboard. And the layout feels a bit more cramped (well, 7-8 years on the same keyboard'll do that to ya) but I'll get used to it. Eventually. I hope.
The only thing I didn't do was put on the palm rest. I detest the things. -
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Given that this isn't the first loyalty program that Paragon Studios has done, I expect that tomorrow's extended maintenance will award the hidden account badge that will be activated on the 28th.
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Quote:Actually that is quite likely multiple keyboard layouts. I personally detest the half sized left shift key/double height enter key layout pictured above.I think yours may be a picture of an older version. Either that or do they have multiple keyboard layouts, possibly region-based?
Edit:
Here is another layout:
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Quote:Let me say thank you to the whole development team for acting quickly. The Incarnate Trials are fun, but that fun is marred by the hidden judgements on play style.Hey guys,
Baryonyx has written up a great post addressing several of your concerns, but we only finished finalizing the wording moments ago. We understand how important this is to you so we wanted to make the post as clear as we could in the areas we are talking about. It's now in the hands of Zwill and the OCR department for translating before we post it (and it's not small), unfortunately it won't get up today.
Suffice it to say there are changes coming to give you guys a better reward experience in the next major patch.
I'll wait for the post before making further comments about the system.
-Snow Globe.
Edit:
I'll hold off making comments towards the developers about the system. However, when I see a clear misrepresentation of what has got people mad, I'll comment. -
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Quote:For the most part the same set up for the Logitech G15 should work for the G13. Here are a few guides to help you get started:So, my question is (more or less) has anyone else managed to set this accessory up so that it works across many characters, and several different games? Or have I acquired an expensive dust catcher?
Kenja's G15 Master Guide by CuppaKenja [I10]
Multiple Character G15 Macro Setup by Duck LOrange
G15 Ignore Spammer Macro Creation by Snow_Globe
I should note that you can assign your G-Keys to things like Shift+Num0 and then use /bind shift+numpad0 <commands> to personalize for each character. -
Yeah, Golden Girl seems to like doing that.

I hope you enjoy the extra time, Mimi. -
Sure, shoot me a PM with your email, and I'll send you a referral.
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I know one person that is stocking up Very Rares at the moment and used most of their Empyrean Merits to buy commons thread components, seeing that they can't seem to get the common table. They already have tier 4s in all 5 incarnate slots.
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Quote:Some of us aren't as "lucky". I've seen exactly 1 very rare table both in and out of beta over 100+ trials.Well since I'm going to have all of my T4s done on my main within another week or so WITHOUT using all my Astrals or ANY Empyreans I'm going to have plenty of them racked up so that what -whatever- they're going to be good for I'll be ready for it. I'm just against the automatic kneejerk assumption that everyone ought to go ahead and burn Astrals and Empyreans regardless if they need to or not. *shrugs*
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You might also want to check out this thread:
Post Issue 20 Incarnate Q&A -
Well, going to the hangar (SW room) gave me this:

Click for larger image. -
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Quote:Going to Bolded Impact isn't an improvement.Kudos, OP, on dropping the colour. That was one step out of three. Next is dropping the bold. Because if there's one thing more annoying to read than comic sans, it's BOLDED comic sans (Bold, like italics and underline, is useful for headings, or emphasis on a few key words or phrases. Not the entire text). The final step is to stop using comic sans entirely - However with the successful application of the first two steps I might be willing to overlook the third.
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Quote:Peace of advice: The harder you make your posts to read, the less likely people are to care about what you say.Thank you for your suggestion, Aquila.
I just hope that if I can overcome getting lost, with your information, I know that my memories will come back and become a fully powerful incarnate superhero with memories restored!
DANGER WOMAN
- Don't use other fonts for your entire post, as most are hard on the eyes and are hard to read.
- Don't use bold for your entire post, it is hard on the eyes and is hard to read.
- Don't use text colors for your entire post as it is likely hard to read.
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Quote:It also means that while the BAF rewards better as a player can qualify for all 4 badges during one run. A player can earn up to 7 Astral Merits from the BAF instead of 4-5 from Lambda if you get any badge from it (5 if you get both synchronized and Lambda Looter).Badges
- If the league gathers one of both powers, the intention is that your league can only attempt the Lambda Looter badge. The Antacid and Well-Stocked badges are actually the harder pair of the three, since both have the same basic requirements of Lambda Looter, but also feature an additional time pressure of gathering 10 powers in one area within 5 minutes.
In this case the design is bad, about as bad as Empath being set to 1 billion HP healed. The two badges (Antacid, Well-Stocked) should not require the avoidance of the other temp powers.
The highlighted portion for Lambda Looter seems to direct contradict your own explanation.Quote:- If your league is working on the Lambda Looter Badge, the objectives are:
- The league gathers all powers during the Sabotage phase (all 10 Acids and all 10 Grenades).
- After the Sabotage phase, the league does not use any of the gathered powers.
- Also, during the final battle, the league does not make use of the Shipments to acquire any powers.
- More succinctly: the league gathers all the powers in one area within 15 minutes and then completes the event without using any of the gathered powers.
Your explanation lacks something.Quote:Reward System
Last, but certainly not least, we have been paying attention to your feedback and questions concerning the rewards from Incarnate Trials. Particularly, we understand the curiosity surrounding the way in which the Incarnate Trial Reward Tables are awarded. While were not going to give away the keys to the castle, heres a few points we wanted to share with you:
Tell that to my Ice/FF/Ice controller that kept the Lambda league bubbled and was only rewarded with 10 threads, or my empath that consistently gets uncommons that heals and tries to resurrect other players who instead choose to go to the hospital, or to the team leaders that actually communicate instructions without macros that they aren't "participating enough".Quote:As Second Measure previously said, the system rewards participation.
Teams within a league are getting disproportionate amount of Incarnate XP or drops. Also a player banished to a team of their own (either by a leader or by the simple process of rejoining a trial after a disconnection/crash) will get even less.Quote:The Trials are a group effort, so working together to complete the objectives of the event will provide a more rewarding experience for all members of the league.
Your explanation doesn't match with observable results.
Well, that is something we seem to be able to agree on. The problem is that it does go out of its way to penalize players needlessly.Quote:While there is an element of randomness, the system is not completely random.
That requires actually getting those higher tier rewards in the first place, something that I can tell you doesn't happen often for a lot of players.Quote:Dont forget that higher tier rewards can be broken down into lower tier components.
Again, tell that to my buffers or any leader that has to "go inactive" to help explain things, or a floating team running down an escaped prisoner so the trial doesn't end prematurely.Quote:We are actively monitoring the reward system to ensure it continues to reward players for their participation as fairly and equitably as possible.
Given that the issue of disproportionate rewards was brought up well before release, one would think that the developers would have said and did something before this. -
Quote:Yes, I've seen the "moving" crate in that room (a couple of times at that location even), just not consistently. Maybe time of day, sunspots, or team mix has something to do with it. All I know is that one cache isn't 100% in the same spot all the time.Well, not that I'm saying you or anyone else is wrong, but I've run this Lambda I couldn't tell you how many times now and I've never seen what you guys are seeing, nor is the group I run with. The SE room is the room we always see the 2 crates in all the time. And so far with all of us paying close attention, we have yet to see anything different than what I have shown in the map I'm working on for the site.
And yes, I can see the image this time.
