SD/SS - advice please
Could you post a data chunk as well? I'm having trouble getting the link to work.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
For some reason it opens at work and not at home.
In general, this is quite a good build, the only big issue I see is that I think you've reversed the slotting of Active Defense and Against All Odds. AAO is the toggle and AD the clickie.
Other than that, if it were my build I'd make some minor changes; for instance using resistance commons in Deflection and True Grit since the Imperv Armor IOs give low resistance slotting. You might also want to put a Winter's Gift Slow resist in Super Speed for some slow resistance.
Lastly, most people consider Melt Armor to be a dog of an attack for Tankers, and you really don't need the AoE def bonus you're getting from it. I'd drop it and get Taunt instead, and use some of the slots to slot up Fire Blast.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Here is the update with the changes you suggested. Everything look ok now?
Thanks in advance!
Akia
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), LkGmblr-Def/Rchg(5), ResDam-I(5), ResDam-I(7)
Level 1: Jab -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Acc/Dmg(9), C'ngImp-Dmg/EndRdx(9), C'ngImp-Acc/Dmg/Rchg(11)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(11), LkGmblr-Def/EndRdx(13), LkGmblr-Def/Rchg(13)
Level 4: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(15), Numna-Heal/EndRdx/Rchg(15), ResDam-I(17), ResDam-I(17)
Level 6: Active Defense -- RechRdx(A)
Level 8: Against All Odds -- EndRdx(A)
Level 10: Haymaker -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(19), Hectmb-Dmg(19), Hectmb-Dmg/Rchg(21), Hectmb-Acc/Dmg/Rchg(21), Hectmb-Acc/Rchg(23)
Level 12: Phalanx Fighting -- Ksmt-ToHit+(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(25)
Level 16: Super Speed -- Winter-ResSlow(A)
Level 18: Grant Cover -- LkGmblr-Rchg+(A)
Level 20: Knockout Blow -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(25), C'ngImp-Acc/Dmg/Rchg(27), C'ngImp-Dmg/EndRdx(27), C'ngImp-Acc/Dmg(29), Mako-Dam%(29)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(36), ImpArm-ResDam/Rchg(36), ImpArm-ResDam/EndRdx/Rchg(37)
Level 26: Shield Charge -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-Dmg(31), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33)
Level 28: Rage -- GSFC-Build%(A), GSFC-ToHit/EndRdx(33), GSFC-Rchg/EndRdx(34), GSFC-ToHit/Rchg/EndRdx(34), GSFC-ToHit/Rchg(34), GSFC-ToHit(36)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(37), LkGmblr-Def/EndRdx/Rchg(39)
Level 32: One with the Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(39), TtmC'tng-ResDam/Rchg(39), S'fstPrt-ResDam/Def+(40)
Level 35: Taunt -- RechRdx-I(A)
Level 38: Foot Stomp -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Acc/Rchg(40), Sciroc-Dmg/Rchg(40), Sciroc-Dmg/EndRdx(42), Sciroc-Acc/Dmg(42), FrcFbk-Rechg%(42)
Level 41: Char -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Hold(43), BasGaze-Rchg/Hold(43), BasGaze-EndRdx/Rchg/Hold(43)
Level 44: Fire Blast -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg(45), Dev'n-Dmg/EndRdx(45), Dev'n-Dmg/Rchg(45), Dev'n-Acc/Dmg/Rchg(46)
Level 47: Fire Ball -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Dmg(48), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 4: Swift -- Run-I(A)
Level 4: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(46)
Level 4: Hurdle -- Jump-I(A)
Level 4: Stamina -- P'Shift-End%(A), P'Shift-EndMod(46), P'Shift-EndMod/Acc(50), P'Shift-EndMod/Rchg(50)
------------
------------
Set Bonus Totals:
- 8.5% DamageBuff(Smashing)
- 8.5% DamageBuff(Lethal)
- 8.5% DamageBuff(Fire)
- 8.5% DamageBuff(Cold)
- 8.5% DamageBuff(Energy)
- 8.5% DamageBuff(Negative)
- 8.5% DamageBuff(Toxic)
- 8.5% DamageBuff(Psionic)
- 6.13% Defense(Smashing)
- 6.13% Defense(Lethal)
- 5.81% Defense(Fire)
- 5.81% Defense(Cold)
- 6.75% Defense(Energy)
- 6.75% Defense(Negative)
- 4.88% Defense(Psionic)
- 9.25% Defense(Melee)
- 6.75% Defense(Ranged)
- 8.63% Defense(AoE)
- 2.25% Max End
- 89% Enhancement(Accuracy)
- 80% Enhancement(RechargeTime)
- 10% SpeedFlying
- 281.1 HP (15%) HitPoints
- 10% JumpHeight
- 10% SpeedJumping
- MezResist(Held) 3.3%
- MezResist(Immobilized) 4.4%
- MezResist(Sleep) 2.2%
- MezResist(Stunned) 2.2%
- 17.5% (0.29 End/sec) Recovery
- 64% (5 HP/sec) Regeneration
- 20% ResEffect(SpeedFlying)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(SpeedRunning)
- 5.04% Resistance(Fire)
- 5.04% Resistance(Cold)
- 3.13% Resistance(Negative)
- 5% Resistance(Toxic)
- 10% SpeedRunning
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This is my SD/SS build... I am just posting it up so you can get some ideas from it. I like that I have 53-54% defense for Melee, Range and AoE after I get Agility Alpha Incarnate. It is at 49% defense before my alpha slot.
