Xanthus_EU

Legend
  • Posts

    1196
  • Joined

  1. Xanthus_EU

    Freshly Squished

    [ QUOTE ]
    ok, the cage. It is only slightly overpowered in a 2vs2 aspect, however shaman and I managed to win through fighting a cager, by patience. The cager kept me caged for a good 10-15 mins, and shaman did an amazing job staying alive in that time. In the meantime I managed to slowly eat through the cagers' (Decibellion) breakfrees. With the help of Lingering Raiation, this extended his recharge time on the cage allowing me to fire off three or four holds in between.

    [/ QUOTE ]

    In all fairness, we chose completely the wrong target to cage in that fight. By the time we'd realised what we'd done, I'd run out of breakfrees to shrug off your holds. Added to that fact the fact that honestly all the matches were a slideshow for me. I'm suprised we won the one we did.

    Even so, you capitalized on our stupid mistake so kudos for that
  2. I've got more:

    Learn everything. When you're entering a PvP zone, you need to know EXACTLY what every power, in every powerset does. Even if you can't check builds on villains any more, it means that you know what you're likely to come up against if you see someone running towards you with big red pom-poms. While the AT symbol gives you a rough idea of what they're likely to try and do, it doesn't give you the whole idea. This also goes for arena fights. Check the builds beforehand, and you're likely to be able to figure out what tactics they're going to use.

    Two accuracies is a must. Yes, even for people with Focused Accuracy, Targetting Drone, Tactics or any other +tohit power. Tohit is not the same as accuracy, and should not be treated as such. Besides, if you're relying on FA you're pretty screwed if you try and PvP anywhere apart from high-level arena and RV.
  3. I like the way that you've gone "Give me advice!" and then argued with every single person who's replied so far, but hey.

    SS+SJ is pretty much the single best travel power combo for PvP. On characters which don't need Acrobatics, though, it's sometimes better to go with 3 slots in Hurdle and 3 in Combat Jumping for unsupressed movement.

    Learn to kite. Staying in melee means death, even for a scrapper. If you can stay as far away as possible at all times, you'll survive longer and win more fights. Learn to jump as you fire your attacks, so the animation which would normally root you plays as you move through the air. Practice enough so that you get a feel of exactly how close to something you have to be to hit it with a melee attack (just FYI, it's not toe-to-toe).

    You cannot kite with teleport. Teleport is not a good power in PvP on anything apart from maybe defenders, and even then they're generally better off with SS and SJ.

    One more thing: Regeneration (the effect, not the powerset) is basically null and void in PvP since anyone who wants to kill your scrapper will be trying to burst damage him rather than DPS him. +regen powers like Health, IH and Fast Healing don't help against an energy melee stalker who can kill you in less than four seconds after firing build-up. Your click heals (Reconstruction and Dull Pain) are what you should be relying on, above everything else.

    Last but not least: DON'T STAND STILL EVER. STANDING STILL WILL GET YOU AS'D AND STALKERS BASICALLY CAN'T PULL OFF AS'S ON MOVING TARGETS.
  4. Xanthus_EU

    HO Swap

    [ QUOTE ]
    (Enhance ToHit and Defence Debuff and Accuracy)

    trading for anything else. devices blasters this is the ho for you . i'll even add a couple of 100ks for anything else.

    [/ QUOTE ]

    Actually, that HO works better in powers like Parry or Divine Avalance since the way the game calculates buffs and debuffs is all weird. In fact, the debuff HOs actually give MORE +defence than the buff HOs.
  5. Xanthus_EU

    Freshly Squished

    I'd actually quite like to see another squishies only tournament but with no identical powersets instead of archetypes.

    In fact, I'd like to see a lot more large-team tournaments. Maybe Squished but 4vs4 next time? With more players the tactics tend to be a lot different, and powers like the captures (sonic cage, detention field) are a lot more balanced rather than being damn-near "I win" buttons.

