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Quote:I didn't put words in anyone's mouth. I simply responded to your own statement:
The fact you felt that justified your snarky & defensive "correction" speaks volumes. In any event, I'm done here.
Feel free to reply, but I won't be seeing it...
Good day.
LOL get called on it go into incromprehensibility and then ostrich mode. What next whine about being neg repped ? -
Quote:Why does this dispose me to kindness and a desire to help ?LAWL your such a FAIL the video is in HD why dont u maximize the screen you goof you can see everything on it as clear as DAY loLOL get off the forums ur jealous
P.S. I did, what you tube thinks is high def was probably defined when triodes made the bulk of a televison, and you had to ground out the flyback capacitor before even thinking about working on one. -
I fell dirty for participating in this
But if that was an entire farm you must of bought the real estate from grand fenwick. That was no more than 2 spawns, 2nd while you werent using insps ( I dont see what the point of not using insps on a farm is but it is what it is) You had a sonic ally.
Couldnt see what you were fighting in the video, let alone what the rewards were so there is no way to tell how well you did. -
One thing you can learn from this thread is that lord of the flies is not just descriptive but predictive.
I am also pretty certain Fire Kin Master was just trying to get people to cough up good Fire/kin builds. -
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Quote:Completely Agree AR works well with most things. The OP was looking for best and given the tone of his post best would be something that would hold his interest while leveling it up.You do have to get used to the cones, but I wouldn't say they're hard to leverage, either. It might be a bit more tricky if you want to be a hover Blaster, but using Combat Jumping + Hurdle makes things pretty easy for my AR Blaster. I usually use Buckshot as an attack for anything that wasn't killed or knocked back by my opening salvo (oftentimes M80 followed by Full Auto). Not too much work to do that, especially if you're adjusting for Full Auto or Flamethrower already, which you should.
I would also say it depends on your pairing. AR/EN works very well as a Blapper: go to town with your cones and mop up as needed. Sometimes that will require getting up close, especially for bosses. I've teamed and soloed quite a bit with mine and it really does work. I've recently tried utilizing Ignite with Cryo Freeze Ray, but it doesn't really work better than leaping in quickly and dropping my target with ST attacks.
At any rate, AR can work with a few different approaches: Energy Melee is definitely one of them. -
Quote:Trying to take taunt in a blaster thread ?Dude, what is with the hostility here? Did you get up on the wrong side of the bed this morning, or do you just not get along well with others?
If you want to put words in someones mouth expect to be corrected, if you don't like being corrected don't do it. Cause and effect, not hostility. -
Quote:1st let me address the claim I didn't make and exists only in your head. I didn't say can build ultra long attacks in AR without boost range, I said you can build around range in AR. Anyone who has played AR knows ,AR has a glaring issue in that the cone come in all different ranges and it can be hard to leverage them solo (teamed it becomes a non issue). If you don't take some relatively easy steps it will be very hard to lay the cones over the mobs. Boost range is one way to work around that, but others are easy enough.There's more than one aspect to the synergy between AR & EM. Yes, Boost Range is the primary one, but as has already been mentioned, EM also gets excellent single-target damage, which AR is sorely lacking in. It also provides excellent control between Power Thrust's 100% KB and stacking stuns with AR's Beanbag and EM's Total Focus or Stun, combined with Power Boost.
Even considering the range aspect only, you can't build around that, as you claim is easy. You can't get an 80' range Flamethrower or a 130' range Full Auto by slotting Range enhancements.
I really don't consider melee range single target damage a synergy with a cone heavy set. Sure it can come in handy and its by no means a bad thing, its just not as good as other things. An immobilize any immobilize has fantastic synergy with ignite, slows will prevent the mobs from getting to you. If you want ST and stuns /elec is probably a better chaice anyway as it has an aoe stun, or you can have a confused spawn killing each other, while they feed your endurance and hitpoints. -
Quote:LOL the same way coffee beans that have been processed through a lemurs colon is an acquired taste.My opinion based on having multiple AR characters:
AR/Devices*
(* = acquired taste, different playstyle, mostly solo)
400, 800 and 2500 are the magic numbers in the game minion level hp, lt level hp, boss hp, respectively. Full auto with out build up just doesnt cut it. With build up the minions are cleared a lts and bosses seriously hurt. Toss in the fact that /dev requires prep before every spawn well you have just attached a giant time sink to your play. The reason that it doesn't do well with teams is that except for certain crotoa missions and respec trials the team has killed the spawns by the time you have set your mines, caltrops and summoned the gun drone.
There is good reason devices was the set that was most resoundingly selected for complete redesign voiding the cottage rule in the recent thread on the topic. Ar + Dev is a great theme but not so hot gameplay -
Quote:Ar/ment == win. I haven't tried every AR combo to 50 but this one just flys.I've got a 50 AR/Mental and every level was crazy fun. The four cones + M30 Grenade are so satisfying to fire off... and /Mental has all sorts of little tricks to it that make it a blast.