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Iron Patriot: Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Hero Profile:
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), GA-3defTpProc(7), S'fstPrt-ResDam/Def+(9)
Level 1: Jab -- GS-%Dam(A), GS-Acc/Dmg(21), GS-Acc/End/Rech(21), GS-Acc/Dmg/End/Rech(33), GS-Dam/End/Rech(33)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(5)
Level 4: Haymaker -- Mako-Acc/Dmg(A), Mako-Dam%(7), Mako-Dmg/EndRdx(11), Mako-Dmg/Rchg(11), Mako-Acc/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(13)
Level 6: Active Defense -- RechRdx-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 10: Super Jump -- HO:Micro(A)
Level 12: Boxing -- Acc-I(A)
Level 14: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(15), ImpArm-ResDam/EndRdx/Rchg(15)
Level 16: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/EndRdx(17)
Level 18: Taunt -- Mocking-Acc/Rchg(A), Mocking-Taunt/Rchg/Rng(19), Mocking-Taunt/Rchg(19)
Level 20: Knockout Blow -- Hectmb-Dam%(A), Hectmb-Acc/Rchg(34), Hectmb-Dmg/EndRdx(40), Hectmb-Dmg/Rchg(43), Hectmb-Acc/Dmg/Rchg(43), UbrkCons-Dam%(46)
Level 22: True Grit -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(23), ImpArm-ResDam/Rchg(23), Mrcl-Rcvry+(27), Mrcl-Heal(27), Mrcl-Heal/EndRdx(29)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25)
Level 26: Shield Charge -- Sciroc-Dam%(A), Sciroc-Acc/Dmg/EndRdx(29), Sciroc-Acc/Dmg(31), Sciroc-Acc/Rchg(31), Sciroc-Dmg/Rchg(31)
Level 28: Rage -- AdjTgt-ToHit(A), AdjTgt-Rchg(33)
Level 30: Spring Attack -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(40)
Level 32: One with the Shield -- TtmC'tng-ResDam/Rchg(A)
Level 35: Hurl -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(36), Apoc-Dmg/Rchg(36), Apoc-Acc/Dmg/Rchg(36), Apoc-Acc/Rchg(37)
Level 38: Foot Stomp -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(39), Armgdn-Dmg/Rchg(39), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Acc/Rchg(40), Oblit-%Dam(48)
Level 41: Electrifying Fences -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(42), Posi-Acc/Dmg(42), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(43)
Level 44: Ball Lightning -- Ragnrk-Knock%(A), Ragnrk-Dmg/EndRdx(45), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(46)
Level 47: Against All Odds -- EndRdx-I(A), EndRdx-I(48)
Level 49: Phalanx Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Run-I(A)
Level 4: Health -- Numna-Regen/Rcvry+(A), Panac-Heal/+End(50)
Level 4: Hurdle -- Jump-I(A)
Level 4: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(46), P'Shift-End%(48)
Level 50: Agility Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Diamagnetic Core Flawless Interface
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Set Bonus Totals:
- 14.5% DamageBuff(Smashing)
- 14.5% DamageBuff(Lethal)
- 14.5% DamageBuff(Fire)
- 14.5% DamageBuff(Cold)
- 14.5% DamageBuff(Energy)
- 14.5% DamageBuff(Negative)