    Thanks to KS for organizing this tournament, anyway. I had fun last night, despite the fact that I had pings of 850-900 in all my matches I still had an awesome time and I was pleasently suprised to not see everyone turning up with a blaster+empath team like I half-expected to see.
  6. [ QUOTE ]

    Team:"The KikOO Family"
    Infearth
    Ric de Cibel

    @Infi
    @Ric

    [/ QUOTE ]

    Infi4president! Where's PWR-Brice? Tell him I say hi and sorry I haven't posted on his forums yet :P
  7. [ QUOTE ]

    or stand next to him when taking aggro - sore head ensues.

    [/ QUOTE ]

    This. Also, don't try and "help" the tank team. They're set up so that they already have more than enough people in the team for what they need to do, and you being near them just gives them extra lag and makes their job harder to do. It also means that you're not clearing mitos, which is what you should be doing if you're in the jelly at all.
  8. [ QUOTE ]

    Thx Hammerfall for tanking Hami, 935 dmg taken per hit is a lot. Stood near you so could fire off aid other to help, and the fallout from Hami's strike took off 2/3's of my health and KB'd me about 100 foot. Your job was very vital!!

    [/ QUOTE ]

    Don't do this.
  9. [ QUOTE ]
    running around each other with travel powers

    [/ QUOTE ]

    What, so you expect me to stand next to you on my squishy controller so that you can smack the snot out of me? No thanks.

    A staionary squishy is a dead squishy.
  10. You cannot be AS'd on the boat any more. You could before they gave police drones +perception auras (the stalker could even get right into the hospital and camp in there), but now they'll see even a perception-capped stalker before he can do any damage
  11. [ QUOTE ]
    Just for you not entirely well-versed in PVP,

    [ QUOTE ]
    I hear they're being banned in i9. Hopefully this will stop all the cheaters. <-- Joke

    [/ QUOTE ]

    As for the original question, inspirations are perfectly fine. This issue resurfaces every once in a while when people relatively new to PVP listen too much to the moaners

    [/ QUOTE ]

    You ruined it! Somebody took me seriously as well!

    In all seriousness, though, somebody did actually say that on broadcast the other night in SC. Then they followed it up with "But I bet the devs will change that before i9 gets released like they always do".

    Yeah. I'm sure they will.
  12. [ QUOTE ]
    [ QUOTE ]

    I've already said, I won't be doing any more raids. As you will very soon find out, after your sixth or seventh time leading hamidon raids becomes incredibly tedious and boring as hell.

    [/ QUOTE ]

    You mean leading them. I reckon Hami-Os are still quite lucrative enough for you to show up, hit once and lie facedown/up the rest of the raid

    [/ QUOTE ]

    I did that once on Defiant, and that was because my friend had just got a PS3 and I really wanted to go and play it :P

    The second time, I stayed dead for about 5 minutes because I was making food and then I went and played EvE instead.
  13. [ QUOTE ]
    [ QUOTE ]
    HARLO I WAN 2 B IN DA GM TEAM PLz I CN BRNG A CLWZ/DRK SHELD SCRP WHO DUZ MEGA DMG AN CN TANK +8 GMS

    [/ QUOTE ]

    Think your right out of order their Xanthus, hardly like you do much at raids these days.. Tbh just showing immaturity.

    [/ QUOTE ]

    It's hardly like you're stepping up to the plate either. Pot. Kettle. Black.

    [ QUOTE ]
    I dont need any sarcasm please If you want to step up as Raid Leader again be my guest, but this is my raid, so my rules.

    [/ QUOTE ]

    It was a joke.

    I've already said, I won't be doing any more raids. As you will very soon find out, after your sixth or seventh time leading hamidon raids becomes incredibly tedious and boring as hell.
  14. I hear they're being banned in i9. Hopefully this will stop all the cheaters.
  15. HARLO I WAN 2 B IN DA GM TEAM PLz I CN BRNG A CLWZ/DRK SHELD SCRP WHO DUZ MEGA DMG AN CN TANK +8 GMS
  16. [ QUOTE ]

    The most interesting thing is that both me and Hammer play Nrg/Nrg blasters.

