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Posts
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Joined
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I thought that you were meant to get unlimited missions in the PvP areas, so why won't the Bloody Bay contact give me any? The Siren's Call one does, and I'm pretty sure the Warburg one does too.
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I've been naming my bots by insects, no idea why... so far I have Roach x11 and Spider z5.
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Aaaaack! How can you leave us in suspense?! How many parts to go?
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All you have to do is go to the person just inside the safe zone, nobody can attack you, talk to them, then leave. It's just to spark a bit of interest; Just to show you the zone.
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Ok, nearly getting to the time where I choose pool powers...I'm Bots/FF.
What should I get? Is leadership worth it? I'd like to get TP friend, but not really the rest of the pool much, I'm a bit stuck really...what about concealment? Grant invis and all that? -
I'd love to join...are we allowed two alts in it? I have a mastermind and a corruptor...mind you, low levels.
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Name's Blueblood...was gonna go with */kin, but decided against it for some reason. Dunno why.
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Ever since I started reading Chaos Surges, I wanted to know about his brother...this has satisfied me.
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I don't like that man...at all...aaaahh I want to know what's going to happen to poor Frozen...
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Oh my god what did he do to her?!
Oh, and "Turning Terra was just in time to [censored] the ball out of the air. ". What's that meant to say? -
Exported from version 1.5C of CoH Planner
http://joechott.com/coh
Archetype: Blaster
Primary Powers - Ranged : Energy Blast
Secondary Powers - Support : Energy Manipulation
01 : Power Thrust dam(01) acc(3) kbkdis(46)
01 : Power Bolt dam(01) dam(3) acc(36) dam(45) kbkdis(31)
02 : Power Blast dam(02) dam(15) acc(34) dam(46) kbkdis(39)
04 : Energy Torrent kbkdis(04) acc(5) dam(5) dam(19) conrng(31)
06 : Build Up recred(06) recred(7) recred(7) thtbuf(43)
08 : Sniper Blast dam(08) acc(9) acc(9) inttim(11) dam(39)
10 : Hasten recred(10) recred(11) recred(13) recred(13) recred(15)
12 : Hurdle jmp(12)
14 : Super Speed runspd(14) runspd(29) runspd(40)
16 : Health hel(16) hel(17) hel(17) hel(19) hel(39)
18 : Stealth defbuf(18)
20 : Stamina endrec(20) endrec(21) endrec(21) endrec(23) endrec(27)
22 : Aim recred(22) recred(23) recred(34) thtbuf(37) thtbuf(37)
24 : Conserve Power recred(24) recred(25) recred(25) recred(27) recred(31)
26 : Combat Jumping defbuf(26)
28 : Super Jump jmp(28) jmp(29) jmp(40)
30 : Acrobatics endred(30) endred(42)
32 : Nova dam(32) dam(33) acc(33) dam(33) recred(34) acc(40)
35 : Power Boost recred(35) recred(36) recred(36) recred(37)
38 : Total Focus dam(38) dam(42) acc(43) dam(43) disdur(45) recred(45)
41 : Personal Force Field defbuf(41) defbuf(46) defbuf(42)
44 : Temporary Invulnerability damres(44) damres(48) endred(48)
47 : Force of Nature damres(47) damres(48) endrec(50) endrec(50)
49 : Boost Range recred(49) recred(50)
-------------------------------------------
01 : Brawl dam(01)
01 : Sprint Empty(01)
02 : Rest recred(02)
Going with this. I think. -
Looks ok to me...probably go with this...
