/invul or /wp


black_barrier

 

Posted

I was thinking about making a new brute for pvp.
I have a wp tank who does well , but i haven't seen as many invuls out there to compare with so i dont know how tough they can be. With price not being a prob, which would be the better of the two?


 

Posted

make an /invul brute. ss/invul is nice punch, flurry, and KoB is all you need and hurl helps


@KoolVirus

 

Posted

Quote:
Originally Posted by xikekaz View Post
I was thinking about making a new brute for pvp.
I have a wp tank who does well , but i haven't seen as many invuls out there to compare with so i dont know how tough they can be. With price not being a prob, which would be the better of the two?
Fire, but if you absolutely must have Invuln or WP, go Invuln.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

ss/elec is my favorite.


@KoolVirus

 

Posted

I also have a /fire brute, but he cant take a hit very well so i was thinking with dull pain i could come close to hp cap.


 

Posted

One big heal every few minutes isn't going to be as effective as a big heal every 15-20 seconds. Fire's strengths are Healing Flames and Fiery Embrace. You can make Invuln work but it doesn't have quite the bag of tricks that Fire does.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Quote:
Originally Posted by macskull View Post
One big heal every few minutes isn't going to be as effective as a big heal every 15-20 seconds. Fire's strengths are Healing Flames and Fiery Embrace. You can make Invuln work but it doesn't have quite the bag of tricks that Fire does.

you know this is quite wrong.

With DR one big heal every now and then is much better then moderate heal every few seconds. HD is going to cut that heal down to nothing very fast if hes spamming it. Where one big heal is still DRed but not as often, and inval gives the +HP which makes it so you don't need to spam the heal. Inval>Fire dude if can patch up the Stamina problem with it.

unless you arena FightKlub


 

Posted

To make up for DPs long rechrge I was gonna pick up aid self.
I like my em/fire jus wanted to try a differant brute for pvp.


 

Posted

Quote:
Originally Posted by xikekaz View Post
To make up for DPs long rechrge I was gonna pick up aid self.
I like my em/fire jus wanted to try a differant brute for pvp.

No don't take aid self, its one of the worst powers in the game. Unless you have PFF, or phase.

Pick up Tough and Wave. Make sure to slot for lots of recovery on your Sets and your powers because the stamina problem on inval Almost makes it not worth how good it is at everything ells. An end sapper will **** you if you don't carry a tray of blues.


 

Posted

Quote:
Originally Posted by Ready_For_War View Post

With DR one big heal every now and then is much better then moderate heal every few seconds. HD is going to cut that heal down to nothing very fast if hes spamming it.
Uh, no.


 

Posted

Quote:
Originally Posted by Supermax View Post
Uh, no.
aid self + dull pain = op.

ready for bad is just bad.


 

Posted

Quote:
Originally Posted by black_barrier View Post
aid self + dull pain = op.

ready for bad is just bad.


Your bad and apparently you can't read. If your in a zone and doing what a tank/brute should be doing your not going to get Aid self off ever, unless you run in the base. If your dueling some one in a zone then your almost as bad as barrier, and your also not going to ever get aid self off. If your dueling in arena and you have HD on then your just as bad as barrier and you should just / your wrists. If you have some what of a brain you will have HD off and then Fire/ is much better then Inval. The defense you get out of inval is going to get DRed and its not going to be enough to ensure that you get Aid Self off when you need it. Aid self at best makes heals for something like 600 HP in a zone the first time. The second time its cut down to 400 HP. Healing Flames is going to get cut down in the same manor as aid self. Once your only healing for around 200 HP a pop its going to mean nothing when your getting spiked for over 600 HP per spike.

So yes I'm right, and you play your Fire/SS like a downie off his medds your horrid bad. So you can take your advice from the Fat kid with down syndrome or you can go look at the HD numbers Healing Flames is going to have to deal with, and see for your self if Inval is better.


 

Posted

Ready your completely wrong. The fire heal is better than DP in arena and zone. Heals decay only if used more than once in 8seconds.


@KoolVirus

 

Posted

best ss/fire brute ive ever seen had: punch, flurry, KoB, rage. all /fire powers exceot temp protection and the rez. had aidself, hasten and ss. had sharks and the debuff in mako


@KoolVirus

 

Posted

ok all yall talking about heal decay, you know that only applies to heals within TEN seconds of eachother? How the hell do you plan to get Healing flames to recharge in 10 seconds in pvp with DR on? If its possible please correct me otherwise stfu about HD.


 

Posted

Quote:
Originally Posted by Ready_For_War View Post
you know this is quite wrong.

With DR one big heal every now and then is much better then moderate heal every few seconds. HD is going to cut that heal down to nothing very fast if hes spamming it. Where one big heal is still DRed but not as often, and inval gives the +HP which makes it so you don't need to spam the heal. Inval>Fire dude if can patch up the Stamina problem with it.

unless you arena FightKlub
Few problems here: heal decay is on an 8-second timer, so there's no way you'll have to worry about bumping into that just using Healing Flames. You should be able to build a /Fire Brute to about 2200-2400 HP between IOs and accolades so the max HP buff from Dull Pain isn't as important, not to mention you can't keep it perma with DR unless you have a lot of (wasted) recharge. Invuln isn't bad, but it works better on a Tanker because of the higher resists and higher base HP. For a Brute, there's really no reason other than the KB hole to not go /Fire - between Healing Flames, Taunt, Phase, and teammates, you should be a very tough target and should rarely die unless you try to solo a full team of heroes.

