2010...Layoffs hit Paragon Studios
I'm not completely sure of the point you're trying to make but some context is required there.
Let's not forget that this was just after the launch of Going Rogue - and for that, the Dev team had expanded massively - IIRC from about 15 people to over 80.
Going Rogue was the platform for the End Game and most of that was built into GR - so once GR launched, there would almost inevitably be huge layoffs. But even after the Dev team was significantly bigger than before
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Thelonious Monk
So,
DOOOOOOOOOOooooooommmm?
Yeah, 2 years later, and unconnected.
Please read my FEAR/Portal/HalfLife Fan Fiction!
Repurposed
From Massively....even then