Exported from version 1.5C of CoH Planner
http://joechott.com/coh
Archetype: Blaster
Primary Powers - Ranged : Energy Blast
Secondary Powers - Support : Energy Manipulation
01 : Power Thrust dam(01) acc(3) kbkdis(46)
01 : Power Bolt dam(01) dam(3) acc(36) dam(45)
02 : Power Blast dam(02) dam(15) acc(34) dam(46)
04 : Energy Torrent kbkdis(04) acc(5) dam(5) dam(19) conrng(31)
06 : Build Up recred(06) recred(7) recred(7) thtbuf(43)
08 : Sniper Blast dam(08) acc(9) acc(9) inttim(11) dam(39)
10 : Hasten recred(10) recred(11) recred(13) recred(13) recred(15)
12 : Hurdle jmp(12)
14 : Super Speed runspd(14) runspd(29) runspd(40)
16 : Health hel(16) hel(17) hel(17) hel(19) hel(39)
18 : Stealth defbuf(18)
20 : Stamina endrec(20) endrec(21) endrec(21) endrec(23) endrec(27)
22 : Aim recred(22) recred(23) recred(34) thtbuf(37) thtbuf(31)
24 : Conserve Power recred(24) recred(25) recred(25) recred(27) recred(31)
26 : Combat Jumping defbuf(26)
28 : Super Jump jmp(28) jmp(29) jmp(40)
30 : Acrobatics endred(30) endred(42)
32 : Nova dam(32) dam(33) acc(33) dam(33) recred(34) acc(40)
35 : Power Boost recred(35) recred(36) recred(36) recred(37)
38 : Total Focus dam(38) dam(42) acc(43) dam(43) disdur(45) recred(45)
41 : Personal Force Field defbuf(41) defbuf(46) defbuf(42)
44 : Temporary Invulnerability damres(44) damres(48) endred(48)
47 : Force of Nature damres(47) damres(48) endrec(50) endrec(50)
49 : Boost Range recred(49) recred(50)
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01 : Brawl dam(01)
01 : Sprint Empty(01)
02 : Rest recred(02) recred(37) recred(39) -
Ok, I made a rad/kin corruptor in beta, and kinetics is great as a corruptor, but what does anyone think about radiation blast? Should I get a different set which would complement kinetics better?
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I think you've put it perfectly...after getting a stalker up to level 9 in beta, I got a bit fed up, because mobs of 3 or 4 plus got me badly. I didn't have AS or placate then, which might have explained it...but I don't think they can deal with numbers soloing.
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Ok, got this now...got some spare slots, where should I put them? Should I slot stealth at all?
Exported from version 1.5C of CoH Planner
http://joechott.com/coh
Archetype: Blaster
Primary Powers - Ranged : Energy Blast
Secondary Powers - Support : Energy Manipulation
01 : Power Thrust dam(01) acc(3) kbkdis(46)
01 : Power Bolt dam(01) dam(3) acc(36) dam(45)
02 : Power Blast dam(02) dam(15) acc(34) dam(46)
04 : Energy Torrent kbkdis(04) acc(5) dam(5)
06 : Build Up recred(06) recred(7) recred(7) thtbuf(43)
08 : Sniper Blast dam(08) acc(9) acc(9) inttim(11) dam(39)
10 : Hasten recred(10) recred(11) recred(13) recred(13) recred(15)
12 : Hurdle
14 : Super Speed runspd(14) runspd(29) runspd(40)
16 : Health hel(16) hel(17) hel(17) hel(19) hel(39)
18 : Stealth Empty(18)
20 : Stamina endrec(20) endrec(21) endrec(21) endrec(23) endrec(27)
22 : Aim recred(22) recred(23) recred(34) thtbuf(37)
24 : Conserve Power recred(24) recred(25) recred(25) recred(27) recred(31)
26 : Combat Jumping Empty(26)
28 : Super Jump jmp(28) jmp(29) jmp(40)
30 : Acrobatics endred(30)
32 : Nova dam(32) dam(33) acc(33) dam(33) recred(34) acc(40)
35 : Power Boost recred(35) recred(36) recred(36) recred(37)
38 : Total Focus Empty(38)
41 : Personal Force Field Empty(41)
44 : Temporary Invulnerability Empty(44)
47 : Force of Nature Empty(47)
49 : Boost Range Empty(49)
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01 : Brawl dam(01)
01 : Sprint Empty(01)
02 : Rest recred(02) recred(37) recred(39) -
So basically taking hasten early won't matter if I've already got Stamina?
I might take stealth instead of bonesmasher then... -
Ok then...
Please could you explain why hasten being early makes a difference? (learning time )
And also, what should I get instead if I dump bonesmasher? -
It's probably a bit wrong and stuff...but any suggestions are very very welcome.
