Akia

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  1. Quote:
    Originally Posted by Father Xmas View Post
    Sadly not at the market. There is a way via a slash command but it can be a bit like reading gibberish as well as terribly long. If you had previously bought a costume set, every piece is listed.

    The slash command is /mypurchases. Snow Globe shows you how to capture that info in this post.

    Interpreting the output is a different story.
    Thanks for that, seems like to much work. The market has flaws for sure. Hopefully they will put already owned on items that we own. For me personally it is a deterrent to buying much else costume wise.
  2. Hello,

    All sales are final on the store, which is fine. There are so many costume pieces, I certainly don't want to purchase something twice. I know I purchased the new Sci Fi set, yet it is still purchasable, with no note saying already owned.

    I don't see any way to see what items I currently own. Is it possible?

    Thanks in advance,
    -Akia
  3. I don't have a problem respeccing again, I have several available from vet rewards.

    How far out is i24, and what are the proposed changes?
  4. ok made the changes you suggested. I chose to put the extra slots in health, KoB, and Health. Generally I don't exemp with this character.

    Hero Plan by Mids' Hero Designer 1.957
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: Super Strength
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Mu Mastery

    Hero Profile:
    Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/Rchg(3), LkGmblr-Def/EndRdx(5), ResDam-I(5), ResDam-I(7)
    Level 1: Jab -- SMotTanker-Rchg/Res%(A), SMotTanker-Acc/Dmg/EndRdx/Rchg(7), SMotTanker-Dmg/EndRdx/Rchg(9), SMotTanker-Acc/Dmg/Rchg(9), SMotTanker-Dmg/Rchg(11), SMotTanker-Acc/Dmg(11)
    Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(13), LkGmblr-Def/Rchg(13), LkGmblr-Def/EndRdx(15)
    Level 4: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(15), Numna-Heal/EndRdx/Rchg(17), ResDam-I(17), ResDam-I(19), GA-3defTpProc(19)
    Level 6: Active Defense -- RechRdx-I(A)
    Level 8: Against All Odds -- EndRdx-I(A)
    Level 10: Haymaker -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(21), Hectmb-Dmg(23), Hectmb-Dmg/Rchg(23), Hectmb-Acc/Dmg/Rchg(25), Hectmb-Acc/Rchg(25)
    Level 12: Phalanx Fighting -- Ksmt-ToHit+(A)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
    Level 16: Super Speed -- Winter-ResSlow(A)
    Level 18: Grant Cover -- LkGmblr-Rchg+(A)
    Level 20: Knockout Blow -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(29), C'ngImp-Acc/Dmg/Rchg(29), C'ngImp-Dmg/EndRdx(31), C'ngImp-Acc/Dmg(31), Mako-Dam%(31)
    Level 22: Boxing -- Acc-I(A)
    Level 24: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(33), ImpArm-ResDam/EndRdx/Rchg(33), ImpArm-ResDam(33)
    Level 26: Shield Charge -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-Dmg/Rchg(34), Oblit-Acc/Rchg(36), Oblit-Dmg(36)
    Level 28: Rage -- GSFC-Build%(A), GSFC-ToHit/EndRdx(36), GSFC-Rchg/EndRdx(37), GSFC-ToHit/Rchg/EndRdx(37), GSFC-ToHit/Rchg(37), GSFC-ToHit(39)
    Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-Def/EndRdx(50)
    Level 32: One with the Shield -- S'fstPrt-ResDam/Def+(A)
    Level 35: Taunt -- RechRdx-I(A)
    Level 38: Foot Stomp -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Acc/Dmg(40), Sciroc-Dmg/EndRdx(40), Sciroc-Dmg/Rchg(40), Sciroc-Acc/Rchg(42), FrcFbk-Rechg%(42)
    Level 41: Electrifying Fences -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(42), Posi-Acc/Dmg(43), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(43)
    Level 44: Ball Lightning -- Ragnrk-Knock%(A), Ragnrk-Dmg/EndRdx(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Dmg/Rchg(45), Ragnrk-Dmg(46)
    Level 47: Static Discharge -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/EndRdx(48), Posi-Acc/Dmg(50)
    Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(21), Mrcl-Rcvry+(46)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A), EndMod-I(46), EndMod-I(50)
    Level 50: Agility Core Paragon
    Level 50: Reactive Core Flawless Interface
    Level 50: Ion Core Final Judgement
    Level 50: Cimeroran Core Superior Ally
    Level 50: Ageless Core Epiphany
    Level 50: Melee Core Embodiment
    ------------
    ------------
    Set Bonus Totals:
    • 9.5% DamageBuff(Smashing)
    • 9.5% DamageBuff(Lethal)
    • 9.5% DamageBuff(Fire)
    • 9.5% DamageBuff(Cold)
    • 9.5% DamageBuff(Energy)
    • 9.5% DamageBuff(Negative)
    • 9.5% DamageBuff(Toxic)
    • 9.5% DamageBuff(Psionic)
    • 12.25% Defense(Melee)
    • 9.12% Defense(Smashing)
    • 9.12% Defense(Lethal)
    • 8.81% Defense(Fire)
    • 8.81% Defense(Cold)
    • 7.25% Defense(Energy)
    • 7.25% Defense(Negative)
    • 7.88% Defense(Psionic)
    • 8.5% Defense(Ranged)
    • 11.63% Defense(AoE)
    • 2.25% Max End
    • 82% Enhancement(Accuracy)
    • 90% Enhancement(RechargeTime)
    • 5% SpeedFlying
    • 210.8 HP (11.25%) HitPoints
    • 5% JumpHeight
    • 5% SpeedJumping
    • MezResist(Immobilized) 2.2%
    • MezResist(Stunned) 2.2%
    • 18% (0.3 End/sec) Recovery
    • 64% (5 HP/sec) Regeneration
    • 20% ResEffect(SpeedFlying)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(SpeedRunning)
    • 2.52% Resistance(Smashing)
    • 2.52% Resistance(Lethal)
    • 8.19% Resistance(Fire)
    • 8.19% Resistance(Cold)
    • 3.13% Resistance(Negative)
    • 7.52% Resistance(Toxic)
    • 2.52% Resistance(Psionic)
    • 5% SpeedRunning
  5. Below is an update I am considering for my build. I just wanted to see if there was any obvious flaws or changes that need to be corrected.

