Concept: Dark/Fire work?


CyberGlitch

 

Posted

I have a concept for a cosmic/solar theme. I like Dark Control (Dark Matter/Energy) and Fire Blast (Solar Flares) to fit the concept - but is it a good fit?

Or do you think a controller or defender with some mix of Dark/Fire or even Rad might fit the concept and yet work better in gameplay?

Thanks.


When you see yourself in a crowded room / do your fingers itch,are you pistol-whipped
Will you step in line or release the glitch / can you fall asleep with a panic switch

 

Posted

No stick to the Dark/Fire Dom solar theme. It is a good combo.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

Thank you


When you see yourself in a crowded room / do your fingers itch,are you pistol-whipped
Will you step in line or release the glitch / can you fall asleep with a panic switch

 

Posted

Thought this may sound like an odd suggestion, for the theme you might also try Gravity control. With a dark color palette, the final pet, singularity, looks something like a roving black hole. Just bear in mind gravity has fewer/less reliable control options than dark control, and is a bit trickier to get used to. But for the theme, it might be worth exploring.


 

Posted

Not that it matters any longer but I worked hard on this build so....here you go:

-PermaDom
-Almost PermaHasten (off by .9 secs + Activation time)
-Softcapped Range DEF, E/NE 36%
-176% global recharge (w/Hasten)
-37% S/L Resistance
-End Recovery looks really good at +197%

(Note: ResDam and Recharge IO's in Fire Shield and Hasten are both +5 EB'd accordingly)

Villain Plan by Mids' Villain Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Dark-Fire-Fire-Dom: Level 50 Technology Dominator
Primary Power Set: Darkness Control
Secondary Power Set: Fiery Assault
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Fire Mastery