As a Corruptor or Defender, though, I have no idea. That's just my experience.
Subdual + Ignite = dead bosses and or avs
drain psyche + TK thrust + Psychic shockwave + World of Confusion = melee fun
Psy scream + buckshot + Full auto = farming fun
Some like EM with AR , I just cant see taking a secondary for one synergy. Especially when its easy enough to build around -
Quote:Laughing with you. The same people also talk about how many characters they have marketing. Seeing as it takes 30 seconds to log out and another 20 seconds to log back in, somewhere they aren't accounting for their time.I tend to farm more. I don't really care to try to find "niches". I figure if i have 50's, why not actually play them. I know people say they only spend 5 minutes in WW, but i don't see how. It takes me longer than that just to check all the crafted vs. uncrafted recipes i get from farming. lol.
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Quote:The all blaster positron had something like 40 deaths. I forget what the all blaster synapses and sister psyches had but it was similar IIRC. All it takes is one good aoe hit on that team and that defense goes in the toilet same for mez.Lol.
I would leave it at that but I'd rather leave it at this: If your team of Blasters can't figure out a method to 'scrape by' on 28% defense to everything and an additional 80% damage buffing...it's so pitiable I'll just leave you with a metaphorical trailing off...
Quote:It's not really being mean or anything. It's the way they're phrasing it that suggests shenanigans are afoot based on experience with interpretation of people on this particular medium.
That said, if they actually have the money, the reason why it's perceived to be more likely than not that they're RMT clients is because of:
1) If they made their money by playing the market, they would NEVER give an "unlimited budget". They know what the market costs and how it works. And they know an "unlimited" budget doesn't work that way and can mean a whole lot of everything or a whole lot of nothing. What I'm saying is they aren't stupid. If they want a build, they want a build that does exactly what they want it to do. The idea of a "blank check" doesn't fly with them unless they're just going for opulence, which should come off in their manner of presentation.
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2) If they made their money by playing the game explicitly, they must have gained some rudimentary understanding of how to build toons. I know this isn't always the case (several I can actually name off-hand that I know are outright bad at design and seek help regularly) but they don't use a term like an "unlimited budget". They, after earning that funding, will have a good understanding of what things cost and their availability. Secondly, they will also have a strong sense of what they do and don't like in their toons. They don't give a blank slate, they want [x] build to fulfill conditions [a], [b], and [c] because they've run into some limitation or they want to build a new toon but just don't have the...natural ability to get what they want out of Mids'.
Quote:Yeah, some people might just suck at presenting themselves on the Internet and we're being, admittedly, jaded cynics about it, but it's not like our views aren't totally random in their basis. -
Quote:My farm builds and my general purpose builds tend to be one and the same. I just don't see the point in spending a billion plus inf to make a gimped build that farms maybe 5million more an hour.*If you're farming, you wouldn't pick anything that have strong -def powers. If you're facing opposition that has a variety of different powers, including -def, I submit you wouldn't be using a farm build to begin with.
*I do make some incredibly special purpose builds but I do those over on test where its cheaper quicker easier. -
Aoe control vs Damage. Sirens Call is arguably the best blaster AOE in the game. It needs no recharge enhancement to be up every spawn. Set your difficulty settings to no bosses, stealth to spawn, siren song them then go to to town on them one after the other move to the next spawn.
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Quote:What are you doing?!?
For most situations, 45% is the most defense you'll ever need. It's why it's called a soft cap.
I said earlier that I couldn't conceive how you could make yourself look worse. I stand corrected.
For your reference: http://paragonwiki.com/wiki/Soft_Cap
If you are fighting things that do lethal damage they frequently have a -def component. So 45% with no debuff resistance will set you up for nasty defs. That said, insps more than cover it, or just picking the correct enemy. -
Quote:Actually his strategy is the most sensible from a farming perspective. Have the right farm and the right tool to farm it.I never liked kin much personally, I have a dark/kin cor I rarely play.
I farm with these:
SS/Fire Brute
Elec/WP Brute
SS/WP Brute
Fire/Psi Dom
All of which do great.
It also does help your build is softcapped to lethal and smashing. Considering your AE mission is mostly lethal damage. I would consider the best builds would be one that can run several types of farms.
I made farms with all Fire Melee/Regen mobs for my SS/Fire Brute
Its a pretty bad build just the same though. Pointless slotting picks, unneeded gimping for any task but that AE farm. Major lack of team oriented powers. -
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LOL a guy with the name hedgefund is saying people with unlimited budgets tend to be RMT clients ?
The limited in game knowledge is certainly correct, but then again that is why they are asking the question. If you don't feel like helping them for whatever reason thats fine, but there is no reason to urinate on them by demonizing them as well. Many people might be stating that just to see where they should work towards. -
Ill go with giving you my favorites , my one must avoid and some that are fun if you are single target oriented
Fire/ment
Arch/Ment
Ar/Ment
Ar/En
Sonic/En
Really nice AOE with these, good mixes of secondary effects and utility powers. /ment is one of the great sets if you want to slot IOs for bonuses. /En has some really nice powers and has boost range.
Must avoid
Psi/ment
Its a pointless ouch in pve.
If you are more single target oriented
Ice/en
Ice/Ice -
Quote:The impression I have is that marketing is MUCH more profitable than farming.
However, I have no real data to back that up. But billions can be made in a a couple few hours spread out over the course of a week marketing [while you're off playing and/or farming]. Whereas with farming you're limited to a max of about 20-30 mil and hour iirc [not counting w/e rare drops].
If you are referring to the one hour challenge for the numbers,you need to multiply by a factor of somewhere between three and six to get the real earnings rate. That thread only took into account the vendor price, not the market price or the crafted price on the market. Crafted rares, and Ultra Rares seriously bump your earnings from farming and are the reason most people bother to farm. A crafted purple drop has a minimum value of around 5 million and a top end value upwards of 300 million, this considerably skews the earnings upward.
From a personal standpoint the market here is a bit like fishing in a barrel and using dynamite to do it. If you can deal with the tedium of gathering data its yours to play with. Of course if you want a market game http://www.cdosabandonware.com/std_g...hp?gameid=1154 this one has an AI that is considerably more challenging than the market and its going on 30 years old. -
It would certainly add depth and variety to the game. A much better change than adding quarter million hitpoint villains.
Along this line branching story lines would be welcome. Having missions that with multiple outcomes that take you in different directions depending on how you did. Imagine the lady gray tf if failing the missions wound up requiring you to do new missions to undo the damage. -
Quote:That's your opinion. "A farm will never be as nice as a decently conceived and written mission." That's my opinion. Some of us play for something other than just DPS or XPpS or whatever. I'm not saying the system is perfect or doesn't need work to balance out both styles of play however.
That's not an opinion its an observation about the rate at which things happen in the game. Its no different than if I said lower latitudes tend to have warmer climates and you came back with that you like winters -
Quote:And kins are dreaming of the 4 minute speedboost
A lot of folks who like playing blasters will absolutely hate playing a Kin. Speed Boost is an awesome but short duration buff, so you'll either be doling it out a lot or you'll be resented as a "bad kin" by your teammates. So caveat emptor. But if you can handle the playstyle, it's a great option if you wan to be a nuke-maniac. -
Quote:Why invite anything but a Blaster when with Leadership, as they can do tons of damage and be entirely indestructible at the same time? Heck, Leadership is just icing on a full team and it isn't even required.
This game is never as restrictive as your question, or some very, very stupid people's opinions, suggest.
28% defense is not indestructible 80% dam is about 20% what a kin will do. There were some all blaster tfs on the old boards the death rate was astronomical -
Quote:And we will continue to see problems as the Devs try to mainstream MMs to make them more popular. I never liked the zoning change OR the AoE buff change OR the recharge change. All changes demanded by the nubs who never played the AT and could not see the big picture.
I really hope the pets going crazy isn't an intended change. This is just more of the old crazy pet problem that was around before the changes you mention. I would always have one (usually a tier 1) that would go crazy and break out and attack or run around like a nut even though they were on defensive follow. -
Quote:On a well formed and well played team. Then again on a team with 4 or more buffers who play well what is the point of a blaster, scrapper, or tank ? The problem is getting those people together and having them all available. It sounds so much easier than it is. I'd be willing to bet one of the reasons that stacking buffs (like AM^8, Speedboost^8, etc) haven't been DRd or had some similar nerf, is that teams of mostly buffers are a very minor exception to the general rule.Blasters do more AoE damage then scrappers by far. It's not just a damage thing, it's an area thing. The blaster AoEs have much larger ranges and radiai, so they hit more spawn. (shield charge and lighting rod are a very glaring exception to this, but I'd say those 2 powers are unbalanced, not blasters).
Additionally, on most teams, there are enough forms of mitigation that scrapper survivabilty is completely worthless. You can just as easily say "blasters do more damage then scrappers, and they don't die... what's the point of scrappers nowadays?"
As far as blasters not being needed vs having more buffs/debuffs. You're missing something. A team of buffers and debuffers might be do a huge amount of force multiplying to make themselves equal or better then a team full of damage dealers. But if you add 1 or 2 damage dealers to that team of buffers/debuffers you'll have WAY more force to be "multiplied." A mixed team of buffers and damage dealers is better then all of 1 or all of the other.