    I wanted to change from pyro, to mu for the added aoe attack. I also added the tanker AT set, not sure if I put it in the best place though. I am not totally thrilled with static discharge, I am just honestly not sure what to put in its place. I am also over on the 9% acc bonus.

    Thanks in advance!
    -Akia


    Hero Plan by Mids' Hero Designer 1.957
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Crystle: Level 50 Natural Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: Super Strength
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Mu Mastery

    Hero Profile:
    Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), LkGmblr-Def/Rchg(5), ResDam-I(5), ResDam-I(7)
    Level 1: Jab -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Acc/Dmg(9), C'ngImp-Dmg/EndRdx(9), C'ngImp-Acc/Dmg/Rchg(11)
    Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(11), LkGmblr-Def/EndRdx(13), LkGmblr-Def/Rchg(13)
    Level 4: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(15), Numna-Heal/EndRdx/Rchg(15), ResDam-I(17), ResDam-I(17), GA-3defTpProc(50)
    Level 6: Active Defense -- RechRdx(A)
    Level 8: Against All Odds -- EndRdx(A)
    Level 10: Haymaker -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(19), Hectmb-Dmg(19), Hectmb-Dmg/Rchg(21), Hectmb-Acc/Dmg/Rchg(21), Hectmb-Acc/Rchg(23)
    Level 12: Phalanx Fighting -- Ksmt-ToHit+(A)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(25)
    Level 16: Super Speed -- Winter-ResSlow(A)
    Level 18: Grant Cover -- LkGmblr-Rchg+(A)
    Level 20: Knockout Blow -- SMotTanker-Rchg/Res%(A), SMotTanker-Acc/Dmg/EndRdx/Rchg(25), SMotTanker-Dmg/EndRdx/Rchg(27), SMotTanker-Acc/Dmg/Rchg(27), SMotTanker-Dmg/Rchg(29), SMotTanker-Acc/Dmg(29)
    Level 22: Boxing -- Acc-I(A)
    Level 24: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(36), ImpArm-ResDam/Rchg(36), ImpArm-ResDam/EndRdx/Rchg(37)
    Level 26: Shield Charge -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-Dmg(31), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33)
    Level 28: Rage -- GSFC-Build%(A), GSFC-ToHit/EndRdx(33), GSFC-Rchg/EndRdx(34), GSFC-ToHit/Rchg/EndRdx(34), GSFC-ToHit/Rchg(34), GSFC-ToHit(36)
    Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(37), LkGmblr-Def/EndRdx/Rchg(39)
    Level 32: One with the Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(39), TtmC'tng-ResDam/Rchg(39), S'fstPrt-ResDam/Def+(40)
    Level 35: Taunt -- RechRdx-I(A)
    Level 38: Foot Stomp -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Acc/Rchg(40), Sciroc-Dmg/Rchg(40), Sciroc-Dmg/EndRdx(42), Sciroc-Acc/Dmg(42), FrcFbk-Rechg%(42)
    Level 41: Electrifying Fences -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(43), Posi-Dmg/Rchg(43), Posi-Dmg/EndRdx(43), Posi-Acc/Dmg(50)
    Level 44: Ball Lightning -- Ragnrk-Knock%(A), Ragnrk-Dmg/EndRdx(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Dmg/Rchg(45), Ragnrk-Dmg(46)
    Level 47: Static Discharge -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(48), Posi-Acc/Dmg(48), Posi-Dmg/EndRdx(48)
    Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run
    Level 4: Swift -- Run-I(A)
    Level 4: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(46)
    Level 4: Hurdle -- Jump-I(A)
    Level 4: Stamina -- P'Shift-End%(A), P'Shift-EndMod(46), P'Shift-EndMod/Acc(50)
    Level 50: Agility Core Paragon
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Melee Core Embodiment
    Level 50: Reactive Core Flawless Interface
    Level 50: Cimeroran Core Superior Ally
    Level 50: Ion Core Final Judgement
    Level 50: Ageless Core Epiphany
    ------------
    ------------
    Set Bonus Totals:
    • 9.5% DamageBuff(Smashing)
    • 9.5% DamageBuff(Lethal)
    • 9.5% DamageBuff(Fire)
    • 9.5% DamageBuff(Cold)
    • 9.5% DamageBuff(Energy)
    • 9.5% DamageBuff(Negative)
    • 9.5% DamageBuff(Toxic)
    • 9.5% DamageBuff(Psionic)
    • 12.25% Defense(Melee)
    • 9.12% Defense(Smashing)
    • 9.12% Defense(Lethal)
    • 8.81% Defense(Fire)
    • 8.81% Defense(Cold)
    • 7.25% Defense(Energy)
    • 7.25% Defense(Negative)
    • 7.88% Defense(Psionic)
    • 8.5% Defense(Ranged)
    • 11.63% Defense(AoE)
    • 2.25% Max End
    • 82% Enhancement(Accuracy)
    • 83.75% Enhancement(RechargeTime)
    • 10% SpeedFlying
    • 274.1 HP (14.63%) HitPoints
    • 10% JumpHeight
    • 10% SpeedJumping
    • MezResist(Immobilized) 2.2%
    • MezResist(Sleep) 2.2%
    • MezResist(Stunned) 2.2%
    • 18% (0.3 End/sec) Recovery
    • 52% (4.06 HP/sec) Regeneration
    • 20% ResEffect(SpeedFlying)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(SpeedRunning)
    • 2.52% Resistance(Smashing)
    • 2.52% Resistance(Lethal)
    • 8.19% Resistance(Fire)
    • 8.19% Resistance(Cold)
    • 3.13% Resistance(Negative)
    • 7.52% Resistance(Toxic)
    • 2.52% Resistance(Psionic)
    • 10% SpeedRunning
  6. I have made those changes, I am still falling short on defense though. Was wondering if anyone seen anymore obvious flaws, or suggestions for improvement.

    Thanks in advance!

