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Posts
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Joined
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Just install windows on it. A Mc these days is just a pc with a different colour and a different OS that costs more.
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I have logged in with both post-20 villains and heroes. Seems I can create new Hero EA's on the servers where I alredy have them, but not on others. Villains are a complete no-go.
I'll bug it, thanks for the replies. -
Hey everyone.
I just came back to the game (although I never stopped subscribing), and reading that the level required to make epic archetypes was lowered to 20, I was psyched.
However, even though I have a lvl 50 hero (and several warshades and peacebringers) and a lvl 37 villain (never really liked villains), I can't create epic archetypes except on servers where I already have them, and I can't create villain EA's at all.
Does anyone know why? -
Try checking the guide section for slotting. Or post your build and we can see what it looks like and like ly give you some advice on both build and tactics.
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No, not that, just try actually playing the missions in the game. The AE teams are pretty much powerlevelling.
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Never heard of this problem before, but it sounds like it's your graphics card. Could you give us some specs on your computer?
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So glad this "guide" still lives. Still gives me a laugh now and again. -
I just have one question...
Why on Earth should I WANT to kick the habit??? -
Gamemaster, if he posts a guide to a concept build, it's still not really a guide. He doesn't discuss the pros and cons of other powers he didn't take. This is just a build. It's not a guide.
You might be able to label it a guide if he discussed the tactics that make the build viable though, other than "find a team".
(He didn't say that, but from reading the build, he'd need one.)
Oh, I just noticed that he's slotted superjump. Whic is fun, but... It caps at 2 jump enhancers and he's slotted 3... -
Actually, XenoHero, he DIDN't take aid self. He took everything else in the medicine pool, though...
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This isn't a guide. It's just a build wasting slots.
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This, for some reason or other, reminds me of a certain ill/kin guide posted a while back.
Anyway, this isn't a guide. This is just a rather poor, slot-wasting build. It may work for you, but it's not a guide. It's just a build. -
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Tons of people still play on the U.S. servers and haven't switched over when they became able to because of the friends they made.
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So?
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Ohms, when this game came out, it came out in Europe too. At the same time. There WAS no US version, there was only CoH, one game, published worldwide (or almost). They THEN, a year later, created the Euro version which many of us had no intention on moving to, for several reasons. My own were the friends I'd made ingame, and my altoholism. The Euro version gets 5 servers, and only three of those are in English, the others are in German and French. Given that everyone in Europe has English in school, and few outside France speaks French, and German being a horrid language overall (yes, I do speak it, still horrid), this game still hosts an international community.
For many, the only reason to move would be the maintenance times which usually hit school/work hours anyway.
Also, most of us have absolutely no idea what armistice day is anyway, making it a moot point. -
Not a bad guide at all. There are a few things I'd disagree with, namely group invis which is great for stealthing missions if you don't have recall friend. It supresses if the tank attacks, by the way, so as soon as he/she attacks, there are no aggro problems.
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You have to buy the game, then use the code from that to UPGRADE your trial account. If you could just use the trial and then simply switch billing they'd be giving you the game for free, after all.
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Take a travelpower at 14. It'll be a pain to live on siphon speed, especially when travelling through purple territory. I highly recommend fly because it gives you vertical movement, you reach the speedcap with siphon speed, and you can take airsuperiority which is VERY good for damage. I'd say if you have blind, spectral wounds, airsup and decieve, those powers alone will make you an eficient soloer and good on teams, and siphon speed just makes life a lot easier.
Take siphon speed at 10, air sup at 12 and flight at 14. If you want a different travelpower, such as superspeed, take hurdle instead of swift. You'll need the additional vertical movement more than you need the extra speed.
Move swift/hurdle to 16, healtrh to 20 and stamina to 22, then speedboost at 24.
In my opinion hasten is unnecessary because a well-slotted siphon speed will do a great deal of what hasten does (3-slotted for recharge it can be double-stacked) as well as act as a VERY efficient soft control, especially on a boss.