    [/ QUOTE ]

    The difference here is that he plays one well.

    I've never had a problem with heavies, but I still feel that RV has far too much PvE in it (NPC mobs, mostly). That said, I belong firmly in the camp of "If you want 'pure' PvP with no interruptions, go to the arena".
  17. [ QUOTE ]

    And anyway. Healbot/Buffbot; it just means the Empath doesn't do anything other than watch a health/buff bar and that's not an exciting thing to do.

    [/ QUOTE ]

    What? Have you ever actually DONE this? Like, properly?
  18. [ QUOTE ]

    Villains can only have Powerboost + Vengeance to have such power, (/Ice or /Nrg Dominators) and not only the Dominator can't heal, buff or even control the opponents, it requires someone to die and you can't make PB + Vengeance perma.

    [/ QUOTE ]

    One word for you:

    Forge
  19. [ QUOTE ]

    However, it is very annoying when you're having a duel another player and someone else (ussually stalkers) who have been watching come in and slaughter you

    [/ QUOTE ]

    Go to the arena for duels.
  20. [ QUOTE ]
    Yeah and who cares if ur really putting new account holders off playing the game yeah??????

    [/ QUOTE ]

    They've gotta learn that PvP zones are for fightin' somehow.

    [ QUOTE ]
    If u find it ok to insult and hurl abuse at people on broardcast

    [/ QUOTE ]

    Did I say this was OK? I don't think I did. What's not OK is whinging after you got killed in a PvP zone. It's like going paintballing and then complaining after you get shot.

    Either put up with being killed or get out of the zone.
  21. Hey, here's the deal:

    Don't want to be attacked when you're in a PvP zone?

    Tough.
  22. [ QUOTE ]

    -Peacebringers: Incandescent Strike.


    [/ QUOTE ]

    Personally I wouldn't bother with this, since it's way too flashy and has a pretty short duration.
  23. kill the empath

    kill the empath

    kill the empath
  24. There's not a problem with EM. There is a problem with all the other secondaries.

    Buffs not nerfs!
  25. I can't sleep, so here's my personal rundown of the whole sonic set. I've included different sections for PvE and PvP since some powers are good for one thing and not for another.

    [u]Sonic Siphon[u]
    PvE: Alright-ish. Doesn't stack, so you don't really need recharges. Provides a handy -25%ish resistance debuff to the person you put it on. I don't use it that much vs normal foes since the animation is so long, but I tend to use it on AVs/GMs since you have more time to stack -res then. I'd reccomend slotting this with two accuracy and maybe one recharge to get it perma.
    PvP: Pretty much like above, I don't tend to use this very often since the animation is so long. I only use it in PvP when we're stacking -res on a stone tank or something similar, otherwise I'm usually too busy finding my next cage target/buffing to use it. Two accuracy and one/two recharges is the way to go for PvP slotting.

    [u]Sonic Barrier[u]
    PvE: You are dumb if you do not take this. Seriously. The sonic buffs are incredibly awesome, and basically one of the main reasons to take the set. Slap 3 damres in it and you're pretty much res-capping anyone after epic shields, and providing a pretty damn good resistance boost pre-epics.
    PvP: As above, except more so. Put a couple of ranges in it for PvP, and an end reduction since buffing any team over 6 people puts a big strain on your end bar.

    [u]Sonic Haven[u]
    PvE: As above. This shield just buffs everything other than smash/lethal/toxic.
    PvP: Exactly the same.