    Villain Plan by Mids' Villain Designer 1.957
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Mastermind
    Primary Power Set: Beast Mastery
    Secondary Power Set: Dark Miasma
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Summon Wolves -- EdctM'r-PetDef(A), SvgnRt-PetResDam(3), BldM'dt-Acc/Dmg(3), BldM'dt-Dmg/EndRdx(5), BldM'dt-Acc/Dmg/EndRdx(5), BldM'dt-Acc(7)
    Level 1: Twilight Grasp -- Nictus-%Dam(A), Nictus-Heal(7), Nictus-Heal/HP/Regen/Rchg(9), Nictus-Acc/Heal(9), Nictus-Acc/EndRdx/Heal/HP/Regen(11)
    Level 2: Call Hawk -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(11), Thundr-Acc/Dmg(13)
    Level 4: Fly -- Zephyr-ResKB(A)
    Level 6: Train Beasts -- EndRdx-I(A)
    Level 8: Call Ravens -- Ragnrk-Knock%(A), Ragnrk-Acc/Rchg(13), Ragnrk-Dmg/EndRdx(15), Ragnrk-Acc/Dmg/Rchg(15), Ragnrk-Dmg/Rchg(17), Ragnrk-Dmg(17)
    Level 10: Tar Patch -- RechRdx-I(A)
    Level 12: Summon Lions -- BldM'dt-Dmg(A), BldM'dt-Acc(19), BldM'dt-Acc/Dmg/EndRdx(19), BldM'dt-Acc/EndRdx(21), BldM'dt-Dmg/EndRdx(21), BldM'dt-Acc/Dmg(23)
    Level 14: Darkest Night -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitDeb(23), DarkWD-ToHitdeb/Rchg/EndRdx(25), DarkWD-ToHitDeb/Rchg(25)
    Level 16: Howling Twilight -- Amaze-ToHitDeb%(A), Amaze-EndRdx/Stun(27), Amaze-Stun(27), Amaze-Stun/Rchg(29), Amaze-Acc/Stun/Rchg(29), Amaze-Acc/Rchg(31)
    Level 18: Shadow Fall -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Def/EndRdx(33)
    Level 20: Fortify Pack -- LkGmblr-Rchg+(A)
    Level 22: Fearsome Stare -- N'mare-Acc/Fear(A), N'mare-Fear/Rng(43), N'mare-Acc/Fear/Rchg(43), N'mare-EndRdx/Fear(43), N'mare-Acc/Rchg(46)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33)
    Level 26: Summon Dire Wolf -- SCotMastermind-Rchg/PetAoEDef(A), SCotMastermind-Acc/Dmg/EndRdx/Rchg(34), SCotMastermind-Dmg/EndRdx/Rchg(34), SCotMastermind-Acc/Dmg/Rchg(34), SCotMastermind-Dmg/EndRdx(36), SCotMastermind-Acc/Dmg(36)
    Level 28: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Def/EndRdx(37)
    Level 30: Boxing -- Empty(A)
    Level 32: Tame Beasts -- RechRdx-I(A)
    Level 35: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(37), ResDam-I(39), ResDam-I(39)
    Level 38: Dark Servant -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(39), Cloud-ToHitDeb/EndRdx/Rchg(40), Cloud-Acc/Rchg(40)
    Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-Def/EndRdx(42)
    Level 44: Scorpion Shield -- LkGmblr-Rchg+(A), RedFtn-Def(45), RedFtn-Def/EndRdx(45), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def/Rchg(46), RedFtn-EndRdx(46)
    Level 47: Mace Beam Volley -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/EndRdx(48), Posi-Acc/Dmg(50)
    Level 49: Power Boost -- RechRdx-I(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 1: Supremacy
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(40)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A), EndMod-I(50), EndMod-I(50)
    ------------
    ------------
    Set Bonus Totals:
    • 6% DamageBuff(Smashing)
    • 6% DamageBuff(Lethal)
    • 6% DamageBuff(Fire)
    • 6% DamageBuff(Cold)
    • 6% DamageBuff(Energy)
    • 6% DamageBuff(Negative)
    • 6% DamageBuff(Toxic)
    • 6% DamageBuff(Psionic)
    • 6% Defense(Melee)
    • 5% Defense
    • 6% Defense(Smashing)
    • 6% Defense(Lethal)
    • 11.63% Defense(Fire)
    • 11.63% Defense(Cold)
    • 12.25% Defense(Energy)
    • 12.25% Defense(Negative)
    • 6% Defense(Psionic)
    • 11.94% Defense(Ranged)
    • 26.63% Defense(AoE)
    • 4.5% Max End
    • 90% Enhancement(RechargeTime)
    • 1.65% Enhancement(Terrorized)
    • 80% Enhancement(Accuracy)
    • 5% Enhancement(Heal)
    • 78.31 HP (9.75%) HitPoints
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 2.5%
    • MezResist(Held) 4.15%
    • MezResist(Immobilized) 4.7%
    • MezResist(Sleep) 2.5%
    • MezResist(Stunned) 5.8%
    • MezResist(Terrorized) 2.5%
    • 18% (0.3 End/sec) Recovery
    • 30% (1 HP/sec) Regeneration
    • 12.52% Resistance(Smashing)
    • 12.52% Resistance(Lethal)
    • 17.88% Resistance(Fire)
    • 17.88% Resistance(Cold)
    • 10% Resistance(Energy)
    • 10% Resistance(Negative)
    • 22.52% Resistance(Toxic)
    • 12.52% Resistance(Psionic)



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  7. I have been leveling a Beast Master MM and here is my attempt at a build for 50. I am certainly open to suggestions, and corrections. I seem to fall short on defense, and recharge for hasten. I would also like suggestions on Incarnate abilities, browsing the forums I am not getting much direction.

    thanks in advance for your comments,
    -Akia

    Hero Plan by Mids' Hero Designer 1.957
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    charisma: Level 50 Natural Mastermind
    Primary Power Set: Beast Mastery
    Secondary Power Set: Dark Miasma
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Summon Wolves -- BldM'dt-Dmg(A), BldM'dt-Acc(3), BldM'dt-Acc/Dmg(3), BldM'dt-Dmg/EndRdx(5), BldM'dt-Acc/Dmg/EndRdx(5), BldM'dt-Acc/EndRdx(7)
    Level 1: Twilight Grasp -- Nictus-%Dam(A), Nictus-Heal(7), Nictus-Heal/HP/Regen/Rchg(9), Nictus-Acc/Heal(9), Nictus-Acc/EndRdx/Heal/HP/Regen(11)
    Level 2: Call Hawk -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(11), Decim-Dmg/EndRdx(13), Decim-Dmg/Rchg(13), Decim-Acc/EndRdx/Rchg(15)
    Level 4: Fly -- EndRdx-I(A)
    Level 6: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(15), DarkWD-ToHitDeb/Rchg(17), DarkWD-ToHitdeb/Rchg/EndRdx(17)
    Level 8: Train Beasts -- EndRdx-I(A)
    Level 10: Tar Patch -- RechRdx-I(A)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
    Level 14: Summon Lions -- BldM'dt-Dmg(A), BldM'dt-Acc(21), BldM'dt-Acc/Dmg/EndRdx(21), BldM'dt-Acc/Dmg(23), BldM'dt-Acc/EndRdx(23), BldM'dt-Dmg/EndRdx(25)
    Level 16: Call Ravens -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(25), Posi-Acc/Dmg(27), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(29)
    Level 18: Shadow Fall -- LkGmblr-Rchg+(A), RedFtn-Def(29), RedFtn-Def/EndRdx(31), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def/Rchg(31), RedFtn-EndRdx(33)
    Level 20: Fortify Pack -- LkGmblr-Rchg+(A)
    Level 22: Fearsome Stare -- Cloud-%Dam(A), Cloud-ToHitDeb(34), Cloud-Acc/ToHitDeb(34), Cloud-ToHitDeb/EndRdx/Rchg(34)
    Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(36)
    Level 26: Boxing -- Empty(A)
    Level 28: Summon Dire Wolf -- BldM'dt-Dmg(A), BldM'dt-Acc(37), BldM'dt-Acc/Dmg/EndRdx(37), BldM'dt-Acc/EndRdx(37), BldM'dt-Dmg/EndRdx(39), BldM'dt-Acc/Dmg(39)
    Level 30: Tactics -- AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit(43), AdjTgt-ToHit/Rchg(43), AdjTgt-ToHit/EndRdx/Rchg(43), AdjTgt-EndRdx/Rchg(45)
    Level 32: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(39), ResDam-I(40), ResDam-I(40)
    Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(42)
    Level 38: Tame Beasts -- EndRdx-I(A)
    Level 41: Dark Servant -- Cloud-%Dam(A), Cloud-ToHitDeb(45), Cloud-Acc/ToHitDeb(45), Cloud-ToHitDeb/EndRdx/Rchg(46)
    Level 44: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(46), LkGmblr-Def/EndRdx/Rchg(46), LkGmblr-Def/Rchg(48), LkGmblr-Def/EndRdx(48)
    Level 47: Mace Beam Volley -- Ragnrk-Knock%(A), Ragnrk-Dmg/EndRdx(48), Ragnrk-Dmg(50), Ragnrk-Dmg/Rchg(50), Ragnrk-Acc/Dmg/Rchg(50)
    Level 49: Power Boost -- RechRdx(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 1: Supremacy
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(33)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A), EndMod-I(33), EndMod-I(42)
    ------------
    ------------
    Set Bonus Totals:
    • 4% DamageBuff(Smashing)
    • 4% DamageBuff(Lethal)
    • 4% DamageBuff(Fire)
    • 4% DamageBuff(Cold)
    • 4% DamageBuff(Energy)
    • 4% DamageBuff(Negative)
    • 4% DamageBuff(Toxic)
    • 4% DamageBuff(Psionic)
    • 6% Defense(Melee)
    • 6% Defense(Smashing)
    • 6% Defense(Lethal)
    • 17.25% Defense(Fire)
    • 17.25% Defense(Cold)
    • 11.63% Defense(Energy)
    • 11.63% Defense(Negative)
    • 6% Defense(Psionic)
    • 17.25% Defense(Ranged)
    • 20.06% Defense(AoE)
    • 9% Max End
    • 60% Enhancement(Accuracy)
    • 5% Enhancement(Heal)
    • 87.5% Enhancement(RechargeTime)
    • 63.25 HP (7.88%) HitPoints
    • MezResist(Confused) 5%
    • MezResist(Held) 7.75%
    • MezResist(Immobilized) 9.95%
    • MezResist(Sleep) 5%
    • MezResist(Stunned) 9.95%
    • MezResist(Terrorized) 5%
    • 13.5% (0.23 End/sec) Recovery
    • 30% (1 HP/sec) Regeneration
    • 5.36% Resistance(Fire)
    • 5.36% Resistance(Cold)
    • 1.26% Resistance(Energy)
    • 1.26% Resistance(Negative)



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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  8. Every time I click on "window" "set bonus finder" I get the error below I have tried to reinstall and that did not help.

