xCHAOSx

Cohort
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  1. As I have never been a part of a League I totally understand If I were drafted and didnt see as much match time as others. You have to prove yourself. That is obvious. I couldnt see a Captain that wants to win taking that kind of risk. This an excellent way for 'new to league" PvPrs to learn. All i know is what i have picked up on in zones over the years. I am certain there is still MUCH to learn.

    As far as the draftees possibly forming their own team, well that idea will most likely cause those new to PvP to not want to encounter that again as the frustration of losing ALL THE TIME will not be much of a Moral booster.. All new PvPrs need that experienced, well rounded leader to show them the ropes and then maybe in the future when that person knows what is going on they might want to try there own team with their own ideas.

    On a side note, here is what I have to offer if there are any spots available prior to the draft - Psy/EM, Fire/EM, Earth/Fire Dom, Psy/Cold Corr, KM/Inv Scrapper, Emp/Psy Fender, Rad/Pain Corr, Kin/Psy Fender, Mind/Psy Dom, Dark/Dev Blaster, Elec/Therm Corr, Ice/Rad Corr.
  2. xCHAOSx

    1v1 Duel Ladder

    so does anyone plan on rolling a new toon for this or just gonna stick with what you got? If so what do you have in mind? I am thinkn psy/therm corr or a psy/cold corr as i have ALWAYS wanted a psy corr... Sorry if this doesnt belong here Masque, but i thought it pertained considering the event and all. Posting in the PvP section about builds and what not is like going on a blind date, you never know what to expect out of some of the posters there,and i try to limit myself from that. All in all i am looking forward to this..
  3. I am sure others will chime in as well, but here is what i have learned/noticed in my experience from playing a Dom in PvP. You will see that the majority of Doms are /Fire, with most having Mind as the primary. I run an Earth/Fire and it suits me. I can not go too in depth on all the different Prim/Sec as i dont know and dont want to mislead you. I do know the pros and cons of the earth set tho, so i can briefley go into that.

    Earth has some great tools in its toolbelt, one being stalgamites. It is an amazing stun that will normally render a target helpless. Fossilize is also a good hard hitting hold in the earth set. It can take all sort of procs. As far as fire goes there is alot of damage dealt in a short time.

    Back in the day Doms use to slot for +recharge to have perma domination. This isnt the case anymore. Most slot for HPs, Dmg, Acc and KB protection. With all the new Incarnate stuff you could build it any which way you wanted and just used the incarnate stuff to fill in the voids. On my Dom i use the rebirth, paralytic and Ion Incarnates. The rebirth i have as T3 for Heal/Max HP, the Paralytic i have as T3 for -damage. The alpha i use currently is Musculature for Increased damage output/Increased defense debuff as earth attacks have a defense debuff. I am however considering going Cardiac for the endo reduction/range increase. I am not sure yet.

    I hope this helps some. Hopefully some others will chime in and give you some more detailed information.
  4. xCHAOSx

    1v1 Duel Ladder

    @The REAL Chop

    Available on weekends? Yes
  5. What are your global handles/recognizable names? - @The REAL Chop, @The REAL Chop2

    What server do you primarily play on? - Freedom

    What server do you prmarily PvP on? - Freedom

    What toons do you have to offer for 8v8 PvP? - Psy/EM, Fire/EM, Earth/Fire Dom, Psy/Cold Corr, KM/Inv Scrapper, Emp/Psy Fender, Rad/Pain Corr, Kin/Psy Fender, Mind/Psy Dom, Dark/Dev Blaster, Elec/Therm Corr, Ice/Rad Corr.

    Which of these toons is on Freedom? - ALL

    If any, what toons would you be willing to transfer to Freedom for a league? There all on Freedom

    What do you consider your primary/optimal role in a team setting? - Spiking

    What do you consider your favorite role in a team setting? - Offense

    Would you be willing to make a new toon and level it to 50? - Sure

    Would you be willing to respec into a new build for a league? - Sure

    Briefly describe your experience in PvP. (If you were on other 8v8 teams list them here, any substantial experience here also) - All zone PvP since PvP was introduced, never any leagues.
  6. Quote:
    Originally Posted by Scythus View Post
    What the ****? Why does it say public access is denied?