- 14.5% DamageBuff(Toxic)
- 14.5% DamageBuff(Psionic)
- 9.75% Defense(Melee)
- 7.88% Defense(Smashing)
- 7.88% Defense(Lethal)
- 7.56% Defense(Fire)
- 7.56% Defense(Cold)
- 7.88% Defense(Energy)
- 7.88% Defense(Negative)
- 9.75% Defense(Psionic)
- 9.75% Defense(Ranged)
- 9.13% Defense(AoE)
- 1.8% Max End
- 72% Enhancement(Accuracy)
- 88.75% Enhancement(RechargeTime)
- 5% SpeedFlying
- 260 HP (13.88%) HitPoints
- 5% JumpHeight
- 5% SpeedJumping
- MezResist(Held) 6.05%
- MezResist(Immobilized) 3.3%
- MezResist(Stunned) 2.2%
- 24.5% (0.41 End/sec) Recovery
- 66% (5.15 HP/sec) Regeneration
- 1.89% Resistance(Smashing)
- 1.89% Resistance(Lethal)
- 9.14% Resistance(Fire)
- 9.14% Resistance(Cold)
- 3.13% Resistance(Negative)
- 5% SpeedRunning
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Proton Sentry Peacebringer:lvl 50+++ - Human Build / Triform Build
Quasar Sentry Warshade:lvl 50+- Human Build / Triform Build
Red Katipo Arachnos Soldier:lvl 50+++ - Crab Build / Bane Build
Black Katipo Arachnos Widowlvl 50+++ - Fortunata Build / Night Widow Build
Looking at your build there sato u r over the rule of 5 with the 3 LoTG in phalanx Fighting, plus it is a auto power no need for the def/end in it. The LoTG recharge is good, but i would probably switch it out with something else for the other 2, or move the lots some where else like adding 1 to health to give it another numa for the set bonuse on reg, and placing an def IO in phalanx fighting.
Looking at your build there sato u r over the rule of 5 with the 3 LoTG in phalanx Fighting, plus it is a auto power no need for the def/end in it. The LoTG recharge is good, but i would probably switch it out with something else for the other 2, or move the lots some where else like adding 1 to health to give it another numa for the set bonuse on reg, and placing an def IO in phalanx fighting.
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Proton Sentry Peacebringer:lvl 50+++ - Human Build / Triform Build
Quasar Sentry Warshade:lvl 50+- Human Build / Triform Build
Red Katipo Arachnos Soldier:lvl 50+++ - Crab Build / Bane Build
Black Katipo Arachnos Widowlvl 50+++ - Fortunata Build / Night Widow Build
A defense/end is the same as a defense/recharge in an auto power. All I am using is the defense numbers and not the end. I did see what you mean about the rule of 5. I slotted it with 2 Kismet's for the +6% accuracy proc and the +1.5% to recovery bonus. Thanks for the catch on that over slotting.
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I thought all you needed for defense was 45% to be covered?
I took one slot away from Stamina, and put it in true grit. I added the glad armor 3% def, and agility alpha that would put me at 55% melee, 52% ranged, and 54% aoe.
And how do enh boosters work? Would using those on the recharge SOs in hasten help bring down the CD on it enough to be worth using?
