Hypothetical Idea: All-ranged scrapper
Counting overwhelming force, claws gets a 100% chance to knockdown power on as short a timer as you want effectively. It does better DPA than throw spines and focus is better than impale. The only drawback is the follow up thing. I would argue that with overwhelming force taken into account, claws is one of the best ranged sets in the game with two whole powers. I don't think spines can catch up.
Pretty cool build.
This falls into the Hypothetical petless mastermind idea. Get ready for the venom players will spew.
I do think some stuff is over slotted. I don't see the value in 3% added to resistances from shield wall IO because they are low to begin with.
I think the last power in the medicine pool might be helpful. I think it makes aid other and aid self uninterrupted which is cool.
Definitely need to see the build with all the stuff added to get a better feel for it, or at least see the set bonuses for those not listed yet.
Defenses are covered for sure.
Have you considered going rogue to pick up the sniper attack maybe ?
I do think SR is your safest choice. I agree that it offers you defenses without the need of having mobs near you.
Quills doesn't seem so bad is the DPS that low ? Maybe 4 slot it with all procs ?
Would love to see how this works out
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
Pretty cool build.
This falls into the Hypothetical petless mastermind idea. Get ready for the venom players will spew. I do think some stuff is over slotted. I don't see the value in 3% added to resistances from shield wall IO because they are low to begin with. I think the last power in the medicine pool might be helpful. I think it makes aid other and aid self uninterrupted which is cool. Definitely need to see the build with all the stuff added to get a better feel for it, or at least see the set bonuses for those not listed yet. Defenses are covered for sure. Have you considered going rogue to pick up the sniper attack maybe ? I do think SR is your safest choice. I agree that it offers you defenses without the need of having mobs near you. Quills doesn't seem so bad is the DPS that low ? Maybe 4 slot it with all procs ? Would love to see how this works out |
Pretty cool build.
This falls into the Hypothetical petless mastermind idea. Get ready for the venom players will spew. I do think some stuff is over slotted. I don't see the value in 3% added to resistances from shield wall IO because they are low to begin with. I think the last power in the medicine pool might be helpful. I think it makes aid other and aid self uninterrupted which is cool. Definitely need to see the build with all the stuff added to get a better feel for it, or at least see the set bonuses for those not listed yet. Defenses are covered for sure. Have you considered going rogue to pick up the sniper attack maybe ? I do think SR is your safest choice. I agree that it offers you defenses without the need of having mobs near you. Quills doesn't seem so bad is the DPS that low ? Maybe 4 slot it with all procs ? Would love to see how this works out |
Quills isn't bad, but it is a PBAoE toggle. I thought that in the past it eliminated redraw by keeping the Spines, wonder that changed.
Counting overwhelming force, claws gets a 100% chance to knockdown power on as short a timer as you want effectively. It does better DPA than throw spines and focus is better than impale. The only drawback is the follow up thing. I would argue that with overwhelming force taken into account, claws is one of the best ranged sets in the game with two whole powers. I don't think spines can catch up.
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TW/Elec Optimization
apologies, as those interested in the thread and the OP aren't gonna like this reply:
Fer Pete's Sake, just roll a VEAT.
apologies, as those interested in the thread and the OP aren't gonna like this reply:
Fer Pete's Sake, just roll a VEAT. |
However, I think a ranged scrapper could be surprisingly effective. At least, slightly tougher than a VEAT (maybe not a Crab Spider), with significantly worse damage. Defender level?
TW/Elec Optimization
Roll it. I say roll what you feel and have fun. I don't think you should limit yourself if you really want to roll a ranged scrapper. Clearly you are not trying to min/max and just have fun.
Nobody has the right to stand in the way of that. Cheers.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
I teamed with a Claw Scrapper years ago built like this. He would just jump about a lot knocking foes down. It looked impressive back then but it would look more impressive today with ninja run and spring attack.
I teamed with a Claw Scrapper years ago built like this. He would just jump about a lot knocking foes down. It looked impressive back then but it would look more impressive today with ninja run and spring attack.
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Doomguide
This is an idea I've been postulating for awhile. What if you took a scrapper with a fairly large number of ranged abilities and simply relied on ranged damage? Obviously this scrapper would never be the most damaging scrapper, but as concept I think it could be effective. With the coming changes in I24, I may actually build one to see how if it actually works. This would likely be something that works best at 50.
Now, this wouldn't simply be a Broadsword/Willpower scrapper that took a blast from their epic. The idea is to make this character as optimized as possible, given the limitations. This means maxed defenses, either to ranged/AoE or the various types, along with a feasible attack chain.
Thinking it through, a few powersets seem to immediately be a candidate for such a build:
Of these three, Claws has the best raw numbers on its attacks, with good animation times, but Follow-Up would not be used because it is a melee attack. Kinetic's self buff would probably not be very useful in this build, but it wouldn't suffer from withdraw from other blasts. Finally, Spines gets traditional BU, but Impale seriously is lacking because of its long animation time.
Of the three, I'd lean either towards Spines or Claws, with an edge to Spines. Please tell me what you think would work the best.
Now, onto secondaries. Ideally, a secondary would be self-contained, with little reliance on foes in melee range. This means sets that need enemies around them would not be good choices. I think the best sets for this description are:
Alternatively, there are good reasons to pick Dark, Fire, and maybe Bio (which does have enemy reliant powers, but a very good bonus that I'll explain later). Again, I'm interested to see what the consensus is. I'd lean towards Electric or Regen probably.
Obviously, the power pools are easier to pick. A person should take Sorcery for the extra blast and enflame, and Flight for hover. For the other two pools, I would take Fighting for extra toughness and either Medicine or Speed depending on whether or not I needed a heal.
APPs and PPPs are harder however. Ideally, we want something that helps both AoE and single target. APPs tend to have one blast, several weaker ranged abilities, and one AoE. PPPs, however, usually are solely single target. Before I24, I would always say to go with APPs, but I24 is different because it makes some APP powers a lot more powerful.
Here are the APPs with the greatest ranged damage potential:
I would also consider getting Soul Mastery, though it does nothing for AoE. Dark Blast and fast-Moonbeam are a great option for improving ranged output, and Shadow Meld would help out from a defensive standpoint.
As far as a build plan goes, I would first try to maximize Ranged/AoE defense, then recharge, then whatever resistances I could cram in. My guess is that a resistance set would work best, though SR + the new scaling resistance proc might work.
What do you think? If you think you can make a build for such a character, please post it. Below is an example of an I24 Spines/SR. Placeholders are the 6-slot set of LotG (should be Reactive Defenses), the 4 slot of Aegis (should be Unbreakable), and the 3 slots on Brawl and Sprint, which will be used to slot to each slot 3 of the new scrapper ATO into the Sorcery powers (left blank).
TW/Elec Optimization