    10 bucks its because they dont have a clue as to whats wrong. hey whats this button do? whoops.
  7. xCHAOSx

    Hey all

    kewl, thanks all. it means alot.

    masque, sure thing.
  8. PvP boot camp is still going on?...wow!!!!! that is awesome.
  9. xCHAOSx

    Hey all

    So, i left the game 7 months ago for several reasons. one of those reasons was the military. well, i am now retired and have a ton of time on my hands, so i am back and looking forward to getting involved again. just wanted to say hey.


    HEY!!!!!!!
  10. Basically you are left there held for 8-10 seconds unless you are attacked then the hold breaks.
  11. heres how i run my mind/nrg...HPs are a tad low even with accolades, but i had to make up for low dmg with sets as well. i run phase and pff as there is no cooldown time between the 2, you can phase for 30 seconds and jump right into pff if ya need to or vice versa. either way, its not a perfect build, but it gets the job done. i dont use melee attacks or snipes on this guy, just my playstyle.


    Villain Plan by Mids' Villain Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Mutation Dominator
    Primary Power Set: Mind Control
    Secondary Power Set: Energy Assault
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Leaping
    Power Pool: Concealment
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Levitate -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(33), Dev'n-Dmg/EndRdx(33), Dev'n-Dmg/Rchg(34), ExStrk-Dmg/KB(36), ExStrk-Dam%(48)
    Level 1: Power Bolt -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/EndRdx/Rchg(21), Decim-Dmg/Rchg(31), Decim-Dmg/EndRdx(31), Decim-Acc/Dmg(42), ExStrk-Dam%(43)
    Level 2: Dominate -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(5), Dev'n-Dmg/Rchg(7), Dev'n-Acc/Dmg/Rchg(7), G'Wdw-Dam%(9), NrncSD-Dam%(9)
    Level 4: Power Push -- KinCrsh-Acc/Dmg/KB(A), KinCrsh-Dmg/EndRdx/KB(11), KinCrsh-Rchg/KB(11), KinCrsh-Acc/KB(13), KinCrsh-Rechg/EndRdx(13), KinCrsh-Dmg/KB(15)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(17)
    Level 8: Confuse -- CoPers-Conf(A), CoPers-Conf/Rchg(17), CoPers-Acc/Conf/Rchg(19), CoPers-Acc/Rchg(19), CoPers-Conf%(21)
    Level 10: Assault -- EndRdx-I(A)
    Level 12: Power Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(40), Dev'n-Acc/Dmg/Rchg(40), Dev'n-Dmg/Rchg(50)
    Level 14: Super Speed -- Clrty-EndRdx(A), Clrty-RunSpd(29), Zephyr-ResKB(31), Clrty-Stlth(33)
    Level 16: Telekinesis -- EndRdx-I(A)
    Level 18: Tactics -- GSFC-ToHit/EndRdx(A), GSFC-ToHit/Rchg(34), GSFC-ToHit(37), GSFC-ToHit/Rchg/EndRdx(37)
    Level 20: Mesmerize -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(23), FtnHyp-Acc/Sleep/Rchg(23), FtnHyp-Acc/Rchg(25), FtnHyp-Plct%(25)
    Level 22: Combat Jumping -- Zephyr-ResKB(A), LkGmblr-Rchg+(27), Krma-ResKB(27)
    Level 24: Super Jump -- Zephyr-ResKB(A), ULeap-EndRdx(29), ULeap-Jump(45)
    Level 26: Stealth -- LkGmblr-Def/EndRdx(A), LkGmblr-EndRdx/Rchg(34), LkGmblr-Rchg+(43)
    Level 28: Power Boost -- RechRdx-I(A)
    Level 30: Vengeance -- LkGmblr-Rchg+(A), Krma-ResKB(43)
    Level 32: Acrobatics -- EndRdx-I(A)
    Level 35: Invisibility -- LkGmblr-Rchg+(A), Krma-ResKB(37)
    Level 38: Power Burst -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(39), Dev'n-Dmg/Rchg(39), Dev'n-Acc/Dmg/Rchg(39), ExStrk-Dam%(40), ExStrk-Dmg/KB(48)
    Level 41: Poisonous Ray -- LdyGrey-DefDeb(A), LdyGrey-DefDeb/Rchg(42), LdyGrey-DefDeb/Rchg/EndRdx(42), Apoc-Dmg(45), Apoc-Dmg/Rchg(46), Apoc-Acc/Dmg/Rchg(48)
    Level 44: Personal Force Field -- Krma-ResKB(A), LkGmblr-Rchg+(45), LkGmblr-Def/EndRdx(46), LkGmblr-Def/EndRdx/Rchg(46)
    Level 47: Phase Shift -- RechRdx-I(A)
    Level 49: Scorpion Shield -- Krma-Def/EndRdx(A), Krma-Def/Rchg(50), Krma-ResKB(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Domination
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Mrcl-Heal/EndRdx(A), Mrcl-Heal(36), Mrcl-Rcvry+(36)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(3), P'Shift-EndMod/Acc(3), P'Shift-End%(5)