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Crystle: Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), LkGmblr-Def/Rchg(5), ResDam-I(5), ResDam-I(7)
Level 1: Jab -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Acc/Dmg(9), C'ngImp-Dmg/EndRdx(9), C'ngImp-Acc/Dmg/Rchg(11)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(11), LkGmblr-Def/EndRdx(13), LkGmblr-Def/Rchg(13)
Level 4: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(15), Numna-Heal/EndRdx/Rchg(15), ResDam-I(17), ResDam-I(17), GA-3defTpProc(50)
Level 6: Active Defense -- RechRdx(A)
Level 8: Against All Odds -- EndRdx(A)
Level 10: Haymaker -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(19), Hectmb-Dmg(19), Hectmb-Dmg/Rchg(21), Hectmb-Acc/Dmg/Rchg(21), Hectmb-Acc/Rchg(23)
Level 12: Phalanx Fighting -- Ksmt-ToHit+(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(25)
Level 16: Super Speed -- Winter-ResSlow(A)
Level 18: Grant Cover -- LkGmblr-Rchg+(A)
Level 20: Knockout Blow -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(25), C'ngImp-Acc/Dmg/Rchg(27), C'ngImp-Dmg/EndRdx(27), C'ngImp-Acc/Dmg(29), Mako-Dam%(29)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(36), ImpArm-ResDam/Rchg(36), ImpArm-ResDam/EndRdx/Rchg(37)
Level 26: Shield Charge -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-Dmg(31), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33)
Level 28: Rage -- GSFC-Build%(A), GSFC-ToHit/EndRdx(33), GSFC-Rchg/EndRdx(34), GSFC-ToHit/Rchg/EndRdx(34), GSFC-ToHit/Rchg(34), GSFC-ToHit(36)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(37), LkGmblr-Def/EndRdx/Rchg(39)
Level 32: One with the Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(39), TtmC'tng-ResDam/Rchg(39), S'fstPrt-ResDam/Def+(40)
Level 35: Taunt -- RechRdx-I(A)
Level 38: Foot Stomp -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Acc/Rchg(40), Sciroc-Dmg/Rchg(40), Sciroc-Dmg/EndRdx(42), Sciroc-Acc/Dmg(42), FrcFbk-Rechg%(42)
Level 41: Char -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Hold(43), BasGaze-Rchg/Hold(43), BasGaze-EndRdx/Rchg/Hold(43)
Level 44: Fire Blast -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg(45), Dev'n-Dmg/EndRdx(45), Dev'n-Dmg/Rchg(45), Dev'n-Acc/Dmg/Rchg(46)
Level 47: Fire Ball -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Dmg(48), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 4: Swift -- Run-I(A)
Level 4: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(46)
Level 4: Hurdle -- Jump-I(A)
Level 4: Stamina -- P'Shift-End%(A), P'Shift-EndMod(46), P'Shift-EndMod/Acc(50)
Level 50: Agility Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
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Set Bonus Totals:
- 8.5% DamageBuff(Smashing)
- 8.5% DamageBuff(Lethal)
- 8.5% DamageBuff(Fire)
- 8.5% DamageBuff(Cold)
- 8.5% DamageBuff(Energy)
- 8.5% DamageBuff(Negative)
- 8.5% DamageBuff(Toxic)
- 8.5% DamageBuff(Psionic)
- 12.25% Defense(Melee)
- 9.12% Defense(Smashing)
- 9.12% Defense(Lethal)
- 8.81% Defense(Fire)
- 8.81% Defense(Cold)
- 9.75% Defense(Energy)
- 9.75% Defense(Negative)
- 7.88% Defense(Psionic)
- 9.75% Defense(Ranged)
- 11.63% Defense(AoE)
- 2.25% Max End
- 89% Enhancement(Accuracy)
- 80% Enhancement(RechargeTime)
- 10% SpeedFlying
- 281.1 HP (15%) HitPoints
- 10% JumpHeight
- 10% SpeedJumping
- MezResist(Held) 3.3%
- MezResist(Immobilized) 4.4%
- MezResist(Sleep) 2.2%
- MezResist(Stunned) 2.2%
- 15% (0.25 End/sec) Recovery
- 64% (5 HP/sec) Regeneration
- 20% ResEffect(SpeedFlying)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(SpeedRunning)
- 5.04% Resistance(Fire)
- 5.04% Resistance(Cold)
- 3.13% Resistance(Negative)
- 5% Resistance(Toxic)
- 10% SpeedRunning
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Under normal conditions, 45% defense is all you need and anything above that is ignored when the game calculates foe To-Hit chances. But there are two reasons you might use more: in the case of ToHit debuffs and for some Incarnate content where base mob ToHit is higher and you need 59% defense instead of 45%. But since defense buffs are commonly available during Incarnate trials many players feel that trying to get defense to 59% is not worth the effort.
Regarding the most recent build you posted, I think overall it's fine, but I'd suggest a couple of changes. First, Deflection and Battle Agility are underslotted for end reduction. (If I missed that when I first reviewed your build, my apologies.) I'd replace the LotG Def/Rchgs in both powers with a Def/End/Rchg. The amount of defense you'll lose is miniscule and it will insure that both powers are adequately slotted for end reduction.
