Ice Melee and... The melee-types...
Seriously, when are Scrappers/Stalkers getting Ice Melee? Not that I'm biased because I want to see a revamp for the set so my /Ice Melee Tank doesn't suck, but... I wouldn't mind rolling Ice on something designed to do better damage, either. >.>
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I'm also expecting Tankers to get Spines at the same time.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
I want a spines/ice brute double dmg aura ftw.
Onibi---Fire/Fire/fire Blaster
I'm ready to burn it all.
Lets Fight!
ParadigmX City help the city.
I honestly think all they really need to do to bring Ice up to where it should be, is FIX the damage on Freezing Touch.
Freezing Touch is a 16s recharge attack that for whatever reason deals a paltry 1.68scale DOT over 5seconds. Compare that to other Melee attacks with similar recharge:
Midnight Grasp: 15s recharge 2.76scale damage
Sky Splitter: 15s recharge 2.76scale damage
Clobber: 16s recharge 2.92scale damage
Eagle's Claw: 12s recharge 2.28scale damage
Heavy Mallet: 12s recharge 2.28scale damage
Cleave: 15s recharge 2.76scale damage CONE
Rend Armor: 16s recharge 3.212scale damage CONE
Freezing Touch deals damage equal to an attack with HALF its recharge (Standard 8s recharge attacks deal 1.64scale).
Now, the argument perhaps is that Freezing Touch sacrifices damage for its control, but WHY should it need to?
Seismic Smash doesn't.
Knockout Blow doesn't.
Concentrated Strike doesn't.
And those are all more powerful attacks.
(Frost could use a bit of a damage bump too, but Freezing Touch is the glaring issue.)

Greater Ice Sword is also a problem. Terrible DPA.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
How about this... Swap numbers between GIS and FT (FT becomes the 10s 1.96scale attack*) then buff GIS to the 15s 2.76scale that FT always should have been.
Sound good?
*Might need to reduce FT's hold duration... from 11.92s down to 8.5ish?

Freezing Touch and Freezing Aura need damage scaling as full attack powers.
Greater Ice Sword needs it's recharge increased to 20 seconds and it's damage doubled.
Frost needs it's range upped to 15'.
(End costs increased appropriately)
Fixed.
I really should do something about this signature.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Are you sure? It's the same as Footstomp, but with a smaller radius, and I was under the impression that SS was balanced around Rage.
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Obviously, increasing it's radius to match Footstomp would increase the control too, which isn't really where we want to go.
Otherwise, nerf Footstomp.
I really should do something about this signature.
Are you sure? It's the same as Footstomp, but with a smaller radius, and I was under the impression that SS was balanced around Rage.
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All of SS's attacks deal fairly standard damage for their recharge. SS's single target attacks just follow an odd 2/4/8/8/25 recharge pattern, where other melee sets generally have 10, 12 or 15 seconds attacks as well/instead which boosts their performance.
With Frozen Aura vs Foot Stomp, it's not that Frozen Aura deals less damage than it should, it's that Foot Stomp has a larger radius than it should, but is allowed to break the rules since SS has no secondary AoE.

With Frozen Aura vs Foot Stomp, it's not that Frozen Aura deals less damage than it should, it's that Foot Stomp has a larger radius than it should, but is allowed to break the rules since SS has no secondary AoE.
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For those curious, the damage formula is:
((Recharge*0.16)+0.36)/(1+0.75*Radius/5-(0.011*Radius/6)*(360-Arc)/5) = DamageScale
So for Frozen Aura:
((20*0.16)+0.36)/(1+0.75*10/5-(0.011*10/6)*(360-360)/5) = 1.424, rounded to 1.42.
With Footstomp having a 15 foot radius, it would normally have:
((20*0.16)+0.36)/(1+0.75*15/5-(0.011*15/6)*(360-360)/5) = ~1.095, which would probably be rounded to a damage scale of 1.1, or about 48.94 damage instead of the 63.17 it does now.
Seriously, when are Scrappers/Stalkers getting Ice Melee? Not that I'm biased because I want to see a revamp for the set so my /Ice Melee Tank doesn't suck, but... I wouldn't mind rolling Ice on something designed to do better damage, either. >.>