Mind/Energy Dom Build


Dazzles

 

Posted

I have been back in the game since Going Rogue was released. Before that I had been gone for about 2 years and I see PvP has had changes.

So, here is my new PvP build for my Dom. Any and all feedback would be much appreciated.

Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/

Level 50 Mutation Dominator
Primary Power Set: Mind Control
Secondary Power Set: Energy Assault
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Primal Forces Mastery

Villain Profile:
------------
Level 1: Levitate Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(33), Dev'n-Acc/Dmg/EndRdx/Rchg(36), Dev'n-Hold%(48), FrcFbk-Acc/KB(48), FrcFbk-Rechg%(48)
Level 1: Power Bolt Thundr-Acc/Dmg(A)
Level 2: Bone Smasher Mako-Acc/Dmg(A), Mako-Dmg/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(7), Stpfy-Acc/Rchg(7), Stpfy-Acc/EndRdx(9), Stpfy-Acc/Stun/Rchg(9)
Level 4: Dominate UbrkCons-Hold(A), UbrkCons-Hold/Rchg(11), UbrkCons-Acc/Hold/Rchg(11), UbrkCons-Acc/Rchg(13), UbrkCons-Dam%(13), Lock-%Hold(15)
Level 6: Hasten RechRdx-I(A), RechRdx-I(15), RechRdx-I(17)
Level 8: Confuse CoPers-Conf(A), CoPers-Conf/Rchg(17), CoPers-Acc/Conf/Rchg(19), CoPers-Acc/Rchg(19), CoPers-Conf%(21)
Level 10: Assault EndRdx-I(A), EndRdx-I(21)
Level 12: Power Blast Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(50), Dev'n-Acc/Dmg/Rchg(50), Dev'n-Acc/Dmg/EndRdx/Rchg(50)
Level 14: Super Speed Clrty-EndRdx(A), Clrty-RunSpd(29), Clrty-Stlth(33), Zephyr-ResKB(34), Run-I(45)
Level 16: Power Boost RechRdx-I(A)
Level 18: Tactics Rec'dRet-Pcptn(A), GSFC-ToHit(37), GSFC-ToHit/Rchg/EndRdx(37), GSFC-ToHit/EndRdx(43)
Level 20: Mesmerize FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(23), FtnHyp-Acc/Sleep/Rchg(23), FtnHyp-Acc/Rchg(25), FtnHyp-Plct%(25)
Level 22: Combat Jumping Zephyr-ResKB(A), LkGmblr-Rchg+(27), Krma-ResKB(27)
Level 24: Super Jump Zephyr-ResKB(A), ULeap-EndRdx(29), ULeap-Jump(45)
Level 26: Stealth LkGmblr-Def/EndRdx(A), LkGmblr-EndRdx/Rchg(34), LkGmblr-Rchg+(43), SW-ResDam/Re TP(43)
Level 28: Invisibility EndRdx-I(A)
Level 30: Total Focus Hectmb-Dmg(A), Hectmb-Dmg/Rchg(31), Hectmb-Acc/Dmg/Rchg(31), Hectmb-Acc/Rchg(31), Hectmb-Dam%(33), GS-%Dam(46)
Level 32: Acrobatics EndRdx-I(A), KBDist-I(34)
Level 35: Sniper Blast ExtrmM-Acc/Dmg(A), ExtrmM-Acc/ActRdx/Rng(37), ExtrmM-Dmg/ActRdx/Rchg(40), Dev'n-Acc/Dmg(42), Dev'n-Acc/Dmg/Rchg(42), Dev'n-Acc/Dmg/EndRdx/Rchg(42)
Level 38: Power Burst Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(39), Apoc-Acc/Rchg(39), Dev'n-Acc/Dmg(39), Dev'n-Acc/Dmg/Rchg(40), Dev'n-Acc/Dmg/EndRdx/Rchg(40)
Level 41: Energy Transfer C'ngImp-Acc/Dmg(A)
Level 44: Temp Invulnerability S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResKB(45), S'fstPrt-ResDam/Def+(46), EndRdx-I(46)
Level 47: Phase Shift RechRdx-I(A)
Level 49: Maneuvers LkGmblr-Rchg+(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Domination
Level 4: Ninja Run
Level 2: Swift Run-I(A)
Level 2: Hurdle Jump-I(A)
Level 2: Health Mrcl-Heal/EndRdx(A), Mrcl-Heal(36), Mrcl-Rcvry+(36)
Level 2: Stamina P'Shift-EndMod(A), P'Shift-EndMod/Rchg(3), P'Shift-EndMod/Acc(3), P'Shift-End%(5)
------------
Set Bonus Totals:
10% DamageBuff(Smashing)
10% DamageBuff(Lethal)
10% DamageBuff(Fire)
10% DamageBuff(Cold)
10% DamageBuff(Energy)
10% DamageBuff(Negative)
10% DamageBuff(Toxic)
10% DamageBuff(Psionic)
3% Defense(Smashing)
3% Defense(Lethal)
3% Defense(Fire)
3% Defense(Cold)
3% Defense(Energy)
3% Defense(Negative)
3% Defense(Psionic)
3% Defense(Melee)
3% Defense(Ranged)
3% Defense(AoE)
4% Enhancement(Confused)
62.5% Enhancement(RechargeTime)
45% Enhancement(Accuracy)
15% FlySpeed
270.87 HP (26.63%) HitPoints
19% JumpHeight
19% JumpSpeed
Knockback (Mag -20)
Knockup (Mag -20)
MezResist(Immobilize) 5.5%
20% Perception
26.5% (0.443 End/sec) Recovery
74% (3.142 HP/sec) Regeneration
3% Resistance(Smashing)
3% Resistance(Lethal)
10.56% Resistance(Fire)
10.56% Resistance(Cold)
3% Resistance(Energy)
3% Resistance(Negative)
3% Resistance(Toxic)
3% Resistance(Psionic)
15% RunSpeed






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Posted

Also, is sniper blast worth it in PvP? I ask mainly because it is interuptable but it does great damage which I couldnt resist.