    [u]Sonic Cage[u]
    PvE: Useful for putting bosses out of fights while your team mop up the rest of the mob, although it's helpful to make a bind to let them know you've done it since the FX for this power are damn near invisible. VERY situational, you could probably leave this out of your PvE build if you really wanted, but I personally wouldn't. Slot with two acc and however many recharges you particulary feel like.
    PvP: Where to start? This power can literally turn the tide of any battle. It's 100% unresistable, so you can cage scrappers, tankers etc in one hit as well as everything else. Slap it on the enemies main support character and watch the rest of the team fall apart. Slot with three accuracy and three recharges and the cage becomes permanent apart from the time it takes you to fire the animation. Don't PvP without this power.

    [u]Disruption Field[u]
    PvE: Handy to provide that extra bit of damage, since this provides a -15% resistance AoE field around whichever teammate you put this on. Be careful, though, since this will get you aggro if whatever you drop this on does not have a damage/taunt aura. I usually like to put this on tankers who are definitely running their taunt auras, or scrappers running powers like quills or death shroud. Put two endrdx in this power, since it can be quite end heavy when coupled with your other toggles.
    PvP: I had trouble using this power in PvP because it only has a really short range. I found that even superjumping as high as I could would put me out of range of the person I had it on, so I dropped it from my build. It could be handy, though, in situations like base raids where everyone is likely to be less mobile and more close together. Two endrdx as above.

    [u]Sonic Dispertion[u]
    PvE: As with the single target buffs, you are dumb if you do not take this power. It provides a decent resistance boost to you and those around you, as well as protection from disorients, holds and immobilizes. Slot it with 3 damres and 3 endrdx.
    PvP: As above pretty much.

    [u]Sonic Repulsion[u]
    PvE: Don't bother. All this power does is miss all the time until it uses all your endurance (which happens really fast) since it has an accuracy check and yet is unslottable for accuracy. I have never found a use for this, ever.
    PvP: Waste of a power. Plain and simple. No, it doesn't work as stalker defence.

    [u]Clarity[u]

    PvE: Clear Mind with a different name. I would never expect an Empath to be without Clear Mind, so a sonic is no different. Slot it with one range.
    PvP: Pretty much as above, except that it's better than CM because its animation is much much shorter. Slot with three recharges and three ranges for maximum stacking.

    [u]Liquefy:[u]
    PvE: No. Just no. It's basically a subpar version of ice slick, except it has a longer recharge. The hold element of it lasts like two seconds, and the tohitdebuff and defence debuff aren't even noticable.
    PvP: Ahahahaha. Never take this power for PvP. People will just run out of the debuff, or they won't stand still for long enough for you to actually hit them with it in the first place.

    And now onto the blasts. Sonic Blast is the ONLY blast set worth taking on a sonic defender, really, since the two sets synergize so well.

    [u]Shriek[u]
    PvE: Single target low-ish damage attack. You have to take this, but it's not that bad. If you're going to try and do damage, though, I wouldn't bother slotting this. I have it to stack -resistance on AVs, though, since it stacks with itself and so I've put two accuracy and three recharges in it.
    PvP: Pretty much the same as sonic siphon except it has a smaller animation and stacks with itself. Two acc, three recharge.

    [u]Scream[u]
    PvE: A whole lotta dots. Pretty good damage, plus it lets you ninja kills from other people because it's DoT :P I have it for stacking -resistance with Shriek, so I have two accuracy and three recharges in it. If you're going for damage, put three damage in there instead of recharge and stick an endrdx on the end.
    PvP: As above pretty much. With three recharges in both shriek and scream they cycle almost instantly and you can stack something stupid like -120% resistance on a single target - enough to reduce even a granite tank to his knees.

    [u]Howl[u]
    PvE: Average-ish damage cone. A nice attack if you get hit with fulcrum or something. Two acc, three recharge, one endrdx.
    PvP: Single target is pretty much king in PvP, so I wouldn't bother with this power. Besides, sonics are generally meant for team builds so your blaster/scrappers should be doing the main bulk of the damage on your debuffed targets.

    [u]Shockwave[u]
    PvE: Gale with a different name, right down to having the same animation. It has a little more damage than gale, but apart from that it's about as useful. Take it if you like knockback. Personally I don't like KB enough to take this power.
    PvP: As with Howl, it's not that great. Most sensible PvPers are running Acrobatics anyway, so this power is practically useless.

    [u]Shout[u]
    PvE: Short range, high damage attack like the description says. This attack actually does a fair bit of damage, but has a pretty long recharge so isn't that great for stacking -resistance. Two acc/three damage/one endrdx as standard.
    PvP: Pretty much as above.

    [u]Amplify[u]
    PvE: Aim with a different name. Useful but not neccesary for PvE. Slot it with three recharges and as many tohit buffs as you can spare.
    PvP: Basically required. Use this before your cage to damn-near guarantee a hit unless they've popped a whole ton of purples. Slot with three recharges and three tohit buffs.

    [u]Sirens Song[u]
    PvE: Cone Sleep with a pretty decent duration. If your team are careful, you can make any mob a walkover with this power. Slot it with two accuracy as standard, and then if you feel like it you could put a few recharges/sleep durations in it although the base recharge/duration is pretty good already.
    PvP: Another cone, except this one has a stupidly long animation (the same as Decieve from illusion). It is a sleep, but it takes so long to fire that the blaster on your team could have probably killed the person you're trying to sleep before the animation is finished. I had this for a while, but found it pretty useless. Don't bother.

    [u]Screech[u]
    PvE: As useful as you'd expect any low-damage single target stun to be, really. As with Sirens Song, slap two accuracy in it and then recharges/durations to taste.
    PvP: Bloody annoying. This is useful for knocking acrobatics off'f squishies so your team can bounce them around, and the range is nice too. Two acc, durations/recharges to taste.

    [u]Dreadful Wail[u]
    PvE: It's a nuke, but it's a defender nuke so the damage pretty much stinks. I used to use this after being hit with fulcrum shift, and I guess it was pretty good then. On its own, though, the damage is awful even though it makes a cool noise. It is an AoE -resistance and a stun though so that makes it a little more useful than other defender nukes. Having said that, it leaves you with 0 end. If you really have to have it, slot it with 1 acc 3 damage and 2 recharge and only use it after firing amplify.
    PvP: Only really useful in a baseraid after you've had a load of +damage buffs dropped on you and you don't have anything else to do. So never, basically. If you do want to use it, slot it like you would for PvE. I wouldn't, though. Ever.

    [u]Epic Powers[u]

    Basically the psi epic is the only way to go for sonic/sonic defenders since power doesn't add anything new as your buffs aren't able to be powerboosted. TK is useful in both PvE and PvP, and the epic shield will take you to damn near the res cap when stacked with Sonic Dispertion. Dominate is a handy single target mez, although I don't use it that much in PvP, and Mass Hypnosis is useful to fling if you miss a few enemies with Sirens Song in PvE.

    [u]Pool Powers[u]

    Personally on my sonic I have Fitness (Swift, Hurdle, Stamina), Leaping (CJ, SJ, Acrobatics), Speed (Hasten, SS) and Concealment (Stealth, Grant Invis, Phase Shift). I'm all PvP built though, so you could probably take out Phase shift. Acrobatics is handy just for filling in the holes in Sonic Dispertion (although you're still vulnerable to sleeps). Hasten makes fun powers like Amplify come back up more often, although it will mess up your cage cycle in PvP (although if you use amplify at the same time this recharges as the cage drops on your target). Grant Invis is handy for putting on the squishies in your team to stop them from getting any extra aggro in PvE, and it drops debuff toggles on your team in PvP. Fitness is a must, seriously, since sonic is so end heavy. Don't bother with aid other, it takes up too much time where you could be doing something more useful. I never really found any of the other pools that hot either, since you don't have the endurance to run leadership toggles, or in fact any more toggles at all.

    Holy cow. I might just repost this in guides, since I wrote so much :P

    P.S. I just read through my post before posting and I forgot to say that sonic is awesome, so I'll do it now. Sonic is awesome.