Fire/Nature just looking for suggestions


DeathHarvester

 

Posted

I've been looking at all the AT's that is able to get Nature. Done several builds in mid's but nothing has really stuck out to me. Haven't made the toon yet but I wanted to get some feedback on a build I made just to see what all needs reworked. Not 100% sure I'll go with this build yet, but it has got me a bit interested compared to others I've worked on. I don't know any thing about Nature haven't tried playing it in game or on beta so I just pretty much guessed on the slotting for it. Well, really I pretty much guessed on the slotting for the whole build since I don't know how Nature works and what to try to accomplish. Here's some things I went for, S/L/E defense and Rech. Although I do have a few fire/ trollers I haven't played them in some time so not sure how much has changed there either.

Here's the build, any information someone might have would be appreciated even if it isn't much since it's a new power. Thanks in advance!

Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Nature Affinity
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Char -- BasGaze-Acc/Hold(A), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Acc/EndRdx/Rchg/Hold(3), BasGaze-Acc/Rchg(5)
Level 1: Corrosive Enzymes -- Acc-I(A)
Level 2: Regrowth -- Heal-I(A), Heal-I(5)
Level 4: Wild Growth -- TtmC'tng-ResDam/Rchg(A), Aegis-ResDam/Rchg(46)
Level 6: Fire Cages -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(7), Posi-Acc/Dmg/EndRdx(9), Posi-Dam%(9), TotHntr-Dam%(11)
Level 8: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(31)
Level 10: Spore Cloud -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitDeb(11), DarkWD-ToHitdeb/Rchg/EndRdx(13), DarkWD-Rchg/EndRdx(13)
Level 12: Flashfire -- Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(17), Amaze-Acc/Rchg(19), Amaze-EndRdx/Stun(19), Amaze-ToHitDeb%(21)
Level 14: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(15), GA-3defTpProc(15), GA-End/Res(17), GA-ResDam(37)
Level 16: Lifegiving Spores -- Heal-I(A), Heal-I(21)
Level 18: Cinders -- SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(34), SWotController-EndRdx/Rchg(34), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(34), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(37), SWotController-Rchg/Dmg%(37)
Level 20: Wild Bastion -- RechRdx-I(A)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A)
Level 24: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(25), LkGmblr-Def(25), LkGmblr-Rchg+(27)
Level 26: Bonfire -- OvForce-Acc/Dmg(A), OvForce-End/Rech(27), OvForce-Acc/Dmg/End(29), OvForce-Dmg/End/Rech(31), OvForce-Acc/Dmg/End/Rech(31), OvForce-Dam/KB(40)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 30: Hot Feet -- Sciroc-Acc/Dmg/EndRdx(A), M'Strk-Acc/Dmg/EndRdx(39), Sciroc-Dmg/EndRdx(39), M'Strk-Dmg/EndRdx(39), Armgdn-Dam%(40), Sciroc-Dam%(40)
Level 32: Fire Imps -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33), ExRmnt-Acc/Dmg(33)
Level 35: Scorpion Shield -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Def(36), LkGmblr-Rchg+(36)
Level 38: Overgrowth -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(43), AdjTgt-ToHit(43), AdjTgt-EndRdx/Rchg(43), AdjTgt-ToHit/EndRdx/Rchg(46)
Level 41: Poisonous Ray -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(42), Thundr-Dmg/EndRdx/Rchg(42)
Level 44: Summon Tarantula -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg/Rchg(45), ExRmnt-EndRdx/Dmg/Rchg(45), ExRmnt-Acc/Dmg(45), RechRdx-I(46)
Level 47: Entangling Aura -- BasGaze-Acc/Hold(A), BasGaze-EndRdx/Rchg/Hold(48), BasGaze-Acc/EndRdx/Rchg/Hold(48), BasGaze-Acc/Rchg(48)
Level 49: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(50), LkGmblr-Def(50), LkGmblr-Rchg+(50)
Level 1: Brawl -- Acc-I(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A)
Level 50: Spiritual Core Paragon
------------



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Posted

Nature's biggest assets are its heals over time and you've barely slotted either of them - I would 5 slot both Regrowth and Wild Bastion. You can perma WB (Mids says the duration is 10 seconds, but the shield actually lasts for 60) and heal enhancements boost the absorb, so effectively you'll have about 500 extra hp at all times. Not in mids atm so I can't make a build for you but you could obviously lose some slots from boxing.

Lifegiving Spores: if you put certain procs in this, they affect everyone. I recommend a Performance Shifter +end (since the heal is very small, aiming for end is better) and a Panacea if you can afford it.


