Invention Set Bonus Transplants


Demon_Shell

 

Posted

Okay here is the idea.

Basically you have a bunch of IOs from a SINGLE set in column A which is your Donor set and you have the Recipient set in column B. Basically like converts you could then use a converter or converter tokens to transfer the set bonuses from A to B. So you could now have the set bonuses from a Defense set in a Ranged set or vice versa. What could be used as a guide for this would be the current IO sets that are allowed in a power. So for example in DP I can choose ranged damage or slow. But Range damage set would put me over the rule of 5 for set bonuses, but the slow set bonuses would not and would benefit my build in obtaining range defense cap.

It could be 1 IO or a full set. I'm a bit torn about allowing special IOs being allowed to transfer. EG LOTG +recharge into a Accuracy/Damage range IO.

What is the purpose of this ?

My intention with this is to have some way for players with exactly the same Arch Type and Power sets a way to be different but still obtain the same goals.

Example, I want to have my AR Device to be a Range defense capped blaster and so do you. At the end of the day when both builds are complete at most we might have 2 or 3 powers that are different. Out of 24 power choices 22 to 21 will be exactly the same.

Another simple example is pretty much shown in a thread currently up on defender forums regarding DP Time build. Basically players are posting up similar builds, though the players are unknown to each other. It is not because one is copying from another. It is because for what is trying to be obtained your pretty much limited in your choices.

The reality is there is not much diversity if your looking to create a specific build with something in mind. Granted anyone who is not a min max player would have no clue regardless so none of this has any bearing on their play style. But if your just looking to leverage even 1 defense or resistance your stuck into this tunnel of similar powers. This issue even transcends power sets. Meaning you could go across the whole blaster arch type and find that if your looking for range cap many power sets will incorporate the same powers and inventions to obtain this goal.

Over the years it just starts to become apparent if your looking to obtain X you need these certain powers or IO set bonuses. So you need to pick powers that will allow you to slot these IOs. Sometimes those choices are not best and can result in a gimpy build. The other choice is trying to find a way obtain that very expensive IO. For some I have to say that goal sometimes is nearly impossible for many different reasons.

At the end this game does have check and balances to prevent over indulgence. So rule of 5 will kick in eventually, ED caps are in place. If someone wants to slot 8 +endurance IOs that have been transplanted in a build by all means be my guest. It not going to help you kill anything faster or do more DPS so I see no harm or foul in that. But again certain sets or IOs could be removed from this option as well.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Personally I don't think any of this is necessary. We don't need to have our cake and eat it too. I like the existence of choice that this kind of change would remove: do I want to slot the attacks I actually use more efficiently, or will I use the slots for brawl to get a bonus I otherwise can't?

If you ask me, your proposal actually just narrows down the differences from what they are now. "Creative" slotting is no longer needed when I can just swap the set bonuses to basically whatever I want. Then there's also the balancing question, should some sets be left out of this, so it might be way more effort than it is worth.

Just giving an example of a character: 5x 6 slotted sets that have the bonuses from Coercive Confusion for +20% Recovery, +20% Damage, +50% Rech, +25% Ranged Def and five powers six slotted with 4 of anything with bonuses swapped to Kinetic Combat and 2 of something with bonuses swapped to Rectified Reticle for +7.5% HP, +28.13% S/L Def. And pretty much perfect enhancement values on top of that.

Even currently you can get very powerful characters if you shell out the inf, but they won't be anywhere near as ridiculous as that example I thought up in about one minute. Why? Because most of the time you have to choose between set bonuses and enhancement values.


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

Due to all the different values of recharge that exists in the game, with set bonuses alone, you could achieve +230% recharge bonus with change to spare. Throw in Hasten and you're at 300% perma. Add in 66% recharge from any given power plus 33-45% from an alpha and you're effectively at perma recharge cap for any character.

There are some things that should not exist in this world.


 

Posted

I can see what your saying, so there would have to be some sort of limitation either by rarity of the set then maybe. Purple sets would be limited to 1 or 2, Orange cons to 2 or 3 and Yellow to 3 or 4, I think there is white also right. White maybe could be unlimited.

Or just limit the transplant to 2 or 3 sets period no purples. It gives you at least a bit more room for uniqueness.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

I find the suggestion unnecessary to achieve the stated goal -- different builds can easily achieve eg defense softcapping in different ways. I also find one of the premises, that having a high number of powers shared between two builds of the same archetype with the same primary and secondary is undesirable, to be spurious.

Finally, we've already relatively recently been given a way to incorporate a much wider range of Enhancements into our build via Enhancement Boosters, which make previously undesirable combinations or set choices viable by allowing us to greatly improve individual Enhancement performance.

So I disagree. That being said:

Set bonuses are balanced around several factors, including the rarity of the set, its level range, and the number of enhancements in the set.

To respect game balance, this would have to (obviously) be firstly limited by set rarity -- you couldn't move a purple set's bonuses into an orange set, or an orange set's bonuses into a yellow set. You also could not move a higher level range set's bonuses into a lower level range set, or a set with X total enhancements (so 3, 4 -- although I don't think there are any with 4 -- or 5 total enhancements) into a set with fewer or more enhancements, even if you are only using a partial set (since smaller sets are permitted to break some of the rules governing larger sets).

You also could not move unique IO bonuses, which you say you are on the fence about anyway, because it would alter the actual Enhancement effects of the recipient set, not just its set bonuses.

The number of legal trades this permits is very small.