Exported from version 1.5C of CoH Planner
http://joechott.com/coh
Archetype: Blaster
Primary Powers - Ranged : Energy Blast
Secondary Powers - Support : Energy Manipulation
01 : Power Thrust dam(01) acc(3) kbkdis(46)
01 : Power Bolt dam(01) dam(3) acc(36) dam(45)
02 : Power Blast dam(02) dam(15) acc(34) dam(46)
04 : Energy Torrent kbkdis(04) acc(5) dam(5)
06 : Build Up recred(06) recred(7) recred(7) thtbuf(43)
08 : Sniper Blast dam(08) acc(9) acc(9) inttim(11) dam(39)
10 : Hasten recred(10) recred(11) recred(13) recred(13) recred(15)
12 : Hurdle
14 : Super Speed runspd(14) runspd(29) runspd(40)
16 : Health hel(16) hel(17) hel(17) hel(19) hel(39)
18 : Bone Smasher dam(18) dam(19) acc(31) disdur(31) disdur(46)
20 : Stamina endrec(20) endrec(21) endrec(21) endrec(23) endrec(27)
22 : Aim recred(22) recred(23) recred(34) thtbuf(37)
24 : Conserve Power recred(24) recred(25) recred(25) recred(27) recred(31)
26 : Combat Jumping Empty(26)
28 : Super Jump jmp(28) jmp(29) jmp(40)
30 : Acrobatics endred(30)
32 : Nova dam(32) dam(33) acc(33) dam(33) recred(34) acc(40)
35 : Power Boost recred(35) recred(36) recred(36) recred(37)
38 : Boost Range recred(38) recred(42) recred(42)
41 : Total Focus dam(41) dam(42) dam(43) acc(43)
44 : Personal Force Field defbuf(44) defbuf(45) defbuf(45) recred(48)
47 : Temporary Invulnerability damres(47) damres(48) damres(48)
49 : Force of Nature damres(49) endrec(50) endrec(50) damres(50)
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01 : Brawl dam(01)
01 : Sprint Empty(01)
02 : Rest recred(02) recred(37) recred(39) -
Thread hijacker!
Anyway, I personally would like to keep both hasten and superspeed, just that, really. They're just things I like and would like to hold on to. -
Ok, how's this for powers?
Exported from version 1.5C of CoH Planner
http://joechott.com/coh
Archetype: Blaster
Primary Powers - Ranged : Energy Blast
Secondary Powers - Support : Energy Manipulation
Level 01 : Power Thrust
Empty ( 01 )
Level 01 : Power Bolt
Empty ( 01 )
Level 02 : Power Blast
Empty ( 02 )
Level 04 : Energy Punch
Empty ( 04 )
Level 06 : Build Up
Empty ( 06 )
Level 08 : Sniper Blast
Empty ( 08 )
Level 10 : Hasten
Empty ( 10 )
Level 12 : Hurdle
Empty ( 12 )
Level 14 : Super Speed
Empty ( 14 )
Level 16 : Health
Empty ( 16 )
Level 18 : Energy Torrent
Empty ( 18 )
Level 20 : Stamina
Empty ( 20 )
Level 22 : Aim
Empty ( 22 )
Level 24 : Conserve Power
Empty ( 24 )
Level 26 : Combat Jumping
Empty ( 26 )
Level 28 : Super Jump
Empty ( 28 )
Level 30 : Acrobatics
Empty ( 30 )
Level 32 : Nova
Empty ( 32 )
Level 35 : Power Boost
Empty ( 35 )
Level 38 : Boost Range
Empty ( 38 )
Level 41 : Total Focus
Empty ( 41 )
Level 44 : Personal Force Field
Empty ( 44 )
Level 47 : Temporary Invulnerability
Empty ( 47 )
Level 49 : Force of Nature
Empty ( 49 )
-------------------------------------------
Level 01 : Brawl
Empty ( 01 )
Level 01 : Sprint
Empty ( 01 )
Level 02 : Rest
Empty ( 02 )
Ok, I just dropped power burst for energy torrent, but also, should I have bone smasher instead of energy punch?