Fifty-

Citizen
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  1. Got a LVL 10 Gladiators Armor +3% Defence for sale, 2.5 bil.

    PM me here or in game.

    @Fifty-
  2. I have a level 10 glad armor +3 I would like to get 3 bil for.

    Send me a tell. @Fifty-
  3. I have a level 10 glad armor +3 I would like to get 3 bil for.

    Send me a tell. @Fifty-
  4. I would say most of us prefer to complete the TF as fast as possible for more
    reward merits or incarnate salvage or HO's.

    This is not a form of bragging, we are trying to promote it so we can get the
    people who like to speed through TF's into the channel and have easy access
    to a group of people who enjoy it.
  5. Quote:
    Originally Posted by The_Coming_Storm View Post
    I decline the invitation. Speed runs are no fun for debuffers.
    You can ONLY do a speed TF WITH debuffers... And kins of course.
  6. Also, is sniper blast worth it in PvP? I ask mainly because it is interuptable but it does great damage which I couldnt resist.
  7. I have been back in the game since Going Rogue was released. Before that I had been gone for about 2 years and I see PvP has had changes.

    So, here is my new PvP build for my Dom. Any and all feedback would be much appreciated.

    Villain Plan by Mids' Villain Designer 1.91
    http://www.cohplanner.com/

    Level 50 Mutation Dominator
    Primary Power Set: Mind Control
    Secondary Power Set: Energy Assault
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Leaping
    Power Pool: Concealment
    Ancillary Pool: Primal Forces Mastery

    Villain Profile:
    ------------
    Level 1: Levitate Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(33), Dev'n-Acc/Dmg/EndRdx/Rchg(36), Dev'n-Hold%(48), FrcFbk-Acc/KB(48), FrcFbk-Rechg%(48)
    Level 1: Power Bolt Thundr-Acc/Dmg(A)
    Level 2: Bone Smasher Mako-Acc/Dmg(A), Mako-Dmg/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(7), Stpfy-Acc/Rchg(7), Stpfy-Acc/EndRdx(9), Stpfy-Acc/Stun/Rchg(9)
    Level 4: Dominate UbrkCons-Hold(A), UbrkCons-Hold/Rchg(11), UbrkCons-Acc/Hold/Rchg(11), UbrkCons-Acc/Rchg(13), UbrkCons-Dam%(13), Lock-%Hold(15)
    Level 6: Hasten RechRdx-I(A), RechRdx-I(15), RechRdx-I(17)
    Level 8: Confuse CoPers-Conf(A), CoPers-Conf/Rchg(17), CoPers-Acc/Conf/Rchg(19), CoPers-Acc/Rchg(19), CoPers-Conf%(21)
    Level 10: Assault EndRdx-I(A), EndRdx-I(21)
    Level 12: Power Blast Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(50), Dev'n-Acc/Dmg/Rchg(50), Dev'n-Acc/Dmg/EndRdx/Rchg(50)
    Level 14: Super Speed Clrty-EndRdx(A), Clrty-RunSpd(29), Clrty-Stlth(33), Zephyr-ResKB(34), Run-I(45)
    Level 16: Power Boost RechRdx-I(A)
    Level 18: Tactics Rec'dRet-Pcptn(A), GSFC-ToHit(37), GSFC-ToHit/Rchg/EndRdx(37), GSFC-ToHit/EndRdx(43)
    Level 20: Mesmerize FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(23), FtnHyp-Acc/Sleep/Rchg(23), FtnHyp-Acc/Rchg(25), FtnHyp-Plct%(25)
    Level 22: Combat Jumping Zephyr-ResKB(A), LkGmblr-Rchg+(27), Krma-ResKB(27)
    Level 24: Super Jump Zephyr-ResKB(A), ULeap-EndRdx(29), ULeap-Jump(45)
    Level 26: Stealth LkGmblr-Def/EndRdx(A), LkGmblr-EndRdx/Rchg(34), LkGmblr-Rchg+(43), SW-ResDam/Re TP(43)
    Level 28: Invisibility EndRdx-I(A)
    Level 30: Total Focus Hectmb-Dmg(A), Hectmb-Dmg/Rchg(31), Hectmb-Acc/Dmg/Rchg(31), Hectmb-Acc/Rchg(31), Hectmb-Dam%(33), GS-%Dam(46)
    Level 32: Acrobatics EndRdx-I(A), KBDist-I(34)
    Level 35: Sniper Blast ExtrmM-Acc/Dmg(A), ExtrmM-Acc/ActRdx/Rng(37), ExtrmM-Dmg/ActRdx/Rchg(40), Dev'n-Acc/Dmg(42), Dev'n-Acc/Dmg/Rchg(42), Dev'n-Acc/Dmg/EndRdx/Rchg(42)
    Level 38: Power Burst Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(39), Apoc-Acc/Rchg(39), Dev'n-Acc/Dmg(39), Dev'n-Acc/Dmg/Rchg(40), Dev'n-Acc/Dmg/EndRdx/Rchg(40)
    Level 41: Energy Transfer C'ngImp-Acc/Dmg(A)
    Level 44: Temp Invulnerability S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResKB(45), S'fstPrt-ResDam/Def+(46), EndRdx-I(46)
    Level 47: Phase Shift RechRdx-I(A)
    Level 49: Maneuvers LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl Empty(A)
    Level 1: Sprint Empty(A)
    Level 2: Rest Empty(A)
    Level 1: Domination
    Level 4: Ninja Run
    Level 2: Swift Run-I(A)
    Level 2: Hurdle Jump-I(A)
    Level 2: Health Mrcl-Heal/EndRdx(A), Mrcl-Heal(36), Mrcl-Rcvry+(36)
    Level 2: Stamina P'Shift-EndMod(A), P'Shift-EndMod/Rchg(3), P'Shift-EndMod/Acc(3), P'Shift-End%(5)
    ------------
    Set Bonus Totals:
    10% DamageBuff(Smashing)
    10% DamageBuff(Lethal)
    10% DamageBuff(Fire)
    10% DamageBuff(Cold)
    10% DamageBuff(Energy)
    10% DamageBuff(Negative)
    10% DamageBuff(Toxic)
    10% DamageBuff(Psionic)
    3% Defense(Smashing)
    3% Defense(Lethal)
    3% Defense(Fire)
    3% Defense(Cold)
    3% Defense(Energy)
    3% Defense(Negative)
    3% Defense(Psionic)
    3% Defense(Melee)
    3% Defense(Ranged)
    3% Defense(AoE)
    4% Enhancement(Confused)
    62.5% Enhancement(RechargeTime)
    45% Enhancement(Accuracy)
    15% FlySpeed
    270.87 HP (26.63%) HitPoints
    19% JumpHeight
    19% JumpSpeed
    Knockback (Mag -20)
    Knockup (Mag -20)
    MezResist(Immobilize) 5.5%
    20% Perception
    26.5% (0.443 End/sec) Recovery
    74% (3.142 HP/sec) Regeneration
    3% Resistance(Smashing)
    3% Resistance(Lethal)
    10.56% Resistance(Fire)
    10.56% Resistance(Cold)
    3% Resistance(Energy)
    3% Resistance(Negative)
    3% Resistance(Toxic)
    3% Resistance(Psionic)
    15% RunSpeed