    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
    Parameter name: index
    at System.ThrowHelper.ThrowArgumentOutOfRangeExceptio n(ExceptionArgument argument, ExceptionResource resource)
    at System.ThrowHelper.ThrowArgumentOutOfRangeExceptio n()
    at System.Collections.Generic.List`1.get_Item(Int32 index)
    at Base.Data_Classes.Character.PopSetBonusListing(Int 32 hIdx, Int32 sIdx, Color disabledColor)
    at Base.Data_Classes.Character.PopSetInfo(Int32 sIdx, Int32 hIdx)
    at Hero_Designer.frmSetFind.lvSet_SelectedIndexChange d(Object sender, EventArgs e)
    at System.Windows.Forms.ListView.OnSelectedIndexChang ed(EventArgs e)
    at System.Windows.Forms.ListView.WmReflectNotify(Mess age& m)
    at System.Windows.Forms.ListView.WndProc(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.O nMessage(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4223 (VistaSP2GDR.050727-4200)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
    ----------------------------------------
    Hero Designer
    Assembly Version: 1.9.5.4
    Win32 Version: 1.9.5.4
    CodeBase: file:///C:/Program%20Files%20(x86)/Titan%20Network/Mids%20Hero%20Designer/Hero%20Designer.exe
    ----------------------------------------
    Microsoft.VisualBasic
    Assembly Version: 8.0.0.0
    Win32 Version: 8.0.50727.4016 (NetFxQFE.050727-4000)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
    ----------------------------------------
    System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4223 (VistaSP2GDR.050727-4200)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4228 (VistaSP2GDR.050727-4200)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4230 (VistaSP2GDR.050727-4200)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System.Runtime.Remoting
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
    ----------------------------------------
    Base
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Program%20Files%20(x86)/Titan%20Network/Mids%20Hero%20Designer/Base.DLL
    ----------------------------------------
    midsControls
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Program%20Files%20(x86)/Titan%20Network/Mids%20Hero%20Designer/midsControls.DLL
    ----------------------------------------
    System.Configuration
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.
  9. Thanks so much everyone for the feedback, this does give me more to work with. This is by far one of my favorite characters to play and she only has simple SOs. I can't wait to slot her properly.
  10. Quote:
    Originally Posted by Rajani Isa View Post
    The Hybrid power is, itself, a Hybrid.

    Basically it means it won't start it's recharge until you are not benefiting from it.
    That makes sense.

    Someone in game just called it a Tomato.
    "Think of it as a tomato.... It's a fruit that's a vegetable"

    thanks for your replys
  11. Hello!

    I am so confused! Sorry if this has been explained. I could not find anything.

    The power description says it is a toggle, yet it will de-toggle after a short amount of time and you have to click to reactivate it.

    Doesn't that mean it is a click power, or am I broke?

    Thanks in advance!
  12. Hello

    I was just wondering about the new hybrid slot now available. I wanted to choose the Assault tree for more damage, should I go up the right or left side? I was going to choose Assault Core Embodiment, thought I would check here before I did.

    Thanks in advance!
    Akia
  13. ok thank you so much. I would prefer the recharge and end. So I may just do that then.
  14. I had chose devistation, over decimation because of the cap for the 3 slot bonus 21.08 hp. Both Crushing impact, and LoTG have the same bonus. Something else I should change?
  15. I thought all you needed for defense was 45% to be covered?

    I took one slot away from Stamina, and put it in true grit. I added the glad armor 3% def, and agility alpha that would put me at 55% melee, 52% ranged, and 54% aoe.

    And how do enh boosters work? Would using those on the recharge SOs in hasten help bring down the CD on it enough to be worth using?

    Hero Plan by Mids' Hero Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Crystle: Level 50 Natural Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: Super Strength
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), LkGmblr-Def/Rchg(5), ResDam-I(5), ResDam-I(7)
    Level 1: Jab -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Acc/Dmg(9), C'ngImp-Dmg/EndRdx(9), C'ngImp-Acc/Dmg/Rchg(11)
    Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(11), LkGmblr-Def/EndRdx(13), LkGmblr-Def/Rchg(13)
    Level 4: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(15), Numna-Heal/EndRdx/Rchg(15), ResDam-I(17), ResDam-I(17), GA-3defTpProc(50)
    Level 6: Active Defense -- RechRdx(A)
    Level 8: Against All Odds -- EndRdx(A)
    Level 10: Haymaker -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(19), Hectmb-Dmg(19), Hectmb-Dmg/Rchg(21), Hectmb-Acc/Dmg/Rchg(21), Hectmb-Acc/Rchg(23)
    Level 12: Phalanx Fighting -- Ksmt-ToHit+(A)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(25)
    Level 16: Super Speed -- Winter-ResSlow(A)
    Level 18: Grant Cover -- LkGmblr-Rchg+(A)
    Level 20: Knockout Blow -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(25), C'ngImp-Acc/Dmg/Rchg(27), C'ngImp-Dmg/EndRdx(27), C'ngImp-Acc/Dmg(29), Mako-Dam%(29)
    Level 22: Boxing -- Acc-I(A)
    Level 24: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(36), ImpArm-ResDam/Rchg(36), ImpArm-ResDam/EndRdx/Rchg(37)
    Level 26: Shield Charge -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-Dmg(31), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33)
    Level 28: Rage -- GSFC-Build%(A), GSFC-ToHit/EndRdx(33), GSFC-Rchg/EndRdx(34), GSFC-ToHit/Rchg/EndRdx(34), GSFC-ToHit/Rchg(34), GSFC-ToHit(36)
    Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(37), LkGmblr-Def/EndRdx/Rchg(39)
    Level 32: One with the Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(39), TtmC'tng-ResDam/Rchg(39), S'fstPrt-ResDam/Def+(40)
    Level 35: Taunt -- RechRdx-I(A)
    Level 38: Foot Stomp -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Acc/Rchg(40), Sciroc-Dmg/Rchg(40), Sciroc-Dmg/EndRdx(42), Sciroc-Acc/Dmg(42), FrcFbk-Rechg%(42)
    Level 41: Char -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Hold(43), BasGaze-Rchg/Hold(43), BasGaze-EndRdx/Rchg/Hold(43)
    Level 44: Fire Blast -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg(45), Dev'n-Dmg/EndRdx(45), Dev'n-Dmg/Rchg(45), Dev'n-Acc/Dmg/Rchg(46)
    Level 47: Fire Ball -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Dmg(48), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(50)
    Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run
    Level 4: Swift -- Run-I(A)
    Level 4: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(46)
    Level 4: Hurdle -- Jump-I(A)
    Level 4: Stamina -- P'Shift-End%(A), P'Shift-EndMod(46), P'Shift-EndMod/Acc(50)
    Level 50: Agility Core Paragon
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    ------------
    ------------
    Set Bonus Totals:
    • 8.5% DamageBuff(Smashing)
    • 8.5% DamageBuff(Lethal)
    • 8.5% DamageBuff(Fire)
    • 8.5% DamageBuff(Cold)
    • 8.5% DamageBuff(Energy)
    • 8.5% DamageBuff(Negative)
    • 8.5% DamageBuff(Toxic)
    • 8.5% DamageBuff(Psionic)
    • 12.25% Defense(Melee)
    • 9.12% Defense(Smashing)
    • 9.12% Defense(Lethal)
    • 8.81% Defense(Fire)
    • 8.81% Defense(Cold)
    • 9.75% Defense(Energy)
    • 9.75% Defense(Negative)
    • 7.88% Defense(Psionic)
    • 9.75% Defense(Ranged)
    • 11.63% Defense(AoE)
    • 2.25% Max End
    • 89% Enhancement(Accuracy)
    • 80% Enhancement(RechargeTime)
    • 10% SpeedFlying
    • 281.1 HP (15%) HitPoints
    • 10% JumpHeight
    • 10% SpeedJumping
    • MezResist(Held) 3.3%
    • MezResist(Immobilized) 4.4%
    • MezResist(Sleep) 2.2%
    • MezResist(Stunned) 2.2%
    • 15% (0.25 End/sec) Recovery
    • 64% (5 HP/sec) Regeneration
    • 20% ResEffect(SpeedFlying)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(SpeedRunning)
    • 5.04% Resistance(Fire)
    • 5.04% Resistance(Cold)
    • 3.13% Resistance(Negative)
    • 5% Resistance(Toxic)
    • 10% SpeedRunning