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    your kb prot was too low (42 pts recommended)
    power push is awesome as it puts alot of ppl on there hineys (does 45.53 kb)
    poisonous ray is a beast
    tk can be very effective still if set up correctly


    these are just some of things i had noticed with your build. just my 0.02


    hope this helps some
  12. im assuming this a pve only build due to the power choices in build, and if that assumption is accurate then who needs perma elude for a pve toon? you can build an /sr up so easily and cheap too and get waaaaay over def cap. so why spend all that money on ALL that recharge only to have capped def for less than 1/2 the cost of that build. just saying.
  13. budget friendly KM/SR


    Hero Plan by Mids' Hero Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    dream krushah: Level 50 Magic Scrapper
    Primary Power Set: Kinetic Melee
    Secondary Power Set: Super Reflexes
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Concealment
    Power Pool: Medicine
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Quick Strike -- T'Death-Dam%(A), T'Death-Dmg/EndRdx/Rchg(9), T'Death-Acc/Dmg(11), T'Death-Acc/Dmg/EndRdx(11), T'Death-Dmg/Rchg(13), T'Death-Dmg/EndRdx(13)
    Level 1: Focused Fighting -- RedFtn-Def(A), RedFtn-EndRdx(15), RedFtn-Def/EndRdx(15), RedFtn-Def/Rchg(17), RedFtn-EndRdx/Rchg(17), RedFtn-Def/EndRdx/Rchg(19)
    Level 2: Focused Senses -- RedFtn-EndRdx(A), RedFtn-Def(19), RedFtn-Def/EndRdx(21), RedFtn-Def/Rchg(21), RedFtn-EndRdx/Rchg(23), RedFtn-Def/EndRdx/Rchg(23)
    Level 4: Smashing Blow -- T'Death-Dam%(A), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/Rchg(7), T'Death-Dmg/EndRdx(7), T'Death-Acc/Dmg(9)
    Level 6: Power Siphon -- GSFC-Build%(A), GSFC-ToHit/EndRdx(25), GSFC-Rchg/EndRdx(25), GSFC-ToHit/Rchg/EndRdx(31), GSFC-ToHit/Rchg(31), GSFC-ToHit(34)
    Level 8: Agile -- Krma-Def/EndRdx(A), Krma-Def/Rchg(36), Krma-ResKB(36)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(37)
    Level 12: Practiced Brawler -- RechRdx-I(A)
    Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(37), Zephyr-ResKB(37)
    Level 16: Dodge -- Krma-Def/EndRdx(A), Krma-Def/Rchg(39), Krma-ResKB(39)
    Level 18: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(39), Zephyr-ResKB(40), Zephyr-Travel(50)
    Level 20: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(40), Zephyr-ResKB(40)
    Level 22: Stealth -- LkGmblr-Rchg+(A), Krma-ResKB(42), Ksmt-ToHit+(42)
    Level 24: Invisibility -- LkGmblr-Rchg+(A), Krma-ResKB(43)
    Level 26: Focused Burst -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(27), Thundr-Acc/Dmg(27), Thundr-Dmg/EndRdx(29), Thundr-Dmg/Rchg(29), Thundr-Acc/Dmg/Rchg(31)
    Level 28: Phase Shift -- RechRdx-I(A)
    Level 30: Stimulant -- Empty(A)
    Level 32: Concentrated Strike -- T'Death-Dam%(A), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/Rchg(33), T'Death-Dmg/EndRdx(33), T'Death-Acc/Dmg(34), T'Death-Dmg/EndRdx/Rchg(34)
    Level 35: Aid Self -- Numna-Regen/Rcvry+(A), Numna-Heal(43), Numna-Heal/EndRdx(43), Numna-EndRdx/Rchg(45), Numna-Heal/Rchg(45), Numna-Heal/EndRdx/Rchg(50)
    Level 38: Elude -- LkGmblr-Rchg+(A)
    Level 41: Dark Blast -- Cloud-Acc/EndRdx/Rchg(A), Cloud-%Dam(46), Cloud-ToHitDeb(48), Cloud-Acc/ToHitDeb(48), Cloud-Acc/Rchg(48), Cloud-ToHitDeb/EndRdx/Rchg(50)
    Level 44: Shadow Meld -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(46), LkGmblr-Rchg+(46)
    Level 47: Quickness -- Run-I(A)
    Level 49: Lucky -- GftotA-Run+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(42)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(3)