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  8. Quote:
    Originally Posted by Mr_Grumpums View Post
    I'd like to preface this with the statement that I view Force Field as a set that is to be played for fun, or not at all.

    I rolled a FF/Energy Defender, and I loved it for its insane knock back. Damage was always secondary to knock back. All powers that COULD be slotted for knock back, WERE slotted for knock back.

    Power Push and Force Bolt were both 6-slotted. I would hit an enemy with one at point-blank range, and then tag it with the other while airborn.

    After bubblin' up the people who did the real work, I would bounce dangerous/deadly mobs into walls and corners, or knock whole groups back in order to make things manageable for my team.

    The endurance cost was enormous.

    I did not care.

    In terms of *PTUIE* practical builds, FF/Dark synergizes well. The -ToHit debuffs mean that enemies will have a harder time hitting your precious bubbles and the stupid cargo they protect. I've also seen a video of a FF/Archery defender solo farming in RWZ. All those defense powers leave LOTS or room for you to slap in LotG +recharge enhancements, which will help bring Rain of Arrows up in record time.
    I'm sorry, but if you joined my team I would tell you to not attack... And if you did I would kick you... Knockback is awful, knockdown or knockup is acceptable.
  9. Quote:
    Originally Posted by Oedipus_Tex View Post
    There isn't anything specific to Force Field that makes this work. Blizzard is just a good power. Several of the other blast sets also have things to recommend. (I wouldn't bother to say that but I have an adverse reaction to attempts to prematurely end a thread, joking or not.)
    Yes, I was joking with the /LockThread comment.

    When I think defender, the first thing that comes to my mind is... Boring. But I wanted to make something that can be fun because we all know just bubbling teammates can get old.

    Now, if you pay attention to the thread title. It asks what works well with FF... Obviously Mayhem is creating a FF and just wants to know what works well with it. With perma ice storm and your team soft capped, lets just say not only can your teammates not be hit but the enemy has recharge debuff and hardly attacks.

    And with my previous post I was simply letting Mayhem know how a defender can be fun at the same time.
  10. FF/Ice/Dark

    /LockThread

    A defenders blizzard has the same base damage as a blaster.

    Let me just say this... Run in mob, shake their hands with soul drain, ice storm, blizzard, hit a blue, dark consumption. If you do it fast enough you wont lose any toggles and will have full endurance. I do it all the time on my FF/Ice/Dark, best defender I ever made.
  11. Alright, here is my opinion...

    /Shield or /Fire. From personal experience, /Shield scrappers are the sturdiest you can get as a scrapper. I currently have a BS/Shield at 47 and just got him soft capped to melee/ranged/aoe, solo at +2/x6 no problems. On the other hand, I have a Spines/Fire at 50 (my main) and I will say he is way squishier then my BS/Shield but the damage output of the Spines/Fire is much better. The other thing with /Shield is that you get shield charge. On the other hand, my Spines/Fire is a great addition to a team where he can be buffed and damn near invincible.

    So, for soloing. Something like a Fire/Shield would be great. And yes, there is always the Elec/Shield that eveybody and their mother has... Be different! But find something that you like.

    I also have a 50 MA/Regen, but dont get me started on regen. It sucks now.

    And please dont turn your head because this is my first post... I have many many hours of this game under my belt (probably around 4000 hours total). I just couldnt remember.my forum login from 3 years ago...