Villain Profile:
Level 1: Dark Grasp -- UbrkCons-Hold:50(A), UbrkCons-Acc/Hold/Rchg:50(3), UbrkCons-Acc/Rchg:50(3), UbrkCons-Hold/Rchg:50(5), UbrkCons-Dam%:50(5)
Level 1: Flares -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(7), Thundr-Dmg/Rchg:50(7), Thundr-Acc/Dmg/Rchg:50(9), Thundr-Acc/Dmg/EndRdx:50(9), Thundr-Dmg/EndRdx/Rchg:50(11)
Level 2: Living Shadows -- SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:50(A), SAotDominator-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:50(11), SAotDominator-EndRdx/Rchg:50(13), SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:50(13), SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:50(15), SAotDominator-Rchg/+Dmg%:50(15)
Level 4: Hasten -- RechRdx-I:50(A), RechRdx-I:50(17)
Level 6: Stealth -- LkGmblr-Rchg+:50(A)
Level 8: Possess -- CoPers-Conf:50(A), CoPers-Conf/Rchg:50(21), CoPers-Acc/Conf/Rchg:50(21), CoPers-Acc/Rchg:50(23), CoPers-Conf/EndRdx:50(23), CoPers-Conf%:50(25)
Level 10: Fire Blast -- Thundr-Acc/Dmg/EndRdx:50(A), Thundr-Acc/Dmg:50(25), Thundr-Dmg/EndRdx:50(27), Thundr-Dmg/Rchg:50(27), Thundr-Acc/Dmg/Rchg:50(29), Thundr-Dmg/EndRdx/Rchg:50(29)
Level 12: Fearsome Stare -- Cloud-ToHitDeb:30(A), Cloud-Acc/ToHitDeb:30(31), Cloud-Acc/Rchg:30(31), Cloud-ToHitDeb/EndRdx/Rchg:30(31), Cloud-Acc/EndRdx/Rchg:30(33), Cloud-%Dam:30(33)
Level 14: Super Speed -- Winter-ResSlow:50(A)
Level 16: Embrace of Fire -- RechRdx-I:50(A), RechRdx-I:50(33)
Level 18: Heart of Darkness -- Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(34), Stpfy-Acc/EndRdx:50(34), Stpfy-KB%:50(34), Stpfy-Acc/Stun/Rchg:50(36), Stpfy-Stun/Rng:50(36)
Level 20: Assault -- EndRdx-I:50(A)
Level 22: Grant Invisibility -- LkGmblr-Rchg+:50(A)
Level 24: Invisibility -- LkGmblr-Rchg+:50(A)
Level 26: Haunt -- ExRmnt-Acc/Rchg:50(A), ExRmnt-Acc/Dmg:50(36), ExRmnt-Dmg/EndRdx:50(37), ExRmnt-Acc/Dmg/Rchg:50(37)
Level 28: Shadow Field -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(37), BasGaze-Rchg/Hold:30(39), BasGaze-EndRdx/Rchg/Hold:30(39)
Level 30: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(39)
Level 32: Umbra Beast -- BldM'dt-Acc/Dmg:50(A), BldM'dt-Dmg/EndRdx:50(40), BldM'dt-Acc/EndRdx:50(40), BldM'dt-Acc/Dmg/EndRdx:50(40), BldM'dt-Acc:50(42), BldM'dt-Dmg:50(42)
Level 35: Vengeance -- LkGmblr-Rchg+:30(A)
Level 38: Blaze -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(42), Thundr-Acc/Dmg/EndRdx:50(43), Thundr-Dmg/Rchg:50(43), Thundr-Acc/Dmg/Rchg:50(43), Thundr-Dmg/EndRdx/Rchg:50(45)
Level 41: Rain of Fire -- Posi-Acc/Dmg:50(A), Posi-Dam%:50(45), Posi-Dmg/EndRdx:50(45), Posi-Dmg/Rchg:50(46), Posi-Dmg/Rng:50(46)
Level 44: Fire Ball -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(46), Posi-Dam%:50(48), Posi-Dmg/Rchg:50(48), Posi-Dmg/Rng:50(48)
Level 47: Fire Shield -- GA-3defTpProc:50(A), S'fstPrt-ResDam/Def+:30(50), ResDam-I:50(50), ResDam-I:50(50)
Level 49: Combat Jumping -- Ksmt-ToHit+:30(A)
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Empty(A)
Level 4: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(17)
Level 4: Hurdle -- Empty(A)
Level 4: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(19), EndMod-I:50(19)
Level 50: Nerve Core Paragon
Level 50: Barrier Core Epiphany
Level 50: Reactive Radial Flawless Interface
Level 50: Ion Core Final Judgement
Level 50: Storm Elemental Core Superior Ally
------------
------------
Set Bonus Totals:
11% DamageBuff(Smashing)
11% DamageBuff(Lethal)
11% DamageBuff(Fire)
11% DamageBuff(Cold)
11% DamageBuff(Energy)
11% DamageBuff(Negative)
11% DamageBuff(Toxic)
11% DamageBuff(Psionic)
6% Defense(Melee)
6% Defense(Smashing)
6% Defense(Lethal)
9.75% Defense(Fire)
9.75% Defense(Cold)
30.06% Defense(Energy)
30.06% Defense(Negative)
6% Defense(Psionic)
39.13% Defense(Ranged)
10.69% Defense(AoE)
2.25% Max End
4% Enhancement(Held)
4.4% Enhancement(Terrorized)
69% Enhancement(Accuracy)
7% Enhancement(Stunned)
8% Enhancement(Sleep)
106.3% Enhancement(RechargeTime)
8% Enhancement(Confused)
8% Enhancement(Immobilized)
22% SpeedFlying
19.08 HP (1.88%) HitPoints
22% JumpHeight
22% SpeedJumping
MezResist(Confused) 5%
MezResist(Held) 5%
MezResist(Immobilized) 5%
MezResist(Sleep) 5%
MezResist(Stunned) 6.65%
MezResist(Terrorized) 5%
25% (0.42 End/sec) Recovery
10% (0.42 HP/sec) Regeneration
20% ResEffect(SpeedFlying)
20% ResEffect(RechargeTime)
20% ResEffect(SpeedRunning)
5.67% Resistance(Fire)
5.67% Resistance(Cold)
22% SpeedRunning



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