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  14. xCHAOSx

    The Tally

    Drank Beer, PL'd, drank more beer..etc......
  15. Quote:
    Originally Posted by Shadows Strike View Post
    -So Elec/WP? stalker for pvp?
    -would km/wp or km/regen work for pvp
    -what would you pair with earth/???
    earth/fire
  16. same. I have AM and Siege tucked safely away. Id love to join you for some of this. Ill hit you up in game.
  17. was alot of fun, next time we should do WB for some FFA action...
  18. here is a build ill be using on my KM/Inv once he is finished. should work good.

    Hero Plan by Mids' Hero Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    kinetic kaos: Level 50 Magic Scrapper
    Primary Power Set: Kinetic Melee
    Secondary Power Set: Invulnerability
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Concealment
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Body Blow -- HO:Nucle(A), HO:Nucle(5), HO:Nucle(7)
    Level 1: Resist Physical Damage -- S'fstPrt-ResKB(A), Aegis-Psi/Status(34), ImpArm-ResPsi(36)
    Level 2: Temp Invulnerability -- ImpArm-ResPsi(A), ImpArm-ResDam(37), ImpArm-ResDam/EndRdx/Rchg(40), ImpArm-EndRdx/Rchg(43), ImpArm-ResDam/Rchg(46), ImpArm-ResDam/EndRdx(46)
    Level 4: Smashing Blow -- HO:Nucle(A), HO:Nucle(7), HO:Nucle(9)
    Level 6: Dull Pain -- Dct'dW-Rchg(A), Dct'dW-Heal/EndRdx/Rchg(21), RechRdx-I(25), Dct'dW-Heal(37), Dct'dW-Heal/EndRdx(39), Dct'dW-Heal/Rchg(39)
    Level 8: Power Siphon -- AdjTgt-Rchg(A), AdjTgt-ToHit/EndRdx(9), AdjTgt-ToHit(13), AdjTgt-ToHit/Rchg(15), AdjTgt-ToHit/EndRdx/Rchg(15)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
    Level 12: Super Jump -- HO:Micro(A), Zephyr-ResKB(13)
    Level 14: Boxing -- Empty(A)
    Level 16: Unyielding -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx/Rchg(17), ImpArm-EndRdx/Rchg(17), ImpArm-ResDam/Rchg(29), ImpArm-ResDam/EndRdx(29)
    Level 18: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx/Rchg(19), ImpArm-EndRdx/Rchg(19), ImpArm-ResDam/Rchg(21), ImpArm-ResDam/EndRdx(23)
    Level 20: Stealth -- LkGmblr-Rchg+(A), Krma-ResKB(34), GftotA-Run+(40)
    Level 22: Invisibility -- Krma-ResKB(A), LkGmblr-Rchg+(23)
    Level 24: Super Speed -- HO:Micro(A), Zephyr-ResKB(25)
    Level 26: Focused Burst -- HO:Nucle(A), HO:Nucle(27), HO:Nucle(27), ExStrk-Dam%(43)
    Level 28: Phase Shift -- RechRdx-I(A)
    Level 30: Resist Elements -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx/Rchg(31), ImpArm-EndRdx/Rchg(31), ImpArm-ResDam/Rchg(31), ImpArm-ResDam/EndRdx(33), ResDam-I(34)
    Level 32: Concentrated Strike -- HO:Nucle(A), HO:Nucle(33), HO:Nucle(33), Mako-Dam%(36), T'Death-Dam%(37)
    Level 35: Resist Energies -- ResDam-I(A), S'fstPrt-ResKB(36)
    Level 38: Tough Hide -- Ksmt-ToHit+(A), LkGmblr-Rchg+(39), Krma-ResKB(40)
    Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(42), G'Wdw-Dam%(43), NrncSD-Dam%(50)
    Level 44: Fire Blast -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/EndRdx/Rchg(45), Decim-Dmg/Rchg(45), Decim-Dmg/EndRdx(45), Decim-Acc/Dmg(46)
    Level 47: Fire Ball -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Dmg/EndRdx(48), Posi-Acc/Dmg(50), Posi-Dam%(50)
    Level 49: Confront -- Zinger-Dam%(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(5)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(3)



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  19. kewl, not a problem.

    i think the build could be just as effective w/o all the PvP IOs, those were just used b/c i stripped my elec/therm and just had them laying around. i also use the same build for PvE.

    something to remember - stalgamites is almost a must, it is an amzing stun.

    i like running phase and pff b/c there is no cooldown time between usiung the two. you cant use them together, but back to back. saves my **** alot when ppl are tryn to spike me.
  20. cant remember who asking me about my build from our team last night, but heres my earth/fire dom.....