 

Posted

snipe is good if you have telekinesis with it. use it on a hiber / phase and snipe away.


Hi. Best dom here.

 

Posted

heres how i run my mind/nrg...HPs are a tad low even with accolades, but i had to make up for low dmg with sets as well. i run phase and pff as there is no cooldown time between the 2, you can phase for 30 seconds and jump right into pff if ya need to or vice versa. either way, its not a perfect build, but it gets the job done. i dont use melee attacks or snipes on this guy, just my playstyle.


Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Dominator
Primary Power Set: Mind Control
Secondary Power Set: Energy Assault
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Levitate -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(33), Dev'n-Dmg/EndRdx(33), Dev'n-Dmg/Rchg(34), ExStrk-Dmg/KB(36), ExStrk-Dam%(48)
Level 1: Power Bolt -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/EndRdx/Rchg(21), Decim-Dmg/Rchg(31), Decim-Dmg/EndRdx(31), Decim-Acc/Dmg(42), ExStrk-Dam%(43)
Level 2: Dominate -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(5), Dev'n-Dmg/Rchg(7), Dev'n-Acc/Dmg/Rchg(7), G'Wdw-Dam%(9), NrncSD-Dam%(9)
Level 4: Power Push -- KinCrsh-Acc/Dmg/KB(A), KinCrsh-Dmg/EndRdx/KB(11), KinCrsh-Rchg/KB(11), KinCrsh-Acc/KB(13), KinCrsh-Rechg/EndRdx(13), KinCrsh-Dmg/KB(15)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(17)
Level 8: Confuse -- CoPers-Conf(A), CoPers-Conf/Rchg(17), CoPers-Acc/Conf/Rchg(19), CoPers-Acc/Rchg(19), CoPers-Conf%(21)
Level 10: Assault -- EndRdx-I(A)
Level 12: Power Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(40), Dev'n-Acc/Dmg/Rchg(40), Dev'n-Dmg/Rchg(50)
Level 14: Super Speed -- Clrty-EndRdx(A), Clrty-RunSpd(29), Zephyr-ResKB(31), Clrty-Stlth(33)
Level 16: Telekinesis -- EndRdx-I(A)
Level 18: Tactics -- GSFC-ToHit/EndRdx(A), GSFC-ToHit/Rchg(34), GSFC-ToHit(37), GSFC-ToHit/Rchg/EndRdx(37)
Level 20: Mesmerize -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(23), FtnHyp-Acc/Sleep/Rchg(23), FtnHyp-Acc/Rchg(25), FtnHyp-Plct%(25)
Level 22: Combat Jumping -- Zephyr-ResKB(A), LkGmblr-Rchg+(27), Krma-ResKB(27)
Level 24: Super Jump -- Zephyr-ResKB(A), ULeap-EndRdx(29), ULeap-Jump(45)
Level 26: Stealth -- LkGmblr-Def/EndRdx(A), LkGmblr-EndRdx/Rchg(34), LkGmblr-Rchg+(43)
Level 28: Power Boost -- RechRdx-I(A)
Level 30: Vengeance -- LkGmblr-Rchg+(A), Krma-ResKB(43)
Level 32: Acrobatics -- EndRdx-I(A)
Level 35: Invisibility -- LkGmblr-Rchg+(A), Krma-ResKB(37)
Level 38: Power Burst -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(39), Dev'n-Dmg/Rchg(39), Dev'n-Acc/Dmg/Rchg(39), ExStrk-Dam%(40), ExStrk-Dmg/KB(48)
Level 41: Poisonous Ray -- LdyGrey-DefDeb(A), LdyGrey-DefDeb/Rchg(42), LdyGrey-DefDeb/Rchg/EndRdx(42), Apoc-Dmg(45), Apoc-Dmg/Rchg(46), Apoc-Acc/Dmg/Rchg(48)
Level 44: Personal Force Field -- Krma-ResKB(A), LkGmblr-Rchg+(45), LkGmblr-Def/EndRdx(46), LkGmblr-Def/EndRdx/Rchg(46)
Level 47: Phase Shift -- RechRdx-I(A)
Level 49: Scorpion Shield -- Krma-Def/EndRdx(A), Krma-Def/Rchg(50), Krma-ResKB(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Heal/EndRdx(A), Mrcl-Heal(36), Mrcl-Rcvry+(36)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(3), P'Shift-EndMod/Acc(3), P'Shift-End%(5)



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your kb prot was too low (42 pts recommended)
power push is awesome as it puts alot of ppl on there hineys (does 45.53 kb)
poisonous ray is a beast
tk can be very effective still if set up correctly


these are just some of things i had noticed with your build. just my 0.02


hope this helps some


@The REAL Chop

My teachers always told me to follow my dreams. To bad they are all Nightmares.

 

Posted

Stupid question time... how does one use TK now in pvp? I remember using it long ago or having it used on me and you just float helpless away from the action and get pounded on. What does it actually do now and when is it good to use?


 

Posted

Basically you are left there held for 8-10 seconds unless you are attacked then the hold breaks.


@The REAL Chop

My teachers always told me to follow my dreams. To bad they are all Nightmares.

 

Posted

Thanks for the answer. So I assume it is used to set up a spike then.


 

Posted

Just to add, you are held for that duration unless damaged. People can do all kinds of non-damage nastiness to you during that time including emotes with tea.