Pets and Trick Arrow
Oil Slick Arrow makes Castle cry, even after he's left the game.
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Oil Slick Arrow makes Castle cry, even after he's left the game.
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Okay, so Castle left almost two years ago and the problem still existed when he was around so the short answer is, "we don't care because not enough people play trick arrow controllers to worry about fixing the bug."
Gotcha! Thanks!
No, the answer is, "Castle spent umpteen bazillion hours fixing and refixing and fixing the previous fix and fixing again" - and (New Powers Guy -- Synapse?) probably inherited Castle's shame and sadness.
Oil Slick Arrow is totally wacky.
Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
Okay, I can deal with "can't be fixed." What I can't deal with is "if it's been broken for years, why is it still in the game." Replace it with another power that works!
However, I find it ironic that pets don't flee from Freezing Rain in the storm powerset. It's exactly the same ability! (except that it's ice instead of fire and has a considerably smaller radius than OS).
The only thing that Freezing Rain and OSA have in common is that the initial power is a pseudopet summons. After that, things take a drastic turn.
Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
Okay, I can deal with "can't be fixed." What I can't deal with is "if it's been broken for years, why is it still in the game." Replace it with another power that works!
However, I find it ironic that pets don't flee from Freezing Rain in the storm powerset. It's exactly the same ability! (except that it's ice instead of fire and has a considerably smaller radius than OS). |
I am guessing on this......I bet the problem is becasue the oil slick is designated an enemy...as thats how you can ignite it.
Thus once it becomes ignited its an enemy using a fire Area of effect that triggers the AI in your pets to have them get out of the area of effect even if they are not being effected.
Thus the issue is the Pet AI and the fact that the actual effect does not clean itself up when it completes its process.
Ergo...if they actualy had the oil spot vanish after it was done burning like it should have all this time(achieved by setting despawn flag or transporting it away if that doesnt work)....and maybe turned off the enemy flag(or maybe switched it to friend) after you ignited it like it should have all this time.....then your pets wouldnt have the Issue.
But then thats just a guess...and based on something different.
No, the answer is, "Castle spent umpteen bazillion hours fixing and refixing and fixing the previous fix and fixing again" - and (New Powers Guy -- Synapse?) probably inherited Castle's shame and sadness.
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"But in our enthusiasm, we could not resist a radical overhaul of the system,
in which all of its major weaknesses have been exposed, analyzed, and
replaced with new weaknesses."
-- Bruce Leverett, Register Allocation in Optimizing Compilers
"But in our enthusiasm, we could not resist a radical overhaul of the system, in which all of its major weaknesses have been exposed, analyzed, and replaced with new weaknesses."
-- Bruce Leverett, Register Allocation in Optimizing Compilers
Unless I've missed something, you can't set Freezing Rain on fire. The fact that you can ignite OSA makes a huge difference in the mechanics of how the powers work.
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See, there are too many fixes for this to be a two year issue. I can see how this wasn't a problem before Lore, but now everyone who's an incarnate can have pets. Granted, TA isn't the most widely used powerset by far, but still.... sheesh.
Has anyone else noticed that if you ignite oil slick, the pets will immediately run away from it (which I think is funny because of two reasons: One, the pets are immune to the fire and, Two, I'm on an Illusion controller and the indestructible pets are still running away).
But that's not my gripe.
My issue is the fact that the pets will not longer enter the area even after the "effect" has passed, which can lock pets out of gameplay entirely.
Try this: ignite oil slick and throw whatever pet into the mix. The pet immediately runs out and begins using ranged attacks. A baddie runs away and you follow. Pet stays behind because it "thinks" the effect is still on the ground. When you return, the pet is immobile and will not re-engage. This is killing my Phantasm because he just sits there even when I run back to get him. So one of two things happens in order to prevent this from happening: lose oil slick (one of the best debuffers, soft holds, damage AoE combos in the game) or ditch phantasm--which losing a permanent pet for a controller is absolutely ridiculous.
I'm going to begin recording these issues so I can post them somewhere so you can actually SEE what I'm talking about. Where's a good spot other than youtube?