    Villain Plan by Mids' Villain Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Dominator
    Primary Power Set: Earth Control
    Secondary Power Set: Fiery Assault
    Power Pool: Speed
    Power Pool: Concealment
    Power Pool: Leaping
    Power Pool: Medicine
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Fossilize -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Acc/Dmg/Rchg(3), Apoc-Dam%(5), UbrkCons-Dam%(5), GladNet-Dam%(7)
    Level 1: Flares -- GJ-Dam%(A), GJ-Dam/End/Rech(7), GJ-Acc/End/Rech(9), GJ-Acc/Dmg(9), GJ-Acc/Dmg/End/Rech(11), GJ-Dam/Rech(43)
    Level 2: Stone Prison -- TotHntr-Dam%(A), TotHntr-Acc/Immob/Rchg(19), TotHntr-Acc/Rchg(37)
    Level 4: Stone Cages -- JavVoll-Acc/Dmg/End/Rech(A), JavVoll-Acc/End/Rech(13), JavVoll-Dam%(15), JavVoll-Acc/Dmg(15), JavVoll-Dam/Rech(17), JavVoll-Dam/End/Rech(45)
    Level 6: Quicksand -- ImpSwft-Dam%(A)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(21)
    Level 10: Fire Blast -- GJ-Dam/End/Rech(A), GJ-Dam%(11), GJ-Acc/End/Rech(17), GJ-Acc/Dmg(19), GJ-Dam/Rech(23), GJ-Acc/Dmg/End/Rech(23)
    Level 12: Stealth -- GftotA-Run+(A), GftotA-Def(25), Krma-ResKB(31), Ksmt-ToHit+(31)
    Level 14: Super Speed -- HO:Micro(A), Zephyr-ResKB(27)
    Level 16: Embrace of Fire -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(29)
    Level 18: Invisibility -- LkGmblr-Def(A), LkGmblr-Rchg+(33), LkGmblr-Def/EndRdx(50), LkGmblr-Def/EndRdx/Rchg(50)
    Level 20: Phase Shift -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(31)
    Level 22: Combat Jumping -- Zephyr-ResKB(A), Krma-ResKB(33), LkGmblr-Rchg+(33)
    Level 24: Stimulant -- Empty(A)
    Level 26: Aid Self -- Panac-Heal(A), Panac-Heal/EndRedux(36), Panac-EndRdx/Rchg(36), Panac-Heal/Rchg(36), Panac-Heal/EndRedux/Rchg(37), RechRdx-I(37)
    Level 28: Super Jump -- HO:Micro(A), Zephyr-ResKB(39)
    Level 30: Acrobatics -- EndRdx-I(A)
    Level 32: Animate Stone -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(34), ExRmnt-Dmg/EndRdx(34), ExRmnt-Acc/Dmg/Rchg(34)
    Level 35: Stalagmites -- Amaze-EndRdx/Stun(A), Amaze-Stun(39), Amaze-ToHitDeb%(39), Amaze-Acc/Stun/Rchg(40), Amaze-Acc/Rchg(46)
    Level 38: Blaze -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(40), Dev'n-Acc/Dmg/Rchg(40), GJ-Dam/Rech(42), GJ-Acc/Dmg/End/Rech(45), GJ-Acc/End/Rech(46)
    Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42), LkGmblr-Def/Rchg(43), Krma-ResKB(50)
    Level 44: Personal Force Field -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(46), LkGmblr-Def/EndRdx/Rchg(48), Krma-ResKB(48)
    Level 47: Summon Tarantula -- HO:Nucle(A)
    Level 49: Grant Invisibility -- LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Domination
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(13)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(25), EndMod-I(43), P'Shift-End%(48)



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  21. i cant remember who it was that was asking me about my earth/fire dom last night, but i told them i would post my build, so here it is.