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    |-------------------------------------------------------------------|
  16. Here is the update with the changes you suggested. Everything look ok now?

    Thanks in advance!
    Akia

    Hero Plan by Mids' Hero Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: Super Strength
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), LkGmblr-Def/Rchg(5), ResDam-I(5), ResDam-I(7)
    Level 1: Jab -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Acc/Dmg(9), C'ngImp-Dmg/EndRdx(9), C'ngImp-Acc/Dmg/Rchg(11)
    Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(11), LkGmblr-Def/EndRdx(13), LkGmblr-Def/Rchg(13)
    Level 4: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(15), Numna-Heal/EndRdx/Rchg(15), ResDam-I(17), ResDam-I(17)
    Level 6: Active Defense -- RechRdx(A)
    Level 8: Against All Odds -- EndRdx(A)
    Level 10: Haymaker -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(19), Hectmb-Dmg(19), Hectmb-Dmg/Rchg(21), Hectmb-Acc/Dmg/Rchg(21), Hectmb-Acc/Rchg(23)
    Level 12: Phalanx Fighting -- Ksmt-ToHit+(A)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(25)
    Level 16: Super Speed -- Winter-ResSlow(A)
    Level 18: Grant Cover -- LkGmblr-Rchg+(A)
    Level 20: Knockout Blow -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(25), C'ngImp-Acc/Dmg/Rchg(27), C'ngImp-Dmg/EndRdx(27), C'ngImp-Acc/Dmg(29), Mako-Dam%(29)
    Level 22: Boxing -- Acc-I(A)
    Level 24: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(36), ImpArm-ResDam/Rchg(36), ImpArm-ResDam/EndRdx/Rchg(37)
    Level 26: Shield Charge -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-Dmg(31), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33)
    Level 28: Rage -- GSFC-Build%(A), GSFC-ToHit/EndRdx(33), GSFC-Rchg/EndRdx(34), GSFC-ToHit/Rchg/EndRdx(34), GSFC-ToHit/Rchg(34), GSFC-ToHit(36)
    Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(37), LkGmblr-Def/EndRdx/Rchg(39)
    Level 32: One with the Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(39), TtmC'tng-ResDam/Rchg(39), S'fstPrt-ResDam/Def+(40)
    Level 35: Taunt -- RechRdx-I(A)
    Level 38: Foot Stomp -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Acc/Rchg(40), Sciroc-Dmg/Rchg(40), Sciroc-Dmg/EndRdx(42), Sciroc-Acc/Dmg(42), FrcFbk-Rechg%(42)
    Level 41: Char -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Hold(43), BasGaze-Rchg/Hold(43), BasGaze-EndRdx/Rchg/Hold(43)
    Level 44: Fire Blast -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg(45), Dev'n-Dmg/EndRdx(45), Dev'n-Dmg/Rchg(45), Dev'n-Acc/Dmg/Rchg(46)
    Level 47: Fire Ball -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Dmg(48), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(50)
    Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- EndRdx-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run
    Level 4: Swift -- Run-I(A)
    Level 4: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(46)
    Level 4: Hurdle -- Jump-I(A)
    Level 4: Stamina -- P'Shift-End%(A), P'Shift-EndMod(46), P'Shift-EndMod/Acc(50), P'Shift-EndMod/Rchg(50)
    ------------
    ------------
    Set Bonus Totals:
    • 8.5% DamageBuff(Smashing)
    • 8.5% DamageBuff(Lethal)
    • 8.5% DamageBuff(Fire)
    • 8.5% DamageBuff(Cold)
    • 8.5% DamageBuff(Energy)
    • 8.5% DamageBuff(Negative)
    • 8.5% DamageBuff(Toxic)
    • 8.5% DamageBuff(Psionic)
    • 6.13% Defense(Smashing)
    • 6.13% Defense(Lethal)
    • 5.81% Defense(Fire)
    • 5.81% Defense(Cold)
    • 6.75% Defense(Energy)
    • 6.75% Defense(Negative)
    • 4.88% Defense(Psionic)
    • 9.25% Defense(Melee)
    • 6.75% Defense(Ranged)
    • 8.63% Defense(AoE)
    • 2.25% Max End
    • 89% Enhancement(Accuracy)
    • 80% Enhancement(RechargeTime)
    • 10% SpeedFlying
    • 281.1 HP (15%) HitPoints
    • 10% JumpHeight
    • 10% SpeedJumping
    • MezResist(Held) 3.3%
    • MezResist(Immobilized) 4.4%
    • MezResist(Sleep) 2.2%
    • MezResist(Stunned) 2.2%
    • 17.5% (0.29 End/sec) Recovery
    • 64% (5 HP/sec) Regeneration
    • 20% ResEffect(SpeedFlying)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(SpeedRunning)
    • 5.04% Resistance(Fire)
    • 5.04% Resistance(Cold)
    • 3.13% Resistance(Negative)
    • 5% Resistance(Toxic)
    • 10% SpeedRunning