Slot flash conservatively until you get to SO's, it really doesn't begin to shine until that point.
From what I can see, you don't really need to respec, it's definately a viable build up to lvl 9 (and further). It's not the exact way I'd have done it, I'll freely admit that, but not bad at all. -
Here's the sample build, done in 4 minutes. Ignore the slotting order, but get your bread and butter first, ie blind, spectral wounds, decieve.
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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Name: Name Sampleman
Level: 50
Archetype: Controller
Primary: Illusion Control
Secondary: Kinetics
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01) --> Blind- Accuracy(1)
- Accuracy(3)
- Hold Duration(3)
- Hold Duration(5)
- Recharge Reduction(5)
- Recharge Reduction(7)
- Accuracy(1)
- Accuracy(7)
- Healing(34)
- Healing(34)
- Healing(36)
- Accuracy(2)
- Damage(9)
- Damage(9)
- Damage(11)
- Recharge Reduction(11)
- Accuracy(4)
- Recharge Reduction(13)
- Confusion Duration(37)
- Accuracy(6)
- Damage(13)
- Damage(15)
- Damage(15)
- Recharge Reduction(17)
- End Reduction(8)
- End Reduction(46)
- Accuracy(10)
- Accuracy(17)
- Recharge Reduction(19)
- Recharge Reduction(19)
- Recharge Reduction(21)
- Run Speed(12)
- Flight Speed(14)
- Flight Speed(50)
- Healing(16)
- Recharge Reduction(18)
- Recharge Reduction(21)
- Recharge Reduction(23)
- Damage(23)
- Damage(25)
- Damage(25)
- Endurance Modification(20)
- Endurance Modification(27)
- Endurance Modification(27)
- Endurance Modification(22)
- Run Speed(37)
- Accuracy(24)
- Accuracy(37)
- Recharge Reduction(40)
- Recharge Reduction(40)
- Recharge Reduction(46)
- Accuracy(26)
- Recharge Reduction(29)
- Accuracy(28)
- Accuracy(29)
- Recharge Reduction(31)
- Recharge Reduction(31)
- Hold Duration(31)
- Hold Duration(33)
- Jump(30)
- Jump(43)
- Accuracy(32)
- Damage(33)
- Damage(33)
- Damage(34)
- Recharge Reduction(43)
- Accuracy(35)
- Recharge Reduction(36)
- Recharge Reduction(36)
- Endurance Modification(43)
- Accuracy(38)
- Accuracy(39)
- Recharge Reduction(39)
- Recharge Reduction(39)
- Recharge Reduction(40)
- End Reduction(45)
- Accuracy(41)
- Damage(42)
- Damage(42)
- Damage(42)
- Recharge Reduction(45)
- Recharge Reduction(44)
- Recharge Reduction(45)
- Recharge Reduction(46)
- Accuracy(47)
- Damage(48)
- Damage(48)
- Damage(48)
- Recharge Reduction(50)
- Recharge Reduction(50)
- Damage Resist(49)
01) --> Sprint- Empty Enhancement(1)
- Empty Enhancement(1)
- Empty Enhancement(1)
- Empty Enhancement(2)
I took flight for two reasons. The first is I love fly, and you reach the speedcap with siphon speed. It also gives airsup which is great damage with containment. Also, if your intent was to use repel to keep a boss down, airsup will do the job with 2 recharge reductions, cost less end and hurt the guy a LOT more.
Decieve is really great out of the box, both as a ghetto hold as well as a way to speed up fights, thus netting you faster xp.
Flash is taken later as it really needs heavy slotting and SO's to be really useful.
Inertial reduction was thrown in for the funfactor. If you like, you can respec out of fly when you get it, but beware exemping. Not having a travelpower suddenly is no fun.
Take it for a spin. See if this isn't hugely more effective. -
I think you're mistaken.
You've written a GUIDE, that means it's supposed to help others. What you've written isn't a guide. All you've done is post a rather poor build with some extreme wastes of slots that could easily be used better elsewhere.