 

Posted

I went a bit of a different route with my build. I still plan to be in melee range running Hot Feet and Choking ... I mean Entangling Aura but I shot for high-ish ranged defense. If I lead with Smoke in my build, I think I am 2% from the ranged cap or so. I could then more or less throw Flashfires in relative safety, run in while activating my -hitdebuff aura, and then as long as I re-apply Smoke every 30 seconds or so, if needed, my melee and s/l will basically be just shy of the cap.

I will post a build optimized for recharge using Spiritual, but in a way I almost think I might go for Vigor as well and play with both, since during my 10 second downtime window on Overgrowth (including the 3 second cast time plus my actual 7 second downtime) I bet the end drain is crazy.

There are a few things I might change. I could pull a slot from Hot Feet, and run with a Dam/End, Acc/Dam/End, and a purple Dam/End all with +5 boosters, then I could put a slot on Wild Growth to put a slot there, to make room for the Gladiator proc. Or, I'd put the Gladiator in Tough and move the Steadfast to Wild Growth. And I could put the perf shifter in Lifegiving Spores. Or whatever.

Anyway, I think a lot of your powers are underslotted or slotted in an awkward way. If nothing else, maybe my build will show you some alternate ways to slot.

Lewis

Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

Billy Blaze: Level 50 Mutation Controller
Primary Power Set: Fire Control
Secondary Power Set: Nature Affinity
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Acc/EndRdx/Rchg/Hold(5)
Level 1: Corrosive Enzymes -- Acc-I(A)
Level 2: Fire Cages -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(5), TotHntr-Acc/EndRdx(37), TotHntr-Immob/Acc(46), TotHntr-Acc/Immob/Rchg(48), TotHntr-Dam%(48)
Level 4: Regrowth -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(7), Numna-Heal/Rchg(7), Numna-Heal/EndRdx/Rchg(25), Numna-Heal(34), Numna-Regen/Rcvry+(40)
Level 6: Smoke -- ToHitDeb-I(A)
Level 8: Hot Feet -- M'Strk-Dmg/EndRdx(A), M'Strk-Acc/Dmg/EndRdx(9), Sciroc-Dmg/EndRdx(9), Sciroc-Acc/Dmg/EndRdx(11)
Level 10: Spore Cloud -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(11), DarkWD-Rchg/EndRdx(17), DarkWD-ToHitDeb/EndRdx(17)
Level 12: Flashfire -- SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(13), SWotController-EndRdx/Rchg(13), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(15), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(15), SWotController-Rchg/Dmg%(31)
Level 14: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(50)
Level 16: Lifegiving Spores -- Numna-Heal/EndRdx(A), Numna-Heal(40)
Level 18: Cinders -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Rchg/Hold(29), BasGaze-Acc/EndRdx/Rchg/Hold(29)
Level 20: Wild Growth -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(21), Dct'dW-Heal/Rchg(21), Dct'dW-Heal(31), Dct'dW-Rchg(34)
Level 22: Wild Bastion -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(23), Dct'dW-Heal/Rchg(23), Dct'dW-Heal(31), Dct'dW-Rchg(34)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 26: Bonfire -- Det'tn-Dmg/EndRdx(A), Dmg-I(27), OvForce-Dam/KB(27)
Level 28: Combat Jumping -- LkGmblr-Rchg+(A)
Level 30: Boxing -- Acc-I(A)
Level 32: Fire Imps -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(43), ExRmnt-+Res(Pets)(43)
Level 35: Entangling Aura -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(36), BasGaze-EndRdx/Rchg/Hold(36), BasGaze-Acc/EndRdx/Rchg/Hold(36), Lock-EndRdx/Rchg/Hold(37), Lock-Acc/EndRdx/Rchg/Hold(37)
Level 38: Overgrowth -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(39), AdjTgt-EndRdx/Rchg(39), AdjTgt-ToHit/EndRdx(39), AdjTgt-Rchg(40)
Level 41: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Acc/Dmg/EndRdx(42), Posi-Dam%(43)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
Level 47: Tough -- S'fstPrt-ResDam/Def+(A), EndRdx-I(48)
Level 49: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(50), LkGmblr-Rchg+(50)
Level 1: Brawl -- Acc-I(A)
Level 1: Containment
Level 1: Prestige Power Dash -- EndRdx-I(A)
Level 1: Prestige Power Slide -- EndRdx-I(A)
Level 1: Prestige Power Quick -- EndRdx-I(A)
Level 1: Prestige Power Rush -- ULeap-Stlth(A)
Level 1: Prestige Power Surge -- EndRdx-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(19)
Level 50: Spiritual Core Paragon
------------



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