+HP isn't going to help you once every 2 or 2 and a half minutes if you're taking damage constantly. It will help erase one damage spike, and after that you're SoL.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Quote:
Originally Posted by macskull View Post
Few problems here: heal decay is on an 8-second timer, so there's no way you'll have to worry about bumping into that just using Healing Flames. You should be able to build a /Fire Brute to about 2200-2400 HP between IOs and accolades so the max HP buff from Dull Pain isn't as important, not to mention you can't keep it perma with DR unless you have a lot of (wasted) recharge. Invuln isn't bad, but it works better on a Tanker because of the higher resists and higher base HP. For a Brute, there's really no reason other than the KB hole to not go /Fire - between Healing Flames, Taunt, Phase, and teammates, you should be a very tough target and should rarely die unless you try to solo a full team of heroes.

+HP isn't going to help you once every 2 or 2 and a half minutes if you're taking damage constantly. It will help erase one damage spike, and after that you're SoL.

the +HP might not help you if your at cap already. But if your - some accolades and you would like that cap HP then it does. Taking a tanker over a brute in PVP is better regardless of what AT it is. I didn't know about the timer on HD so I'm sorry for that. w . Inval also has a perma AOE taunt which is the hole point of bringing a Tanker/brute in to PVP. Fire does not, If your talking about having team support a invall is still going to last longer then a fire. I remember a guy from Shake down used to bring a inval brute in to the zone and taunt like a mad man (he did have support). I watch him pull aggro from 5 or more blasters at a time and was still able to stand. As far as i understand it the heal from inval can heal for over 1000 HP. Thats enough to withstand at least one spike. If a fire tanker were to pull that kinda aggro spike (which it can't in the first place) The 700 HP heal he can use ever like what 10-15 seconds is not going to keep him alive not even for one spike. He would face plant.

With out DR and HD Fire is the beast with out a doubt. But in a zone inval is better for more the one reason. I've never seen a Fire Tanker/brute used in an official not pre-or post i13. Post i13 I seen Renegades use an Inval, and I think I think one other time. I've herd of Hyper AI doing 3v3s or 2v2s. but with only that many in arena its a hole another story.


 

Posted

tl dr ready for bad.

you're bad.
you can't type.
you can't use contractions.

gtfo and go back in lolfinity.


 

Posted

oh yeah, also, can i get a no. 2 with super-size fries and a diet coke?


 

Posted

I tested some things my self. You guys were dead on about the HD time. So HD seems a non issue. I'm not sure what the max heal people are getting with that Healing flames or the best recharge time. I seen one person say it was impossible to get it faster then 10 seconds. I tested 20 seconds or more on a non IOed SS/fire so lets say you can use that heal every what 15 seconds if its slotted? If your in a zone and your a brute and the hero team can't land more then your cap damage + that one heal in 15 seconds. I would say there's either only 2-3 heroes in the zone and you haven't taunted any of them, Or there on a team being lead bye Bad Barrier and have no idea how to spike.

the argument was if fire was better then inval. I said only in fightklub situations, I still say I was right. I also advised not to take aid-self which I'm also write about. As stated phase, or tough and weave would be better choices. Inval is not going to make you a killing machine hell just watch chuido. But It can take a spike or two...... just watch chuido lol


 

Posted

aoe taunt, wow, now the inval secret is out.





On a serious note and invUl or fire with phase is pretty unkillable. With support they are pretty unkillable. Its really just a playstyle choice. fire will give you a little more offensive punch which on a brute you will need. Make sure to take anything you can thats ranged, hurl and mace blast, and proc them. Slot your taunt up good. Go forth and bring the anger on. Get ready for lots of 'lol abrute with phase' comments, but know they won't be getting many if any kills when you are doing it right.






A comment to Kool Virus, I would never skip temp protection. Along with the free -slow res that melees get now add in temp protection and you are very hard to slow dnow without a cold. And they just slow everything anyways.





In closing let me say that barrier and ready should just get a room and work out their issues. Though it is kinda cute to watch them flirt.


Duel me.
I will work on my sig pic more when I have time.

 

Posted

Quote:
Originally Posted by black_barrier View Post
oh yeah, also, can i get a no. 2 with super-size fries and a diet coke?
Y does Fatty want a burger? I'll see what I can do for you and your super-sized mother.


 

Posted

Quote:
Originally Posted by Ready_For_War View Post
the argument was if fire was better then inval. I said only in fightklub situations, I still say I was right. Inval is not going to make you a killing machine hell just watch chuido. But It can take a spike or two...... just watch chuido lol


INVAL IS A BEASY SUN!



Now refer to my previous post for a honest and truthful insight into the subject. I have probably played ss/fire in pvp more than anyone who post here that doesn't fight club. In a team setting, be it zone or arena match its a damn near impossible kill. I would say invUl can be slightly better than fire for arena but at that point you should be bringing scrapper so you can still get nades and have better damage in the mix. As far as playing straight disruption its pretty much a tie on brutes. The only real difference is that fire at least stands a chance of helping in a spike when fe is up. Otherwise its just spamming taunt and nading and phasing when you need to. Even if the other side has a phaser to get a kill on you, you will buy enough time for hf to be back and you made one of them burn their no phase timer setting them up to be killed.


Duel me.
I will work on my sig pic more when I have time.

 

Posted

Quote:
Originally Posted by ConFlict View Post
aoe taunt, wow, now the inval secret is out.
So THIS is why invuln has always been popular. Btw, fire has blazing aura. It's just as effective at herding your RV opponents into a dumpster.


 

Posted

git herded sun


Duel me.
I will work on my sig pic more when I have time.