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |-------------------------------------------------------------------|
  17. Here is a build I came up with for my tank, please let me know if there is any obvious flaws or changes that need to be made. I am not really great at this. I try though

    Thanks in advance,
    Akia

    Hero Plan by Mids' Hero Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: Super Strength
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(3), LkGmblr-Def(3), LkGmblr-Def/EndRdx/Rchg(5), ImpArm-ResDam(5), ImpArm-ResDam/EndRdx(7)
    Level 1: Jab -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Dmg/EndRdx(9), C'ngImp-Acc/Dmg(11)
    Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(11), LkGmblr-Def/EndRdx(13), LkGmblr-Def/Rchg(13)
    Level 4: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(15), Numna-Heal/EndRdx/Rchg(15), ImpArm-ResDam(17), ImpArm-ResDam/EndRdx(17)
    Level 6: Active Defense -- EndRdx-I(A)
    Level 8: Against All Odds -- RechRdx-I(A)
    Level 10: Haymaker -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(19), Hectmb-Dmg(19), Hectmb-Dmg/Rchg(21), Hectmb-Acc/Dmg/Rchg(21), Hectmb-Acc/Rchg(23)
    Level 12: Phalanx Fighting -- Ksmt-ToHit+(A)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(25)
    Level 16: Super Speed -- EndRdx-I(A)
    Level 18: Grant Cover -- LkGmblr-Rchg+(A)
    Level 20: Knockout Blow -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(25), C'ngImp-Acc/Dmg/Rchg(27), C'ngImp-Dmg/EndRdx(27), C'ngImp-Acc/Dmg(29), Mako-Dam%(29)
    Level 22: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 24: Boxing -- Acc-I(A)
    Level 26: Shield Charge -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-Dmg(31), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33)
    Level 28: Rage -- GSFC-Build%(A), GSFC-ToHit/EndRdx(33), GSFC-ToHit(34), GSFC-ToHit/Rchg(34), GSFC-Rchg/EndRdx(34), GSFC-ToHit/Rchg/EndRdx(36)
    Level 30: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(36), ImpArm-ResDam/Rchg(36), ImpArm-ResDam/EndRdx/Rchg(37)
    Level 32: One with the Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(37), TtmC'tng-ResDam/Rchg(37), S'fstPrt-ResDam/Def+(39)
    Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39), LkGmblr-Def/EndRdx/Rchg(40)
    Level 38: Foot Stomp -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Acc/Dmg(40), Sciroc-Dmg/EndRdx(40), Sciroc-Dmg/Rchg(42), Sciroc-Acc/Rchg(42), FrcFbk-Rechg%(42)
    Level 41: Char -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(43), BasGaze-Acc/Hold(43), BasGaze-Rchg/Hold(43)
    Level 44: Melt Armor -- UndDef-Rchg(A), UndDef-DefDeb/EndRdx(45), UndDef-DefDeb(45), UndDef-DefDeb/Rchg(45), UndDef-DefDeb/Rchg/EndRdx(46), UndDef-Rchg/EndRdx(46)
    Level 47: Fire Ball -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Dmg(48), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(50)
    Level 49: Fire Blast -- Acc(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- EndRdx-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run
    Level 4: Swift -- Run-I(A)
    Level 4: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(46)
    Level 4: Hurdle -- Jump-I(A)
    Level 4: Stamina -- P'Shift-End%(A), P'Shift-EndMod(50), P'Shift-EndMod/Rchg(50)
    ------------
    ------------
    Set Bonus Totals:
    • 7.5% DamageBuff(Smashing)
    • 7.5% DamageBuff(Lethal)
    • 7.5% DamageBuff(Fire)
    • 7.5% DamageBuff(Cold)
    • 7.5% DamageBuff(Energy)
    • 7.5% DamageBuff(Negative)
    • 7.5% DamageBuff(Toxic)
    • 7.5% DamageBuff(Psionic)
    • 6.13% Defense(Smashing)
    • 6.13% Defense(Lethal)
    • 7.06% Defense(Fire)
    • 7.06% Defense(Cold)
    • 6.75% Defense(Energy)
    • 6.75% Defense(Negative)
    • 4.88% Defense(Psionic)
    • 9.25% Defense(Melee)
    • 6.75% Defense(Ranged)
    • 11.13% Defense(AoE)
    • 4.05% Max End
    • 96% Enhancement(Accuracy)
    • 80% Enhancement(RechargeTime)
    • 10% SpeedFlying
    • 267.1 HP (14.25%) HitPoints
    • 10% JumpHeight
    • 10% SpeedJumping
    • MezResist(Immobilized) 4.4%
    • MezResist(Sleep) 2.2%
    • MezResist(Stunned) 2.2%
    • 20% (0.33 End/sec) Recovery
    • 52% (4.06 HP/sec) Regeneration
    • 5.04% Resistance(Fire)
    • 5.04% Resistance(Cold)
    • 3.13% Resistance(Negative)
    • 5% Resistance(Toxic)
    • 10% SpeedRunning
  18. Thanks for your reply.

    Expensive indeed! Hopefully someone else will chime in with help too. I just figured it was a start.
  19. This was the very first toon I ever made. I started playing when CoV was released. I stopped playing shortly after base raids didn't happen She has not been touched since. When I came back I made a hero. I brought her over to the hero side and would like to play her more. Here is my attempt to build my dom.

    I am sorta confused. Do you need perma hasten to have perma dom? Not really sure how that works.

    I still have a few slots left and I am not sure where the best place to put them would be. Also unsure about enhancement choices as well.

    Suggestions welcome. I am not great at this at all. So many changes over the years and I don't play that much.