Also, I prefer the set bonuses in Decimation to those in Devastion; you'lll lose some HP and the regen bonus, but gain +end and 6.25% recharge. I think the trade-off is worth it, but your call.
Other than that, looks good!
My Characters
Knight Court--A CoH Story Complete 2/3/2012
I had chose devistation, over decimation because of the cap for the 3 slot bonus 21.08 hp. Both Crushing impact, and LoTG have the same bonus. Something else I should change?
My Characters
Knight Court--A CoH Story Complete 2/3/2012
ok thank you so much. I would prefer the recharge and end. So I may just do that then.
Hello
I was just wondering about the new hybrid slot now available. I wanted to choose the Assault tree for more damage, should I go up the right or left side? I was going to choose Assault Core Embodiment, thought I would check here before I did.
Thanks in advance!
Akia
Here is a build I came up with for my tank, please let me know if there is any obvious flaws or changes that need to be made. I am not really great at this. I try though
Thanks in advance,
Akia
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(3), LkGmblr-Def(3), LkGmblr-Def/EndRdx/Rchg(5), ImpArm-ResDam(5), ImpArm-ResDam/EndRdx(7)
Level 1: Jab -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Dmg/EndRdx(9), C'ngImp-Acc/Dmg(11)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(11), LkGmblr-Def/EndRdx(13), LkGmblr-Def/Rchg(13)
Level 4: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(15), Numna-Heal/EndRdx/Rchg(15), ImpArm-ResDam(17), ImpArm-ResDam/EndRdx(17)
Level 6: Active Defense -- EndRdx-I(A)
Level 8: Against All Odds -- RechRdx-I(A)
Level 10: Haymaker -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(19), Hectmb-Dmg(19), Hectmb-Dmg/Rchg(21), Hectmb-Acc/Dmg/Rchg(21), Hectmb-Acc/Rchg(23)
Level 12: Phalanx Fighting -- Ksmt-ToHit+(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(25)
Level 16: Super Speed -- EndRdx-I(A)
Level 18: Grant Cover -- LkGmblr-Rchg+(A)
Level 20: Knockout Blow -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(25), C'ngImp-Acc/Dmg/Rchg(27), C'ngImp-Dmg/EndRdx(27), C'ngImp-Acc/Dmg(29), Mako-Dam%(29)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A)
Level 24: Boxing -- Acc-I(A)
Level 26: Shield Charge -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-Dmg(31), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33)
Level 28: Rage -- GSFC-Build%(A), GSFC-ToHit/EndRdx(33), GSFC-ToHit(34), GSFC-ToHit/Rchg(34), GSFC-Rchg/EndRdx(34), GSFC-ToHit/Rchg/EndRdx(36)
Level 30: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(36), ImpArm-ResDam/Rchg(36), ImpArm-ResDam/EndRdx/Rchg(37)
Level 32: One with the Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(37), TtmC'tng-ResDam/Rchg(37), S'fstPrt-ResDam/Def+(39)
Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39), LkGmblr-Def/EndRdx/Rchg(40)
Level 38: Foot Stomp -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Acc/Dmg(40), Sciroc-Dmg/EndRdx(40), Sciroc-Dmg/Rchg(42), Sciroc-Acc/Rchg(42), FrcFbk-Rechg%(42)
Level 41: Char -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(43), BasGaze-Acc/Hold(43), BasGaze-Rchg/Hold(43)
Level 44: Melt Armor -- UndDef-Rchg(A), UndDef-DefDeb/EndRdx(45), UndDef-DefDeb(45), UndDef-DefDeb/Rchg(45), UndDef-DefDeb/Rchg/EndRdx(46), UndDef-Rchg/EndRdx(46)
Level 47: Fire Ball -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Dmg(48), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(50)
Level 49: Fire Blast -- Acc(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 4: Swift -- Run-I(A)
Level 4: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(46)
Level 4: Hurdle -- Jump-I(A)
Level 4: Stamina -- P'Shift-End%(A), P'Shift-EndMod(50), P'Shift-EndMod/Rchg(50)
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Set Bonus Totals: