xikekaz

Apprentice
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    62
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  1. A few of the words in this would need to be changed but I think it fits this best
    http://www.youtube.com/watch?v=nq-cegxBEpM
  2. xikekaz

    Ice Control

    I think giving ice slick a -tohit debuff between 10 - 30 would be a good and simple fix to the power.
    With the tohit debuff it wouldn't make the power pointless when other immob powers are used, and I think -tohit would work well with the sets - rechrge.
    It also makes sense for the power because your attacks aren't going to be hitting very much if your slippping and sliding on a patch of ice
  3. Super Strength is fine where it's at right now even with the current Rage
    Without Rage the set would be underpowed damage wise and with the set being only smashing damage which is resisted by a good number of higher lvl Npcs would kill the set if rage were gone or beat to death by the nerf bat like energy transfer.

    The crash in Rage helps to keep the Dps of the set in check, and the added damage by stacking rage also means your going to crash more.
    The - end from the crash also helps to curve the damage of the set, because to cope with the enderence loss you need to slot for more enderence reduction or find other means to improve your recovery/enderence use such as Cardiac or Ageless, and the more you stack/use rage as soon as it comes up the more enderence your going to be drained over all.

    The - defense in the crash can be avoided but you need to have perma rage to do so which means you have to decide to take more enderence use or a defense debuff

    Rage is the backbone of super strength and a great power that comes with a price you can make worse or better if you want in exchange for more damage or less damage. SS is in a way like TW which has great damage but a low build up where SS has low damage but one powerful damage boost. imo Rage is one of the best damage boosting powers because of how it can be manipulated to how you play.

    As always be careful of what you wish for
  4. Thanks for the info, I got enough inf to build expensive so that rly isn't much of a prob and I had the 2 ATO in 3 attacks to buff up my hp a little more. Think i'll do what you did and lower my fire/cold defense and change it to s/l.
  5. I have a number of tanks and want to try a brute that can still tank some with decent damage (also want to try out TW) I also dont know much about invul so can anyone help me with my build ? this is what I have so far

    http://www.cohplanner.com/mids/downl...B3FF0151CF109A
  6. After doing it and having to look at the loading screen pick a few times I feel rly sad for Statesman even tho its just a game. Btw not sayin any more as to not spoil
  7. xikekaz

    Stacking Rage

    I was wondering if stacking rage is worth it
    Pro: stacking it = 160 % damage buff, 40 % tohit buff and avoiding the Defense debuff
    Con: The - enderence/ -damage debuff also comes up more often

    I have rage recharge down to 85 sec so I would end up with stacking rage for 35 senconds. So is that enough time for stacking rage to rly be worth the extra down time and more enderence used by it ? (also atm I click rage at the time of crash to avoid the defense debuff)
  8. xikekaz

    Crit Damage

    Was thinkin of makin a scrapper again (its been years) but when I was looking at the detailed info on some of the power I noticed it said a 5% chance fore double damage(Crit) Only on minions/underlings. Thinkin it was maybe the set I double checked and found near all powers said "Only on minions/underlings". But the Scrapper inheret power said that the chance for crit goes up as the enemy rank goes up, conflicting the information in the detailed info. I know crits worked on more than minions back in my old scrapper days, but did the crit inheret power get changed or something ?
  9. Does the Tire 3 Boss + Lt pets have any real difference than the Tier 4 VR version of Boss + Lt
  10. Jus got back into pvp and before jumping back fully I have a few questions about the Destiny powers and pvp.

    1, Are any of them just not worth even looking at? ( I dont want to make a mistake from my opinion alone)

    2. How are they effected by DR ?

    If anyone could help answer my questions ty
  11. I have heard that the fastest way to make money is to "play the market ".Im not all too sure how it works and i know of bid creeping and buying recpies/enhancements a few lvls under to save some money and crafting recipes to sell them more as enhancements but thats all i realy know and is there some big part im missing lol ? i srsly feel dumb asking tho
  12. xikekaz

    Defense

    I know a little bit of defense wont help much but after a point defense becomes very tough but i dont know how high that defense has to be to reach that point and how high it has to be in pvp and pve so i can make builds on mid because it doesn't count in DR
  13. xikekaz

    Ninjas

    Ment to ask how well they do lol my bad
  14. xikekaz

    Ninjas

    I know ninjas are melee but wanna try something other than bots/thugs for a change was thinking ninja/poison
  15. xikekaz

    Pet window

    How/can you get a pet window for controller pets ?
  16. wp/ss is decent with capped hp
  17. xikekaz

    dark/sonic

    yeahHero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Defender
    Primary Power Set: Dark Miasma
    Secondary Power Set: Sonic Attack
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Fitness
    Ancillary Pool: Power Mastery

    Hero Profile:
    Level 1: Twilight Grasp
    • (A) Touch of the Nictus - Healing
    • (3) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
    • (3) Touch of the Nictus - Accuracy/Healing
    • (5) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
    • (5) Touch of the Nictus - Accuracy/Endurance/Recharge
    • (7) Accuracy IO
    Level 1: Shriek
    • (A) Apocalypse - Chance of Damage(Negative)
    • (7) Apocalypse - Damage
    • (9) Apocalypse - Accuracy/Recharge
    • (9) Devastation - Accuracy/Damage/Recharge
    • (11) Devastation - Accuracy/Damage/Endurance/Recharge
    • (11) Devastation - Accuracy/Damage
    Level 2: Scream
    • (A) Apocalypse - Damage/Endurance
    • (13) Apocalypse - Damage/Recharge
    • (13) Apocalypse - Accuracy/Damage/Recharge
    • (15) Devastation - Accuracy/Damage
    • (15) Devastation - Accuracy/Damage/Endurance/Recharge
    • (17) Devastation - Accuracy/Damage/Recharge
    Level 4: Darkest Night
    • (A) Endurance Reduction IO
    • (17) Endurance Reduction IO
    • (19) Endurance Reduction IO
    • (19) To Hit Debuff IO
    Level 6: Combat Jumping
    • (A) Karma - Knockback Protection
    Level 8: Assault
    • (A) Endurance Reduction IO
    • (23) Endurance Reduction IO
    Level 10: Hasten
    • (A) Recharge Reduction IO
    • (23) Recharge Reduction IO
    • (25) Recharge Reduction IO
    Level 12: Hurdle
    • (A) Jumping IO
    Level 14: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    Level 16: Shout
    • (A) Accuracy IO
    • (27) Devastation - Accuracy/Damage
    • (27) Devastation - Damage/Endurance
    • (29) Devastation - Damage/Recharge
    • (29) Devastation - Accuracy/Damage/Recharge
    • (37) Devastation - Accuracy/Damage/Endurance/Recharge
    Level 18: Shadow Fall
    • (A) Endurance Reduction IO
    • (40) Endurance Reduction IO
    • (40) Karma - Knockback Protection
    • (40) Luck of the Gambler - Recharge Speed
    Level 20: Stamina
    • (A) Endurance Modification IO
    • (21) Performance Shifter - EndMod/Recharge
    • (21) Performance Shifter - EndMod
    • (50) Performance Shifter - Chance for +End
    Level 22: Amplify
    • (A) Recharge Reduction IO
    • (25) Recharge Reduction IO
    • (43) Recharge Reduction IO
    Level 24: Super Speed
    • (A) Celerity - Endurance
    • (46) Celerity - RunSpeed
    • (46) Celerity - +Stealth
    Level 26: Super Jump
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (42) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (43) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 28: Tactics
    • (A) Endurance Reduction IO
    • (43) Endurance Reduction IO
    Level 30: Howling Twilight
    • (A) Recharge Reduction IO
    • (31) Recharge Reduction IO
    • (31) Recharge Reduction IO
    • (31) Endurance Reduction IO
    • (34) Endurance Reduction IO
    • (37) Pacing of the Turtle - Chance of -Recharge
    Level 32: Dark Servant
    • (A) Dark Watcher's Despair - Chance for Recharge Slow
    • (33) Touch of the Nictus - Chance for Negative Energy Damage
    • (33) Trap of the Hunter - Chance of Damage(Lethal)
    • (33) Endurance Reduction IO
    • (34) Accuracy IO
    • (34) Accuracy IO
    Level 35: Screech
    • (A) Stupefy - Stun/Range
    • (36) Stupefy - Accuracy/Recharge
    • (36) Stupefy - Accuracy/Stun/Recharge
    • (36) Stupefy - Endurance/Stun
    • (37) Stupefy - Accuracy/Endurance
    Level 38: Tar Patch
    • (A) Recharge Reduction IO
    • (39) Recharge Reduction IO
    • (39) Recharge Reduction IO
    • (39) Pacing of the Turtle - Chance of -Recharge
    Level 41: Power Build Up
    • (A) Recharge Reduction IO
    • (42) Recharge Reduction IO
    • (42) Recharge Reduction IO
    Level 44: Temp Invulnerability
    • (A) Titanium Coating - Resistance
    • (45) Titanium Coating - Resistance/Endurance
    • (45) Titanium Coating - Resistance/Recharge
    • (45) Endurance Reduction IO
    • (46) Steadfast Protection - Knockback Protection
    Level 47: Total Focus
    • (A) Mako's Bite - Accuracy/Damage
    • (48) Mako's Bite - Accuracy/Endurance/Recharge
    • (48) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (48) Crushing Impact - Accuracy/Damage
    • (50) Crushing Impact - Accuracy/Damage/Recharge
    • (50) Crushing Impact - Accuracy/Damage/Endurance
    Level 49: Conserve Power
    • (A) Recharge Reduction IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Vigilance



    possible build
  18. xikekaz

    dark/sonic

    Would a dark/sonic defender make a decent pvp toon ?
  19. xikekaz

    most annoying

    What is a good toon for disruption/annoying a hell but can still survive being hit a few times.I know of earth/ta being good at this but what about others , and villan side?
  20. In-game Globals: Zen-94
    What characters do you have on Freedom?:
    Fire/EM IOed
    BS/Regen IOed , still movin toons to freedom
    Are you willing to respec into a PvP build?: yeah
    Are you willing to roll a new character if needed?: sure
    Briefly describe your PvP experience:
    started pvp i10
    most of the time in Rv
    arena wise KB and FFA
  21. 1. blasters/doms
    2. everything else and nub blasters/doms
  22. Was planning on respecing my ice/cold troller for pvp but with SJ , SS , and Fitness pools I had no room both perception ( tactics ) and a Heal (Aid ).Most of the time I just pick Tactics but this time im not sure because trollers have low hp and I dont have a heal in any of my power sets. Also for some type of phase im taking hypernub/ temp phase powers.
  23. xikekaz

    /invul or /wp

    To make up for DPs long rechrge I was gonna pick up aid self.
    I like my em/fire jus wanted to try a differant brute for pvp.