    Villain Plan by Mids' Villain Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Mutation Dominator
    Primary Power Set: Ice Control
    Secondary Power Set: Icy Assault
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Ice Mastery

    Villain Profile:
    Level 1: Block of Ice -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(5)
    Level 1: Ice Bolt -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(5), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(9)
    Level 2: Frostbite -- AotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(A), AotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(11), AotDominator-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(11), AotDominator-EndRdx/Rchg(13), AotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(13)
    Level 4: Fly -- Flight-I(A)
    Level 6: Ice Sword Circle -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-Dmg(15), Oblit-Acc/Rchg(17), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(46)
    Level 8: Arctic Air -- CoPers-Conf%(A), CoPers-Conf/EndRdx(17), CoPers-Acc/Rchg(19), CoPers-Acc/Conf/Rchg(19), CoPers-Conf/Rchg(21), CoPers-Conf(21)
    Level 10: Ice Blast -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/EndRdx/Rchg(23), Decim-Dmg/Rchg(23), Decim-Dmg/EndRdx(25), Decim-Acc/Dmg(25)
    Level 12: Ice Slick -- RechRdx-I(A)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(36)
    Level 16: Power Boost -- RechRdx-I(A)
    Level 18: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(48)
    Level 20: Frost Breath -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(29), Posi-Dmg/Rng(29), Posi-Dam%(31), Posi-Acc/Dmg/EndRdx(31)
    Level 22: Boxing -- Acc-I(A)
    Level 24: Tough -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(43), S'fstPrt-ResDam/EndRdx(46)
    Level 26: Glacier -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(34), BasGaze-Rchg/Hold(34), BasGaze-Acc/EndRdx/Rchg/Hold(34)
    Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Def(40)
    Level 30: Hover -- LkGmblr-Rchg+(A)
    Level 32: Jack Frost -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-+Res(Pets)(36), ExRmnt-EndRdx/Dmg/Rchg(37)
    Level 35: Sleet -- RechRdx-I(A)
    Level 38: Bitter Ice Blast -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(39), Thundr-Acc/Dmg/Rchg(39), Thundr-Dmg/Rchg(39), Thundr-Dmg/EndRdx(40), Thundr-Acc/Dmg(40)
    Level 41: Hoarfrost -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(42), Dct'dW-EndRdx/Rchg(42), Dct'dW-Heal/Rchg(42), Dct'dW-Heal/EndRdx/Rchg(43)
    Level 44: Ice Storm -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(45), Posi-Acc/Dmg(45), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(46)
    Level 47: Hibernate -- RechRdx-I(A)
    Level 49: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50), LkGmblr-Def/EndRdx/Rchg(50)
    Level 50: Cardiac Core Paragon
    ------------
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(37)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Domination
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 12.5% DamageBuff(Smashing)
    • 12.5% DamageBuff(Lethal)
    • 12.5% DamageBuff(Fire)
    • 12.5% DamageBuff(Cold)
    • 12.5% DamageBuff(Energy)
    • 12.5% DamageBuff(Negative)
    • 12.5% DamageBuff(Toxic)
    • 12.5% DamageBuff(Psionic)
    • 4.88% Defense(Smashing)
    • 4.88% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 15.81% Defense(Energy)
    • 15.81% Defense(Negative)
    • 3% Defense(Psionic)
    • 6.75% Defense(Melee)
    • 17.38% Defense(Ranged)
    • 3% Defense(AoE)
    • 4.5% Max End
    • 3% Enhancement(Held)
    • 3% Enhancement(Stun)
    • 3.3% Enhancement(Terrorized)
    • 6% Enhancement(Sleep)
    • 6% Enhancement(Immobilize)
    • 7% Enhancement(Confused)
    • 105% Enhancement(RechargeTime)
    • 4% Enhancement(Heal)
    • 52% Enhancement(Accuracy)
    • 4% FlySpeed
    • 61.04 HP (6%) HitPoints
    • 4% JumpHeight
    • 4% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 2.5%
    • MezResist(Held) 2.5%
    • MezResist(Immobilize) 8%
    • MezResist(Sleep) 2.5%
    • MezResist(Stun) 4.7%
    • MezResist(Terrorized) 4.7%
    • 16.5% (0.28 End/sec) Recovery
    • 30% (1.27 HP/sec) Regeneration
    • 10% Resistance(Smashing)
    • 10% Resistance(Lethal)
    • 14.41% Resistance(Fire)
    • 14.41% Resistance(Cold)
    • 10% Resistance(Energy)
    • 10% Resistance(Negative)
    • 10% Resistance(Toxic)
    • 10% Resistance(Psionic)
    • 4% RunSpeed
  20. I agree that it is not a traditional raiding game, still yet. I don't need to spam aoe heals, infact I prefer not to if not needed. I don't like the large panel on my screen, and I would like to break it down and make the text more legible. Thanks for the link.
  21. Hello,

    I have not played in a very long time. Despite huge reservations, and leaving the day that Freedom was announced I have to say I love all the changes that have been made.

    I know the game rules do not allow for modifications to the UI. One thing that I have always wanted is a more customizable UI. Not necessarily user made. Just more customizable. I find the current UI to be very chunky.

    I filed a support ticket today asking how to change the text within the group frame, they told me it was not possible. They suggested going to the forums and making a post detailing what I would like to see. I honestly don't see a suggestions forum? So thought I would post here. If nothing else perhaps someone else would have ideas too.

    My two biggest issue ATM are within the league window. I would like the groups to be separate. One large panel of groups takes up to much landscape. I would also love to be able to change how the text reads within the groups. People who have long names are difficult to read because the text is so small.

    It would also be nice if a person was to far away, their box would dim so you don't bother trying to heal them. Not your fault they are not in group, and it wastes time that I could use healing someone who is where they are suppose to be.

    -Akia
  22. Akia

    Can't Log In?

    No, it is not an EU account. I am just at a total loss. I filed a ticket, just no idea when that will get a reply
  23. Akia

    Can't Log In?

    Hello,

    I have not played since "freedom" was released. I can log in to my NCSoft master account with no problem. I can't however log in to the game. Did the name you use to log in change or something?

    Thanks in advance
  24. Thanks so much. don't know why I didn't think of that
  25. Hello!

    How do we learn what he weekly strike mission is? I have looked all over and missing it completely. The only thing I see is a sticky listed is under announcements but it is for May 11th which is more then a week :-/

    Thanks in advance,
    Akia