    Villain Plan by Mids' Villain Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Dominator
    Primary Power Set: Earth Control
    Secondary Power Set: Fiery Assault
    Power Pool: Speed
    Power Pool: Concealment
    Power Pool: Leaping
    Power Pool: Medicine
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Fossilize -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Acc/Dmg/Rchg(3), Apoc-Dam%(5), UbrkCons-Dam%(5), GladNet-Dam%(7)
    Level 1: Flares -- GJ-Dam%(A), GJ-Dam/End/Rech(7), GJ-Acc/End/Rech(9), GJ-Acc/Dmg(9), GJ-Acc/Dmg/End/Rech(11), GJ-Dam/Rech(43)
    Level 2: Stone Prison -- TotHntr-Dam%(A), TotHntr-Acc/Immob/Rchg(19), TotHntr-Acc/Rchg(37)
    Level 4: Stone Cages -- JavVoll-Acc/Dmg/End/Rech(A), JavVoll-Acc/End/Rech(13), JavVoll-Dam%(15), JavVoll-Acc/Dmg(15), JavVoll-Dam/Rech(17), JavVoll-Dam/End/Rech(45)
    Level 6: Quicksand -- ImpSwft-Dam%(A)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(21)
    Level 10: Fire Blast -- GJ-Dam/End/Rech(A), GJ-Dam%(11), GJ-Acc/End/Rech(17), GJ-Acc/Dmg(19), GJ-Dam/Rech(23), GJ-Acc/Dmg/End/Rech(23)
    Level 12: Stealth -- GftotA-Run+(A), GftotA-Def(25), Krma-ResKB(31), Ksmt-ToHit+(31)
    Level 14: Super Speed -- HO:Micro(A), Zephyr-ResKB(27)
    Level 16: Embrace of Fire -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(29)
    Level 18: Invisibility -- LkGmblr-Def(A), LkGmblr-Rchg+(33), LkGmblr-Def/EndRdx(50), LkGmblr-Def/EndRdx/Rchg(50)
    Level 20: Phase Shift -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(31)
    Level 22: Combat Jumping -- Zephyr-ResKB(A), Krma-ResKB(33), LkGmblr-Rchg+(33)
    Level 24: Stimulant -- Empty(A)
    Level 26: Aid Self -- Panac-Heal(A), Panac-Heal/EndRedux(36), Panac-EndRdx/Rchg(36), Panac-Heal/Rchg(36), Panac-Heal/EndRedux/Rchg(37), RechRdx-I(37)
    Level 28: Super Jump -- HO:Micro(A), Zephyr-ResKB(39)
    Level 30: Acrobatics -- EndRdx-I(A)
    Level 32: Animate Stone -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(34), ExRmnt-Dmg/EndRdx(34), ExRmnt-Acc/Dmg/Rchg(34)
    Level 35: Stalagmites -- Amaze-EndRdx/Stun(A), Amaze-Stun(39), Amaze-ToHitDeb%(39), Amaze-Acc/Stun/Rchg(40), Amaze-Acc/Rchg(46)
    Level 38: Blaze -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(40), Dev'n-Acc/Dmg/Rchg(40), GJ-Dam/Rech(42), GJ-Acc/Dmg/End/Rech(45), GJ-Acc/End/Rech(46)
    Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42), LkGmblr-Def/Rchg(43), Krma-ResKB(50)
    Level 44: Personal Force Field -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(46), LkGmblr-Def/EndRdx/Rchg(48), Krma-ResKB(48)
    Level 47: Summon Tarantula -- HO:Nucle(A)
    Level 49: Grant Invisibility -- LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Domination
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(13)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(25), EndMod-I(43), P'Shift-End%(48)



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  22. MP, i forgot i also have a lvl 43 KM/Inv scrapper already fully accoladed. i can get him to 50 if ya want to have him available.
  23. ill be there, just let me know what you want me to bring, i posted whats available on the boot camp thread.
  24. i see you have ????? next to my name. im guessing that means you dont know what i can bring, here is what i got on victory to choose from:

    spine/regen - specced
    cold/ice - specced
    ice/ta troller - IOd
    wp/em tank - IOd
    mind/nrg dom - empty, but can slot up
    ice/rad corr - fully specced

    toons on freedom, i can and am willing to payto xsfer one:

    psy/em - specced
    elec/therm corr- empty
    earth/therm troller
    psy/mental- empty
    son/mental- -IOd
    earth/fire dom - fully PvP IOd
    way to many more to list......

    just let me know