Your guide doesn't help anyone at all. There are several things you've misunderstood about your core powers. We're merely trying to correct those mistakes. After all, when you put up a guide on the forums, you're asking for comments. We give them. You may chose to see this as a personal attack, but really, it isn't.
I applaud you trying to write a guide, but you haven't done any research into the subject matter, read other guides or gotten second opinions.
If anyone follows your guide and your build they'll be very badly off, waste a huge number of slots, underslot a lot of key powers and have a very skewed and at best, limited, understanding of what these powers do.
I'll post a sample build shortly that should show you a far more effective build. Try respeccing into it on test and give it a whirl, then come back to me. -
Wow, someone actually agreed with me.
To the OP I just want to say, try studying up on your subject matter a bit more. Heck I run a lvl 45 ill/ff, and I can solo like a champ, and that's considering that there are no damagebuffs of any kind in forcefields. I really wouldn't want to take that build you've presented for a spin. -
I'll try to be constructive in my critique of this build...
1: Your powers aren't ED compliant. Remember the rule of three, no more than three enhancements of the same kind in any power.
2: You've failed to understand what illusory damage does. A goodly portion of the UNENHANCED damage heals back over time. The ENHANCED damage, however, does not. So if you slotted spectral wounds with 3 damage SO's, the damage from those would not heal back, only a portion of the BASE damage would. Same goes for Phantom army by the way.
3: You haven't done any research on decieve. It's an extremely powerful tool, people have used it to solo AV's by chain decieving bosses so the bosses take down the AV. Also, let's say a mob damages a foe 50% and you do the rest. You'd still get 80% of the xp, not 50%. As such, it speeds up fights and gives better xp over time.
4: It seems like you've done no research whatsoever. Read a bunch of other guides, try your build. I can tell you right now that your build is so sub-optimal it makes me weep.
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YAY, happy birthday to us!!!
It really has been a great year. It's been awesome to team with the lot of you. -
I'd say your slotting for the melee attacks is a bit borked. You're slotting disorient duration, but really, they have a rather low CHANCE to disorient. You have better tools than that available than relying on a what, 20% chance? I'd slot them 1 acc 3 dam 2 recharge. Disorient duration only enhances the duration when it disorients, not the probability of a disorient.
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The best pickup-group I was ever in was a while ago. I was invited courteously and ansked if I wanted to the Founder's Fall taskforce, and I said yes.
On the team we had a tank who was kicked after we'd done 3 missions without him. He hadn't even told us he was going afk, but when prompted for a reason for his absence, he stated that he'd been looking at his badges. I learned later that this also got him kicked from his SG.
We proceed to do the taskforce in record time, and decide we'll try our hand at the respec trial as well. And we do it. Not a single death, timely pulls, no need for discussing tactics because we all knew our stuff, that sort of thing.
The team consisted of a forcefield defender (deity bless her), an ice/storm controller and an illusion/something.
A taskforce and a trial in less than four hours total, and only one death. Mine. I'd been jousting with superspeed and combat jump and got a BIT too far. Right into a second spawn. I hit Inferno so my teammates wouldn't have to worry about them and missed all but one. Pure, rotten luck.
The entire team made my friends list, but I never saw them again.
Since then I've been on numerous pick-up teams, most of them good. In fact, my very first pickup team (duo, actually) became my very first supergroup, WildThings, and we're still very much around. -
Hey Anti_Catwhoorg
Try downloading it and THEN opening (right-click the link and save as) it. It's very likely a problem with the integration of Adobe Acrobat Reader in your browser, or your browser settings. If you insist on viewing it online (which just means that it'll open in Acrobat Reader in the browser window and take a long time), go to settings=>Internet options=> advanced and check "Enable third party browser extensions". I DON'T recommend this, since a lot of unwanted toolbars, spyware, add ware and other nasties use this.
Alternately, and this should fix it, reinstall Acrobat Reader. Don't forget to remove the original installation first.
Can you tell I've done techsupport for too long?